1. 14 1月, 2021 1 次提交
    • T
      refactor: Move script to renderstreaming package (#373) · b4416dc8
      Takashi Kannan 提交于
      * move renderstreaming editor script
      
      * move renderstreaming runtime script
      
      * move renderstreaming test script
      
      * fix assembly definition
      
      * update manifest and delete symbolic link
      
      * delete old sample folder
      
      * move sample asset to renderstreaming package sample folder
      
      * delete old sample source
      
      * move renderpipeline script to package
      
      * fix assembly definition about renderpipeline
      
      * fix postprocess rederpipeline setting
      
      * fix yamate yml
      
      * delete no need cmmand script and fix yaml
      
      * add dummy test
      
      * fix initialize import renderpipeline script
      
      * fix package test ci
      
      * use metal device on macos
      
      * change signaling server port number on test
      
      * use packageci image on mac
      
      * skip signaling test on linux
      
      * skip rtx template test on not windows
      
      * skip signaling test on mac
      b4416dc8
  2. 04 1月, 2021 1 次提交
  3. 18 12月, 2020 1 次提交
    • T
      feat: bidirectional communication sample (#359) · dddec06b
      Takashi Kannan 提交于
      * implement private mode
      
      * send connection id on createconnection
      
      * implement unity 1on1 sample
      
      * [wip]fix connection
      
      * [wip] add peerExists flag on connect
      
      * [wip] add disconnect handling
      
      * remove tracks on disconnect
      
      * implement http signaling
      
      * fix session delete
      
      * fix httpsignaling on webapp
      
      * add logging level
      
      * formated ts file
      
      * fix review and test
      
      * change error message
      Co-authored-by: NKazuki Matsumoto <1132081+karasusan@users.noreply.github.com>
      
      * fix signaling
      
      * fix erro msg handle
      
      * add private mode signaling test
      
      * move connectionid input to sample cone
      
      * implement videostreambase
      
      * fix videoviewer
      
      * fix 1on1 browser sample
      
      * fix private signaling
      
      * add send/recv texture propety
      
      * fix test check peer exists
      
      * add close connection at test end
      
      * waiting thread and process ending
      
      * remove todo about signaling test
      
      * enable signaling test
      
      * fix webapp copy path
      
      * fix webapp download url generate
      
      * use enviroment variable about webapp location
      
      * add connecctionid check on connect
      
      * change rtx template test to same hdrp test
      
      * ignore signaling test if scripting backend is il2cpp
      
      * add utr timeout argment
      
      * fix receive viewer texture
      
      * use yamato env about webapp name
      
      * 1on1 sample ui handle
      
      * fix websocket msg schema comment
      Co-authored-by: NKazuki Matsumoto <1132081+karasusan@users.noreply.github.com>
      dddec06b
  4. 20 11月, 2020 1 次提交
  5. 19 11月, 2020 3 次提交
  6. 17 11月, 2020 1 次提交
  7. 16 11月, 2020 2 次提交
  8. 13 11月, 2020 1 次提交
  9. 12 11月, 2020 1 次提交
  10. 09 11月, 2020 3 次提交
  11. 28 10月, 2020 1 次提交
  12. 21 10月, 2020 1 次提交
  13. 02 10月, 2020 1 次提交
    • T
      feat: implement negotiation-needed handler on UnityRenderStreaming (#334) · e3a610d7
      Takashi Kannan 提交于
      * wip receive video sample
      
      * wip add sample receive video on unity
      
      * fix websocket signaling
      
      * implemet onanswer and onnegatiationneeded
      
      * use addtranceiver
      
      * fix offer setting
      
      * revet signaling data handle
      
      * fix review
      
      * avoid null on uicontroler
      
      * implement receive video viewer component
      
      * fix custom editor error
      
      * async mainthread about signaling invoke event
      
      * change signaling test to unitytest
      
      * fix get answer request time on httpsignaling
      
      * fix mediastream handle on receivevideoviewer
      e3a610d7
  14. 14 9月, 2020 2 次提交
  15. 11 9月, 2020 1 次提交
  16. 07 9月, 2020 1 次提交
    • K
      fix: Fix an issue of the signaling client (#330) · d4eddc30
      Kazuki Matsumoto 提交于
      * add editormode test
      
