//this source code was auto-generated by tolua#, do not modify it
using System;
using LuaInterface;

public class UnityEngine_AnimatorWrap
{
	public static void Register(LuaState L)
	{
		L.BeginClass(typeof(UnityEngine.Animator), typeof(UnityEngine.Behaviour));
		L.RegFunction("GetFloat", GetFloat);
		L.RegFunction("SetFloat", SetFloat);
		L.RegFunction("GetBool", GetBool);
		L.RegFunction("SetBool", SetBool);
		L.RegFunction("GetInteger", GetInteger);
		L.RegFunction("SetInteger", SetInteger);
		L.RegFunction("SetTrigger", SetTrigger);
		L.RegFunction("ResetTrigger", ResetTrigger);
		L.RegFunction("IsParameterControlledByCurve", IsParameterControlledByCurve);
		L.RegFunction("GetIKPosition", GetIKPosition);
		L.RegFunction("SetIKPosition", SetIKPosition);
		L.RegFunction("GetIKRotation", GetIKRotation);
		L.RegFunction("SetIKRotation", SetIKRotation);
		L.RegFunction("GetIKPositionWeight", GetIKPositionWeight);
		L.RegFunction("SetIKPositionWeight", SetIKPositionWeight);
		L.RegFunction("GetIKRotationWeight", GetIKRotationWeight);
		L.RegFunction("SetIKRotationWeight", SetIKRotationWeight);
		L.RegFunction("GetIKHintPosition", GetIKHintPosition);
		L.RegFunction("SetIKHintPosition", SetIKHintPosition);
		L.RegFunction("GetIKHintPositionWeight", GetIKHintPositionWeight);
		L.RegFunction("SetIKHintPositionWeight", SetIKHintPositionWeight);
		L.RegFunction("SetLookAtPosition", SetLookAtPosition);
		L.RegFunction("SetLookAtWeight", SetLookAtWeight);
		L.RegFunction("SetBoneLocalRotation", SetBoneLocalRotation);
		L.RegFunction("GetBehaviours", GetBehaviours);
		L.RegFunction("GetLayerName", GetLayerName);
		L.RegFunction("GetLayerIndex", GetLayerIndex);
		L.RegFunction("GetLayerWeight", GetLayerWeight);
		L.RegFunction("SetLayerWeight", SetLayerWeight);
		L.RegFunction("GetCurrentAnimatorStateInfo", GetCurrentAnimatorStateInfo);
		L.RegFunction("GetNextAnimatorStateInfo", GetNextAnimatorStateInfo);
		L.RegFunction("GetAnimatorTransitionInfo", GetAnimatorTransitionInfo);
		L.RegFunction("GetCurrentAnimatorClipInfoCount", GetCurrentAnimatorClipInfoCount);
		L.RegFunction("GetNextAnimatorClipInfoCount", GetNextAnimatorClipInfoCount);
		L.RegFunction("GetCurrentAnimatorClipInfo", GetCurrentAnimatorClipInfo);
		L.RegFunction("GetNextAnimatorClipInfo", GetNextAnimatorClipInfo);
		L.RegFunction("IsInTransition", IsInTransition);
		L.RegFunction("GetParameter", GetParameter);
		L.RegFunction("MatchTarget", MatchTarget);
		L.RegFunction("InterruptMatchTarget", InterruptMatchTarget);
		L.RegFunction("CrossFadeInFixedTime", CrossFadeInFixedTime);
		L.RegFunction("WriteDefaultValues", WriteDefaultValues);
		L.RegFunction("CrossFade", CrossFade);
		L.RegFunction("PlayInFixedTime", PlayInFixedTime);
		L.RegFunction("Play", Play);
		L.RegFunction("SetTarget", SetTarget);
		L.RegFunction("GetBoneTransform", GetBoneTransform);
		L.RegFunction("StartPlayback", StartPlayback);
		L.RegFunction("StopPlayback", StopPlayback);
		L.RegFunction("StartRecording", StartRecording);
		L.RegFunction("StopRecording", StopRecording);
		L.RegFunction("HasState", HasState);
		L.RegFunction("StringToHash", StringToHash);
		L.RegFunction("Update", Update);
		L.RegFunction("Rebind", Rebind);
		L.RegFunction("ApplyBuiltinRootMotion", ApplyBuiltinRootMotion);
		L.RegFunction("New", _CreateUnityEngine_Animator);
		L.RegFunction("__eq", op_Equality);
		L.RegFunction("__tostring", ToLua.op_ToString);
		L.RegVar("isOptimizable", get_isOptimizable, null);
		L.RegVar("isHuman", get_isHuman, null);
		L.RegVar("hasRootMotion", get_hasRootMotion, null);
		L.RegVar("humanScale", get_humanScale, null);
		L.RegVar("isInitialized", get_isInitialized, null);
		L.RegVar("deltaPosition", get_deltaPosition, null);
		L.RegVar("deltaRotation", get_deltaRotation, null);
		L.RegVar("velocity", get_velocity, null);
		L.RegVar("angularVelocity", get_angularVelocity, null);
		L.RegVar("rootPosition", get_rootPosition, set_rootPosition);
		L.RegVar("rootRotation", get_rootRotation, set_rootRotation);
		L.RegVar("applyRootMotion", get_applyRootMotion, set_applyRootMotion);
		L.RegVar("updateMode", get_updateMode, set_updateMode);
		L.RegVar("hasTransformHierarchy", get_hasTransformHierarchy, null);
		L.RegVar("gravityWeight", get_gravityWeight, null);
		L.RegVar("bodyPosition", get_bodyPosition, set_bodyPosition);
		L.RegVar("bodyRotation", get_bodyRotation, set_bodyRotation);
		L.RegVar("stabilizeFeet", get_stabilizeFeet, set_stabilizeFeet);
		L.RegVar("layerCount", get_layerCount, null);
		L.RegVar("parameters", get_parameters, null);
		L.RegVar("parameterCount", get_parameterCount, null);
		L.RegVar("feetPivotActive", get_feetPivotActive, set_feetPivotActive);
		L.RegVar("pivotWeight", get_pivotWeight, null);
		L.RegVar("pivotPosition", get_pivotPosition, null);
		L.RegVar("isMatchingTarget", get_isMatchingTarget, null);
		L.RegVar("speed", get_speed, set_speed);
		L.RegVar("targetPosition", get_targetPosition, null);
		L.RegVar("targetRotation", get_targetRotation, null);
		L.RegVar("cullingMode", get_cullingMode, set_cullingMode);
		L.RegVar("playbackTime", get_playbackTime, set_playbackTime);
		L.RegVar("recorderStartTime", get_recorderStartTime, set_recorderStartTime);
		L.RegVar("recorderStopTime", get_recorderStopTime, set_recorderStopTime);
		L.RegVar("recorderMode", get_recorderMode, null);
		L.RegVar("runtimeAnimatorController", get_runtimeAnimatorController, set_runtimeAnimatorController);
		L.RegVar("hasBoundPlayables", get_hasBoundPlayables, null);
		L.RegVar("avatar", get_avatar, set_avatar);
		L.RegVar("playableGraph", get_playableGraph, null);
		L.RegVar("layersAffectMassCenter", get_layersAffectMassCenter, set_layersAffectMassCenter);
		L.RegVar("leftFeetBottomHeight", get_leftFeetBottomHeight, null);
		L.RegVar("rightFeetBottomHeight", get_rightFeetBottomHeight, null);
		L.RegVar("logWarnings", get_logWarnings, set_logWarnings);
		L.RegVar("fireEvents", get_fireEvents, set_fireEvents);
		L.RegVar("keepAnimatorControllerStateOnDisable", get_keepAnimatorControllerStateOnDisable, set_keepAnimatorControllerStateOnDisable);
		L.EndClass();
	}

	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
	static int _CreateUnityEngine_Animator(IntPtr L)
	{
		try
		{
			int count = LuaDLL.lua_gettop(L);

			if (count == 0)
			{
				UnityEngine.Animator obj = new UnityEngine.Animator();
				ToLua.Push(L, obj);
				return 1;
			}
			else
			{
				return LuaDLL.luaL_throw(L, "invalid arguments to ctor method: UnityEngine.Animator.New");
			}
		}
		catch (Exception e)
		{
			return LuaDLL.toluaL_exception(L, e);
		}
	}

	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
	static int GetFloat(IntPtr L)
	{
		try
		{
			int count = LuaDLL.lua_gettop(L);

			if (count == 2 && TypeChecker.CheckTypes<string>(L, 2))
			{
				UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject<UnityEngine.Animator>(L, 1);
				string arg0 = ToLua.ToString(L, 2);
				float o = obj.GetFloat(arg0);
				LuaDLL.lua_pushnumber(L, o);
				return 1;
			}
			else if (count == 2 && TypeChecker.CheckTypes<int>(L, 2))
			{
				UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject<UnityEngine.Animator>(L, 1);
				int arg0 = (int)LuaDLL.lua_tonumber(L, 2);
				float o = obj.GetFloat(arg0);
				LuaDLL.lua_pushnumber(L, o);
				return 1;
			}
			else
			{
				return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Animator.GetFloat");
			}
		}
		catch (Exception e)
		{
			return LuaDLL.toluaL_exception(L, e);
		}
	}

	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
	static int SetFloat(IntPtr L)
	{
		try
		{
			int count = LuaDLL.lua_gettop(L);

			if (count == 3 && TypeChecker.CheckTypes<string, float>(L, 2))
			{
				UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject<UnityEngine.Animator>(L, 1);
				string arg0 = ToLua.ToString(L, 2);
				float arg1 = (float)LuaDLL.lua_tonumber(L, 3);
				obj.SetFloat(arg0, arg1);
				return 0;
			}
			else if (count == 3 && TypeChecker.CheckTypes<int, float>(L, 2))
			{
				UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject<UnityEngine.Animator>(L, 1);
				int arg0 = (int)LuaDLL.lua_tonumber(L, 2);
				float arg1 = (float)LuaDLL.lua_tonumber(L, 3);
				obj.SetFloat(arg0, arg1);
				return 0;
			}
			else if (count == 5 && TypeChecker.CheckTypes<string, float, float, float>(L, 2))
			{
				UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject<UnityEngine.Animator>(L, 1);
				string arg0 = ToLua.ToString(L, 2);
				float arg1 = (float)LuaDLL.lua_tonumber(L, 3);
				float arg2 = (float)LuaDLL.lua_tonumber(L, 4);
				float arg3 = (float)LuaDLL.lua_tonumber(L, 5);
				obj.SetFloat(arg0, arg1, arg2, arg3);
				return 0;
			}
			else if (count == 5 && TypeChecker.CheckTypes<int, float, float, float>(L, 2))
			{
				UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject<UnityEngine.Animator>(L, 1);
				int arg0 = (int)LuaDLL.lua_tonumber(L, 2);
				float arg1 = (float)LuaDLL.lua_tonumber(L, 3);
				float arg2 = (float)LuaDLL.lua_tonumber(L, 4);
				float arg3 = (float)LuaDLL.lua_tonumber(L, 5);
				obj.SetFloat(arg0, arg1, arg2, arg3);
				return 0;
			}
			else
			{
				return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Animator.SetFloat");
			}
		}
		catch (Exception e)
		{
			return LuaDLL.toluaL_exception(L, e);
		}
	}

