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renderHand.hpp
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#ifndef OPENPOSE_HAND_GPU_HAND_RENDER_HPP
#define OPENPOSE_HAND_GPU_HAND_RENDER_HPP
#include <openpose/core/common.hpp>
#include <openpose/hand/handParameters.hpp>
namespace op
{
OP_API void renderHandKeypointsCpu(Array<float>& frameArray, const std::array<Array<float>, 2>& handKeypoints,
const float renderThreshold);
void renderHandKeypointsGpu(float* framePtr, const Point<int>& frameSize, const float* const handsPtr,
const int numberHands, const float renderThreshold,
const float alphaColorToAdd = HAND_DEFAULT_ALPHA_KEYPOINT);
}
#endif // OPENPOSE_HAND_GPU_HAND_RENDER_HPP
cl::array
std::array< T, N > array
Definition: cl2.hpp:594
common.hpp
op::renderHandKeypointsCpu
OP_API void renderHandKeypointsCpu(Array< float > &frameArray, const std::array< Array< float >, 2 > &handKeypoints, const float renderThreshold)
op::HAND_DEFAULT_ALPHA_KEYPOINT
const auto HAND_DEFAULT_ALPHA_KEYPOINT
Definition: handParameters.hpp:48
handParameters.hpp
OP_API
#define OP_API
Definition: macros.hpp:19
op::renderHandKeypointsGpu
void renderHandKeypointsGpu(float *framePtr, const Point< int > &frameSize, const float *const handsPtr, const int numberHands, const float renderThreshold, const float alphaColorToAdd=HAND_DEFAULT_ALPHA_KEYPOINT)