diff --git a/dist/css/app.9870ab7e.css b/dist/css/app.9870ab7e.css deleted file mode 100644 index 540c53b5a2e76ed593c2d2deb507b60bd0c7aa2b..0000000000000000000000000000000000000000 --- a/dist/css/app.9870ab7e.css +++ /dev/null @@ -1 +0,0 @@ -.poker[data-v-70a35e10]{height:100%;width:50px;border:1px solid;border-radius:8px;float:left;margin-left:-25px;background-color:azure}.poker[data-v-70a35e10]:hover{background-color:#faebd7}.selected[data-v-70a35e10]{margin-top:-20px} \ No newline at end of file diff --git a/dist/index.html b/dist/index.html index 50a9b08b14dd4b9a985ece7566428a6262bcf5a4..e32547b3eebb3f17fccd3666122c70119819a995 100644 --- a/dist/index.html +++ b/dist/index.html @@ -1 +1 @@ -Vue App
\ No newline at end of file +Vue App
\ No newline at end of file diff --git a/dist/js/app.e35a531b.js b/dist/js/app.e35a531b.js deleted file mode 100644 index b9447d9d50fcee0ad7531b075e2fd5667498e1b2..0000000000000000000000000000000000000000 --- a/dist/js/app.e35a531b.js +++ /dev/null @@ -1,2 +0,0 @@ -(function(e){function t(t){for(var n,l,o=t[0],a=t[1],p=t[2],u=0,c=[];u=5&&l.length===t.length&&t[0].number+t.length-1===t[t.length-1].number?{type:"oneList",poker:t,list:l.map((function(e){return{one:e}}))}:t.length>=6&&t.length%2===0&&o.length===t.length/2&&t[0].number+t.length/2-1===t[t.length-1].number&&{type:"twoList",poker:t,list:o.map((function(e){return{two:e}}))}}},{key:"pokerListToString",value:function(e){for(var t="",r=0;r0)u={type:e,poker:l[0],one:l[0]};else if(o.length>0){var c=o[0].slice(0,1);u={type:e,poker:c,one:c}}else if(a.length>0){var f=a[0].slice(0,1);u={type:e,poker:f,one:f}}}else if("two"===e){if(o.length>0)u={type:e,poker:o[0],two:o[0]};else if(a.length>0){var y=a[0].slice(0,2);u={type:e,poker:y,one:y}}}else if("threeWithOne"===e){if(a.length>0){var g;if(l.length>0)g=l[0];else if(o.length>0)g=o[0].slice(0,1);else if(a.length>0)for(var k=0;k0&&(u={type:e,poker:p[0],four:p[0]});else if("threeWithTwo"===e){if(a.length>0){var v;if(o.length>0)v=o[0];else if(a.length>0)for(var b=0;b1)for(var d=0;d0){if(m=l[0],l.length>1)L=l[1];else if(o.length>0)L=o[0].slice(0,1);else if(a.length>0)for(var S=0;S0)m=o[0].slice(0,1),L=o[0].slice(1,2);else if(a.length>0)for(var x=0;x1)for(var w=0;w0)if(P=o[0],o.length>1)O=o[1];else for(var _=0;_=5)for(var j=0;j=3)for(var B=0;B=2)for(var A=0;A0){for(var f=0;fe.one[0].number){c={type:u,poker:l[f],one:l[f]};break}}else if(o.length>0){for(var y=0;ye.one[0].number){var g=o[y].slice(0,1);c={type:u,poker:g,one:g};break}}else if(a.length>0)for(var k=0;ke.one[0].number){var v=a[k].slice(0,1);c={type:u,poker:v,one:v};break}}else if("two"===u){if(o.length>0){for(var b=0;be.two[0].number){c={type:u,poker:o[b],two:o[b]};break}}else if(a.length>0)for(var d=0;de.two[0].number){var m=a[d].slice(0,2);c={type:u,poker:m,one:m};break}}else if("threeWithOne"===u){if(a.length>0)for(var L=0;Le.three[0].number){var S=void 0;if(l.length>0)S=l[0];else if(o.length>0)S=o[0].slice(0,1);else if(a.length>0)for(var x=0;x0)for(var w=0;we.three[0].number){var P=void 