/* Copyright (c) 2010 James Grenning and Contributed to Unity Project * ========================================== * Unity Project - A Test Framework for C * Copyright (c) 2007 Mike Karlesky, Mark VanderVoord, Greg Williams * [Released under MIT License. Please refer to license.txt for details] * ========================================== */ #include "unity_fixture.h" #include #include TEST_GROUP(UnityFixture); TEST_SETUP(UnityFixture) { } TEST_TEAR_DOWN(UnityFixture) { } static int* pointer1 = 0; static int* pointer2 = (int*)2; static int* pointer3 = (int*)3; static int int1; static int int2; static int int3; static int int4; TEST(UnityFixture, PointerSetting) { TEST_ASSERT_POINTERS_EQUAL(pointer1, 0); UT_PTR_SET(pointer1, &int1); UT_PTR_SET(pointer2, &int2); UT_PTR_SET(pointer3, &int3); TEST_ASSERT_POINTERS_EQUAL(pointer1, &int1); TEST_ASSERT_POINTERS_EQUAL(pointer2, &int2); TEST_ASSERT_POINTERS_EQUAL(pointer3, &int3); UT_PTR_SET(pointer1, &int4); UnityPointer_UndoAllSets(); TEST_ASSERT_POINTERS_EQUAL(pointer1, 0); TEST_ASSERT_POINTERS_EQUAL(pointer2, (int*)2); TEST_ASSERT_POINTERS_EQUAL(pointer3, (int*)3); } static char *p1; static char *p2; TEST(UnityFixture, PointerSet) { char c1; char c2; char newC1; char newC2; p1 = &c1; p2 = &c2; UnityPointer_Init(); UT_PTR_SET(p1, &newC1); UT_PTR_SET(p2, &newC2); TEST_ASSERT_POINTERS_EQUAL(&newC1, p1); TEST_ASSERT_POINTERS_EQUAL(&newC2, p2); UnityPointer_UndoAllSets(); TEST_ASSERT_POINTERS_EQUAL(&c1, p1); TEST_ASSERT_POINTERS_EQUAL(&c2, p2); } TEST(UnityFixture, FreeNULLSafety) { free(NULL); } TEST(UnityFixture, ConcludeTestIncrementsFailCount) { UNITY_UINT savedFails = Unity.TestFailures; UNITY_UINT savedIgnores = Unity.TestIgnores; Unity.CurrentTestFailed = 1; UnityConcludeFixtureTest(); /* Resets TestFailed for this test to pass */ Unity.CurrentTestIgnored = 1; UnityConcludeFixtureTest(); /* Resets TestIgnored */ TEST_ASSERT_EQUAL(savedFails + 1, Unity.TestFailures); TEST_ASSERT_EQUAL(savedIgnores + 1, Unity.TestIgnores); Unity.TestFailures = savedFails; Unity.TestIgnores = savedIgnores; } /*------------------------------------------------------------ */ TEST_GROUP(UnityCommandOptions); static int savedVerbose; static unsigned int savedRepeat; static const char* savedName; static const char* savedGroup; TEST_SETUP(UnityCommandOptions) { savedVerbose = UnityFixture.Verbose; savedRepeat = UnityFixture.RepeatCount; savedName = UnityFixture.NameFilter; savedGroup = UnityFixture.GroupFilter; } TEST_TEAR_DOWN(UnityCommandOptions) { UnityFixture.Verbose = savedVerbose; UnityFixture.RepeatCount= savedRepeat; UnityFixture.NameFilter = savedName; UnityFixture.GroupFilter = savedGroup; } static const char* noOptions[] = { "testrunner.exe" }; TEST(UnityCommandOptions, DefaultOptions) { UnityGetCommandLineOptions(1, noOptions); TEST_ASSERT_EQUAL(0, UnityFixture.Verbose); TEST_ASSERT_POINTERS_EQUAL(0, UnityFixture.GroupFilter); TEST_ASSERT_POINTERS_EQUAL(0, UnityFixture.NameFilter); TEST_ASSERT_EQUAL(1, UnityFixture.RepeatCount); } static