	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
	static int GetBool(IntPtr L)
	{
		try
		{
			int count = LuaDLL.lua_gettop(L);

			if (count == 2 && TypeChecker.CheckTypes<string>(L, 2))
			{
				UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject<UnityEngine.Animator>(L, 1);
				string arg0 = ToLua.ToString(L, 2);
				bool o = obj.GetBool(arg0);
				LuaDLL.lua_pushboolean(L, o);
				return 1;
			}
			else if (count == 2 && TypeChecker.CheckTypes<int>(L, 2))
			{
				UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject<UnityEngine.Animator>(L, 1);
				int arg0 = (int)LuaDLL.lua_tonumber(L, 2);
				bool o = obj.GetBool(arg0);
				LuaDLL.lua_pushboolean(L, o);
				return 1;
			}
			else
			{
				return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Animator.GetBool");
			}
		}
		catch (Exception e)
		{
			return LuaDLL.toluaL_exception(L, e);
		}
	}

	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
	static int SetBool(IntPtr L)
	{
		try
		{
			int count = LuaDLL.lua_gettop(L);

			if (count == 3 && TypeChecker.CheckTypes<string, bool>(L, 2))
			{
				UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject<UnityEngine.Animator>(L, 1);
				string arg0 = ToLua.ToString(L, 2);
				bool arg1 = LuaDLL.lua_toboolean(L, 3);
				obj.SetBool(arg0, arg1);
				return 0;
			}
			else if (count == 3 && TypeChecker.CheckTypes<int, bool>(L, 2))
			{
				UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject<UnityEngine.Animator>(L, 1);
				int arg0 = (int)LuaDLL.lua_tonumber(L, 2);
				bool arg1 = LuaDLL.lua_toboolean(L, 3);
				obj.SetBool(arg0, arg1);
				return 0;
			}
			else
			{
				return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Animator.SetBool");
			}
		}
		catch (Exception e)
		{
			return LuaDLL.toluaL_exception(L, e);
		}
	}

	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
	static int GetInteger(IntPtr L)
	{
		try
		{
			int count = LuaDLL.lua_gettop(L);

			if (count == 2 && TypeChecker.CheckTypes<string>(L, 2))
			{
				UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject<UnityEngine.Animator>(L, 1);
				string arg0 = ToLua.ToString(L, 2);
				int o = obj.GetInteger(arg0);
				LuaDLL.lua_pushinteger(L, o);
				return 1;
			}
			else if (count == 2 && TypeChecker.CheckTypes<int>(L, 2))
			{
				UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject<UnityEngine.Animator>(L, 1);
				int arg0 = (int)LuaDLL.lua_tonumber(L, 2);
				int o = obj.GetInteger(arg0);
				LuaDLL.lua_pushinteger(L, o);
				return 1;
			}
			else
			{
				return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Animator.GetInteger");
			}
		}
		catch (Exception e)
		{
			return LuaDLL.toluaL_exception(L, e);
		}
	}

	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
	static int SetInteger(IntPtr L)
	{
		try
		{
			int count = LuaDLL.lua_gettop(L);

			if (count == 3 && TypeChecker.CheckTypes<string, int>(L, 2))
			{
				UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject<UnityEngine.Animator>(L, 1);
				string arg0 = ToLua.ToString(L, 2);
				int arg1 = (int)LuaDLL.lua_tonumber(L, 3);
				obj.SetInteger(arg0, arg1);
				return 0;
			}
			else if (count == 3 && TypeChecker.CheckTypes<int, int>(L, 2))
			{
				UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject<UnityEngine.Animator>(L, 1);
				int arg0 = (int)LuaDLL.lua_tonumber(L, 2);
				int arg1 = (int)LuaDLL.lua_tonumber(L, 3);
				obj.SetInteger(arg0, arg1);
				return 0;
			}
			else
			{
				return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Animator.SetInteger");
			}
		}
		catch (Exception e)
		{
			return LuaDLL.toluaL_exception(L, e);
		}
	}

	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
	static int SetTrigger(IntPtr L)
	{
		try
		{
			int count = LuaDLL.lua_gettop(L);

			if (count == 2 && TypeChecker.CheckTypes<string>(L, 2))
			{
				UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject<UnityEngine.Animator>(L, 1);
				string arg0 = ToLua.ToString(L, 2);
				obj.SetTrigger(arg0);
				return 0;
			}
			else if (count == 2 && TypeChecker.CheckTypes<int>(L, 2))
			{
				UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject<UnityEngine.Animator>(L, 1);
				int arg0 = (int)LuaDLL.lua_tonumber(L, 2);
				obj.SetTrigger(arg0);
				return 0;
			}
			else
			{
				return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Animator.SetTrigger");
			}
		}
		catch (Exception e)
		{
			return LuaDLL.toluaL_exception(L, e);
		}
	}

	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
	static int ResetTrigger(IntPtr L)
	{
		try
		{
			int count = LuaDLL.lua_gettop(L);

			if (count == 2 && TypeChecker.CheckTypes<string>(L, 2))
			{
				UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject<UnityEngine.Animator>(L, 1);
				string arg0 = ToLua.ToString(L, 2);
				obj.ResetTrigger(arg0);
				return 0;
			}
			else if (count == 2 && TypeChecker.CheckTypes<int>(L, 2))
			{
				UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject<UnityEngine.Animator>(L, 1);
				int arg0 = (int)LuaDLL.lua_tonumber(L, 2);
				obj.ResetTrigger(arg0);
				return 0;
			}
			else
			{
				return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Animator.ResetTrigger");
			}
		}
		catch (Exception e)
		{
			return LuaDLL.toluaL_exception(L, e);
		}
	}

	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
	static int IsParameterControlledByCurve(IntPtr L)
	{
		try
		{
			int count = LuaDLL.lua_gettop(L);

			if (count == 2 && TypeChecker.CheckTypes<string>(L, 2))
			{
				UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject<UnityEngine.Animator>(L, 1);
				string arg0 = ToLua.ToString(L, 2);
				bool o = obj.IsParameterControlledByCurve(arg0);
				LuaDLL.lua_pushboolean(L, o);
				return 1;
			}
			else if (count == 2 && TypeChecker.CheckTypes<int>(L, 2))
			{
				UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject<UnityEngine.Animator>(L, 1);
				int arg0 = (int)LuaDLL.lua_tonumber(L, 2);
				bool o = obj.IsParameterControlledByCurve(arg0);
				LuaDLL.lua_pushboolean(L, o);
				return 1;
			}
			else
			{
				return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Animator.IsParameterControlledByCurve");
			}
		}
		catch (Exception e)
		{
			return LuaDLL.toluaL_exception(L, e);
		}
	}

	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
	static int GetIKPosition(IntPtr L)
	{
		try
		{
			ToLua.CheckArgsCount(L, 2);
			UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject<UnityEngine.Animator>(L, 1);
			UnityEngine.AvatarIKGoal arg0 = (UnityEngine.AvatarIKGoal)ToLua.CheckObject(L, 2, typeof(UnityEngine.AvatarIKGoal));
			UnityEngine.Vector3 o = obj.GetIKPosition(arg0);
			ToLua.Push(L, o);
			return 1;
		}
		catch (Exception e)
		{
			return LuaDLL.toluaL_exception(L, e);
		}
	}

	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
	static int SetIKPosition(IntPtr L)
	{
		try
		{
			ToLua.CheckArgsCount(L, 3);
			UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject<UnityEngine.Animator>(L, 1);
			UnityEngine.AvatarIKGoal arg0 = (UnityEngine.AvatarIKGoal)ToLua.CheckObject(L, 2, typeof(UnityEngine.AvatarIKGoal));
			UnityEngine.Vector3 arg1 = ToLua.ToVector3(L, 3);
			obj.SetIKPosition(arg0, arg1);
			return 0;
		}
		catch (Exception e)
		{
			return LuaDLL.toluaL_exception(L, e);
		}
	}

	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
	static int GetIKRotation(IntPtr L)
	{
		try
		{
			ToLua.CheckArgsCount(L, 2);
			UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject<UnityEngine.Animator>(L, 1);
			UnityEngine.AvatarIKGoal arg0 = (UnityEngine.AvatarIKGoal)ToLua.CheckObject(L, 2, typeof(UnityEngine.AvatarIKGoal));
			UnityEngine.Quaternion o = obj.GetIKRotation(arg0);
			ToLua.Push(L, o);
			return 1;
		}
		catch (Exception e)
		{
			return LuaDLL.toluaL_exception(L, e);
		}
	}

	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
	static int SetIKRotation(IntPtr L)
	{
		try
		{
			ToLua.CheckArgsCount(L, 3);
			UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject<UnityEngine.Animator>(L, 1);
			UnityEngine.AvatarIKGoal arg0 = (UnityEngine.AvatarIKGoal)ToLua.CheckObject(L, 2, typeof(UnityEngine.AvatarIKGoal));
			UnityEngine.Quaternion arg1 = ToLua.ToQuaternion(L, 3);
			obj.SetIKRotation(arg0, arg1);
			return 0;
		}
		catch (Exception e)
		{
			return LuaDLL.toluaL_exception(L, e);
		}
	}

	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
	static int GetIKPositionWeight(IntPtr L)
	{
		try
		{
			ToLua.CheckArgsCount(L, 2);
			UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject<UnityEngine.Animator>(L, 1);
			UnityEngine.AvatarIKGoal arg0 = (UnityEngine.AvatarIKGoal)ToLua.CheckObject(L, 2, typeof(UnityEngine.AvatarIKGoal));
			float o = obj.GetIKPositionWeight(arg0);
			LuaDLL.lua_pushnumber(L, o);
			return 1;
		}
		catch (Exception e)
		{
			return LuaDLL.toluaL_exception(L, e);
		}
	}

	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
	static int SetIKPositionWeight(IntPtr L)
	{
		try
		{
			ToLua.CheckArgsCount(L, 3);
			UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject<UnityEngine.Animator>(L, 1);
			UnityEngine.AvatarIKGoal arg0 = (UnityEngine.AvatarIKGoal)ToLua.CheckObject(L, 2, typeof(UnityEngine.AvatarIKGoal));
			float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
			obj.SetIKPositionWeight(arg0, arg1);
			return 0;
		}
		catch (Exception e)
		{
			return LuaDLL.toluaL_exception(L, e);
		}
	}

	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
	static int GetIKRotationWeight(IntPtr L)
	{
		try
		{
			ToLua.CheckArgsCount(L, 2);
			UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject<UnityEngine.Animator>(L, 1);
			UnityEngine.AvatarIKGoal arg0 = (UnityEngine.AvatarIKGoal)ToLua.CheckObject(L, 2, typeof(UnityEngine.AvatarIKGoal));
			float o = obj.GetIKRotationWeight(arg0);
			LuaDLL.lua_pushnumber(L, o);
			return 1;
		}
		catch (Exception e)
		{
			return LuaDLL.toluaL_exception(L, e);
		}
	}

