/* AUTOGENERATED FILE. DO NOT EDIT. */ #include "unity.h" #include #include char MessageBuffer[50]; extern void setUp(void); extern void tearDown(void); extern void test_TheFirstThingToTest(void); extern void test_TheSecondThingToTest(void); static int suite_setup(void) { a_custom_setup(); } static int suite_teardown(int num_failures) { a_custom_teardown(); } static void runTest(UnityTestFunction test) { if (TEST_PROTECT()) { setUp(); test(); } if (TEST_PROTECT() && !TEST_IS_IGNORED) { tearDown(); } } void resetTest() { tearDown(); setUp(); } int main(void) { suite_setup(); Unity.TestFile = "test/testdata/testsample.c"; UnityBegin(); // RUN_TEST calls runTest RUN_TEST(test_TheFirstThingToTest, 21); RUN_TEST(test_TheSecondThingToTest, 43); return suite_teardown(UnityEnd()); }