diff --git a/docs/manual/ar/introduction/How-to-create-VR-content.html b/docs/manual/ar/introduction/How-to-create-VR-content.html
index 00637f237f4f77b058bbbe9c2eba8f63a9439ccb..8a64ae8c6393591dbbeb6778e773c8c7fe430c8c 100644
--- a/docs/manual/ar/introduction/How-to-create-VR-content.html
+++ b/docs/manual/ar/introduction/How-to-create-VR-content.html
@@ -62,7 +62,6 @@ renderer.setAnimationLoop( function () {
[example:webxr_vr_ballshooter WebXR / VR / ballshooter]
[example:webxr_vr_cubes WebXR / VR / cubes]
[example:webxr_vr_dragging WebXR / VR / dragging]
- [example:webxr_vr_lorenzattractor WebXR / VR / lorenzattractor]
[example:webxr_vr_paint WebXR / VR / paint]
[example:webxr_vr_panorama_depth WebXR / VR / panorama_depth]
[example:webxr_vr_panorama WebXR / VR / panorama]
diff --git a/docs/manual/en/introduction/How-to-create-VR-content.html b/docs/manual/en/introduction/How-to-create-VR-content.html
index 20880c7a5c07383044a6ba2a2041f78f917c4a82..1420d6fef357bbd0a429dd0f8892bce711b5941d 100644
--- a/docs/manual/en/introduction/How-to-create-VR-content.html
+++ b/docs/manual/en/introduction/How-to-create-VR-content.html
@@ -67,7 +67,6 @@ renderer.setAnimationLoop( function () {
[example:webxr_vr_ballshooter WebXR / VR / ballshooter]
[example:webxr_vr_cubes WebXR / VR / cubes]
[example:webxr_vr_dragging WebXR / VR / dragging]
- [example:webxr_vr_lorenzattractor WebXR / VR / lorenzattractor]
[example:webxr_vr_paint WebXR / VR / paint]
[example:webxr_vr_panorama_depth WebXR / VR / panorama_depth]
[example:webxr_vr_panorama WebXR / VR / panorama]
diff --git a/docs/manual/ja/introduction/How-to-create-VR-content.html b/docs/manual/ja/introduction/How-to-create-VR-content.html
index 65cf81646632baaf91db1b3ea0183289f484480c..d1db7a733fa0166c2990172ec09bac75188cfdae 100644
--- a/docs/manual/ja/introduction/How-to-create-VR-content.html
+++ b/docs/manual/ja/introduction/How-to-create-VR-content.html
@@ -61,7 +61,6 @@ renderer.setAnimationLoop( function () {
[example:webxr_vr_ballshooter WebXR / VR / ballshooter]
[example:webxr_vr_cubes WebXR / VR / cubes]
[example:webxr_vr_dragging WebXR / VR / dragging]
- [example:webxr_vr_lorenzattractor WebXR / VR / lorenzattractor]
[example:webxr_vr_paint WebXR / VR / paint]
[example:webxr_vr_panorama_depth WebXR / VR / panorama_depth]
[example:webxr_vr_panorama WebXR / VR / panorama]
diff --git a/docs/manual/ko/introduction/How-to-create-VR-content.html b/docs/manual/ko/introduction/How-to-create-VR-content.html
index e3eebfc9333bcbf5413ea3e759ec92306481a924..8b2f8a4abe443a245a4751f8297644ecfe9c99a2 100644
--- a/docs/manual/ko/introduction/How-to-create-VR-content.html
+++ b/docs/manual/ko/introduction/How-to-create-VR-content.html
@@ -44,7 +44,7 @@ renderer.xr.enabled = true;
- 마지막으로, 자주 쓰이는 *window.requestAnimationFrame()* 기능을 활용할 수 없기 때문에, 애니메이션 루프를 수정해주어야 합니다. + 마지막으로, 자주 쓰이는 *window.requestAnimationFrame()* 기능을 활용할 수 없기 때문에, 애니메이션 루프를 수정해주어야 합니다. VR 프로젝트에서는 [page:WebGLRenderer.setAnimationLoop setAnimationLoop]를 사용합니다. 가장 간소화된 코드는 다음과 같습니다:
@@ -65,7 +65,6 @@ renderer.setAnimationLoop( function () { [example:webxr_vr_ballshooter WebXR / VR / ballshooter]