	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
	static int SetIKRotationWeight(IntPtr L)
	{
		try
		{
			ToLua.CheckArgsCount(L, 3);
			UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject<UnityEngine.Animator>(L, 1);
			UnityEngine.AvatarIKGoal arg0 = (UnityEngine.AvatarIKGoal)ToLua.CheckObject(L, 2, typeof(UnityEngine.AvatarIKGoal));
			float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
			obj.SetIKRotationWeight(arg0, arg1);
			return 0;
		}
		catch (Exception e)
		{
			return LuaDLL.toluaL_exception(L, e);
		}
	}

	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
	static int GetIKHintPosition(IntPtr L)
	{
		try
		{
			ToLua.CheckArgsCount(L, 2);
			UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject<UnityEngine.Animator>(L, 1);
			UnityEngine.AvatarIKHint arg0 = (UnityEngine.AvatarIKHint)ToLua.CheckObject(L, 2, typeof(UnityEngine.AvatarIKHint));
			UnityEngine.Vector3 o = obj.GetIKHintPosition(arg0);
			ToLua.Push(L, o);
			return 1;
		}
		catch (Exception e)
		{
			return LuaDLL.toluaL_exception(L, e);
		}
	}

	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
	static int SetIKHintPosition(IntPtr L)
	{
		try
		{
			ToLua.CheckArgsCount(L, 3);
			UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject<UnityEngine.Animator>(L, 1);
			UnityEngine.AvatarIKHint arg0 = (UnityEngine.AvatarIKHint)ToLua.CheckObject(L, 2, typeof(UnityEngine.AvatarIKHint));
			UnityEngine.Vector3 arg1 = ToLua.ToVector3(L, 3);
			obj.SetIKHintPosition(arg0, arg1);
			return 0;
		}
		catch (Exception e)
		{
			return LuaDLL.toluaL_exception(L, e);
		}
	}

	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
	static int GetIKHintPositionWeight(IntPtr L)
	{
		try
		{
			ToLua.CheckArgsCount(L, 2);
			UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject<UnityEngine.Animator>(L, 1);
			UnityEngine.AvatarIKHint arg0 = (UnityEngine.AvatarIKHint)ToLua.CheckObject(L, 2, typeof(UnityEngine.AvatarIKHint));
			float o = obj.GetIKHintPositionWeight(arg0);
			LuaDLL.lua_pushnumber(L, o);
			return 1;
		}
		catch (Exception e)
		{
			return LuaDLL.toluaL_exception(L, e);
		}
	}

	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
	static int SetIKHintPositionWeight(IntPtr L)
	{
		try
		{
			ToLua.CheckArgsCount(L, 3);
			UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject<UnityEngine.Animator>(L, 1);
			UnityEngine.AvatarIKHint arg0 = (UnityEngine.AvatarIKHint)ToLua.CheckObject(L, 2, typeof(UnityEngine.AvatarIKHint));
			float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
			obj.SetIKHintPositionWeight(arg0, arg1);
			return 0;
		}
		catch (Exception e)
		{
			return LuaDLL.toluaL_exception(L, e);
		}
	}

	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
	static int SetLookAtPosition(IntPtr L)
	{
		try
		{
			ToLua.CheckArgsCount(L, 2);
			UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject<UnityEngine.Animator>(L, 1);
			UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
			obj.SetLookAtPosition(arg0);
			return 0;
		}
		catch (Exception e)
		{
			return LuaDLL.toluaL_exception(L, e);
		}
	}

	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
	static int SetLookAtWeight(IntPtr L)
	{
		try
		{
			int count = LuaDLL.lua_gettop(L);

			if (count == 2)
			{
				UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject<UnityEngine.Animator>(L, 1);
				float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
				obj.SetLookAtWeight(arg0);
				return 0;
			}
			else if (count == 3)
			{
				UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject<UnityEngine.Animator>(L, 1);
				float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
				float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
				obj.SetLookAtWeight(arg0, arg1);
				return 0;
			}
			else if (count == 4)
			{
				UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject<UnityEngine.Animator>(L, 1);
				float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
				float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
				float arg2 = (float)LuaDLL.luaL_checknumber(L, 4);
				obj.SetLookAtWeight(arg0, arg1, arg2);
				return 0;
			}
			else if (count == 5)
			{
				UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject<UnityEngine.Animator>(L, 1);
				float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
				float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
				float arg2 = (float)LuaDLL.luaL_checknumber(L, 4);
				float arg3 = (float)LuaDLL.luaL_checknumber(L, 5);
				obj.SetLookAtWeight(arg0, arg1, arg2, arg3);
				return 0;
			}
			else if (count == 6)
			{
				UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject<UnityEngine.Animator>(L, 1);
				float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
				float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
				float arg2 = (float)LuaDLL.luaL_checknumber(L, 4);
				float arg3 = (float)LuaDLL.luaL_checknumber(L, 5);
				float arg4 = (float)LuaDLL.luaL_checknumber(L, 6);
				obj.SetLookAtWeight(arg0, arg1, arg2, arg3, arg4);
				return 0;
			}
			else
			{
				return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Animator.SetLookAtWeight");
			}
		}
		catch (Exception e)
		{
			return LuaDLL.toluaL_exception(L, e);
		}
	}

	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
	static int SetBoneLocalRotation(IntPtr L)
	{
		try
		{
			ToLua.CheckArgsCount(L, 3);
			UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject<UnityEngine.Animator>(L, 1);
			UnityEngine.HumanBodyBones arg0 = (UnityEngine.HumanBodyBones)ToLua.CheckObject(L, 2, typeof(UnityEngine.HumanBodyBones));
			UnityEngine.Quaternion arg1 = ToLua.ToQuaternion(L, 3);
			obj.SetBoneLocalRotation(arg0, arg1);
			return 0;
		}
		catch (Exception e)
		{
			return LuaDLL.toluaL_exception(L, e);
		}
	}

	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
	static int GetBehaviours(IntPtr L)
	{
		try
		{
			ToLua.CheckArgsCount(L, 3);
			UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject<UnityEngine.Animator>(L, 1);
			int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
			int arg1 = (int)LuaDLL.luaL_checknumber(L, 3);
			UnityEngine.StateMachineBehaviour[] o = obj.GetBehaviours(arg0, arg1);
			ToLua.Push(L, o);
			return 1;
		}
		catch (Exception e)
		{
			return LuaDLL.toluaL_exception(L, e);
		}
	}

	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
	static int GetLayerName(IntPtr L)
	{
		try
		{
			ToLua.CheckArgsCount(L, 2);
			UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject<UnityEngine.Animator>(L, 1);
			int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
			string o = obj.GetLayerName(arg0);
			LuaDLL.lua_pushstring(L, o);
			return 1;
		}
		catch (Exception e)
		{
			return LuaDLL.toluaL_exception(L, e);
		}
	}

	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
	static int GetLayerIndex(IntPtr L)
	{
		try
		{
			ToLua.CheckArgsCount(L, 2);
			UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject<UnityEngine.Animator>(L, 1);
			string arg0 = ToLua.CheckString(L, 2);
			int o = obj.GetLayerIndex(arg0);
			LuaDLL.lua_pushinteger(L, o);
			return 1;
		}
		catch (Exception e)
		{
			return LuaDLL.toluaL_exception(L, e);
		}
	}

	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
	static int GetLayerWeight(IntPtr L)
	{
		try
		{
			ToLua.CheckArgsCount(L, 2);
			UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject<UnityEngine.Animator>(L, 1);
			int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
			float o = obj.GetLayerWeight(arg0);
			LuaDLL.lua_pushnumber(L, o);
			return 1;
		}
		catch (Exception e)
		{
			return LuaDLL.toluaL_exception(L, e);
		}
	}

	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
	static int SetLayerWeight(IntPtr L)
	{
		try
		{
			ToLua.CheckArgsCount(L, 3);
			UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject<UnityEngine.Animator>(L, 1);
			int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
			float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
			obj.SetLayerWeight(arg0, arg1);
			return 0;
		}
		catch (Exception e)
		{
			return LuaDLL.toluaL_exception(L, e);
		}
	}

	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
	static int GetCurrentAnimatorStateInfo(IntPtr L)
	{
		try
		{
			ToLua.CheckArgsCount(L, 2);
			UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject<UnityEngine.Animator>(L, 1);
			int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
			UnityEngine.AnimatorStateInfo o = obj.GetCurrentAnimatorStateInfo(arg0);
			ToLua.PushValue(L, o);
			return 1;
		}
		catch (Exception e)
		{
			return LuaDLL.toluaL_exception(L, e);
		}
	}

	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
	static int GetNextAnimatorStateInfo(IntPtr L)
	{
		try
		{
			ToLua.CheckArgsCount(L, 2);
			UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject<UnityEngine.Animator>(L, 1);
			int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
			UnityEngine.AnimatorStateInfo o = obj.GetNextAnimatorStateInfo(arg0);
			ToLua.PushValue(L, o);
			return 1;
		}
		catch (Exception e)
		{
			return LuaDLL.toluaL_exception(L, e);
		}
	}

	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
	static int GetAnimatorTransitionInfo(IntPtr L)
	{
		try
		{
			ToLua.CheckArgsCount(L, 2);
			UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject<UnityEngine.Animator>(L, 1);
			int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
			UnityEngine.AnimatorTransitionInfo o = obj.GetAnimatorTransitionInfo(arg0);
			ToLua.PushValue(L, o);
			return 1;
		}
		catch (Exception e)
		{
			return LuaDLL.toluaL_exception(L, e);
		}
	}

	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
	static int GetCurrentAnimatorClipInfoCount(IntPtr L)
	{
		try
		{
			ToLua.CheckArgsCount(L, 2);
			UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject<UnityEngine.Animator>(L, 1);
			int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
			int o = obj.GetCurrentAnimatorClipInfoCount(arg0);
			LuaDLL.lua_pushinteger(L, o);
			return 1;
		}
		catch (Exception e)
		{
			return LuaDLL.toluaL_exception(L, e);
		}
	}

	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
	static int GetNextAnimatorClipInfoCount(IntPtr L)
	{
		try
		{
			ToLua.CheckArgsCount(L, 2);
			UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject<UnityEngine.Animator>(L, 1);
			int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
			int o = obj.GetNextAnimatorClipInfoCount(arg0);
			LuaDLL.lua_pushinteger(L, o);
			return 1;
		}
		catch (Exception e)
		{
			return LuaDLL.toluaL_exception(L, e);
		}
	}