0;if(o.length>0)P=o[0];else if(a.length>0)for(var O=0;O1)for(var _=0;_e.list[0].three[0].number&&a[_][0].number+1===a[_+1][0].number+1){var j=void 0,T=void 0;if(l.length>0){if(j=l[0],l.length>1)T=l[1];else if(o.length>0)T=o[0].slice(0,1);else if(a.length>0)for(var B=0;B0)j=o[0].slice(0,1),T=o[0].slice(1,2);else if(a.length>0)for(var W=0;W1)for(var A=0;Ae.list[0].three[0].number&&a[A][0].number+1===a[A+1][0].number+1){var N=void 0,R=void 0;if(o.length>0)if(N=o[0],o.length>1)R=o[1];else for(var I=0;I=e.list.length)for(var D=0;De.list[0].one[0].number&&l[D][0].number+e.list.length-1===l[D+e.list.length-1][0].number){var F=l.slice(D,D+e.list.length);c={type:u,poker:F.flat(1),list:F.map((function(e){return{one:e}}))};break}}else if("twoList"===u){if(o.length>=e.list.length)for(var M=0;Me.list[0].two[0].number&&o[M][0].number+e.list.length-1===o[M+e.list.length-1][0].number){var z=o.slice(M,M+e.list.length);c={type:u,poker:z.flat(1),list:z.map((function(e){return{two:e}}))};break}}else if("four"===u&&p.length>0)for(var G=0;Ge.four[0].number){c={type:u,poker:p[G],four:p[G]};break}if(c||"four"===u||p.length>0&&(c={type:u,poker:p[0],four:p[0]}),!c&&"sx"!==u&&l.length>1&&16===l[l.length-2]){var J=l[l.length-2].concat(l[l.length-1]);c={type:u,poker:J,sx:J}}return c||(c={type:"pass",poker:["pass"]}),c}},{key:"playByObj",value:function(e){var t=this.getObjByObj(e),r=this.deleteFromPokerListAndSendByObj(t);r||alert("error!")}},{key:"getListByList",value:function(e){var t=[];if("pass"===e[0])return["pass"];for(var r=0;r0){var t=e.splice(0,1)[0];this.pokerList.push(t)}this.sortPoker()}},{key:"handleList",value:function(e){if(e){var t=u.getObjByPokerList(e);if(t){if("pass"===t.type)return this.sendPoker(t),!0;var r=this.getLastObj();if(r){if(r.type===t.type){var n=this.compareTwoObj(t,r);return n?(this.sendPoker(t),!0):(this.listBackToPokerList(e),alert("have to bigger than "+u.pokerListToString(r.poker)),!1)}return this.listBackToPokerList(e),alert("type is not "+r.type+"!"),!1}return this.sendPoker(t),!0}return this.listBackToPokerList(e),alert("type error!"),!1}return alert("poker error!"),!1}},{key:"playByPokerList",value:function(e){if(this.game.currentPlayer!==this)return alert("请等待 "+this.game.currentPlayer.name+" 出牌"),!1;var t=this.getListByList(e);return this.handleList(t)}},{key:"playByString",value:function(e){if(this.game.currentPlayer!==this)return alert("请等待 "+this.game.currentPlayer.name+" 出牌"),!1;var t=this.getListByString(e);return this.handleList(t)}},{key:"compareTwoObj",value:function(e,t){return"one"===e.type?e.one[0].number>t.one[0].number:"two"===e.type?e.two[0].number>t.two[0].number:"threeWithOne"===e.type||"threeWithTwo"===e.type?e.three[0].number>t.three[0].number:"threeWithOneList"===e.type||"threeWithTwoList"===e.type?e.list[0].three[0].number>t.list[0].three[0].number:"oneList"===e.type?e.list[0].one[0].number>t.list[0].one[0].number:"twoList"===e.type?e.list[0].two[0].number>t.list[0].two[0].number:"four"===e.type?e.four[0].number>t.four[0].number:void 