/* AUTOGENERATED FILE. DO NOT EDIT. */ /*=======Test Runner Used To Run Each Test Below=====*/ #define RUN_TEST(TestFunc, TestLineNum) \ { \ Unity.CurrentTestName = #TestFunc; \ Unity.CurrentTestLineNumber = TestLineNum; \ Unity.NumberOfTests++; \ CMock_Init(); \ UNITY_CLR_DETAILS(); \ if (TEST_PROTECT()) \ { \ setUp(); \ TestFunc(); \ } \ if (TEST_PROTECT() && !TEST_IS_IGNORED) \ { \ tearDown(); \ CMock_Verify(); \ } \ CMock_Destroy(); \ UnityConcludeTest(); \ } /*=======Automagically Detected Files To Include=====*/ #include "unity.h" #include "cmock.h" #include #include #include "funky.h" #include #include "Mockstanky.h" /*=======External Functions This Runner Calls=====*/ extern void setUp(void); extern void tearDown(void); extern void test_TheFirstThingToTest(void); extern void test_TheSecondThingToTest(void); /*=======Mock Management=====*/ static void CMock_Init(void) { Mockstanky_Init(); } static void CMock_Verify(void) { Mockstanky_Verify(); } static void CMock_Destroy(void) { Mockstanky_Destroy(); } /*=======Test Reset Option=====*/ void resetTest(void); void resetTest(void) { CMock_Verify(); CMock_Destroy(); tearDown(); CMock_Init(); setUp(); } /*=======MAIN=====*/ int main(void) { UnityBegin("testdata/mocksample.c"); RUN_TEST(test_TheFirstThingToTest, 21); RUN_TEST(test_TheSecondThingToTest, 43); CMock_Guts_MemFreeFinal(); return (UnityEnd()); }