	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
	static int GetCurrentAnimatorClipInfo(IntPtr L)
	{
		try
		{
			int count = LuaDLL.lua_gettop(L);

			if (count == 2)
			{
				UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject<UnityEngine.Animator>(L, 1);
				int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
				UnityEngine.AnimatorClipInfo[] o = obj.GetCurrentAnimatorClipInfo(arg0);
				ToLua.Push(L, o);
				return 1;
			}
			else if (count == 3)
			{
				UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject<UnityEngine.Animator>(L, 1);
				int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
				System.Collections.Generic.List<UnityEngine.AnimatorClipInfo> arg1 = (System.Collections.Generic.List<UnityEngine.AnimatorClipInfo>)ToLua.CheckObject(L, 3, typeof(System.Collections.Generic.List<UnityEngine.AnimatorClipInfo>));
				obj.GetCurrentAnimatorClipInfo(arg0, arg1);
				return 0;
			}
			else
			{
				return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Animator.GetCurrentAnimatorClipInfo");
			}
		}
		catch (Exception e)
		{
			return LuaDLL.toluaL_exception(L, e);
		}
	}

	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
	static int GetNextAnimatorClipInfo(IntPtr L)
	{
		try
		{
			int count = LuaDLL.lua_gettop(L);

			if (count == 2)
			{
				UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject<UnityEngine.Animator>(L, 1);
				int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
				UnityEngine.AnimatorClipInfo[] o = obj.GetNextAnimatorClipInfo(arg0);
				ToLua.Push(L, o);
				return 1;
			}
			else if (count == 3)
			{
				UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject<UnityEngine.Animator>(L, 1);
				int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
				System.Collections.Generic.List<UnityEngine.AnimatorClipInfo> arg1 = (System.Collections.Generic.List<UnityEngine.AnimatorClipInfo>)ToLua.CheckObject(L, 3, typeof(System.Collections.Generic.List<UnityEngine.AnimatorClipInfo>));
				obj.GetNextAnimatorClipInfo(arg0, arg1);
				return 0;
			}
			else
			{
				return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Animator.GetNextAnimatorClipInfo");
			}
		}
		catch (Exception e)
		{
			return LuaDLL.toluaL_exception(L, e);
		}
	}

	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
	static int IsInTransition(IntPtr L)
	{
		try
		{
			ToLua.CheckArgsCount(L, 2);
			UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject<UnityEngine.Animator>(L, 1);
			int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
			bool o = obj.IsInTransition(arg0);
			LuaDLL.lua_pushboolean(L, o);
			return 1;
		}
		catch (Exception e)
		{
			return LuaDLL.toluaL_exception(L, e);
		}
	}

	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
	static int GetParameter(IntPtr L)
	{
		try
		{
			ToLua.CheckArgsCount(L, 2);
			UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject<UnityEngine.Animator>(L, 1);
			int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
			UnityEngine.AnimatorControllerParameter o = obj.GetParameter(arg0);
			ToLua.PushObject(L, o);
			return 1;
		}
		catch (Exception e)
		{
			return LuaDLL.toluaL_exception(L, e);
		}
	}

	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
	static int MatchTarget(IntPtr L)
	{
		try
		{
			int count = LuaDLL.lua_gettop(L);

			if (count == 6)
			{
				UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject<UnityEngine.Animator>(L, 1);
				UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
				UnityEngine.Quaternion arg1 = ToLua.ToQuaternion(L, 3);
				UnityEngine.AvatarTarget arg2 = (UnityEngine.AvatarTarget)ToLua.CheckObject(L, 4, typeof(UnityEngine.AvatarTarget));
				UnityEngine.MatchTargetWeightMask arg3 = StackTraits<UnityEngine.MatchTargetWeightMask>.Check(L, 5);
				float arg4 = (float)LuaDLL.luaL_checknumber(L, 6);
				obj.MatchTarget(arg0, arg1, arg2, arg3, arg4);
				return 0;
			}
			else if (count == 7)
			{
				UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject<UnityEngine.Animator>(L, 1);
				UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
				UnityEngine.Quaternion arg1 = ToLua.ToQuaternion(L, 3);
				UnityEngine.AvatarTarget arg2 = (UnityEngine.AvatarTarget)ToLua.CheckObject(L, 4, typeof(UnityEngine.AvatarTarget));
				UnityEngine.MatchTargetWeightMask arg3 = StackTraits<UnityEngine.MatchTargetWeightMask>.Check(L, 5);
				float arg4 = (float)LuaDLL.luaL_checknumber(L, 6);
				float arg5 = (float)LuaDLL.luaL_checknumber(L, 7);
				obj.MatchTarget(arg0, arg1, arg2, arg3, arg4, arg5);
				return 0;
			}
			else if (count == 8)
			{
				UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject<UnityEngine.Animator>(L, 1);
				UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
				UnityEngine.Quaternion arg1 = ToLua.ToQuaternion(L, 3);
				UnityEngine.AvatarTarget arg2 = (UnityEngine.AvatarTarget)ToLua.CheckObject(L, 4, typeof(UnityEngine.AvatarTarget));
				UnityEngine.MatchTargetWeightMask arg3 = StackTraits<UnityEngine.MatchTargetWeightMask>.Check(L, 5);
				float arg4 = (float)LuaDLL.luaL_checknumber(L, 6);
				float arg5 = (float)LuaDLL.luaL_checknumber(L, 7);
				bool arg6 = LuaDLL.luaL_checkboolean(L, 8);
				obj.MatchTarget(arg0, arg1, arg2, arg3, arg4, arg5, arg6);
				return 0;
			}
			else
			{
				return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Animator.MatchTarget");
			}
		}
		catch (Exception e)
		{
			return LuaDLL.toluaL_exception(L, e);
		}
	}

	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
	static int InterruptMatchTarget(IntPtr L)
	{
		try
		{
			int count = LuaDLL.lua_gettop(L);

			if (count == 1)
			{
				UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject<UnityEngine.Animator>(L, 1);
				obj.InterruptMatchTarget();
				return 0;
			}
			else if (count == 2)
			{
				UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject<UnityEngine.Animator>(L, 1);
				bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
				obj.InterruptMatchTarget(arg0);
				return 0;
			}
			else
			{
				return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Animator.InterruptMatchTarget");
			}
		}
		catch (Exception e)
		{
			return LuaDLL.toluaL_exception(L, e);
		}
	}

	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
	static int CrossFadeInFixedTime(IntPtr L)
	{
		try
		{
			int count = LuaDLL.lua_gettop(L);

			if (count == 3 && TypeChecker.CheckTypes<string, float>(L, 2))
			{
				UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject<UnityEngine.Animator>(L, 1);
				string arg0 = ToLua.ToString(L, 2);
				float arg1 = (float)LuaDLL.lua_tonumber(L, 3);
				obj.CrossFadeInFixedTime(arg0, arg1);
				return 0;
			}
			else if (count == 3 && TypeChecker.CheckTypes<int, float>(L, 2))
			{
				UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject<UnityEngine.Animator>(L, 1);
				int arg0 = (int)LuaDLL.lua_tonumber(L, 2);
				float arg1 = (float)LuaDLL.lua_tonumber(L, 3);
				obj.CrossFadeInFixedTime(arg0, arg1);
				return 0;
			}
			else if (count == 4 && TypeChecker.CheckTypes<string, float, int>(L, 2))
			{
				UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject<UnityEngine.Animator>(L, 1);
				string arg0 = ToLua.ToString(L, 2);
				float arg1 = (float)LuaDLL.lua_tonumber(L, 3);
				int arg2 = (int)LuaDLL.lua_tonumber(L, 4);
				obj.CrossFadeInFixedTime(arg0, arg1, arg2);
				return 0;
			}
			else if (count == 4 && TypeChecker.CheckTypes<int, float, int>(L, 2))
			{
				UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject<UnityEngine.Animator>(L, 1);
				int arg0 = (int)LuaDLL.lua_tonumber(L, 2);
				float arg1 = (float)LuaDLL.lua_tonumber(L, 3);
				int arg2 = (int)LuaDLL.lua_tonumber(L, 4);
				obj.CrossFadeInFixedTime(arg0, arg1, arg2);
				return 0;
			}
			else if (count == 5 && TypeChecker.CheckTypes<string, float, int, float>(L, 2))
			{
				UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject<UnityEngine.Animator>(L, 1);
				string arg0 = ToLua.ToString(L, 2);
				float arg1 = (float)LuaDLL.lua_tonumber(L, 3);
				int arg2 = (int)LuaDLL.lua_tonumber(L, 4);
				float arg3 = (float)LuaDLL.lua_tonumber(L, 5);
				obj.CrossFadeInFixedTime(arg0, arg1, arg2, arg3);
				return 0;
			}
			else if (count == 5 && TypeChecker.CheckTypes<int, float, int, float>(L, 2))
			{
				UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject<UnityEngine.Animator>(L, 1);
				int arg0 = (int)LuaDLL.lua_tonumber(L, 2);
				float arg1 = (float)LuaDLL.lua_tonumber(L, 3);
				int arg2 = (int)LuaDLL.lua_tonumber(L, 4);
				float arg3 = (float)LuaDLL.lua_tonumber(L, 5);
				obj.CrossFadeInFixedTime(arg0, arg1, arg2, arg3);
				return 0;
			}
			else if (count == 6 && TypeChecker.CheckTypes<string, float, int, float, float>(L, 2))
			{
				UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject<UnityEngine.Animator>(L, 1);
				string arg0 = ToLua.ToString(L, 2);
				float arg1 = (float)LuaDLL.lua_tonumber(L, 3);
				int arg2 = (int)LuaDLL.lua_tonumber(L, 4);
				float arg3 = (float)LuaDLL.lua_tonumber(L, 5);
				float arg4 = (float)LuaDLL.lua_tonumber(L, 6);
				obj.CrossFadeInFixedTime(arg0, arg1, arg2, arg3, arg4);
				return 0;
			}
			else if (count == 6 && TypeChecker.CheckTypes<int, float, int, float, float>(L, 2))
			{
				UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject<UnityEngine.Animator>(L, 1);
				int arg0 = (int)LuaDLL.lua_tonumber(L, 2);
				float arg1 = (float)LuaDLL.lua_tonumber(L, 3);
				int arg2 = (int)LuaDLL.lua_tonumber(L, 4);
				float arg3 = (float)LuaDLL.lua_tonumber(L, 5);
				float arg4 = (float)LuaDLL.lua_tonumber(L, 6);
				obj.CrossFadeInFixedTime(arg0, arg1, arg2, arg3, arg4);
				return 0;
			}
			else
			{
				return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Animator.CrossFadeInFixedTime");
			}
		}
		catch (Exception e)
		{
			return LuaDLL.toluaL_exception(L, e);
		}
	}

	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
	static int WriteDefaultValues(IntPtr L)
	{
		try
		{
			ToLua.CheckArgsCount(L, 1);
			UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject<UnityEngine.Animator>(L, 1);
			obj.WriteDefaultValues();
			return 0;
		}
		catch (Exception e)
		{
			return LuaDLL.toluaL_exception(L, e);
		}
	}

