//this source code was auto-generated by tolua#, do not modify it
using System;
using LuaInterface;

public class UnityEngine_MeshRendererWrap
{
	public static void Register(LuaState L)
	{
		L.BeginClass(typeof(UnityEngine.MeshRenderer), typeof(UnityEngine.Renderer));
		L.RegFunction("New", _CreateUnityEngine_MeshRenderer);
		L.RegFunction("__eq", op_Equality);
		L.RegFunction("__tostring", ToLua.op_ToString);
		L.RegVar("additionalVertexStreams", get_additionalVertexStreams, set_additionalVertexStreams);
		L.RegVar("enlightenVertexStream", get_enlightenVertexStream, set_enlightenVertexStream);
		L.RegVar("subMeshStartIndex", get_subMeshStartIndex, null);
		// L.RegVar("scaleInLightmap", get_scaleInLightmap, set_scaleInLightmap);
		// L.RegVar("receiveGI", get_receiveGI, set_receiveGI);
		// L.RegVar("stitchLightmapSeams", get_stitchLightmapSeams, set_stitchLightmapSeams);
		L.EndClass();
	}

	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
	static int _CreateUnityEngine_MeshRenderer(IntPtr L)
	{
		try
		{
			int count = LuaDLL.lua_gettop(L);

			if (count == 0)
			{
				UnityEngine.MeshRenderer obj = new UnityEngine.MeshRenderer();
				ToLua.Push(L, obj);
				return 1;
			}
			else
			{
				return LuaDLL.luaL_throw(L, "invalid arguments to ctor method: UnityEngine.MeshRenderer.New");
			}
		}
		catch (Exception e)
		{
			return LuaDLL.toluaL_exception(L, e);
		}
	}

	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
	static int op_Equality(IntPtr L)
	{
		try
		{
			ToLua.CheckArgsCount(L, 2);
			UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1);
			UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2);
			bool o = arg0 == arg1;
			LuaDLL.lua_pushboolean(L, o);
			return 1;
		}
		catch (Exception e)
		{
			return LuaDLL.toluaL_exception(L, e);
		}
	}

	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
	static int get_additionalVertexStreams(IntPtr L)
	{
		object o = null;

		try
		{
			o = ToLua.ToObject(L, 1);
			UnityEngine.MeshRenderer obj = (UnityEngine.MeshRenderer)o;
			UnityEngine.Mesh ret = obj.additionalVertexStreams;
			ToLua.PushSealed(L, ret);
			return 1;
		}
		catch(Exception e)
		{
			return LuaDLL.toluaL_exception(L, e, o, "attempt to index additionalVertexStreams on a nil value");
		}
	}

	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
	static int get_enlightenVertexStream(IntPtr L)
	{
		object o = null;

		try
		{
			o = ToLua.ToObject(L, 1);
			UnityEngine.MeshRenderer obj = (UnityEngine.MeshRenderer)o;
			UnityEngine.Mesh ret = obj.enlightenVertexStream;
			ToLua.PushSealed(L, ret);
			return 1;
		}
		catch(Exception e)
		{
			return LuaDLL.toluaL_exception(L, e, o, "attempt to index enlightenVertexStream on a nil value");
		}
	}

	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
	static int get_subMeshStartIndex(IntPtr L)
	{
		object o = null;

		try
		{
			o = ToLua.ToObject(L, 1);
			UnityEngine.MeshRenderer obj = (UnityEngine.MeshRenderer)o;
			int ret = obj.subMeshStartIndex;
			LuaDLL.lua_pushinteger(L, ret);
			return 1;
		}
		catch(Exception e)
		{
			return LuaDLL.toluaL_exception(L, e, o, "attempt to index subMeshStartIndex on a nil value");
		}
	}

	// [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
	// static int get_scaleInLightmap(IntPtr L)
	// {
	// 	object o = null;

	// 	try
	// 	{
	// 		o = ToLua.ToObject(L, 1);
	// 		UnityEngine.MeshRenderer obj = (UnityEngine.MeshRenderer)o;
	// 		float ret = obj.scaleInLightmap;
	// 		LuaDLL.lua_pushnumber(L, ret);
	// 		return 1;
	// 	}
	// 	catch(Exception e)
	// 	{
	// 		return LuaDLL.toluaL_exception(L, e, o, "attempt to index scaleInLightmap on a nil value");
	// 	}
	// }

	// [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
	// static int get_receiveGI(IntPtr L)
	// {
	// 	object o = null;

