//this source code was auto-generated by tolua#, do not modify it
using System;
using LuaInterface;

public class UnityEngine_ColliderWrap
{
	public static void Register(LuaState L)
	{
		L.BeginClass(typeof(UnityEngine.Collider), typeof(UnityEngine.Component));
		L.RegFunction("ClosestPoint", ClosestPoint);
		L.RegFunction("Raycast", Raycast);
		L.RegFunction("ClosestPointOnBounds", ClosestPointOnBounds);
		L.RegFunction("New", _CreateUnityEngine_Collider);
		L.RegFunction("__eq", op_Equality);
		L.RegFunction("__tostring", ToLua.op_ToString);
		L.RegVar("enabled", get_enabled, set_enabled);
		L.RegVar("attachedRigidbody", get_attachedRigidbody, null);
		L.RegVar("attachedArticulationBody", get_attachedArticulationBody, null);
		L.RegVar("isTrigger", get_isTrigger, set_isTrigger);
		L.RegVar("contactOffset", get_contactOffset, set_contactOffset);
		L.RegVar("bounds", get_bounds, null);
		L.RegVar("sharedMaterial", get_sharedMaterial, set_sharedMaterial);
		L.RegVar("material", get_material, set_material);
		L.EndClass();
	}

	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
	static int _CreateUnityEngine_Collider(IntPtr L)
	{
		try
		{
			int count = LuaDLL.lua_gettop(L);

			if (count == 0)
			{
				UnityEngine.Collider obj = new UnityEngine.Collider();
				ToLua.Push(L, obj);
				return 1;
			}
			else
			{
				return LuaDLL.luaL_throw(L, "invalid arguments to ctor method: UnityEngine.Collider.New");
			}
		}
		catch (Exception e)
		{
			return LuaDLL.toluaL_exception(L, e);
		}
	}

	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
	static int ClosestPoint(IntPtr L)
	{
		try
		{
			ToLua.CheckArgsCount(L, 2);
			UnityEngine.Collider obj = (UnityEngine.Collider)ToLua.CheckObject<UnityEngine.Collider>(L, 1);
			UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
			UnityEngine.Vector3 o = obj.ClosestPoint(arg0);
			ToLua.Push(L, o);
			return 1;
		}
		catch (Exception e)
		{
			return LuaDLL.toluaL_exception(L, e);
		}
	}

	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
	static int Raycast(IntPtr L)
	{
		try
		{
			ToLua.CheckArgsCount(L, 4);
			UnityEngine.Collider obj = (UnityEngine.Collider)ToLua.CheckObject<UnityEngine.Collider>(L, 1);
			UnityEngine.Ray arg0 = ToLua.ToRay(L, 2);
			UnityEngine.RaycastHit arg1;
			float arg2 = (float)LuaDLL.luaL_checknumber(L, 4);
			bool o = obj.Raycast(arg0, out arg1, arg2);
			LuaDLL.lua_pushboolean(L, o);
			if (o) ToLua.Push(L, arg1); else LuaDLL.lua_pushnil(L);
			return 2;
		}
		catch (Exception e)
		{
			return LuaDLL.toluaL_exception(L, e);
		}
	}

	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
	static int ClosestPointOnBounds(IntPtr L)
	{
		try
		{
			ToLua.CheckArgsCount(L, 2);
			UnityEngine.Collider obj = (UnityEngine.Collider)ToLua.CheckObject<UnityEngine.Collider>(L, 1);
			UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
			UnityEngine.Vector3 o = obj.ClosestPointOnBounds(arg0);
			ToLua.Push(L, o);
			return 1;
		}
		catch (Exception e)
		{
			return LuaDLL.toluaL_exception(L, e);
		}
	}

	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
	static int op_Equality(IntPtr L)
	{
		try
		{
			ToLua.CheckArgsCount(L, 2);
			UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1);
			UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2);
			bool o = arg0 == arg1;
			LuaDLL.lua_pushboolean(L, o);
			return 1;
		}
		catch (Exception e)
		{
			return LuaDLL.toluaL_exception(L, e);
		}
	}

	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
	static int get_enabled(IntPtr L)
	{
		object o = null;

		try
		{
			o = ToLua.ToObject(L, 1);
			UnityEngine.Collider obj = (UnityEngine.Collider)o;
			bool ret = obj.enabled;
			LuaDLL.lua_pushboolean(L, ret);
			return 1;
		}
		catch(Exception e)
		{
			return LuaDLL.toluaL_exception(L, e, o, "attempt to index enabled on a nil value");
		}
	}

	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
	static int get_attachedRigidbody(IntPtr L)
	{
		object o = null;

		try
		{
			o = ToLua.ToObject(L, 1);
			UnityEngine.Collider obj = (UnityEngine.Collider)o;
			UnityEngine.Rigidbody ret = obj.attachedRigidbody;
			ToLua.Push(L, ret);
			return 1;
		}
		catch(Exception e)
		{
			return LuaDLL.toluaL_exception(L, e, o, "attempt to index attachedRigidbody on a nil value");
		}
	}