	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
	static int CrossFade(IntPtr L)
	{
		try
		{
			int count = LuaDLL.lua_gettop(L);

			if (count == 3 && TypeChecker.CheckTypes<string, float>(L, 2))
			{
				UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject<UnityEngine.Animator>(L, 1);
				string arg0 = ToLua.ToString(L, 2);
				float arg1 = (float)LuaDLL.lua_tonumber(L, 3);
				obj.CrossFade(arg0, arg1);
				return 0;
			}
			else if (count == 3 && TypeChecker.CheckTypes<int, float>(L, 2))
			{
				UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject<UnityEngine.Animator>(L, 1);
				int arg0 = (int)LuaDLL.lua_tonumber(L, 2);
				float arg1 = (float)LuaDLL.lua_tonumber(L, 3);
				obj.CrossFade(arg0, arg1);
				return 0;
			}
			else if (count == 4 && TypeChecker.CheckTypes<string, float, int>(L, 2))
			{
				UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject<UnityEngine.Animator>(L, 1);
				string arg0 = ToLua.ToString(L, 2);
				float arg1 = (float)LuaDLL.lua_tonumber(L, 3);
				int arg2 = (int)LuaDLL.lua_tonumber(L, 4);
				obj.CrossFade(arg0, arg1, arg2);
				return 0;
			}
			else if (count == 4 && TypeChecker.CheckTypes<int, float, int>(L, 2))
			{
				UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject<UnityEngine.Animator>(L, 1);
				int arg0 = (int)LuaDLL.lua_tonumber(L, 2);
				float arg1 = (float)LuaDLL.lua_tonumber(L, 3);
				int arg2 = (int)LuaDLL.lua_tonumber(L, 4);
				obj.CrossFade(arg0, arg1, arg2);
				return 0;
			}
			else if (count == 5 && TypeChecker.CheckTypes<string, float, int, float>(L, 2))
			{
				UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject<UnityEngine.Animator>(L, 1);
				string arg0 = ToLua.ToString(L, 2);
				float arg1 = (float)LuaDLL.lua_tonumber(L, 3);
				int arg2 = (int)LuaDLL.lua_tonumber(L, 4);
				float arg3 = (float)LuaDLL.lua_tonumber(L, 5);
				obj.CrossFade(arg0, arg1, arg2, arg3);
				return 0;
			}
			else if (count == 5 && TypeChecker.CheckTypes<int, float, int, float>(L, 2))
			{
				UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject<UnityEngine.Animator>(L, 1);
				int arg0 = (int)LuaDLL.lua_tonumber(L, 2);
				float arg1 = (float)LuaDLL.lua_tonumber(L, 3);
				int arg2 = (int)LuaDLL.lua_tonumber(L, 4);
				float arg3 = (float)LuaDLL.lua_tonumber(L, 5);
				obj.CrossFade(arg0, arg1, arg2, arg3);
				return 0;
			}
			else if (count == 6 && TypeChecker.CheckTypes<string, float, int, float, float>(L, 2))
			{
				UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject<UnityEngine.Animator>(L, 1);
				string arg0 = ToLua.ToString(L, 2);
				float arg1 = (float)LuaDLL.lua_tonumber(L, 3);
				int arg2 = (int)LuaDLL.lua_tonumber(L, 4);
				float arg3 = (float)LuaDLL.lua_tonumber(L, 5);
				float arg4 = (float)LuaDLL.lua_tonumber(L, 6);
				obj.CrossFade(arg0, arg1, arg2, arg3, arg4);
				return 0;
			}
			else if (count == 6 && TypeChecker.CheckTypes<int, float, int, float, float>(L, 2))
			{
				UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject<UnityEngine.Animator>(L, 1);
				int arg0 = (int)LuaDLL.lua_tonumber(L, 2);
				float arg1 = (float)LuaDLL.lua_tonumber(L, 3);
				int arg2 = (int)LuaDLL.lua_tonumber(L, 4);
				float arg3 = (float)LuaDLL.lua_tonumber(L, 5);
				float arg4 = (float)LuaDLL.lua_tonumber(L, 6);
				obj.CrossFade(arg0, arg1, arg2, arg3, arg4);
				return 0;
			}
			else
			{
				return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Animator.CrossFade");
			}
		}
		catch (Exception e)
		{
			return LuaDLL.toluaL_exception(L, e);
		}
	}

	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
	static int PlayInFixedTime(IntPtr L)
	{
		try
		{
			int count = LuaDLL.lua_gettop(L);

			if (count == 2 && TypeChecker.CheckTypes<string>(L, 2))
			{
				UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject<UnityEngine.Animator>(L, 1);
				string arg0 = ToLua.ToString(L, 2);
				obj.PlayInFixedTime(arg0);
				return 0;
			}
			else if (count == 2 && TypeChecker.CheckTypes<int>(L, 2))
			{
				UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject<UnityEngine.Animator>(L, 1);
				int arg0 = (int)LuaDLL.lua_tonumber(L, 2);
				obj.PlayInFixedTime(arg0);
				return 0;
			}
			else if (count == 3 && TypeChecker.CheckTypes<string, int>(L, 2))
			{
				UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject<UnityEngine.Animator>(L, 1);
				string arg0 = ToLua.ToString(L, 2);
				int arg1 = (int)LuaDLL.lua_tonumber(L, 3);
				obj.PlayInFixedTime(arg0, arg1);
				return 0;
			}
			else if (count == 3 && TypeChecker.CheckTypes<int, int>(L, 2))
			{
				UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject<UnityEngine.Animator>(L, 1);
				int arg0 = (int)LuaDLL.lua_tonumber(L, 2);
				int arg1 = (int)LuaDLL.lua_tonumber(L, 3);
				obj.PlayInFixedTime(arg0, arg1);
				return 0;
			}
			else if (count == 4 && TypeChecker.CheckTypes<string, int, float>(L, 2))
			{
				UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject<UnityEngine.Animator>(L, 1);
				string arg0 = ToLua.ToString(L, 2);
				int arg1 = (int)LuaDLL.lua_tonumber(L, 3);
				float arg2 = (float)LuaDLL.lua_tonumber(L, 4);
				obj.PlayInFixedTime(arg0, arg1, arg2);
				return 0;
			}
			else if (count == 4 && TypeChecker.CheckTypes<int, int, float>(L, 2))
			{
				UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject<UnityEngine.Animator>(L, 1);
				int arg0 = (int)LuaDLL.lua_tonumber(L, 2);
				int arg1 = (int)LuaDLL.lua_tonumber(L, 3);
				float arg2 = (float)LuaDLL.lua_tonumber(L, 4);
				obj.PlayInFixedTime(arg0, arg1, arg2);
				return 0;
			}
			else
			{
				return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Animator.PlayInFixedTime");
			}
		}
		catch (Exception e)
		{
			return LuaDLL.toluaL_exception(L, e);
		}
	}

	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
	static int Play(IntPtr L)
	{
		try
		{
			int count = LuaDLL.lua_gettop(L);

			if (count == 2 && TypeChecker.CheckTypes<string>(L, 2))
			{
				UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject<UnityEngine.Animator>(L, 1);
				string arg0 = ToLua.ToString(L, 2);
				obj.Play(arg0);
				return 0;
			}
			else if (count == 2 && TypeChecker.CheckTypes<int>(L, 2))
			{
				UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject<UnityEngine.Animator>(L, 1);
				int arg0 = (int)LuaDLL.lua_tonumber(L, 2);
				obj.Play(arg0);
				return 0;
			}
			else if (count == 3 && TypeChecker.CheckTypes<string, int>(L, 2))
			{
				UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject<UnityEngine.Animator>(L, 1);
				string arg0 = ToLua.ToString(L, 2);
				int arg1 = (int)LuaDLL.lua_tonumber(L, 3);
				obj.Play(arg0, arg1);
				return 0;
			}
			else if (count == 3 && TypeChecker.CheckTypes<int, int>(L, 2))
			{
				UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject<UnityEngine.Animator>(L, 1);
				int arg0 = (int)LuaDLL.lua_tonumber(L, 2);
				int arg1 = (int)LuaDLL.lua_tonumber(L, 3);
				obj.Play(arg0, arg1);
				return 0;
			}
			else if (count == 4 && TypeChecker.CheckTypes<string, int, float>(L, 2))
			{
				UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject<UnityEngine.Animator>(L, 1);
				string arg0 = ToLua.ToString(L, 2);
				int arg1 = (int)LuaDLL.lua_tonumber(L, 3);
				float arg2 = (float)LuaDLL.lua_tonumber(L, 4);
				obj.Play(arg0, arg1, arg2);
				return 0;
			}
			else if (count == 4 && TypeChecker.CheckTypes<int, int, float>(L, 2))
			{
				UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject<UnityEngine.Animator>(L, 1);
				int arg0 = (int)LuaDLL.lua_tonumber(L, 2);
				int arg1 = (int)LuaDLL.lua_tonumber(L, 3);
				float arg2 = (float)LuaDLL.lua_tonumber(L, 4);
				obj.Play(arg0, arg1, arg2);
				return 0;
			}
			else
			{
				return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Animator.Play");
			}
		}
		catch (Exception e)
		{
			return LuaDLL.toluaL_exception(L, e);
		}
	}

	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
	static int SetTarget(IntPtr L)
	{
		try
		{
			ToLua.CheckArgsCount(L, 3);
			UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject<UnityEngine.Animator>(L, 1);
			UnityEngine.AvatarTarget arg0 = (UnityEngine.AvatarTarget)ToLua.CheckObject(L, 2, typeof(UnityEngine.AvatarTarget));
			float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
			obj.SetTarget(arg0, arg1);
			return 0;
		}
		catch (Exception e)
		{
			return LuaDLL.toluaL_exception(L, e);
		}
	}

	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
	static int GetBoneTransform(IntPtr L)
	{
		try
		{
			ToLua.CheckArgsCount(L, 2);
			UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject<UnityEngine.Animator>(L, 1);
			UnityEngine.HumanBodyBones arg0 = (UnityEngine.HumanBodyBones)ToLua.CheckObject(L, 2, typeof(UnityEngine.HumanBodyBones));
			UnityEngine.Transform o = obj.GetBoneTransform(arg0);
			ToLua.Push(L, o);
			return 1;
		}
		catch (Exception e)
		{
			return LuaDLL.toluaL_exception(L, e);
		}
	}

	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
	static int StartPlayback(IntPtr L)
	{
		try
		{
			ToLua.CheckArgsCount(L, 1);
			UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject<UnityEngine.Animator>(L, 1);
			obj.StartPlayback();
			return 0;
		}
		catch (Exception e)
		{
			return LuaDLL.toluaL_exception(L, e);
		}
	}

	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
	static int StopPlayback(IntPtr L)
	{
		try
		{
			ToLua.CheckArgsCount(L, 1);
			UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject<UnityEngine.Animator>(L, 1);
			obj.StopPlayback();
			return 0;
		}
		catch (Exception e)
		{
			return LuaDLL.toluaL_exception(L, e);
		}
	}

	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
	static int StartRecording(IntPtr L)
	{
		try
		{
			ToLua.CheckArgsCount(L, 2);
			UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject<UnityEngine.Animator>(L, 1);
			int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
			obj.StartRecording(arg0);
			return 0;
		}
		catch (Exception e)
		{
			return LuaDLL.toluaL_exception(L, e);
		}
	}