const char* verbose[] = { "testrunner.exe", "-v" }; TEST(UnityCommandOptions, OptionVerbose) { TEST_ASSERT_EQUAL(0, UnityGetCommandLineOptions(2, verbose)); TEST_ASSERT_EQUAL(1, UnityFixture.Verbose); } static const char* group[] = { "testrunner.exe", "-g", "groupname" }; TEST(UnityCommandOptions, OptionSelectTestByGroup) { TEST_ASSERT_EQUAL(0, UnityGetCommandLineOptions(3, group)); STRCMP_EQUAL("groupname", UnityFixture.GroupFilter); } static const char* name[] = { "testrunner.exe", "-n", "testname" }; TEST(UnityCommandOptions, OptionSelectTestByName) { TEST_ASSERT_EQUAL(0, UnityGetCommandLineOptions(3, name)); STRCMP_EQUAL("testname", UnityFixture.NameFilter); } static const char* repeat[] = { "testrunner.exe", "-r", "99" }; TEST(UnityCommandOptions, OptionSelectRepeatTestsDefaultCount) { TEST_ASSERT_EQUAL(0, UnityGetCommandLineOptions(2, repeat)); TEST_ASSERT_EQUAL(2, UnityFixture.RepeatCount); } TEST(UnityCommandOptions, OptionSelectRepeatTestsSpecificCount) { TEST_ASSERT_EQUAL(0, UnityGetCommandLineOptions(3, repeat)); TEST_ASSERT_EQUAL(99, UnityFixture.RepeatCount); } static const char* multiple[] = { "testrunner.exe", "-v", "-g", "groupname", "-n", "testname", "-r", "98" }; TEST(UnityCommandOptions, MultipleOptions) { TEST_ASSERT_EQUAL(0, UnityGetCommandLineOptions(8, multiple)); TEST_ASSERT_EQUAL(1, UnityFixture.Verbose); STRCMP_EQUAL("groupname", UnityFixture.GroupFilter); STRCMP_EQUAL("testname", UnityFixture.NameFilter); TEST_ASSERT_EQUAL(98, UnityFixture.RepeatCount); } static const char* dashRNotLast[] = { "testrunner.exe", "-v", "-g", "gggg", "-r", "-n", "tttt", }; TEST(UnityCommandOptions, MultipleOptionsDashRNotLastAndNoValueSpecified) { TEST_ASSERT_EQUAL(0, UnityGetCommandLineOptions(7, dashRNotLast)); TEST_ASSERT_EQUAL(1, UnityFixture.Verbose); STRCMP_EQUAL("gggg", UnityFixture.GroupFilter); STRCMP_EQUAL("tttt", UnityFixture.NameFilter); TEST_ASSERT_EQUAL(2, UnityFixture.RepeatCount); } static const char* unknownCommand[] = { "testrunner.exe", "-v", "-g", "groupname", "-n", "testname", "-r", "98", "-z" }; TEST(UnityCommandOptions, UnknownCommandIsIgnored) { TEST_ASSERT_EQUAL(0, UnityGetCommandLineOptions(9, unknownCommand)); TEST_ASSERT_EQUAL(1, UnityFixture.Verbose); STRCMP_EQUAL("groupname", UnityFixture.GroupFilter); STRCMP_EQUAL("testname", UnityFixture.NameFilter); TEST_ASSERT_EQUAL(98, UnityFixture.RepeatCount); } TEST(UnityCommandOptions, GroupOrNameFilterWithoutStringFails) { TEST_ASSERT_EQUAL(1, UnityGetCommandLineOptions(3, unknownCommand)); TEST_ASSERT_EQUAL(1, UnityGetCommandLineOptions(5, unknownCommand)); TEST_ASSERT_EQUAL(1, UnityMain(3, unknownCommand, NULL)); } TEST(UnityCommandOptions, GroupFilterReallyFilters) { UNITY_UINT saved = Unity.NumberOfTests; TEST_ASSERT_EQUAL(0, UnityGetCommandLineOptions(4, unknownCommand)); UnityIgnoreTest(NULL, "non-matching", NULL); TEST_ASSERT_EQUAL(saved, Unity.NumberOfTests); } IGNORE_TEST(UnityCommandOptions, TestShouldBeIgnored) { TEST_FAIL_MESSAGE("This test should not run!"); }