/* AUTOGENERATED FILE. DO NOT EDIT. */ //=======Test Runner Used To Run Each Test Below===== #define RUN_TEST(TestFunc, TestLineNum) \ { \ Unity.CurrentTestName = #TestFunc; \ Unity.CurrentTestLineNumber = TestLineNum; \ Unity.NumberOfTests++; \ if (TEST_PROTECT()) \ { \ setUp(); \ TestFunc(); \ } \ if (TEST_PROTECT() && !TEST_IS_IGNORED) \ { \ tearDown(); \ } \ UnityConcludeTest(); \ } //=======Automagically Detected Files To Include===== #include "unity.h" #include #include #include "funky.h" #include "stanky.h" #include //=======External Functions This Runner Calls===== extern void setUp(void); extern void tearDown(void); extern void test_TheFirstThingToTest(void); extern void test_TheSecondThingToTest(void); //=======Suite Setup===== static int suite_setup(void) { a_custom_setup(); } //=======Suite Teardown===== static int suite_teardown(int num_failures) { a_custom_teardown(); } //=======Test Reset Option===== void resetTest() { tearDown(); setUp(); } //=======MAIN===== int main(void) { suite_setup(); UnityBegin(); Unity.TestFile = "test/testdata/testsample.c"; RUN_TEST(test_TheFirstThingToTest, 21); RUN_TEST(test_TheSecondThingToTest, 43); return suite_teardown(UnityEnd()); }