README.md

    UI

    Introduction

    The graphics UI module implements a system-level graphics engine.

    This module provides the UIKit APIs for application development. You can use the APIs to add animations, manage layouts, transform images, process events, and operates on rich UI components.

    The graphics UI directly calls the HAL API or uses the client provided by the Window Manager Service (WMS) to interact with the hardware to complete operations such as event response and image drawing.

    Figure 1 Graphics subsystem architecture

    Directory Structure

    /foundation/arkui/ui_lite
    ├── frameworks                  # Framework code
    │   ├── animator                # Animator module
    │   ├── common                  # Common module
    │   ├── components              # Components
    │   ├── core                    # UI main processes (such as rendering and task management)
    │   ├── default_resource
    │   ├── dfx                     # Maintenance and test
    │   ├── dock                    # Driver adaptation layer
    │   │   └── ohos                # OHOS platform adaptation
    │   ├── draw                    # Drawing logic
    │   ├── engines                 # Drawing engines
    │   ├── events                  # Events
    │   ├── font                    # Fonts
    │   ├── imgdecode               # Image management
    │   ├── layout                  # Page layout
    │   ├── themes                  # Theme management
    │   ├── window                  # Window management adaptation layer
    │   └── window_manager
    │       └── dfb
    ├── interfaces                  # APIs
    │   ├── innerkits               # APIs between modules
    │   │   └── xxx                 # Sub-module APIs
    │   └── kits                    # External APIs
    │   │   └── xxx                 # Sub-module APIs
    ├── test                        # Test code
    │   ├── framework
    │   │   ├── include             # Header files for the test framework
    │   │   └── src                 # Source code for the test framework
    │   ├── uitest                  # Display effect test (The executable program is in foundation/window/window_manager_lite/test:sample_ui.)
    │   │   └── test_xxx            # Specific UI effect test
    │   └── unittest                # Unit testing
    │       └── xxx                 # Unit testing for a specific UI component
    └── tools                       # Test and simulation tools (simulator projects and resource files)
        └── qt                      # Qt project

    Constraints

    Platform Constraints

    • The Windows platform supports only Qt and OHOS IDE.
    • For the support of other platforms, see the graphic tag in vendor/hisilicon/[product_name]/config.json. If the graphic tag does not exist, it indicates that the product does not have the graphics subsystem.

    Compilation and Building

    # Generate the libui.so file in the out directory of the product folder through GN compilation.
    hb build -T //foundation/arkui/ui_lite:ui_lite -f  #build libui.so
    hb build -T //foundation/indow/window_manager_lite/test:sample_ui -f # build UI demo
    hb build -T //foundation/arkui/ui_lite/test/unittest:arkui_ui_lite_test -f # build TDD testcases
    
    # To compile the Qt library, see the Qt simulator project at arkui/ui_lite/tools/qt/simulator/simulator.pro.

    Description

    Component Description

    Components are classified into basic components and container components.

    • Basic components: Implement only a single function, such as Text, Button, Image, and List.
    • Container components: Hold and combine child components to implement complex functions.

    Figure 2 Graphics subsystem components

    Usage

    For details about how to use components and APIs of graphics, see the examples provided in foundation/arkui/ui_lite/test/uitest.

    • The Qt project can be debugged in the Windows environment. User Guide

      Project file path:

      arkui/ui_lite/tools/qt/simulator/simulator.pro
    • For other debugging environments, you can run foundation/window/window_manager_lite/test:sample_ui.

      After the building is successful, the executable program out/[product_name]/dev_tools/bin/sample_ui is obtained. You can run the program in an environment to view the display effect of a specific component.

    Repositories Involved

    Graphic subsystem

    graphic_wms

    graphic_surface

    graphic_ui

    graphic_utils

    项目简介

    Graphic ui components | 图形UI组件

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