## Reproduce DQN with PARL Based on PARL, the DQN algorithm of deep reinforcement learning has been reproduced, reaching the same level of indicators as the paper in Atari benchmarks. + DQN in [Human-level Control Through Deep Reinforcement Learning](http://www.nature.com/nature/journal/v518/n7540/full/nature14236.html) ### Atari games introduction Please see [here](https://gym.openai.com/envs/#atari) to know more about Atari games. ### Benchmark result DQN_Pong DQN_Breakout
DQN_BeamRider DQN_SpaceInvaders ## How to use ### Dependencies: + python2.7 or python3.5+ + [paddlepaddle>=1.0.0](https://github.com/PaddlePaddle/Paddle) + [parl](https://github.com/PaddlePaddle/PARL) + gym + tqdm + atari-py + [ale_python_interface](https://github.com/mgbellemare/Arcade-Learning-Environment) ### Start Training: ``` # To train a model for Pong game python train.py --rom ./rom_files/pong.bin ``` > To train more games, you can install more rom files from [here](https://github.com/openai/atari-py/tree/master/atari_py/atari_roms).