      (cherry picked from commit e49d412777b3f4b1bacf9d6c27cc26f0a886755a)
      
      * wip
      
      * wip
      
      * WIP
      
      * Add CreateConnection API
      
      * WIP
      
      * fixed candidate bug
      
      * ignore signaling test
      
      * fix test
      
      * fixed error
      
      * fixed compile error
      d4eddc30
  17. 31 8月, 2020 1 次提交
  18. 28 8月, 2020 3 次提交
  19. 27 8月, 2020 1 次提交
  20. 26 8月, 2020 2 次提交
    • K
      doc: fixed warning of document validation (#324) · 96ae091a
      Kazuki Matsumoto 提交于
      * fixed warning of document validation
      
      * Update faq.md
      96ae091a
    • K
      chore: upgrade dependencies (#323) · fe03aa7c
      Kazuki Matsumoto 提交于
      * upgrade version of packages which depends on
      
      * adjust input parameter
      
      * npm audit fix
      
      * add wait 1 second to avoid error of webapp test
      
      (cherry picked from commit abfa6fc71b357224b31a8a7fc509d13276112c11)
      
      * fixed batch error
      
      * Revert "npm audit fix"
      
      This reverts commit 4377e724a7042e4d5775fadffddace6c0fadd905.
      
      * npm audit fix
      fe03aa7c
  21. 24 8月, 2020 3 次提交
  22. 22 8月, 2020 1 次提交
  23. 21 7月, 2020 2 次提交
  24. 17 7月, 2020 1 次提交
  25. 14 7月, 2020 1 次提交
  26. 08 7月, 2020 1 次提交
  27. 09 6月, 2020 1 次提交
    • S
      Furioos compatibility (#306) · 0ad12eae
      Samuel Tranchet 提交于
      * websocket draft
      
      * hack
      
      * client hack
      
      * Gamepad support
      
      * hack
      
      * fixing missing parenthesis
      
      * fixing index clash with different users, merging triggers with buttons
      
      * hack
      
      * WS Signaling
      
      WS signaling improved, better separation between WebRTC connection and Signaling manager
      Added standard C# events in Signaling object
      Deleted useless wrapper objects (using directly WebSocket-Sharp)
      Prepared HTTP version compatibility (not tested at all at the moment)
      
      * Cleaned websocket-sharp path
      
      Removed unused intermediate folder.
      Begun tests with original http signaling
      
      * HTTP signaling
      
      HTTP signaling is back but client have to be running before RenderStreaming App
      
      * Merged 2019.3 compatibility and removed gamepad
      
      Gamepad will be added in a separated PR
      
      * Multithread
      
      Avoiding usage of Coroutines and UnityWebRequest (only usable in main thread)
      Multithreaded original Http or furioos Ws signaling working
      Basic error handling and retries
      Websocket-sharp added as a plugin (.dll)
      
      * unregisterEvents
      
      Added possibility to unregister events, usefull for Furioos compatibility
      
      * Added sign-in message
      
      * Using new signIn message and "from/to" routed messages
      
      * Updated Furioos activation message
      
      * A few Log to LogError conversion
      
      * Readme
      
      Added readme explanation to use on Furioos
      
      * PR fixes
      
      Deleted useless files
      fixed strange "using"
      Co-authored-by: Nkg <kg@unity3d.com>
      Co-authored-by: NLuc Vo Van <l.vovan@gmail.com>
      Co-authored-by: NSamuel Tranchet <samuel.tranchet@unity3d.com>
      0ad12eae
  28. 14 5月, 2020 1 次提交