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UnityToLuaFramework
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6a0ac658
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前往新版Gitcode,体验更适合开发者的 AI 搜索 >>
提交
6a0ac658
编写于
8月 18, 2021
作者:
timchen1002
浏览文件
操作
浏览文件
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电子邮件补丁
差异文件
update
上级
32173b26
变更
6
隐藏空白更改
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并排
Showing
6 changed file
with
64 addition
and
74 deletion
+64
-74
Assembly-CSharp-Editor.csproj
Assembly-CSharp-Editor.csproj
+33
-33
Assembly-CSharp.csproj
Assembly-CSharp.csproj
+24
-24
Assets/LuaFramework/Luajit/lua51.dll.meta
Assets/LuaFramework/Luajit/lua51.dll.meta
+4
-15
Assets/LuaFramework/Luajit/luajit.exe
Assets/LuaFramework/Luajit/luajit.exe
+0
-0
Assets/LuaFramework/Luajit/luajit.exe.meta
Assets/LuaFramework/Luajit/luajit.exe.meta
+2
-1
Assets/Resources/version.bytes
Assets/Resources/version.bytes
+1
-1
未找到文件。
Assembly-CSharp-Editor.csproj
浏览文件 @
6a0ac658
...
...
@@ -9,7 +9,7 @@
<ProductVersion>
10.0.20506
</ProductVersion>
<SchemaVersion>
2.0
</SchemaVersion>
<RootNamespace></RootNamespace>
<ProjectGuid>
{e
44e06e2-aa7b-de03-f81e-80bcfcb7ff19
}
</ProjectGuid>
<ProjectGuid>
{e
6537c1a-c90a-2f54-992a-394067ed104e
}
</ProjectGuid>
<OutputType>
Library
</OutputType>
<AppDesignerFolder>
Properties
</AppDesignerFolder>
<AssemblyName>
Assembly-CSharp-Editor
</AssemblyName>
...
...
@@ -22,7 +22,7 @@
<DebugType>
full
</DebugType>
<Optimize>
false
</Optimize>
<OutputPath>
Temp\bin\Debug\
</OutputPath>
<DefineConstants>
DEBUG;TRACE;UNITY_2021_1_16;UNITY_2021_1;UNITY_2021;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;UNITY_2020_1_OR_NEWER;UNITY_2020_2_OR_NEWER;UNITY_2020_3_OR_NEWER;UNITY_2021_1_OR_NEWER;UNITY_INCLUDE_TESTS;USE_SEARCH_ENGINE_API;USE_QUICK_SEARCH_MODULE;SCENE_TEMPLATE_MODULE;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_VIRTUALTEXTURING;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;INCLUDE_DYNAMIC_GI;ENABLE_MONO_BDWGC;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;PLATFORM_STANDALONE;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP;GFXDEVICE_WAITFOREVENT_MESSAGEPUMP;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_4_6;ENABLE_PROFILER;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;ASYNC_MODE;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER;NET_STANDARD_2_0
</DefineConstants>
<DefineConstants>
DEBUG;TRACE;UNITY_2021_1_16;UNITY_2021_1;UNITY_2021;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;UNITY_2020_1_OR_NEWER;UNITY_2020_2_OR_NEWER;UNITY_2020_3_OR_NEWER;UNITY_2021_1_OR_NEWER;
PLATFORM_ARCH_64;UNITY_64;
UNITY_INCLUDE_TESTS;USE_SEARCH_ENGINE_API;USE_QUICK_SEARCH_MODULE;SCENE_TEMPLATE_MODULE;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_VIRTUALTEXTURING;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;INCLUDE_DYNAMIC_GI;ENABLE_MONO_BDWGC;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;PLATFORM_STANDALONE;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP;GFXDEVICE_WAITFOREVENT_MESSAGEPUMP;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_4_6;ENABLE_PROFILER;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;ASYNC_MODE;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER;NET_STANDARD_2_0
</DefineConstants>
<ErrorReport>
prompt
</ErrorReport>
<WarningLevel>
4
</WarningLevel>
<NoWarn>
0169
</NoWarn>
...
...