0}},{key:"getAndDeleteOnePokerByNumber",value:function(e){for(var t=0;t3);do{var n=this.pokerList.splice(0,1)[0];this.dizhu.addPoker(n)}while(this.pokerList.length>0);for(var i=0;i= 5 && Count1List.length === pokerList.length && pokerList[0].number+pokerList.length-1===pokerList[pokerList.length-1].number){\r\n return {\r\n type:'oneList',\r\n poker: pokerList,\r\n list: Count1List.map(function (item) {\r\n return {\r\n one: item,\r\n }\r\n }),\r\n }\r\n }\r\n\r\n //判断twoList\r\n if(pokerList.length >= 6 && pokerList.length%2 === 0 && Count2List.length === pokerList.length/2 && pokerList[0].number+pokerList.length/2-1===pokerList[pokerList.length-1].number){\r\n return {\r\n type:'twoList',\r\n poker: pokerList,\r\n list: Count2List.map(function (item) {\r\n return {\r\n two: item,\r\n }\r\n }),\r\n }\r\n }\r\n\r\n return false;\r\n }\r\n\r\n static pokerListToString(pokerList){\r\n let result = '';\r\n for(let i=0; i0){\r\n obj = {\r\n type: type,\r\n poker: Count1List[0],\r\n one: Count1List[0],\r\n };\r\n }else if(Count2List.length>0){\r\n let poker = Count2List[0].slice(0,1);\r\n obj = {\r\n type: type,\r\n poker: poker,\r\n one: poker,\r\n };\r\n }else if(Count3List.length>0){\r\n let poker = Count3List[0].slice(0,1);\r\n obj = {\r\n type: type,\r\n poker: poker,\r\n one: poker,\r\n };\r\n }\r\n }else if(type === 'two'){\r\n if(Count2List.length>0){\r\n obj = {\r\n type: type,\r\n poker: Count2List[0],\r\n two: Count2List[0],\r\n };\r\n }else if(Count3List.length>0){\r\n let poker = Count3List[0].slice(0,2);\r\n obj = {\r\n type: type,\r\n poker: poker,\r\n one: poker,\r\n };\r\n }\r\n }else if(type === 'threeWithOne'){\r\n if(Count3List.length>0){\r\n let one;\r\n if(Count1List.length>0){\r\n one = Count1List[0];\r\n }else if(Count2List.length>0){\r\n one = Count2List[0].slice(0,1);\r\n }else if(Count3List.length>0){\r\n for(let j=0; j0){\r\n obj = {\r\n type: type,\r\n poker: Count4List[0],\r\n four: Count4List[0],\r\n };\r\n }\r\n }else if(type === 'threeWithTwo'){\r\n if(Count3List.length>0){\r\n let two;\r\n if(Count2List.length>0){\r\n two = Count2List[0];\r\n }else if(Count3List.length>0){\r\n for(let j=0; j1){\r\n for(let i=0; i0){\r\n one1 = Count1List[0];\r\n if(Count1List.length>1){\r\n one2 = Count1List[1];\r\n }else{\r\n if(Count2List.length>0){\r\n one2 = Count2List[0].slice(0,1);\r\n }else if(Count3List.length>0){\r\n for(let j=0; j0){\r\n one1 = Count2List[0].slice(0,1);\r\n one2 = Count2List[0].slice(1,2);\r\n }else if(Count3List.length>0){\r\n for(let j=0; j1){\r\n for(let i=0; i0){\r\n two1 = Count2List[0];\r\n if(Count2List.length>1){\r\n two2 = Count2List[1];\r\n }else{\r\n for(let j=0; j=5 ){\r\n for(let i=0; i=3 ){\r\n for(let i=0; i=2){\r\n for(let i=0; i0){\r\n for(let i=0; ilastObj.one[0].number){\r\n obj = {\r\n type: type,\r\n poker: Count1List[i],\r\n one: Count1List[i],\r\n };\r\n break;\r\n }\r\n }\r\n }else if(Count2List.length>0){\r\n for(let i=0; ilastObj.one[0].number){\r\n let poker = Count2List[i].slice(0,1);\r\n obj = {\r\n type: type,\r\n