	// 	try
	// 	{
	// 		o = ToLua.ToObject(L, 1);
	// 		UnityEngine.MeshRenderer obj = (UnityEngine.MeshRenderer)o;
	// 		UnityEngine.ReceiveGI ret = obj.receiveGI;
	// 		ToLua.Push(L, ret);
	// 		return 1;
	// 	}
	// 	catch(Exception e)
	// 	{
	// 		return LuaDLL.toluaL_exception(L, e, o, "attempt to index receiveGI on a nil value");
	// 	}
	// }

	// [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
	// static int get_stitchLightmapSeams(IntPtr L)
	// {
	// 	object o = null;

	// 	try
	// 	{
	// 		o = ToLua.ToObject(L, 1);
	// 		UnityEngine.MeshRenderer obj = (UnityEngine.MeshRenderer)o;
	// 		bool ret = obj.stitchLightmapSeams;
	// 		LuaDLL.lua_pushboolean(L, ret);
	// 		return 1;
	// 	}
	// 	catch(Exception e)
	// 	{
	// 		return LuaDLL.toluaL_exception(L, e, o, "attempt to index stitchLightmapSeams on a nil value");
	// 	}
	// }

	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
	static int set_additionalVertexStreams(IntPtr L)
	{
		object o = null;

		try
		{
			o = ToLua.ToObject(L, 1);
			UnityEngine.MeshRenderer obj = (UnityEngine.MeshRenderer)o;
			UnityEngine.Mesh arg0 = (UnityEngine.Mesh)ToLua.CheckObject(L, 2, typeof(UnityEngine.Mesh));
			obj.additionalVertexStreams = arg0;
			return 0;
		}
		catch(Exception e)
		{
			return LuaDLL.toluaL_exception(L, e, o, "attempt to index additionalVertexStreams on a nil value");
		}
	}

	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
	static int set_enlightenVertexStream(IntPtr L)
	{
		object o = null;

		try
		{
			o = ToLua.ToObject(L, 1);
			UnityEngine.MeshRenderer obj = (UnityEngine.MeshRenderer)o;
			UnityEngine.Mesh arg0 = (UnityEngine.Mesh)ToLua.CheckObject(L, 2, typeof(UnityEngine.Mesh));
			obj.enlightenVertexStream = arg0;
			return 0;
		}
		catch(Exception e)
		{
			return LuaDLL.toluaL_exception(L, e, o, "attempt to index enlightenVertexStream on a nil value");
		}
	}

	// [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
	// static int set_scaleInLightmap(IntPtr L)
	// {
	// 	object o = null;

	// 	try
	// 	{
	// 		o = ToLua.ToObject(L, 1);
	// 		UnityEngine.MeshRenderer obj = (UnityEngine.MeshRenderer)o;
	// 		float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
	// 		obj.scaleInLightmap = arg0;
	// 		return 0;
	// 	}
	// 	catch(Exception e)
	// 	{
	// 		return LuaDLL.toluaL_exception(L, e, o, "attempt to index scaleInLightmap on a nil value");
	// 	}
	// }

	// [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
	// static int set_receiveGI(IntPtr L)
	// {
	// 	object o = null;

	// 	try
	// 	{
	// 		o = ToLua.ToObject(L, 1);
	// 		UnityEngine.MeshRenderer obj = (UnityEngine.MeshRenderer)o;
	// 		UnityEngine.ReceiveGI arg0 = (UnityEngine.ReceiveGI)ToLua.CheckObject(L, 2, typeof(UnityEngine.ReceiveGI));
	// 		obj.receiveGI = arg0;
	// 		return 0;
	// 	}
	// 	catch(Exception e)
	// 	{
	// 		return LuaDLL.toluaL_exception(L, e, o, "attempt to index receiveGI on a nil value");
	// 	}
	// }

	// [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
	// static int set_stitchLightmapSeams(IntPtr L)
	// {
	// 	object o = null;

	// 	try
	// 	{
	// 		o = ToLua.ToObject(L, 1);
	// 		UnityEngine.MeshRenderer obj = (UnityEngine.MeshRenderer)o;
	// 		bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
	// 		obj.stitchLightmapSeams = arg0;
	// 		return 0;
	// 	}
	// 	catch(Exception e)
	// 	{
	// 		return LuaDLL.toluaL_exception(L, e, o, "attempt to index stitchLightmapSeams on a nil value");
	// 	}
	// }
}