	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
	static int get_attachedArticulationBody(IntPtr L)
	{
		object o = null;

		try
		{
			o = ToLua.ToObject(L, 1);
			UnityEngine.Collider obj = (UnityEngine.Collider)o;
			UnityEngine.ArticulationBody ret = obj.attachedArticulationBody;
			ToLua.Push(L, ret);
			return 1;
		}
		catch(Exception e)
		{
			return LuaDLL.toluaL_exception(L, e, o, "attempt to index attachedArticulationBody on a nil value");
		}
	}

	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
	static int get_isTrigger(IntPtr L)
	{
		object o = null;

		try
		{
			o = ToLua.ToObject(L, 1);
			UnityEngine.Collider obj = (UnityEngine.Collider)o;
			bool ret = obj.isTrigger;
			LuaDLL.lua_pushboolean(L, ret);
			return 1;
		}
		catch(Exception e)
		{
			return LuaDLL.toluaL_exception(L, e, o, "attempt to index isTrigger on a nil value");
		}
	}

	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
	static int get_contactOffset(IntPtr L)
	{
		object o = null;

		try
		{
			o = ToLua.ToObject(L, 1);
			UnityEngine.Collider obj = (UnityEngine.Collider)o;
			float ret = obj.contactOffset;
			LuaDLL.lua_pushnumber(L, ret);
			return 1;
		}
		catch(Exception e)
		{
			return LuaDLL.toluaL_exception(L, e, o, "attempt to index contactOffset on a nil value");
		}
	}

	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
	static int get_bounds(IntPtr L)
	{
		object o = null;

		try
		{
			o = ToLua.ToObject(L, 1);
			UnityEngine.Collider obj = (UnityEngine.Collider)o;
			UnityEngine.Bounds ret = obj.bounds;
			ToLua.Push(L, ret);
			return 1;
		}
		catch(Exception e)
		{
			return LuaDLL.toluaL_exception(L, e, o, "attempt to index bounds on a nil value");
		}
	}

	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
	static int get_sharedMaterial(IntPtr L)
	{
		object o = null;

		try
		{
			o = ToLua.ToObject(L, 1);
			UnityEngine.Collider obj = (UnityEngine.Collider)o;
			UnityEngine.PhysicMaterial ret = obj.sharedMaterial;
			ToLua.Push(L, ret);
			return 1;
		}
		catch(Exception e)
		{
			return LuaDLL.toluaL_exception(L, e, o, "attempt to index sharedMaterial on a nil value");
		}
	}

	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
	static int get_material(IntPtr L)
	{
		object o = null;

		try
		{
			o = ToLua.ToObject(L, 1);
			UnityEngine.Collider obj = (UnityEngine.Collider)o;
			UnityEngine.PhysicMaterial ret = obj.material;
			ToLua.Push(L, ret);
			return 1;
		}
		catch(Exception e)
		{
			return LuaDLL.toluaL_exception(L, e, o, "attempt to index material on a nil value");
		}
	}

	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
	static int set_enabled(IntPtr L)
	{
		object o = null;

		try
		{
			o = ToLua.ToObject(L, 1);
			UnityEngine.Collider obj = (UnityEngine.Collider)o;
			bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
			obj.enabled = arg0;
			return 0;
		}
		catch(Exception e)
		{
			return LuaDLL.toluaL_exception(L, e, o, "attempt to index enabled on a nil value");
		}
	}

	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
	static int set_isTrigger(IntPtr L)
	{
		object o = null;

		try
		{
			o = ToLua.ToObject(L, 1);
			UnityEngine.Collider obj = (UnityEngine.Collider)o;
			bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
			obj.isTrigger = arg0;
			return 0;
		}
		catch(Exception e)
		{
			return LuaDLL.toluaL_exception(L, e, o, "attempt to index isTrigger on a nil value");
		}
	}

	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
	static int set_contactOffset(IntPtr L)
	{
		object o = null;

		try
		{
			o = ToLua.ToObject(L, 1);
			UnityEngine.Collider obj = (UnityEngine.Collider)o;
			float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
			obj.contactOffset = arg0;
			return 0;
		}
		catch(Exception e)
		{
			return LuaDLL.toluaL_exception(L, e, o, "attempt to index contactOffset on a nil value");
		}
	}

	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
	static int set_sharedMaterial(IntPtr L)
	{
		object o = null;

		try
		{
			o = ToLua.ToObject(L, 1);
			UnityEngine.Collider obj = (UnityEngine.Collider)o;
			UnityEngine.PhysicMaterial arg0 = (UnityEngine.PhysicMaterial)ToLua.CheckObject<UnityEngine.PhysicMaterial>(L, 2);
			obj.sharedMaterial = arg0;
			return 0;
		}
		catch(Exception e)
		{
			return LuaDLL.toluaL_exception(L, e, o, "attempt to index sharedMaterial on a nil value");
		}
	}

	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
	static int set_material(IntPtr L)
	{
		object o = null;

		try
		{
			o = ToLua.ToObject(L, 1);
			UnityEngine.Collider obj = (UnityEngine.Collider)o;
			UnityEngine.PhysicMaterial arg0 = (UnityEngine.PhysicMaterial)ToLua.CheckObject<UnityEngine.PhysicMaterial>(L, 2);
			obj.material = arg0;
			return 0;
		}
		catch(Exception e)
		{
			return LuaDLL.toluaL_exception(L, e, o, "attempt to index material on a nil value");
		}
	}
}

