diff --git a/editor/js/Sidebar.Material.js b/editor/js/Sidebar.Material.js index 0ce932dceb1e8bcb62a2778f43085ab89b1e04fc..9500919203a5c84e91dd0297c53325c8faa17e4b 100644 --- a/editor/js/Sidebar.Material.js +++ b/editor/js/Sidebar.Material.js @@ -135,7 +135,7 @@ Sidebar.Material = function ( editor ) { var materialUniformsRow = new UI.Panel(); var materialUniforms = new UI.TextArea().setWidth( '150px' ).setHeight( '80px' ); - materialUniforms.setValue( '' ).onChange( update ); + materialUniforms.setValue( '{\n "uColor": {\n "type": "3f",\n "value": [1, 0, 0]\n }\n}' ).onChange( update ); materialUniformsRow.add( new UI.Text( 'Uniforms' ).setWidth( '90px' ) ); materialUniformsRow.add( materialUniforms ); @@ -157,7 +157,7 @@ Sidebar.Material = function ( editor ) { var materialFragmentShaderRow = new UI.Panel(); var materialFragmentShader = new UI.TextArea().setWidth( '150px' ).setHeight( '80px' ); - materialFragmentShader.setValue( 'void main() {\n\tgl_FragColor = vec4( 1.0, 0.0, 0.0, 1.0 );\n}' ).onChange( update ); + materialFragmentShader.setValue( 'uniform vec3 uColor;\n\nvoid main() {\n\tgl_FragColor = vec4( uColor, 1.0 );\n}' ).onChange( update ); materialFragmentShaderRow.add( new UI.Text( 'Fragment Shader' ).setWidth( '90px' ) ); materialFragmentShaderRow.add( materialFragmentShader );