#include "server.h" #include #include #include #include #include #include "config.h" #include "log.h" #include "net.h" #define SOCKET_NAME "scrcpy" #ifdef OVERRIDE_SERVER_PATH # define DEFAULT_SERVER_PATH OVERRIDE_SERVER_PATH #else # define DEFAULT_SERVER_PATH PREFIX PREFIXED_SERVER_PATH #endif #define DEVICE_SERVER_PATH "/data/local/tmp/scrcpy-server.jar" static const char *get_server_path(void) { const char *server_path = getenv("SCRCPY_SERVER_PATH"); if (!server_path) { server_path = DEFAULT_SERVER_PATH; } return server_path; } static SDL_bool push_server(const char *serial) { process_t process = adb_push(serial, get_server_path(), DEVICE_SERVER_PATH); return process_check_success(process, "adb push"); } static SDL_bool remove_server(const char *serial) { process_t process = adb_remove_path(serial, DEVICE_SERVER_PATH); return process_check_success(process, "adb shell rm"); } static SDL_bool enable_tunnel_reverse(const char *serial, Uint16 local_port) { process_t process = adb_reverse(serial, SOCKET_NAME, local_port); return process_check_success(process, "adb reverse"); } static SDL_bool disable_tunnel_reverse(const char *serial) { process_t process = adb_reverse_remove(serial, SOCKET_NAME); return process_check_success(process, "adb reverse --remove"); } static SDL_bool enable_tunnel_forward(const char *serial, Uint16 local_port) { process_t process = adb_forward(serial, local_port, SOCKET_NAME); return process_check_success(process, "adb forward"); } static SDL_bool disable_tunnel_forward(const char *serial, Uint16 local_port) { process_t process = adb_forward_remove(serial, local_port); return process_check_success(process, "adb forward --remove"); } static SDL_bool enable_tunnel(struct server *server) { if (enable_tunnel_reverse(server->serial, server->local_port)) { return SDL_TRUE; } LOGW("'adb reverse' failed, fallback to 'adb forward'"); server->tunnel_forward = SDL_TRUE; return enable_tunnel_forward(server->serial, server->local_port); } static SDL_bool disable_tunnel(struct server *server) { if (server->tunnel_forward) { return disable_tunnel_forward(server->serial, server->local_port); } return disable_tunnel_reverse(server->serial); } static process_t execute_server(const char *serial, Uint16 max_size, Uint32 bit_rate, SDL_bool tunnel_forward) { char max_size_string[6]; char bit_rate_string[11]; sprintf(max_size_string, "%"PRIu16, max_size); sprintf(bit_rate_string, "%"PRIu32, bit_rate); const char *const cmd[] = { "shell", "CLASSPATH=/data/local/tmp/scrcpy-server.jar", "app_process", "/", // unused "com.genymobile.scrcpy.Server", max_size_string, bit_rate_string, tunnel_forward ? "true" : "false", }; return adb_execute(serial, cmd, sizeof(cmd) / sizeof(cmd[0])); } #define IPV4_LOCALHOST 0x7F000001 static socket_t listen_on_port(Uint16 port) { return net_listen(IPV4_LOCALHOST, port, 1); } static socket_t connect_and_read_byte(Uint16 port) { socket_t socket = net_connect(IPV4_LOCALHOST, port); if (socket == INVALID_SOCKET) { return INVALID_SOCKET; } char byte; // the connection may succeed even if the server behind the "adb tunnel" // is not listening, so read one byte to detect a working connection if (net_recv_all(socket, &byte, 1) != 1) { // the server is not listening yet behind the adb tunnel return INVALID_SOCKET; } return socket; } static socket_t connect_to_server(Uint16 port, Uint32 attempts, Uint32 delay) { do { LOGD("Remaining connection attempts: %d", (int) attempts); socket_t socket = connect_and_read_byte(port); if (socket != INVALID_SOCKET) { // it worked! return socket; } if (attempts) { SDL_Delay(delay); } } while (--attempts > 0); return INVALID_SOCKET; } static void close_socket(socket_t *socket) { SDL_assert(*socket != INVALID_SOCKET); net_shutdown(*socket, SHUT_RDWR); if (!net_close(*socket)) { LOGW("Cannot close socket"); return; } *socket = INVALID_SOCKET; } void server_init(struct server *server) { *server = (struct server) SERVER_INITIALIZER; } SDL_bool server_start(struct server *server, const char *serial, Uint16 local_port, Uint16 max_size, Uint32 bit_rate) { server->local_port = local_port; if (serial) { server->serial = SDL_strdup(serial); } if (!push_server(serial)) { return SDL_FALSE; } server->server_copied_to_device = SDL_TRUE; if (!enable_tunnel(server)) { return SDL_FALSE; } // if "adb reverse" does not work (e.g. over "adb connect"), it fallbacks to // "adb forward", so the app socket is the client if (!server->tunnel_forward) { // At the application level, the device part is "the server" because it // serves video stream and control. However, at the network level, the // client listens and the server connects to the client. That way, the // client can listen before starting the server app, so there is no need to // try to connect until the server socket is listening on the device. server->server_socket = listen_on_port(local_port); if (server->server_socket == INVALID_SOCKET) { LOGE("Could not listen on port %" PRIu16, local_port); disable_tunnel(server); return SDL_FALSE; } } // server will connect to our server socket server->process = execute_server(serial, max_size, bit_rate, server->tunnel_forward); if (server->process == PROCESS_NONE) { if (!server->tunnel_forward) { close_socket(&server->server_socket); } disable_tunnel(server); return SDL_FALSE; } server->tunnel_enabled = SDL_TRUE; return SDL_TRUE; } socket_t server_connect_to(struct server *server, Uint32 timeout_ms) { if (!server->tunnel_forward) { server->device_socket = net_accept(server->server_socket); } else { Uint32 attempts = 10; Uint32 delay = 100; // ms server->device_socket = connect_to_server(server->local_port, attempts, delay); } if (server->device_socket == INVALID_SOCKET) { return INVALID_SOCKET; } if (!server->tunnel_forward) { // we don't need the server socket anymore close_socket(&server->server_socket); } // the server is started, we can clean up the jar from the temporary folder remove_server(server->serial); // ignore failure server->server_copied_to_device = SDL_FALSE; // we don't need the adb tunnel anymore disable_tunnel(server); // ignore failure server->tunnel_enabled = SDL_FALSE; return server->device_socket; } void server_stop(struct server *server) { SDL_assert(server->process != PROCESS_NONE); if (!cmd_terminate(server->process)) { LOGW("Cannot terminate server"); } cmd_simple_wait(server->process, NULL); // ignore exit code LOGD("Server terminated"); if (server->tunnel_enabled) { // ignore failure disable_tunnel(server); } if (server->server_copied_to_device) { remove_server(server->serial); // ignore failure } } void server_destroy(struct server *server) { if (server->server_socket != INVALID_SOCKET) { close_socket(&server->server_socket); } if (server->device_socket != INVALID_SOCKET) { close_socket(&server->device_socket); } SDL_free((void *) server->serial); }