/*=======Test Runner Used To Run Each Test=====*/ static void run_test(UnityTestFunction func, const char* name, int line_num) { Unity.CurrentTestName = name; Unity.CurrentTestLineNumber = line_num; #ifdef UNITY_USE_COMMAND_LINE_ARGS if (!UnityTestMatches()) return; #endif Unity.NumberOfTests++; UNITY_CLR_DETAILS(); UNITY_EXEC_TIME_START(); CMock_Init(); if (TEST_PROTECT()) { <% if @options[:plugins].include?(:cexception) %> CEXCEPTION_T e; Try { <% end %> <%= @options[:setup_name] %>(); func(); <% if @options[:plugins].include?(:cexception) %> } Catch(e) { TEST_ASSERT_EQUAL_HEX32_MESSAGE(CEXCEPTION_NONE, e, "Unhandled Exception!"); } <% end %> } if (TEST_PROTECT()) { <%= @options[:teardown_name] %>(); CMock_Verify(); } CMock_Destroy(); UNITY_EXEC_TIME_STOP(); UnityConcludeTest(); }