/* AUTOGENERATED FILE. DO NOT EDIT. */ /*=======Test Runner Used To Run Each Test Below=====*/ #define RUN_TEST(TestFunc, TestLineNum) \ { \ Unity.CurrentTestName = #TestFunc; \ Unity.CurrentTestLineNumber = TestLineNum; \ Unity.NumberOfTests++; \ if (TEST_PROTECT()) \ { \ setUp(); \ TestFunc(); \ } \ if (TEST_PROTECT()) \ { \ tearDown(); \ } \ UnityConcludeTest(); \ } /*=======Automagically Detected Files To Include=====*/ #include "unity.h" #include #include #include "ProductionCode2.h" /*=======External Functions This Runner Calls=====*/ extern void setUp(void); extern void tearDown(void); extern void test_IgnoredTest(void); extern void test_AnotherIgnoredTest(void); extern void test_ThisFunctionHasNotBeenTested_NeedsToBeImplemented(void); /*=======Test Reset Option=====*/ void resetTest(void); void resetTest(void) { tearDown(); setUp(); } /*=======MAIN=====*/ int main(void) { UnityBegin("test/TestProductionCode2.c"); RUN_TEST(test_IgnoredTest, 18); RUN_TEST(test_AnotherIgnoredTest, 23); RUN_TEST(test_ThisFunctionHasNotBeenTested_NeedsToBeImplemented, 28); return (UnityEnd()); }