diff --git a/docs/api/en/core/Object3D.html b/docs/api/en/core/Object3D.html index 6536c58f44ffe37ac56e598f3e2ba9c98de6571c..de94470741578afbc9f9345493cd108b5bc8c3fc 100644 --- a/docs/api/en/core/Object3D.html +++ b/docs/api/en/core/Object3D.html @@ -332,19 +332,20 @@

[method:this rotateOnAxis]( [param:Vector3 axis], [param:Float angle] )

- axis -- A normalized vector in object space.
+ axis -- A normalized vector in object space.
angle -- The angle in radians.

- Rotate an object along an axis in object space. The axis is assumed to be normalized. + Rotate the object on an axis in object space. The axis is assumed to be normalized.

[method:this rotateOnWorldAxis]( [param:Vector3 axis], [param:Float angle] )

- axis -- A normalized vector in world space.
+ axis -- A normalized vector in world space.
angle -- The angle in radians.

- Rotate an object along an axis in world space. The axis is assumed to be normalized. - Method Assumes no rotated parent. + Rotate the object on an axis in world space. The axis is assumed to be normalized.

+ + This method does not support objects having rotated parent(s).

[method:this rotateAroundWorldAxis]( [param:Vector3 point], [param:Vector3 axis], [param:Float angle] )

diff --git a/docs/api/ko/core/Object3D.html b/docs/api/ko/core/Object3D.html index 2438092403c6b2f02ee8a1dfed66fd7c7373796c..1cb958a8fbbfd26a6992491528b2764164dcb554 100644 --- a/docs/api/ko/core/Object3D.html +++ b/docs/api/ko/core/Object3D.html @@ -323,7 +323,7 @@ axis -- 객체 스페이스의 정규화 벡터입니다.
angle -- 라디안 각도입니다.

- 객체를 객체 스페이스의 축에 맞춰 회전시킵니다. 해당 축은 정규화되었다고 가정합니다. + Rotate the object on an axis in object space. The axis is assumed to be normalized.

[method:this rotateOnWorldAxis]( [param:Vector3 axis], [param:Float angle] )

@@ -331,8 +331,9 @@ axis -- 월드 스페이스의 정규화 벡터입니다.
angle -- 라디안 각도입니다.

- 객체를 월드 스페이스의 축에 맞춰 회전시킵니다. 해당 축은 정규화되었다고 가정합니다. - 부모의 회전은 고려하지 않습니다. + Rotate the object on an axis in world space. The axis is assumed to be normalized.

+ + This method does not support objects having rotated parent(s).

[method:this rotateAroundWorldAxis]( [param:Vector3 point], [param:Vector3 axis], [param:Float angle] )

diff --git a/docs/api/zh/core/Object3D.html b/docs/api/zh/core/Object3D.html index 994ce3650b785783109abb4a13195e5469080508..7ab5b2d91b5a420c343d1a880c174f02a0a3203f 100644 --- a/docs/api/zh/core/Object3D.html +++ b/docs/api/zh/core/Object3D.html @@ -309,7 +309,7 @@

axis —— 一个在局部空间中的标准化向量。
angle —— 角度,以弧度来表示。

- 在局部空间中绕着该物体的轴来旋转一个物体,假设这个轴已被标准化。 + Rotate the object on an axis in object space. The axis is assumed to be normalized.

[method:this rotateOnWorldAxis]( [param:Vector3 axis], [param:Float angle] )

@@ -317,8 +317,9 @@ axis -- 一个在世界空间中的标准化向量。
angle -- 角度,以弧度来表示。

- 在世界空间中绕着该物体的轴来旋转一个物体,假设这个轴已被标准化。 - 方法假设该物体没有旋转过的父级。 + Rotate the object on an axis in world space. The axis is assumed to be normalized.

+ + This method does not support objects having rotated parent(s).

[method:this rotateAroundWorldAxis]( [param:Vector3 point], [param:Vector3 axis], [param:Float angle] )