	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
	static int StopRecording(IntPtr L)
	{
		try
		{
			ToLua.CheckArgsCount(L, 1);
			UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject<UnityEngine.Animator>(L, 1);
			obj.StopRecording();
			return 0;
		}
		catch (Exception e)
		{
			return LuaDLL.toluaL_exception(L, e);
		}
	}

	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
	static int HasState(IntPtr L)
	{
		try
		{
			ToLua.CheckArgsCount(L, 3);
			UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject<UnityEngine.Animator>(L, 1);
			int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
			int arg1 = (int)LuaDLL.luaL_checknumber(L, 3);
			bool o = obj.HasState(arg0, arg1);
			LuaDLL.lua_pushboolean(L, o);
			return 1;
		}
		catch (Exception e)
		{
			return LuaDLL.toluaL_exception(L, e);
		}
	}

	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
	static int StringToHash(IntPtr L)
	{
		try
		{
			ToLua.CheckArgsCount(L, 1);
			string arg0 = ToLua.CheckString(L, 1);
			int o = UnityEngine.Animator.StringToHash(arg0);
			LuaDLL.lua_pushinteger(L, o);
			return 1;
		}
		catch (Exception e)
		{
			return LuaDLL.toluaL_exception(L, e);
		}
	}

	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
	static int Update(IntPtr L)
	{
		try
		{
			ToLua.CheckArgsCount(L, 2);
			UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject<UnityEngine.Animator>(L, 1);
			float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
			obj.Update(arg0);
			return 0;
		}
		catch (Exception e)
		{
			return LuaDLL.toluaL_exception(L, e);
		}
	}

	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
	static int Rebind(IntPtr L)
	{
		try
		{
			ToLua.CheckArgsCount(L, 1);
			UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject<UnityEngine.Animator>(L, 1);
			obj.Rebind();
			return 0;
		}
		catch (Exception e)
		{
			return LuaDLL.toluaL_exception(L, e);
		}
	}

	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
	static int ApplyBuiltinRootMotion(IntPtr L)
	{
		try
		{
			ToLua.CheckArgsCount(L, 1);
			UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject<UnityEngine.Animator>(L, 1);
			obj.ApplyBuiltinRootMotion();
			return 0;
		}
		catch (Exception e)
		{
			return LuaDLL.toluaL_exception(L, e);
		}
	}

	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
	static int op_Equality(IntPtr L)
	{
		try
		{
			ToLua.CheckArgsCount(L, 2);
			UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1);
			UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2);
			bool o = arg0 == arg1;
			LuaDLL.lua_pushboolean(L, o);
			return 1;
		}
		catch (Exception e)
		{
			return LuaDLL.toluaL_exception(L, e);
		}
	}

	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
	static int get_isOptimizable(IntPtr L)
	{
		object o = null;

		try
		{
			o = ToLua.ToObject(L, 1);
			UnityEngine.Animator obj = (UnityEngine.Animator)o;
			bool ret = obj.isOptimizable;
			LuaDLL.lua_pushboolean(L, ret);
			return 1;
		}
		catch(Exception e)
		{
			return LuaDLL.toluaL_exception(L, e, o, "attempt to index isOptimizable on a nil value");
		}
	}

	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
	static int get_isHuman(IntPtr L)
	{
		object o = null;

		try
		{
			o = ToLua.ToObject(L, 1);
			UnityEngine.Animator obj = (UnityEngine.Animator)o;
			bool ret = obj.isHuman;
			LuaDLL.lua_pushboolean(L, ret);
			return 1;
		}
		catch(Exception e)
		{
			return LuaDLL.toluaL_exception(L, e, o, "attempt to index isHuman on a nil value");
		}
	}

	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
	static int get_hasRootMotion(IntPtr L)
	{
		object o = null;

		try
		{
			o = ToLua.ToObject(L, 1);
			UnityEngine.Animator obj = (UnityEngine.Animator)o;
			bool ret = obj.hasRootMotion;
			LuaDLL.lua_pushboolean(L, ret);
			return 1;
		}
		catch(Exception e)
		{
			return LuaDLL.toluaL_exception(L, e, o, "attempt to index hasRootMotion on a nil value");
		}
	}

	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
	static int get_humanScale(IntPtr L)
	{
		object o = null;

		try
		{
			o = ToLua.ToObject(L, 1);
			UnityEngine.Animator obj = (UnityEngine.Animator)o;
			float ret = obj.humanScale;
			LuaDLL.lua_pushnumber(L, ret);
			return 1;
		}
		catch(Exception e)
		{
			return LuaDLL.toluaL_exception(L, e, o, "attempt to index humanScale on a nil value");
		}
	}

	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
	static int get_isInitialized(IntPtr L)
	{
		object o = null;

		try
		{
			o = ToLua.ToObject(L, 1);
			UnityEngine.Animator obj = (UnityEngine.Animator)o;
			bool ret = obj.isInitialized;
			LuaDLL.lua_pushboolean(L, ret);
			return 1;
		}
		catch(Exception e)
		{
			return LuaDLL.toluaL_exception(L, e, o, "attempt to index isInitialized on a nil value");
		}
	}

	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
	static int get_deltaPosition(IntPtr L)
	{
		object o = null;

		try
		{
			o = ToLua.ToObject(L, 1);
			UnityEngine.Animator obj = (UnityEngine.Animator)o;
			UnityEngine.Vector3 ret = obj.deltaPosition;
			ToLua.Push(L, ret);
			return 1;
		}
		catch(Exception e)
		{
			return LuaDLL.toluaL_exception(L, e, o, "attempt to index deltaPosition on a nil value");
		}
	}

	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
	static int get_deltaRotation(IntPtr L)
	{
		object o = null;

		try
		{
			o = ToLua.ToObject(L, 1);
			UnityEngine.Animator obj = (UnityEngine.Animator)o;
			UnityEngine.Quaternion ret = obj.deltaRotation;
			ToLua.Push(L, ret);
			return 1;
		}
		catch(Exception e)
		{
			return LuaDLL.toluaL_exception(L, e, o, "attempt to index deltaRotation on a nil value");
		}
	}

	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
	static int get_velocity(IntPtr L)
	{
		object o = null;

		try
		{
			o = ToLua.ToObject(L, 1);
			UnityEngine.Animator obj = (UnityEngine.Animator)o;
			UnityEngine.Vector3 ret = obj.velocity;
			ToLua.Push(L, ret);
			return 1;
		}
		catch(Exception e)
		{
			return LuaDLL.toluaL_exception(L, e, o, "attempt to index velocity on a nil value");
		}
	}

	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
	static int get_angularVelocity(IntPtr L)
	{
		object o = null;

		try
		{
			o = ToLua.ToObject(L, 1);
			UnityEngine.Animator obj = (UnityEngine.Animator)o;
			UnityEngine.Vector3 ret = obj.angularVelocity;
			ToLua.Push(L, ret);
			return 1;
		}
		catch(Exception e)
		{
			return LuaDLL.toluaL_exception(L, e, o, "attempt to index angularVelocity on a nil value");
		}
	}

	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
	static int get_rootPosition(IntPtr L)
	{
		object o = null;

		try
		{
			o = ToLua.ToObject(L, 1);
			UnityEngine.Animator obj = (UnityEngine.Animator)o;
			UnityEngine.Vector3 ret = obj.rootPosition;
			ToLua.Push(L, ret);
			return 1;
		}
		catch(Exception e)
		{
			return LuaDLL.toluaL_exception(L, e, o, "attempt to index rootPosition on a nil value");
		}
	}

	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
	static int get_rootRotation(IntPtr L)
	{
		object o = null;

		try
		{
			o = ToLua.ToObject(L, 1);
			UnityEngine.Animator obj = (UnityEngine.Animator)o;
			UnityEngine.Quaternion ret = obj.rootRotation;
			ToLua.Push(L, ret);
			return 1;
		}
		catch(Exception e)
		{
			return LuaDLL.toluaL_exception(L, e, o, "attempt to index rootRotation on a nil value");
		}
	}

	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
	static int get_applyRootMotion(IntPtr L)
	{
		object o = null;

		try
		{
			o = ToLua.ToObject(L, 1);
			UnityEngine.Animator obj = (UnityEngine.Animator)o;
			bool ret = obj.applyRootMotion;
			LuaDLL.lua_pushboolean(L, ret);
			return 1;
		}
		catch(Exception e)
		{
			return LuaDLL.toluaL_exception(L, e, o, "attempt to index applyRootMotion on a nil value");
		}
	}

	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
	static int get_updateMode(IntPtr L)
	{
		object o = null;

		try
		{
			o = ToLua.ToObject(L, 1);
			UnityEngine.Animator obj = (UnityEngine.Animator)o;
			UnityEngine.AnimatorUpdateMode ret = obj.updateMode;
			ToLua.Push(L, ret);
			return 1;
		}
		catch(Exception e)
		{
			return LuaDLL.toluaL_exception(L, e, o, "attempt to index updateMode on a nil value");
		}
	}

	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
	static int get_hasTransformHierarchy(IntPtr L)
	{
		object o = null;

		try
		{
			o = ToLua.ToObject(L, 1);
			UnityEngine.Animator obj = (UnityEngine.Animator)o;
			bool ret = obj.hasTransformHierarchy;
			LuaDLL.lua_pushboolean(L, ret);
			return 1;
		}
		catch(Exception e)
		{
			return LuaDLL.toluaL_exception(L, e, o, "attempt to index hasTransformHierarchy on a nil value");
		}
	}

	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
	static int get_gravityWeight(IntPtr L)
	{
		object o = null;

		try
		{
			o = ToLua.ToObject(L, 1);
			UnityEngine.Animator obj = (UnityEngine.Animator)o;
			float ret = obj.gravityWeight;
			LuaDLL.lua_pushnumber(L, ret);
			return 1;
		}
		catch(Exception e)
		{
			return LuaDLL.toluaL_exception(L, e, o, "attempt to index gravityWeight on a nil value");
		}
	}

	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
	static int get_bodyPosition(IntPtr L)
	{
		object o = null;

		try
		{
			o = ToLua.ToObject(L, 1);
			UnityEngine.Animator obj = (UnityEngine.Animator)o;
			UnityEngine.Vector3 ret = obj.bodyPosition;
			ToLua.Push(L, ret);
			return 1;
		}
		catch(Exception e)
		{
			return LuaDLL.toluaL_exception(L, e, o, "attempt to index bodyPosition on a nil value");
		}
	}

	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
	static int get_bodyRotation(IntPtr L)
	{
		object o = null;

		try
		{
			o = ToLua.ToObject(L, 1);
			UnityEngine.Animator obj = (UnityEngine.Animator)o;
			UnityEngine.Quaternion ret = obj.bodyRotation;
			ToLua.Push(L, ret);
			return 1;
		}
		catch(Exception e)
		{
			return LuaDLL.toluaL_exception(L, e, o, "attempt to index bodyRotation on a nil value");
		}
	}