poker: poker,\r\n one: poker,\r\n };\r\n break;\r\n }\r\n }\r\n }else if(Count3List.length>0){\r\n for(let i=0; ilastObj.one[0].number){\r\n let poker = Count3List[i].slice(0,1);\r\n obj = {\r\n type: type,\r\n poker: poker,\r\n one: poker,\r\n };\r\n break;\r\n }\r\n }\r\n }\r\n }else if(type === 'two'){\r\n if(Count2List.length>0){\r\n for(let i=0; ilastObj.two[0].number){\r\n obj = {\r\n type: type,\r\n poker: Count2List[i],\r\n two: Count2List[i],\r\n };\r\n break;\r\n }\r\n }\r\n }else if(Count3List.length>0){\r\n for(let i=0; ilastObj.two[0].number){\r\n let poker = Count3List[i].slice(0,2);\r\n obj = {\r\n type: type,\r\n poker: poker,\r\n one: poker,\r\n };\r\n break;\r\n }\r\n }\r\n }\r\n }else if(type === 'threeWithOne'){\r\n if(Count3List.length>0){\r\n for(let i=0; ilastObj.three[0].number){\r\n\r\n let one;\r\n if(Count1List.length>0){\r\n one = Count1List[0];\r\n }else if(Count2List.length>0){\r\n one = Count2List[0].slice(0,1);\r\n }else if(Count3List.length>0){\r\n for(let j=0; j0){\r\n for(let i=0; ilastObj.three[0].number){\r\n\r\n let two;\r\n if(Count2List.length>0){\r\n two = Count2List[0];\r\n }else if(Count3List.length>0){\r\n for(let j=0; j1){\r\n for(let i=0; ilastObj.list[0].three[0].number && Count3List[i][0].number+1===Count3List[i+1][0].number+1){\r\n\r\n let one1,one2;\r\n if(Count1List.length>0){\r\n one1 = Count1List[0];\r\n if(Count1List.length>1){\r\n one2 = Count1List[1];\r\n }else{\r\n if(Count2List.length>0){\r\n one2 = Count2List[0].slice(0,1);\r\n }else if(Count3List.length>0){\r\n for(let j=0; j0){\r\n one1 = Count2List[0].slice(0,1);\r\n one2 = Count2List[0].slice(1,2);\r\n }else if(Count3List.length>0){\r\n for(let j=0; j1){\r\n for(let i=0; ilastObj.list[0].three[0].number && Count3List[i][0].number+1===Count3List[i+1][0].number+1){\r\n\r\n let two1,two2;\r\n if(Count2List.length>0){\r\n two1 = Count2List[0];\r\n if(Count2List.length>1){\r\n two2 = Count2List[1];\r\n }else{\r\n for(let j=0; j=lastObj.list.length ){\r\n for(let i=0; ilastObj.list[0].one[0].number && Count1List[i][0].number+lastObj.list.length-1===Count1List[i+lastObj.list.length-1][0].number){\r\n let list = Count1List.slice(i,i+lastObj.list.length);\r\n obj = {\r\n type: type,\r\n poker: list.flat(1),\r\n list: list.map(function (item) {\r\n return {\r\n one: item,\r\n }\r\n }),\r\n };\r\n break;\r\n }\r\n }\r\n }\r\n }else if(type === 'twoList'){\r\n if(Count2List.length>=lastObj.list.length ){\r\n for(let i=0; ilastObj.list[0].two[0].number && Count2List[i][0].number+lastObj.list.length-1===Count2List[i+lastObj.list.length-1][0].number){\r\n let list = Count2List.slice(i,i+lastObj.list.length);\r\n obj = {\r\n type: type,\r\n poker: list.flat(1),\r\n list: list.map(function (item) {\r\n return {\r\n two: item,\r\n }\r\n }),\r\n };\r\n break;\r\n }\r\n }\r\n }\r\n }else if(type === 'four'){\r\n if(Count4List.length>0){\r\n for(let i=0; ilastObj.four[0].number){\r\n obj = {\r\n type: type,\r\n poker: Count4List[i],\r\n four: Count4List[i],\r\n };\r\n break;\r\n }\r\n }\r\n }\r\n }\r\n\r\n if(!obj && type!