未验证 提交 35698b59 编写于 作者: W WestLangley 提交者: GitHub

Fix transmissionFactor applied twice (#22331)

上级 51be2800
......@@ -20,7 +20,7 @@ export default /* glsl */`
vec3 v = normalize( cameraPosition - pos );
vec3 n = inverseTransformDirection( normal, viewMatrix );
vec3 transmission = transmissionFactor * getIBLVolumeRefraction(
vec3 transmission = getIBLVolumeRefraction(
n, v, roughnessFactor, material.diffuseColor, material.specularColor,
pos, modelMatrix, viewMatrix, projectionMatrix, ior, thicknessFactor,
attenuationTint, attenuationDistance );
......
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