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82151d74
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前往新版Gitcode,体验更适合开发者的 AI 搜索 >>
提交
82151d74
编写于
8月 20, 2021
作者:
timchen1002
浏览文件
操作
浏览文件
下载
电子邮件补丁
差异文件
update server
上级
69cf0db9
变更
7
隐藏空白更改
内联
并排
Showing
7 changed file
with
618 addition
and
3 deletion
+618
-3
Assets/Scripts/Logic/Socket/ClientSocket.cs
Assets/Scripts/Logic/Socket/ClientSocket.cs
+1
-1
Assets/Shader.meta
Assets/Shader.meta
+8
-0
WebServer/LogServer/update/output_20210820030329.log
WebServer/LogServer/update/output_20210820030329.log
+268
-0
WebServer/LogServer/update/output_20210820043611.log
WebServer/LogServer/update/output_20210820043611.log
+291
-0
WebServer/SocketServer/game_server.py
WebServer/SocketServer/game_server.py
+13
-2
WebServer/SocketServer/mysql.py
WebServer/SocketServer/mysql.py
+37
-0
WebServer/SocketServer/test.db
WebServer/SocketServer/test.db
+0
-0
未找到文件。
Assets/Scripts/Logic/Socket/ClientSocket.cs
浏览文件 @
82151d74
...
...
@@ -119,7 +119,7 @@ public class ClientSocket
}
catch
(
Exception
e
)
{
GameLogger
.
LogError
(
e
);
//
GameLogger.LogError(e);
}
finally
{
...
...
Assets/Shader.meta
0 → 100644
浏览文件 @
82151d74
fileFormatVersion: 2
guid: 1fc668002df52b8468f10c1d668146fe
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
WebServer/LogServer/update/output_20210820030329.log
0 → 100644
浏览文件 @
82151d74
appVersion = 1.0.0.0, resVersion = 1.0.0.3
UnityEngine.Debug:Log (object,UnityEngine.Object)
GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Logic/Log/GameLogger.cs:14)
VersionMgr:Init () (at Assets/Scripts/Logic/Version/VersionMgr.cs:50)
Main:Awake () (at Assets/LuaFramework/Scripts/Main.cs:12)
[
{
"appVersion": "1.0.0.0",
"appUrl": "",
"updateList":
[
{
"resVersion": "1.0.0.3",
"md5": "CA141DAE762F6A37E5E1C8DEF60C7D43",
"size": 905968,
"url": "http://localhost:18800/res_1.0.0.3.zip"
},
{
"resVersion": "1.0.0.2",
"md5": "1C884130CB2692910D0AC929169E7819",
"size": 1793797,
"url": "http://localhost:18800/res_1.0.0.2.zip"
},
{
"resVersion": "1.0.0.1",
"md5": "345813BEAF105082CDD410D92C3C7D2B",
"size": 897986,
"url": "http://localhost:18800/res_1.0.0.1.zip"
}
]
}
]
UnityEngine.Debug:Log (object,UnityEngine.Object)
GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Logic/Log/GameLogger.cs:14)
HotUpdater:ReqUpdateInfo () (at Assets/Scripts/Logic/Update/HotUpdater.cs:143)
HotUpdater:Start () (at Assets/Scripts/Logic/Update/HotUpdater.cs:93)
UpdatePanel:Start () (at Assets/Scripts/View/UpdatePanel.cs:68)
mPackageList.Count = 0
UnityEngine.Debug:Log (object,UnityEngine.Object)
GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Logic/Log/GameLogger.cs:14)
HotUpdater:CalculateUpdatePackageList (System.Collections.Generic.List`1<HotUpdater/UpdateInfo>) (at Assets/Scripts/Logic/Update/HotUpdater.cs:191)
HotUpdater:Start () (at Assets/Scripts/Logic/Update/HotUpdater.cs:99)
UpdatePanel:Start () (at Assets/Scripts/View/UpdatePanel.cs:68)
AfterHotUpdate
UnityEngine.Debug:Log (object)
Main:AfterHotUpdate () (at Assets/LuaFramework/Scripts/Main.cs:31)