	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
	static int get_stabilizeFeet(IntPtr L)
	{
		object o = null;

		try
		{
			o = ToLua.ToObject(L, 1);
			UnityEngine.Animator obj = (UnityEngine.Animator)o;
			bool ret = obj.stabilizeFeet;
			LuaDLL.lua_pushboolean(L, ret);
			return 1;
		}
		catch(Exception e)
		{
			return LuaDLL.toluaL_exception(L, e, o, "attempt to index stabilizeFeet on a nil value");
		}
	}

	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
	static int get_layerCount(IntPtr L)
	{
		object o = null;

		try
		{
			o = ToLua.ToObject(L, 1);
			UnityEngine.Animator obj = (UnityEngine.Animator)o;
			int ret = obj.layerCount;
			LuaDLL.lua_pushinteger(L, ret);
			return 1;
		}
		catch(Exception e)
		{
			return LuaDLL.toluaL_exception(L, e, o, "attempt to index layerCount on a nil value");
		}
	}

	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
	static int get_parameters(IntPtr L)
	{
		object o = null;

		try
		{
			o = ToLua.ToObject(L, 1);
			UnityEngine.Animator obj = (UnityEngine.Animator)o;
			UnityEngine.AnimatorControllerParameter[] ret = obj.parameters;
			ToLua.Push(L, ret);
			return 1;
		}
		catch(Exception e)
		{
			return LuaDLL.toluaL_exception(L, e, o, "attempt to index parameters on a nil value");
		}
	}

	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
	static int get_parameterCount(IntPtr L)
	{
		object o = null;

		try
		{
			o = ToLua.ToObject(L, 1);
			UnityEngine.Animator obj = (UnityEngine.Animator)o;
			int ret = obj.parameterCount;
			LuaDLL.lua_pushinteger(L, ret);
			return 1;
		}
		catch(Exception e)
		{
			return LuaDLL.toluaL_exception(L, e, o, "attempt to index parameterCount on a nil value");
		}
	}

	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
	static int get_feetPivotActive(IntPtr L)
	{
		object o = null;

		try
		{
			o = ToLua.ToObject(L, 1);
			UnityEngine.Animator obj = (UnityEngine.Animator)o;
			float ret = obj.feetPivotActive;
			LuaDLL.lua_pushnumber(L, ret);
			return 1;
		}
		catch(Exception e)
		{
			return LuaDLL.toluaL_exception(L, e, o, "attempt to index feetPivotActive on a nil value");
		}
	}

	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
	static int get_pivotWeight(IntPtr L)
	{
		object o = null;

		try
		{
			o = ToLua.ToObject(L, 1);
			UnityEngine.Animator obj = (UnityEngine.Animator)o;
			float ret = obj.pivotWeight;
			LuaDLL.lua_pushnumber(L, ret);
			return 1;
		}
		catch(Exception e)
		{
			return LuaDLL.toluaL_exception(L, e, o, "attempt to index pivotWeight on a nil value");
		}
	}

	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
	static int get_pivotPosition(IntPtr L)
	{
		object o = null;

		try
		{
			o = ToLua.ToObject(L, 1);
			UnityEngine.Animator obj = (UnityEngine.Animator)o;
			UnityEngine.Vector3 ret = obj.pivotPosition;
			ToLua.Push(L, ret);
			return 1;
		}
		catch(Exception e)
		{
			return LuaDLL.toluaL_exception(L, e, o, "attempt to index pivotPosition on a nil value");
		}
	}

	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
	static int get_isMatchingTarget(IntPtr L)
	{
		object o = null;

		try
		{
			o = ToLua.ToObject(L, 1);
			UnityEngine.Animator obj = (UnityEngine.Animator)o;
			bool ret = obj.isMatchingTarget;
			LuaDLL.lua_pushboolean(L, ret);
			return 1;
		}
		catch(Exception e)
		{
			return LuaDLL.toluaL_exception(L, e, o, "attempt to index isMatchingTarget on a nil value");
		}
	}

	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
	static int get_speed(IntPtr L)
	{
		object o = null;

		try
		{
			o = ToLua.ToObject(L, 1);
			UnityEngine.Animator obj = (UnityEngine.Animator)o;
			float ret = obj.speed;
			LuaDLL.lua_pushnumber(L, ret);
			return 1;
		}
		catch(Exception e)
		{
			return LuaDLL.toluaL_exception(L, e, o, "attempt to index speed on a nil value");
		}
	}

	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
	static int get_targetPosition(IntPtr L)
	{
		object o = null;

		try
		{
			o = ToLua.ToObject(L, 1);
			UnityEngine.Animator obj = (UnityEngine.Animator)o;
			UnityEngine.Vector3 ret = obj.targetPosition;
			ToLua.Push(L, ret);
			return 1;
		}
		catch(Exception e)
		{
			return LuaDLL.toluaL_exception(L, e, o, "attempt to index targetPosition on a nil value");
		}
	}

	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
	static int get_targetRotation(IntPtr L)
	{
		object o = null;

		try
		{
			o = ToLua.ToObject(L, 1);
			UnityEngine.Animator obj = (UnityEngine.Animator)o;
			UnityEngine.Quaternion ret = obj.targetRotation;
			ToLua.Push(L, ret);
			return 1;
		}
		catch(Exception e)
		{
			return LuaDLL.toluaL_exception(L, e, o, "attempt to index targetRotation on a nil value");
		}
	}

	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
	static int get_cullingMode(IntPtr L)
	{
		object o = null;

		try
		{
			o = ToLua.ToObject(L, 1);
			UnityEngine.Animator obj = (UnityEngine.Animator)o;
			UnityEngine.AnimatorCullingMode ret = obj.cullingMode;
			ToLua.Push(L, ret);
			return 1;
		}
		catch(Exception e)
		{
			return LuaDLL.toluaL_exception(L, e, o, "attempt to index cullingMode on a nil value");
		}
	}

	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
	static int get_playbackTime(IntPtr L)
	{
		object o = null;

		try
		{
			o = ToLua.ToObject(L, 1);
			UnityEngine.Animator obj = (UnityEngine.Animator)o;
			float ret = obj.playbackTime;
			LuaDLL.lua_pushnumber(L, ret);
			return 1;
		}
		catch(Exception e)
		{
			return LuaDLL.toluaL_exception(L, e, o, "attempt to index playbackTime on a nil value");
		}
	}

	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
	static int get_recorderStartTime(IntPtr L)
	{
		object o = null;

		try
		{
			o = ToLua.ToObject(L, 1);
			UnityEngine.Animator obj = (UnityEngine.Animator)o;
			float ret = obj.recorderStartTime;
			LuaDLL.lua_pushnumber(L, ret);
			return 1;
		}
		catch(Exception e)
		{
			return LuaDLL.toluaL_exception(L, e, o, "attempt to index recorderStartTime on a nil value");
		}
	}

	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
	static int get_recorderStopTime(IntPtr L)
	{
		object o = null;

		try
		{
			o = ToLua.ToObject(L, 1);
			UnityEngine.Animator obj = (UnityEngine.Animator)o;
			float ret = obj.recorderStopTime;
			LuaDLL.lua_pushnumber(L, ret);
			return 1;
		}
		catch(Exception e)
		{
			return LuaDLL.toluaL_exception(L, e, o, "attempt to index recorderStopTime on a nil value");
		}
	}

	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
	static int get_recorderMode(IntPtr L)
	{
		object o = null;

		try
		{
			o = ToLua.ToObject(L, 1);
			UnityEngine.Animator obj = (UnityEngine.Animator)o;
			UnityEngine.AnimatorRecorderMode ret = obj.recorderMode;
			ToLua.Push(L, ret);
			return 1;
		}
		catch(Exception e)
		{
			return LuaDLL.toluaL_exception(L, e, o, "attempt to index recorderMode on a nil value");
		}
	}

	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
	static int get_runtimeAnimatorController(IntPtr L)
	{
		object o = null;

		try
		{
			o = ToLua.ToObject(L, 1);
			UnityEngine.Animator obj = (UnityEngine.Animator)o;
			UnityEngine.RuntimeAnimatorController ret = obj.runtimeAnimatorController;
			ToLua.Push(L, ret);
			return 1;
		}
		catch(Exception e)
		{
			return LuaDLL.toluaL_exception(L, e, o, "attempt to index runtimeAnimatorController on a nil value");
		}
	}

	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
	static int get_hasBoundPlayables(IntPtr L)
	{
		object o = null;

		try
		{
			o = ToLua.ToObject(L, 1);
			UnityEngine.Animator obj = (UnityEngine.Animator)o;
			bool ret = obj.hasBoundPlayables;
			LuaDLL.lua_pushboolean(L, ret);
			return 1;
		}
		catch(Exception e)
		{
			return LuaDLL.toluaL_exception(L, e, o, "attempt to index hasBoundPlayables on a nil value");
		}
	}

	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
	static int get_avatar(IntPtr L)
	{
		object o = null;

		try
		{
			o = ToLua.ToObject(L, 1);
			UnityEngine.Animator obj = (UnityEngine.Animator)o;
			UnityEngine.Avatar ret = obj.avatar;
			ToLua.Push(L, ret);
			return 1;
		}
		catch(Exception e)
		{
			return LuaDLL.toluaL_exception(L, e, o, "attempt to index avatar on a nil value");
		}
	}

	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
	static int get_playableGraph(IntPtr L)
	{
		object o = null;

		try
		{
			o = ToLua.ToObject(L, 1);
			UnityEngine.Animator obj = (UnityEngine.Animator)o;
			UnityEngine.Playables.PlayableGraph ret = obj.playableGraph;
			ToLua.PushValue(L, ret);
			return 1;
		}
		catch(Exception e)
		{
			return LuaDLL.toluaL_exception(L, e, o, "attempt to index playableGraph on a nil value");
		}
	}

	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
	static int get_layersAffectMassCenter(IntPtr L)
	{
		object o = null;

		try
		{
			o = ToLua.ToObject(L, 1);
			UnityEngine.Animator obj = (UnityEngine.Animator)o;
			bool ret = obj.layersAffectMassCenter;
			LuaDLL.lua_pushboolean(L, ret);
			return 1;
		}
		catch(Exception e)
		{
			return LuaDLL.toluaL_exception(L, e, o, "attempt to index layersAffectMassCenter on a nil value");
		}
	}

	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
	static int get_leftFeetBottomHeight(IntPtr L)
	{
		object o = null;

		try
		{
			o = ToLua.ToObject(L, 1);
			UnityEngine.Animator obj = (UnityEngine.Animator)o;
			float ret = obj.leftFeetBottomHeight;
			LuaDLL.lua_pushnumber(L, ret);
			return 1;
		}
		catch(Exception e)
		{
			return LuaDLL.toluaL_exception(L, e, o, "attempt to index leftFeetBottomHeight on a nil value");
		}
	}