=='four'){\r\n\r\n if(Count4List.length>0){\r\n obj = {\r\n type: type,\r\n poker: Count4List[0],\r\n four: Count4List[0],\r\n };\r\n }\r\n\r\n }\r\n\r\n if(!obj && type!=='sx'){\r\n\r\n if(Count1List.length>1){\r\n if(Count1List[Count1List.length-2] === 16){\r\n let poker = Count1List[Count1List.length-2].concat(Count1List[Count1List.length-1]);\r\n obj = {\r\n type: type,\r\n poker: poker,\r\n sx: poker,\r\n };\r\n }\r\n }\r\n\r\n }\r\n\r\n if(!obj){\r\n obj = {\r\n type: 'pass',\r\n poker: ['pass'],\r\n };\r\n }\r\n\r\n return obj;\r\n }\r\n\r\n playByObj(lastObj){\r\n\r\n let obj = this.getObjByObj(lastObj);\r\n let success = this.deleteFromPokerListAndSendByObj(obj);\r\n if(!success){\r\n alert('error!');\r\n }\r\n\r\n }\r\n\r\n getListByList(list){\r\n let tempList = [];\r\n if(list[0] === 'pass'){\r\n return ['pass'];\r\n }\r\n for(let i=0; i0){\r\n let poker = list.splice(0,1)[0];\r\n this.pokerList.push(poker);\r\n }\r\n this.sortPoker();\r\n }\r\n\r\n handleList(list){\r\n if(list){\r\n let obj = Poker.getObjByPokerList(list);\r\n if(obj){\r\n if(obj.type === 'pass'){\r\n this.sendPoker(obj);\r\n return true;\r\n }\r\n let lastObj = this.getLastObj();\r\n if(lastObj){\r\n if(lastObj.type === obj.type){\r\n let comp = this.compareTwoObj(obj, lastObj);\r\n if(comp){\r\n this.sendPoker(obj);\r\n return true;\r\n }else{\r\n this.listBackToPokerList(list);\r\n alert('have to bigger than '+Poker.pokerListToString(lastObj.poker));\r\n return false;\r\n }\r\n\r\n }else{\r\n this.listBackToPokerList(list);\r\n alert('type is not '+lastObj.type+'!');\r\n return false;\r\n }\r\n }else{\r\n this.sendPoker(obj);\r\n return true;\r\n }\r\n\r\n }else{\r\n this.listBackToPokerList(list);\r\n alert('type error!');\r\n return false;\r\n }\r\n\r\n }else{\r\n alert('poker error!');\r\n return false;\r\n }\r\n }\r\n\r\n playByPokerList(pokerList){\r\n if(this.game.currentPlayer!==this){\r\n alert('请等待 '+this.game.currentPlayer.name+' 出牌');\r\n return false;\r\n }\r\n\r\n let list = this.getListByList(pokerList);\r\n return this.handleList(list);\r\n }\r\n\r\n playByString(str){\r\n if(this.game.currentPlayer!==this){\r\n alert('请等待 '+this.game.currentPlayer.name+' 出牌');\r\n return false;\r\n }\r\n\r\n let list = this.getListByString(str);\r\n return this.handleList(list);\r\n }\r\n\r\n compareTwoObj(obj1, obj2) {\r\n if (obj1.type === 'one') {\r\n return obj1.one[0].number > obj2.one[0].number;\r\n } else if (obj1.type === 'two') {\r\n return obj1.two[0].number > obj2.two[0].number;\r\n } else if (obj1.type === 'threeWithOne') {\r\n return obj1.three[0].number > obj2.three[0].number;\r\n } else if (obj1.type === 'threeWithTwo') {\r\n return obj1.three[0].number > obj2.three[0].number;\r\n } else if (obj1.type === 'threeWithOneList') {\r\n return obj1.list[0].three[0].number > obj2.list[0].three[0].number;\r\n } else if (obj1.type === 'threeWithTwoList') {\r\n return obj1.list[0].three[0].number > obj2.list[0].three[0].number;\r\n } else if (obj1.type === 'oneList') {\r\n return obj1.list[0].one[0].number > obj2.list[0].one[0].number;\r\n } else if (obj1.type === 'twoList') {\r\n return obj1.list[0].two[0].number > obj2.list[0].two[0].number;\r\n } else if (obj1.type === 'four') {\r\n return obj1.four[0].number > obj2.four[0].number;\r\n }\r\n }\r\n\r\n\r\n getAndDeleteOnePokerByNumber(number){\r\n for(let i=0; i3);\r\n\r\n do{\r\n let poker = this.pokerList.splice(0,1)[0];\r\n this.dizhu.addPoker(poker);\r\n }while(this.pokerList.length>0);\r\n\r\n for(let i=0; i\n
\n
\n \n {{player2Str[0]}}\n
\n {{player2Str[1]}}\n

\n {{player2Str[2]}}\n
\n
\n\n
\n \n {{player1Str[0]}}\n
\n {{player1Str[1]}}\n

\n {{player1Str[2]}}\n
\n
\n\n
\n \n {{player0Str[0]}}\n
\n {{player0Str[1]}}\n

\n {{player0Str[2]}}\n
\n
\n \n \n \n
\n
\n\n
\n
\n {{deskStr[0]}}\n
\n {{deskStr[1]}}\n
\n
\n\n
\n \n
\n
\n\n\n\n\n\n\n","import mod from \"-!../../node_modules/cache-loader/dist/cjs.js??ref--12-0!../../node_modules/thread-loader/dist/cjs.js!../../node_modules/babel-loader/lib/index.js!../../node_modules/cache-loader/dist/cjs.js??ref--0-0!../../node_modules/vue-loader/lib/index.js??vue-loader-options!./HelloWorld.vue?vue&type=script&lang=js&\"; export default mod; export * from \"-!../../node_modules/cache-loader/dist/cjs.js??ref--12-0!../../node_modules/thread-loader/dist/cjs.js!../../node_modules/babel-loader/lib/index.js!../../node_modules/cache-loader/dist/cjs.js??ref--0-0!../../node_modules/vue-loader/lib/index.js??vue-loader-options!./HelloWorld.vue?vue&type=script&lang=js&\"","import { render, staticRenderFns } from \"./HelloWorld.vue?vue&type=template&id=62298b0c&scoped=true&\"\nimport script from \"./HelloWorld.vue?vue&type=script&lang=js&\"\nexport * from \"./HelloWorld.vue?vue&type=script&lang=js&\"\n\n\n/* normalize component */\nimport normalizer from \"!../../node_modules/vue-loader/lib/runtime/componentNormalizer.js\"\nvar component = normalizer(\n script,\n render,\n staticRenderFns,\n false,\n null,\n \"62298b0c\",\n null\n \n)\n\nexport default component.exports","var render = function () {var _vm=this;var _h=_vm.$createElement;var _c=_vm._self._c||_h;return _c('div',{staticStyle:{\"user-select\":\"none\"}},[_c('div',{staticStyle:{\"width\":\"300px\",\"height\":\"300px\",\"float\":\"left\",\"position\":\"fixed\",\"left\":\"0px\",\"top\":\"0px\",\"background-color\":\"aliceblue\",\"text-align\":\"center\"}},[_c('span',[_vm._v(\" \"+_vm._s(_vm.player2Str[0])+\" \"),_c('br'),_vm._v(\" \"+_vm._s(_vm.player2Str[1])+\" \"),_c('br'),_c('br'),_vm._v(\" \"+_vm._s(_vm.player2Str[2])+\" \")])]),_c('div',{staticStyle:{\"width\":\"300px\",\"height\":\"300px\",\"float\":\"left\",\"position\":\"fixed\",\"left\":\"600px\",\"top\":\"0px\",\"background-color\":\"aliceblue\",\"text-align\":\"center\"}},[_c('span',[_vm._v(\" \"+_vm._s(_vm.player1Str[0])+\" \"),_c('br'),_vm._v(\" \"+_vm._s(_vm.player1Str[1])+\" \"),_c('br'),_c('br'),_vm._v(\" \"+_vm._s(_vm.player1Str[2])+\" \")])]),_c('div',{staticStyle:{\"width\":\"300px\",\"height\":\"300px\",\"float