using UnityEngine;
using System.Collections;

public static class ExtensionName
{
    public const string META = ".meta";
    public const string ARCHIVE = ".a";
    public const string FRAMEWORK = ".framework";
    public const string BUNDLE = ".bundle";

    //Localizations本地语言目录特殊处理
    public const string LANGUAGE = "Languages";
    public const string XMain = "XMain";
}