@@ -308,37 +308,37 @@
<HintPath>
F:/Unity/2021.1.16f1c1/Editor/Data/PlaybackEngines/MetroSupport/UnityEditor.UWP.Extensions.dll
</HintPath>
</Reference>
<Reference
Include=
"Debugger"
>
<HintPath>
D:/UnityProjects/unity
tolua
framework/Assets/Plugins/Debugger.dll
</HintPath>
<HintPath>
D:/UnityProjects/unity
-tolua-
framework/Assets/Plugins/Debugger.dll
</HintPath>
</Reference>
<Reference
Include=
"CString"
>
<HintPath>
D:/UnityProjects/unity
tolua
framework/Assets/Plugins/CString.dll
</HintPath>
<HintPath>
D:/UnityProjects/unity
-tolua-
framework/Assets/Plugins/CString.dll
</HintPath>
</Reference>
<Reference
Include=
"Ionic.Zip.Unity"
>
<HintPath>
D:/UnityProjects/unity
tolua
framework/Assets/Plugins/Ionic.Zip.Unity.dll
</HintPath>
<HintPath>
D:/UnityProjects/unity
-tolua-
framework/Assets/Plugins/Ionic.Zip.Unity.dll
</HintPath>
</Reference>
<Reference
Include=
"Unity.Plastic.Antlr3.Runtime"
>
<HintPath>
D:/UnityProjects/unity
tolua
framework/Library/PackageCache/com.unity.collab-proxy@1.7.1/Lib/Editor/PlasticSCM/Unity.Plastic.Antlr3.Runtime.dll
</HintPath>
<HintPath>
D:/UnityProjects/unity
-tolua-
framework/Library/PackageCache/com.unity.collab-proxy@1.7.1/Lib/Editor/PlasticSCM/Unity.Plastic.Antlr3.Runtime.dll
</HintPath>
</Reference>
<Reference
Include=
"Unity.VisualScripting.YamlDotNet"
>
<HintPath>
D:/UnityProjects/unity
tolua
framework/Library/PackageCache/com.unity.visualscripting@1.6.1/Editor/VisualScripting.Core/Dependencies/YamlDotNet/Unity.VisualScripting.YamlDotNet.dll
</HintPath>
<HintPath>
D:/UnityProjects/unity
-tolua-
framework/Library/PackageCache/com.unity.visualscripting@1.6.1/Editor/VisualScripting.Core/Dependencies/YamlDotNet/Unity.VisualScripting.YamlDotNet.dll
</HintPath>
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<Reference
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>
<HintPath>
D:/UnityProjects/unity
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framework/Library/PackageCache/com.unity.visualscripting@1.6.1/Editor/VisualScripting.Core/Dependencies/DotNetZip/Unity.VisualScripting.IonicZip.dll
</HintPath>
<HintPath>
D:/UnityProjects/unity
-tolua-
framework/Library/PackageCache/com.unity.visualscripting@1.6.1/Editor/VisualScripting.Core/Dependencies/DotNetZip/Unity.VisualScripting.IonicZip.dll
</HintPath>
</Reference>
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Include=
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>
<HintPath>
D:/UnityProjects/unity
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framework/Library/PackageCache/com.unity.collab-proxy@1.7.1/Lib/Editor/PlasticSCM/log4netPlastic.dll
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D:/UnityProjects/unity
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framework/Library/PackageCache/com.unity.collab-proxy@1.7.1/Lib/Editor/PlasticSCM/log4netPlastic.dll
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Include=
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D:/UnityProjects/unity
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framework/Library/PackageCache/com.unity.visualscripting@1.6.1/Runtime/VisualScripting.Flow/Dependencies/NCalc/Unity.VisualScripting.Antlr3.Runtime.dll
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D:/UnityProjects/unity
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framework/Library/PackageCache/com.unity.visualscripting@1.6.1/Runtime/VisualScripting.Flow/Dependencies/NCalc/Unity.VisualScripting.Antlr3.Runtime.dll
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framework/Library/PackageCache/com.unity.nuget.newtonsoft-json@2.0.0/Runtime/Newtonsoft.Json.dll
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D:/UnityProjects/unity
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framework/Library/PackageCache/com.unity.nuget.newtonsoft-json@2.0.0/Runtime/Newtonsoft.Json.dll
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Include=
"unityplastic"
>
<HintPath>
D:/UnityProjects/unity
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framework/Library/PackageCache/com.unity.collab-proxy@1.7.1/Lib/Editor/PlasticSCM/unityplastic.dll
</HintPath>
<HintPath>
D:/UnityProjects/unity
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framework/Library/PackageCache/com.unity.collab-proxy@1.7.1/Lib/Editor/PlasticSCM/unityplastic.dll
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</Reference>
<Reference
Include=
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>
<HintPath>
D:/UnityProjects/unity
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framework/Library/PackageCache/com.unity.ext.nunit@1.0.6/net35/unity-custom/nunit.framework.dll
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D:/UnityProjects/unity
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framework/Library/PackageCache/com.unity.ext.nunit@1.0.6/net35/unity-custom/nunit.framework.dll
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F:/Unity/2021.1.16f1c1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/mscorlib.dll
</HintPath>
...
...
@@ -689,66 +689,66 @@
<HintPath>
F:/Unity/2021.1.16f1c1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XPath.XDocument.dll
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<Reference
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>
<HintPath>
D:/UnityProjects/unity
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framework/Library/ScriptAssemblies/UnityEditor.TestRunner.dll
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<Reference
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D:/UnityProjects/unity
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framework/Library/ScriptAssemblies/Unity.VisualScripting.Flow.Editor.dll
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D:/UnityProjects/unity
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framework/Library/ScriptAssemblies/Unity.VisualScripting.Flow.Editor.dll
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<Reference
Include=
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<HintPath>
D:/UnityProjects/unity
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framework/Library/ScriptAssemblies/Unity.VSCode.Editor.dll
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...
...
Assembly-CSharp.csproj
浏览文件 @
6a0ac658
...
...
@@ -9,7 +9,7 @@
<ProductVersion>
10.0.20506
</ProductVersion>
<SchemaVersion>
2.0
</SchemaVersion>
<RootNamespace></RootNamespace>
<ProjectGuid>
{
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Assembly-CSharp
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...
...
@@ -22,7 +22,7 @@
<DebugType>
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<Optimize>
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</Optimize>
<OutputPath>
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