From 35698b5963ce1f9c805a44545ca500b8553c610a Mon Sep 17 00:00:00 2001 From: WestLangley Date: Sun, 15 Aug 2021 09:02:41 -0400 Subject: [PATCH] Fix transmissionFactor applied twice (#22331) --- src/renderers/shaders/ShaderChunk/transmission_fragment.glsl.js | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/renderers/shaders/ShaderChunk/transmission_fragment.glsl.js b/src/renderers/shaders/ShaderChunk/transmission_fragment.glsl.js index 9d3c008eca..ae03c7f8f3 100644 --- a/src/renderers/shaders/ShaderChunk/transmission_fragment.glsl.js +++ b/src/renderers/shaders/ShaderChunk/transmission_fragment.glsl.js @@ -20,7 +20,7 @@ export default /* glsl */` vec3 v = normalize( cameraPosition - pos ); vec3 n = inverseTransformDirection( normal, viewMatrix ); - vec3 transmission = transmissionFactor * getIBLVolumeRefraction( + vec3 transmission = getIBLVolumeRefraction( n, v, roughnessFactor, material.diffuseColor, material.specularColor, pos, modelMatrix, viewMatrix, projectionMatrix, ior, thicknessFactor, attenuationTint, attenuationDistance ); -- GitLab