/* AUTOGENERATED FILE. DO NOT EDIT. */ /*=======Test Runner Used To Run Each Test Below=====*/ #define RUN_TEST(TestFunc, TestLineNum) \ { \ Unity.CurrentTestName = #TestFunc; \ Unity.CurrentTestLineNumber = TestLineNum; \ Unity.NumberOfTests++; \ if (TEST_PROTECT()) \ { \ setUp(); \ TestFunc(); \ } \ if (TEST_PROTECT() && !TEST_IS_IGNORED) \ { \ tearDown(); \ } \ UnityConcludeTest(); \ } /*=======Automagically Detected Files To Include=====*/ #include "unity.h" #include #include #include "funky.h" #include "stanky.h" #include /*=======External Functions This Runner Calls=====*/ extern void setUp(void); extern void tearDown(void); extern void test_TheFirstThingToTest(void); extern void test_TheSecondThingToTest(void); extern void test_TheThirdThingToTest(void); extern void test_TheFourthThingToTest(void); /*=======Suite Setup=====*/ static int suite_setup(void) { a_custom_setup(); } /*=======Suite Teardown=====*/ static int suite_teardown(int num_failures) { a_custom_teardown(); } /*=======Test Reset Option=====*/ void resetTest(void); void resetTest(void) { tearDown(); setUp(); } /*=======MAIN=====*/ int main(void) { suite_setup(); UnityBegin("testdata/testsample.c"); RUN_TEST(test_TheFirstThingToTest, 21); RUN_TEST(test_TheSecondThingToTest, 43); RUN_TEST(test_TheThirdThingToTest, 53); RUN_TEST(test_TheFourthThingToTest, 58); return suite_teardown(UnityEnd()); }