	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
	static int get_rightFeetBottomHeight(IntPtr L)
	{
		object o = null;

		try
		{
			o = ToLua.ToObject(L, 1);
			UnityEngine.Animator obj = (UnityEngine.Animator)o;
			float ret = obj.rightFeetBottomHeight;
			LuaDLL.lua_pushnumber(L, ret);
			return 1;
		}
		catch(Exception e)
		{
			return LuaDLL.toluaL_exception(L, e, o, "attempt to index rightFeetBottomHeight on a nil value");
		}
	}

	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
	static int get_logWarnings(IntPtr L)
	{
		object o = null;

		try
		{
			o = ToLua.ToObject(L, 1);
			UnityEngine.Animator obj = (UnityEngine.Animator)o;
			bool ret = obj.logWarnings;
			LuaDLL.lua_pushboolean(L, ret);
			return 1;
		}
		catch(Exception e)
		{
			return LuaDLL.toluaL_exception(L, e, o, "attempt to index logWarnings on a nil value");
		}
	}

	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
	static int get_fireEvents(IntPtr L)
	{
		object o = null;

		try
		{
			o = ToLua.ToObject(L, 1);
			UnityEngine.Animator obj = (UnityEngine.Animator)o;
			bool ret = obj.fireEvents;
			LuaDLL.lua_pushboolean(L, ret);
			return 1;
		}
		catch(Exception e)
		{
			return LuaDLL.toluaL_exception(L, e, o, "attempt to index fireEvents on a nil value");
		}
	}

	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
	static int get_keepAnimatorControllerStateOnDisable(IntPtr L)
	{
		object o = null;

		try
		{
			o = ToLua.ToObject(L, 1);
			UnityEngine.Animator obj = (UnityEngine.Animator)o;
			bool ret = obj.keepAnimatorControllerStateOnDisable;
			LuaDLL.lua_pushboolean(L, ret);
			return 1;
		}
		catch(Exception e)
		{
			return LuaDLL.toluaL_exception(L, e, o, "attempt to index keepAnimatorControllerStateOnDisable on a nil value");
		}
	}

	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
	static int set_rootPosition(IntPtr L)
	{
		object o = null;

		try
		{
			o = ToLua.ToObject(L, 1);
			UnityEngine.Animator obj = (UnityEngine.Animator)o;
			UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
			obj.rootPosition = arg0;
			return 0;
		}
		catch(Exception e)
		{
			return LuaDLL.toluaL_exception(L, e, o, "attempt to index rootPosition on a nil value");
		}
	}

	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
	static int set_rootRotation(IntPtr L)
	{
		object o = null;

		try
		{
			o = ToLua.ToObject(L, 1);
			UnityEngine.Animator obj = (UnityEngine.Animator)o;
			UnityEngine.Quaternion arg0 = ToLua.ToQuaternion(L, 2);
			obj.rootRotation = arg0;
			return 0;
		}
		catch(Exception e)
		{
			return LuaDLL.toluaL_exception(L, e, o, "attempt to index rootRotation on a nil value");
		}
	}

	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
	static int set_applyRootMotion(IntPtr L)
	{
		object o = null;

		try
		{
			o = ToLua.ToObject(L, 1);
			UnityEngine.Animator obj = (UnityEngine.Animator)o;
			bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
			obj.applyRootMotion = arg0;
			return 0;
		}
		catch(Exception e)
		{
			return LuaDLL.toluaL_exception(L, e, o, "attempt to index applyRootMotion on a nil value");
		}
	}

	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
	static int set_updateMode(IntPtr L)
	{
		object o = null;

		try
		{
			o = ToLua.ToObject(L, 1);
			UnityEngine.Animator obj = (UnityEngine.Animator)o;
			UnityEngine.AnimatorUpdateMode arg0 = (UnityEngine.AnimatorUpdateMode)ToLua.CheckObject(L, 2, typeof(UnityEngine.AnimatorUpdateMode));
			obj.updateMode = arg0;
			return 0;
		}
		catch(Exception e)
		{
			return LuaDLL.toluaL_exception(L, e, o, "attempt to index updateMode on a nil value");
		}
	}

	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
	static int set_bodyPosition(IntPtr L)
	{
		object o = null;

		try
		{
			o = ToLua.ToObject(L, 1);
			UnityEngine.Animator obj = (UnityEngine.Animator)o;
			UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
			obj.bodyPosition = arg0;
			return 0;
		}
		catch(Exception e)
		{
			return LuaDLL.toluaL_exception(L, e, o, "attempt to index bodyPosition on a nil value");
		}
	}

	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
	static int set_bodyRotation(IntPtr L)
	{
		object o = null;

		try
		{
			o = ToLua.ToObject(L, 1);
			UnityEngine.Animator obj = (UnityEngine.Animator)o;
			UnityEngine.Quaternion arg0 = ToLua.ToQuaternion(L, 2);
			obj.bodyRotation = arg0;
			return 0;
		}
		catch(Exception e)
		{
			return LuaDLL.toluaL_exception(L, e, o, "attempt to index bodyRotation on a nil value");
		}
	}

	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
	static int set_stabilizeFeet(IntPtr L)
	{
		object o = null;

		try
		{
			o = ToLua.ToObject(L, 1);
			UnityEngine.Animator obj = (UnityEngine.Animator)o;
			bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
			obj.stabilizeFeet = arg0;
			return 0;
		}
		catch(Exception e)
		{
			return LuaDLL.toluaL_exception(L, e, o, "attempt to index stabilizeFeet on a nil value");
		}
	}

	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
	static int set_feetPivotActive(IntPtr L)
	{
		object o = null;

		try
		{
			o = ToLua.ToObject(L, 1);
			UnityEngine.Animator obj = (UnityEngine.Animator)o;
			float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
			obj.feetPivotActive = arg0;
			return 0;
		}
		catch(Exception e)
		{
			return LuaDLL.toluaL_exception(L, e, o, "attempt to index feetPivotActive on a nil value");
		}
	}

	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
	static int set_speed(IntPtr L)
	{
		object o = null;

		try
		{
			o = ToLua.ToObject(L, 1);
			UnityEngine.Animator obj = (UnityEngine.Animator)o;
			float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
			obj.speed = arg0;
			return 0;
		}
		catch(Exception e)
		{
			return LuaDLL.toluaL_exception(L, e, o, "attempt to index speed on a nil value");
		}
	}

	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
	static int set_cullingMode(IntPtr L)
	{
		object o = null;

		try
		{
			o = ToLua.ToObject(L, 1);
			UnityEngine.Animator obj = (UnityEngine.Animator)o;
			UnityEngine.AnimatorCullingMode arg0 = (UnityEngine.AnimatorCullingMode)ToLua.CheckObject(L, 2, typeof(UnityEngine.AnimatorCullingMode));
			obj.cullingMode = arg0;
			return 0;
		}
		catch(Exception e)
		{
			return LuaDLL.toluaL_exception(L, e, o, "attempt to index cullingMode on a nil value");
		}
	}

	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
	static int set_playbackTime(IntPtr L)
	{
		object o = null;

		try
		{
			o = ToLua.ToObject(L, 1);
			UnityEngine.Animator obj = (UnityEngine.Animator)o;
			float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
			obj.playbackTime = arg0;
			return 0;
		}
		catch(Exception e)
		{
			return LuaDLL.toluaL_exception(L, e, o, "attempt to index playbackTime on a nil value");
		}
	}

	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
	static int set_recorderStartTime(IntPtr L)
	{
		object o = null;

		try
		{
			o = ToLua.ToObject(L, 1);
			UnityEngine.Animator obj = (UnityEngine.Animator)o;
			float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
			obj.recorderStartTime = arg0;
			return 0;
		}
		catch(Exception e)
		{
			return LuaDLL.toluaL_exception(L, e, o, "attempt to index recorderStartTime on a nil value");
		}
	}

	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
	static int set_recorderStopTime(IntPtr L)
	{
		object o = null;

		try
		{
			o = ToLua.ToObject(L, 1);
			UnityEngine.Animator obj = (UnityEngine.Animator)o;
			float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
			obj.recorderStopTime = arg0;
			return 0;
		}
		catch(Exception e)
		{
			return LuaDLL.toluaL_exception(L, e, o, "attempt to index recorderStopTime on a nil value");
		}
	}

	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
	static int set_runtimeAnimatorController(IntPtr L)
	{
		object o = null;

		try
		{
			o = ToLua.ToObject(L, 1);
			UnityEngine.Animator obj = (UnityEngine.Animator)o;
			UnityEngine.RuntimeAnimatorController arg0 = (UnityEngine.RuntimeAnimatorController)ToLua.CheckObject<UnityEngine.RuntimeAnimatorController>(L, 2);
			obj.runtimeAnimatorController = arg0;
			return 0;
		}
		catch(Exception e)
		{
			return LuaDLL.toluaL_exception(L, e, o, "attempt to index runtimeAnimatorController on a nil value");
		}
	}

	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
	static int set_avatar(IntPtr L)
	{
		object o = null;

		try
		{
			o = ToLua.ToObject(L, 1);
			UnityEngine.Animator obj = (UnityEngine.Animator)o;
			UnityEngine.Avatar arg0 = (UnityEngine.Avatar)ToLua.CheckObject<UnityEngine.Avatar>(L, 2);
			obj.avatar = arg0;
			return 0;
		}
		catch(Exception e)
		{
			return LuaDLL.toluaL_exception(L, e, o, "attempt to index avatar on a nil value");
		}
	}

	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
	static int set_layersAffectMassCenter(IntPtr L)
	{
		object o = null;

		try
		{
			o = ToLua.ToObject(L, 1);
			UnityEngine.Animator obj = (UnityEngine.Animator)o;
			bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
			obj.layersAffectMassCenter = arg0;
			return 0;
		}
		catch(Exception e)
		{
			return LuaDLL.toluaL_exception(L, e, o, "attempt to index layersAffectMassCenter on a nil value");
		}
	}

	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
	static int set_logWarnings(IntPtr L)
	{
		object o = null;

		try
		{
			o = ToLua.ToObject(L, 1);
			UnityEngine.Animator obj = (UnityEngine.Animator)o;
			bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
			obj.logWarnings = arg0;
			return 0;
		}
		catch(Exception e)
		{
			return LuaDLL.toluaL_exception(L, e, o, "attempt to index logWarnings on a nil value");
		}
	}

	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
	static int set_fireEvents(IntPtr L)
	{
		object o = null;

		try
		{
			o = ToLua.ToObject(L, 1);
			UnityEngine.Animator obj = (UnityEngine.Animator)o;
			bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
			obj.fireEvents = arg0;
			return 0;
		}
		catch(Exception e)
		{
			return LuaDLL.toluaL_exception(L, e, o, "attempt to index fireEvents on a nil value");
		}
	}

	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
	static int set_keepAnimatorControllerStateOnDisable(IntPtr L)
	{
		object o = null;

		try
		{
			o = ToLua.ToObject(L, 1);
			UnityEngine.Animator obj = (UnityEngine.Animator)o;
			bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
			obj.keepAnimatorControllerStateOnDisable = arg0;
			return 0;
		}
		catch(Exception e)
		{
			return LuaDLL.toluaL_exception(L, e, o, "attempt to index keepAnimatorControllerStateOnDisable on a nil value");
		}
	}
}