\":\"left\",\"position\":\"fixed\",\"left\":\"300px\",\"top\":\"300px\",\"background-color\":\"aliceblue\",\"text-align\":\"center\"}},[_c('span',[_vm._v(\" \"+_vm._s(_vm.player0Str[0])+\" \"),_c('br'),_vm._v(\" \"+_vm._s(_vm.player0Str[1])+\" \"),_c('br'),_c('br'),_vm._v(\" \"+_vm._s(_vm.player0Str[2])+\" \")]),_c('div',[_c('input',{directives:[{name:\"model\",rawName:\"v-model\",value:(_vm.playerStr),expression:\"playerStr\"}],attrs:{\"type\":\"text\"},domProps:{\"value\":(_vm.playerStr)},on:{\"input\":function($event){if($event.target.composing){ return; }_vm.playerStr=$event.target.value}}}),_c('button',{on:{\"click\":_vm.sendPoker}},[_vm._v(\"send\")]),_c('button',{on:{\"click\":_vm.pass}},[_vm._v(\"pass\")])])]),_c('div',{staticStyle:{\"width\":\"300px\",\"height\":\"300px\",\"float\":\"left\",\"position\":\"fixed\",\"left\":\"300px\",\"top\":\"0px\",\"background-color\":\"aliceblue\",\"text-align\":\"center\"}},[_c('div',{staticStyle:{\"width\":\"300px\",\"word-wrap\":\"break-word\"}},[_vm._v(\" \"+_vm._s(_vm.deskStr[0])+\" \"),_c('br'),_vm._v(\" \"+_vm._s(_vm.deskStr[1])+\" \")])]),_c('div',{staticStyle:{\"position\":\"fixed\",\"left\":\"300px\",\"top\":\"600px\"}},[_c('button',{on:{\"click\":_vm.reStart}},[_vm._v(\"reStart\")])]),_c('div',{staticStyle:{\"position\":\"fixed\",\"bottom\":\"0\",\"width\":\"100%\",\"height\":\"100px\",\"padding-left\":\"100px\"}},_vm._l((_vm.game.playerList[0].pokerList),function(item){return _c('div',{staticClass:\"poker\",class:{ selected: item.selected },on:{\"click\":function($event){return _vm.pickPoker(item)}}},[_vm._v(\" \"+_vm._s(item.text)+\" \")])}),0),_c('div',{staticStyle:{\"position\":\"fixed\",\"bottom\":\"100px\",\"width\":\"100%\",\"height\":\"50px\",\"padding-left\":\"100px\",\"text-align\":\"left\"}},[_c('button',{staticStyle:{\"height\":\"30px\",\"border-radius\":\"4px\"},on:{\"click\":_vm.sendPoker2}},[_vm._v(\"出牌\")]),_c('button',{staticStyle:{\"height\":\"30px\",\"border-radius\":\"4px\",\"margin-left\":\"20px\"},on:{\"click\":_vm.pass}},[_vm._v(\"不出\")])]),_c('div',{staticStyle:{\"position\":\"fixed\",\"bottom\":\"200px\",\"width\":\"100%\",\"height\":\"100px\",\"padding-left\":\"100px\"}},_vm._l((_vm.deskPoker),function(item){return _c('div',{staticStyle:{\"height\":\"100%\",\"width\":\"50px\",\"border\":\"solid 1px\",\"border-radius\":\"8px\",\"float\":\"left\",\"margin-left\":\"-25px\",\"background-color\":\"azure\"}},[_vm._v(\" \"+_vm._s(item.text)+\" \")])}),0)])}\nvar staticRenderFns = []\n\nexport { render, staticRenderFns }","\n\n\n\n\n\n","import mod from \"-!../../node_modules/cache-loader/dist/cjs.js??ref--12-0!../../node_modules/thread-loader/dist/cjs.js!../../node_modules/babel-loader/lib/index.js!../../node_modules/cache-loader/dist/cjs.js??ref--0-0!../../node_modules/vue-loader/lib/index.js??vue-loader-options!./Game.vue?vue&type=script&lang=js&\"; export default mod; export * from \"-!../../node_modules/cache-loader/dist/cjs.js??ref--12-0!../../node_modules/thread-loader/dist/cjs.js!../../node_modules/babel-loader/lib/index.js!../../node_modules/cache-loader/dist/cjs.js??ref--0-0!../../node_modules/vue-loader/lib/index.js??vue-loader-options!./Game.vue?vue&type=script&lang=js&\"","import { render, staticRenderFns } from \"./Game.vue?vue&type=template&id=70a35e10&scoped=true&\"\nimport script from \"./Game.vue?vue&type=script&lang=js&\"\nexport * from \"./Game.vue?vue&type=script&lang=js&\"\nimport style0 from \"./Game.vue?vue&type=style&index=0&id=70a35e10&scoped=true&lang=css&\"\n\n\n/* normalize component */\nimport normalizer from \"!../../node_modules/vue-loader/lib/runtime/componentNormalizer.js\"\nvar component = normalizer(\n script,\n render,\n staticRenderFns,\n false,\n null,\n \"70a35e10\",\n null\n \n)\n\nexport default component.exports","\n\n\n\n\n","import mod from \"-!../node_modules/cache-loader/dist/cjs.js??ref--12-0!../node_modules/thread-loader/dist/cjs.js!../node_modules/babel-loader/lib/index.js!../node_modules/cache-loader/dist/cjs.js??ref--0-0!../node_modules/vue-loader/lib/index.js??vue-loader-options!./App.vue?vue&type=script&lang=js&\"; export default mod; export * from \"-!../node_modules/cache-loader/dist/cjs.js??ref--12-0!../node_modules/thread-loader/dist/cjs.js!../node_modules/babel-loader/lib/index.js!../node_modules/cache-loader/dist/cjs.js??ref--0-0!../node_modules/vue-loader/lib/index.js??vue-loader-options!./App.vue?vue&type=script&lang=js&\"","import { render, staticRenderFns } from \"./App.vue?vue&type=template&id=51e9b17b&\"\nimport script from \"./App.vue?vue&type=script&lang=js&\"\nexport * from \"./App.vue?vue&type=script&lang=js&\"\n\n\n/* normalize component */\nimport normalizer from \"!../node_modules/vue-loader/lib/runtime/componentNormalizer.js\"\nvar component = normalizer(\n script,\n render,\n staticRenderFns,\n false,\n null,\n null,\n null\n \n)\n\nexport default component.exports","import Vue from 'vue'\nimport App from './App.vue'\n\nVue.config.productionTip = false;\n\nnew Vue({\n render: h => h(App),\n}).$mount('#app');\n","import mod from \"-!../../node_modules/mini-css-extract-plugin/dist/loader.js??ref--6-oneOf-1-0!../../node_modules/css-loader/dist/cjs.js??ref--6-oneOf-1-1!../../node_modules/vue-loader/lib/loaders/stylePostLoader.js!../../node_modules/postcss-loader/src/index.js??ref--6-oneOf-1-2!../../node_modules/cache-loader/dist/cjs.js??ref--0-0!../../node_modules/vue-loader/lib/index.js??vue-loader-options!./Game.vue?vue&type=style&index=0&id=70a35e10&scoped=true&lang=css&\"; export default mod; export * from \"-!../../node_modules/mini-css-extract-plugin/dist/loader.js??ref--6-oneOf-1-0!../../node_modules/css-loader/dist/cjs.js??ref--6-oneOf-1-1!../../node_modules/vue-loader/lib/loaders/stylePostLoader.js!../../node_modules/postcss-loader/src/index.js??ref--6-oneOf-1-2!../../node_modules/cache-loader/dist/cjs.js??ref--0-0!../../node_modules/vue-loader/lib/index.js??vue-loader-options!./Game.vue?vue&type=style&index=0&id=70a35e10&scoped=true&lang=css&\""],"sourceRoot":""} \ No newline at end of file