using UnityEngine;
using System.Collections;

namespace LuaFramework {
    public class ManagerName {
        public const string Lua = "LuaManager";
        public const string Game = "GameManager";
        public const string Timer = "TimeManager";
        public const string Sound = "SoundManager";
        public const string Panel = "PanelManager";
        public const string Network = "NetworkManager";
        public const string Resource = "ResourceManager";
        public const string Thread = "ThreadManager";
        public const string ObjectPool = "ObjectPoolManager";
    }
}