README.md

    websocketd

    websocketd is a small command-line tool that will wrap an existing command-line interface program, and allow it to be accessed via a WebSocket.

    WebSocket-capable applications can now be built very easily. As long as you can write an executable program that reads STDIN and writes to STDOUT, you can build a WebSocket server. Do it in Python, Ruby, Perl, Bash, .NET, C, Go, PHP, Java, Clojure, Scala, Groovy, Expect, Awk, VBScript, Haskell, Lua, R, whatever! No networking libraries necessary.

    -@joewalnes

    Details

    Upon startup, websocketd will start a WebSocket server on a specified port, and listen for connections.

    Upon a connection, it will fork the appropriate process, and disconnect the process when the WebSocket connection closes (and vice-versa).

    Any message sent from the WebSocket client will be piped to the process's STDIN stream, followed by a \n newline.

    Any text printed by the process to STDOUT shall be sent as a WebSocket message whenever a \n newline is encountered.

    Download

    If you're on a Mac, you can install websocketd using Homebrew. Just run brew install websocketd. For other operating systems, or if you don't want to use Homebrew, check out the link below.

    Download for Linux, OS X and Windows

    Quickstart

    To get started, we'll create a WebSocket endpoint that will accept connections, then send back messages, counting to 10 with 1 second pause between each one, before disconnecting.

    To show how simple it is, let's do it in Bash!

    count.sh:

    #!/bin/bash
    for ((COUNT = 1; COUNT <= 10; COUNT++)); do
      echo $COUNT
      sleep 1
    done

    Before turning it into a WebSocket server, let's test it from the command line. The beauty of websocketd is that servers work equally well in the command line, or in shell scripts, as they do in the server - with no modifications required.

    $ chmod +x count.sh
    $ ./count.sh
    1
    2
    3
    4
    5
    6
    7
    8
    9
    10

    Now let's turn it into a WebSocket server:

    $ websocketd --port=8080 ./count.sh

    Finally, let's create a web-page to test it.

    count.html:

    <!DOCTYPE html>
    <pre id="log"></pre>
    <script>
      // helper function: log message to screen
      function log(msg) {
        document.getElementById('log').textContent += msg + '\n';
      }
    
      // setup websocket with callbacks
      var ws = new WebSocket('ws://localhost:8080/');
      ws.onopen = function() {
        log('CONNECT');
      };
      ws.onclose = function() {
        log('DISCONNECT');
      };
      ws.onmessage = function(event) {
        log('MESSAGE: ' + event.data);
      };
    </script>

    Open this page in your web-browser. It will even work if you open it directly from disk using a file:// URL.

    More Features

    • Very simple install. Just download the single executable for Linux, Mac or Windows and run it. Minimal dependencies, no installers, no package managers, no external libraries. Suitable for development and production servers.
    • Server side scripts can access details about the WebSocket HTTP request (e.g. remote host, query parameters, cookies, path, etc) via standard CGI environment variables.
    • As well as serving websocket daemons it also includes a static file server and classic CGI server for convenience.
    • Command line help available via websocketd --help.
    • Includes WebSocket developer console to make it easy to test your scripts before you've built a JavaScript frontend.
    • Examples in many programming languages are available to help you getting started.

    User Manual

    More documentation in the user manual

    Example Projects

    Got more examples? Open a pull request.

    My Other Projects

    And follow @joewalnes!

    项目简介

    🚀 Github 镜像仓库 🚀

    源项目地址

    https://github.com/joewalnes/websocketd

    发行版本 7

    January 24, 2021

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    贡献者 54

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