# ========================================== # Unity Project - A Test Framework for C # Copyright (c) 2007 Mike Karlesky, Mark VanderVoord, Greg Williams # [Released under MIT License. Please refer to license.txt for details] # ========================================== require 'yaml' require 'fileutils' require HERE+'../../auto/unity_test_summary' require HERE+'../../auto/generate_test_runner' require HERE+'../../auto/colour_reporter' module RakefileHelpers C_EXTENSION = '.c' def load_configuration(config_file) unless ($configured) $cfg_file = HERE+"../../test/targets/#{config_file}" unless (config_file =~ /[\\|\/]/) $cfg = YAML.load(File.read($cfg_file)) $colour_output = false unless $cfg['colour'] $configured = true if (config_file != DEFAULT_CONFIG_FILE) end end def configure_clean CLEAN.include($cfg['compiler']['build_path'] + '*.*') unless $cfg['compiler']['build_path'].nil? end def configure_toolchain(config_file=DEFAULT_CONFIG_FILE) config_file += '.yml' unless config_file =~ /\.yml$/ config_file = config_file unless config_file =~ /[\\|\/]/ load_configuration(config_file) configure_clean end def tackit(strings) if strings.is_a?(Array) result = "\"#{strings.join}\"" else result = strings end return result end def squash(prefix, items) result = '' items.each { |item| result += " #{prefix}#{tackit(item)}" } return result end def build_compiler_fields command = tackit($cfg['compiler']['path']) if $cfg['compiler']['defines']['items'].nil? defines = '' else defines = squash($cfg['compiler']['defines']['prefix'], $cfg['compiler']['defines']['items'] + ['UNITY_OUTPUT_CHAR=UnityOutputCharSpy_OutputChar']) end options = squash('', $cfg['compiler']['options']) includes = squash($cfg['compiler']['includes']['prefix'], $cfg['compiler']['includes']['items']) includes = includes.gsub(/\\ /, ' ').gsub(/\\\"/, '"').gsub(/\\$/, '') # Remove trailing slashes (for IAR) return {:command => command, :defines => defines, :options => options, :includes => includes} end def compile(file, defines=[]) compiler = build_compiler_fields unity_include = $cfg['compiler']['includes']['prefix']+'../../src' cmd_str = "#{compiler[:command]}#{compiler[:defines]}#{compiler[:options]}#{compiler[:includes]} #{unity_include} #{file} " + "#{$cfg['compiler']['object_files']['prefix']}#{$cfg['compiler']['object_files']['destination']}" + "#{File.basename(file, C_EXTENSION)}#{$cfg['compiler']['object_files']['extension']}" execute(cmd_str) end def build_linker_fields command = tackit($cfg['linker']['path']) if $cfg['linker']['options'].nil? options = '' else options = squash('', $cfg['linker']['options']) end if ($cfg['linker']['includes'].nil? || $cfg['linker']['includes']['items'].nil?) includes = '' else includes = squash($cfg['linker']['includes']['prefix'], $cfg['linker']['includes']['items']) end includes = includes.gsub(/\\ /, ' ').gsub(/\\\"/, '"').gsub(/\\$/, '') # Remove trailing slashes (for IAR) return {:command => command, :options => options, :includes => includes} end def link_it(exe_name, obj_list) linker = build_linker_fields cmd_str = "#{linker[:command]}#{linker[:options]}#{linker[:includes]} " + (obj_list.map{|obj|"#{$cfg['linker']['object_files']['path']}#{obj} "}).join + $cfg['linker']['bin_files']['prefix'] + ' ' + $cfg['linker']['bin_files']['destination'] + exe_name + $cfg['linker']['bin_files']['extension'] execute(cmd_str) end def build_simulator_fields return nil if $cfg['simulator'].nil? if $cfg['simulator']['path'].nil? command = '' else command = (tackit($cfg['simulator']['path']) + ' ') end if $cfg['simulator']['pre_support'].nil? pre_support = '' else pre_support = squash('', $cfg['simulator']['pre_support']) end if $cfg['simulator']['post_support'].nil? post_support = '' else post_support = squash('', $cfg['simulator']['post_support']) end return {:command => command, :pre_support => pre_support, :post_support => post_support} end def execute(command_string, verbose=true) report command_string output = `#{command_string}`.chomp report(output) if (verbose && !output.nil? && (output.length > 0)) if ($?.exitstatus != 0) raise "Command failed. (Returned #{$?.exitstatus})" end return output end def report_summary summary = UnityTestSummary.new summary.set_root_path(HERE) results_glob = "#{$cfg['compiler']['build_path']}*.test*" results_glob.gsub!(/\\/, '/') results = Dir[results_glob] summary.set_targets(results) summary.run end def run_tests report 'Running Unity system tests...' # Tack on TEST define for compiling unit tests load_configuration($cfg_file) test_defines = ['TEST'] $cfg['compiler']['defines']['items'] = [] if $cfg['compiler']['defines']['items'].nil? # Get a list of all source files needed src_files = Dir[HERE+'src/*.c'] src_files += Dir[HERE+'test/*.c'] src_files += Dir[HERE+'test/main/*.c'] src_files << '../../src/unity.c' # Build object files src_files.each { |f| compile(f, test_defines) } obj_list = src_files.map {|f| File.basename(f.ext($cfg['compiler']['object_files']['extension'])) } # Link the test executable test_base = "framework_test" link_it(test_base, obj_list) # Execute unit test and generate results file simulator = build_simulator_fields executable = $cfg['linker']['bin_files']['destination'] + test_base + $cfg['linker']['bin_files']['extension'] if simulator.nil? cmd_str = executable + " -v -r" else cmd_str = "#{simulator[:command]} #{simulator[:pre_support]} #{executable} #{simulator[:post_support]}" end output = execute(cmd_str) test_results = $cfg['compiler']['build_path'] + test_base if output.match(/OK$/m).nil? test_results += '.testfail' else test_results += '.testpass' end File.open(test_results, 'w') { |f| f.print output } end end