Main:<Awake>b__0_0 () (at Assets/LuaFramework/Scripts/Main.cs:22)
UpdatePanel:Finish () (at Assets/Scripts/View/UpdatePanel.cs:156)
UpdatePanel:NothingToUpdate () (at Assets/Scripts/View/UpdatePanel.cs:130)
HotUpdater:Start () (at Assets/Scripts/Logic/Update/HotUpdater.cs:123)
UpdatePanel:Start () (at Assets/Scripts/View/UpdatePanel.cs:68)
15:03:29.585-1: Init lua state cost: 0.0972414
UnityEngine.Debug:Log (object)
LuaInterface.Debugger:Log (string)
LuaInterface.Debugger:Log (string,object)
LuaInterface.LuaState:.ctor () (at Assets/LuaFramework/ToLua/Core/LuaState.cs:122)
LuaFramework.LuaManager:Awake () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:14)
UnityEngine.GameObject:AddComponent<LuaFramework.LuaManager> ()
Facade:AddManager<LuaFramework.LuaManager> (string) (at Assets/LuaFramework/Scripts/Framework/Core/Facade.cs:87)
AppFacade:StartUp () (at Assets/LuaFramework/Scripts/Framework/AppFacade.cs:39)
Main:AfterHotUpdate () (at Assets/LuaFramework/Scripts/Main.cs:38)
Main:<Awake>b__0_0 () (at Assets/LuaFramework/Scripts/Main.cs:22)
UpdatePanel:Finish () (at Assets/Scripts/View/UpdatePanel.cs:156)
UpdatePanel:NothingToUpdate () (at Assets/Scripts/View/UpdatePanel.cs:130)
HotUpdater:Start () (at Assets/Scripts/Logic/Update/HotUpdater.cs:123)
UpdatePanel:Start () (at Assets/Scripts/View/UpdatePanel.cs:68)
15:03:29.821-1: Register lua type cost time: 0.2240095
UnityEngine.Debug:Log (object)
LuaInterface.Debugger:Log (string)
LuaInterface.Debugger:Log (string,object)
LuaBinder:Bind (LuaInterface.LuaState) (at Assets/LuaFramework/ToLua/Source/Generate/LuaBinder.cs:143)
LuaFramework.LuaManager:Awake () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:18)
UnityEngine.GameObject:AddComponent<LuaFramework.LuaManager> ()
Facade:AddManager<LuaFramework.LuaManager> (string) (at Assets/LuaFramework/Scripts/Framework/Core/Facade.cs:87)
AppFacade:StartUp () (at Assets/LuaFramework/Scripts/Framework/AppFacade.cs:39)
Main:AfterHotUpdate () (at Assets/LuaFramework/Scripts/Main.cs:38)
Main:<Awake>b__0_0 () (at Assets/LuaFramework/Scripts/Main.cs:22)
UpdatePanel:Finish () (at Assets/Scripts/View/UpdatePanel.cs:156)
UpdatePanel:NothingToUpdate () (at Assets/Scripts/View/UpdatePanel.cs:130)
HotUpdater:Start () (at Assets/Scripts/Logic/Update/HotUpdater.cs:123)
UpdatePanel:Start () (at Assets/Scripts/View/UpdatePanel.cs:68)
15:03:29.836-1: LuaState start
UnityEngine.Debug:Log (object)
LuaInterface.Debugger:Log (string)
LuaInterface.LuaState:Start () (at Assets/LuaFramework/ToLua/Core/LuaState.cs:222)
LuaFramework.LuaManager:InitStart () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:26)
LuaFramework.GameManager:OnInitialize () (at Assets/LuaFramework/Scripts/Manager/GameManager.cs:38)
LuaFramework.GameManager:Init () (at Assets/LuaFramework/Scripts/Manager/GameManager.cs:33)
LuaFramework.GameManager:Awake () (at Assets/LuaFramework/Scripts/Manager/GameManager.cs:21)
UnityEngine.GameObject:AddComponent<LuaFramework.GameManager> ()
Facade:AddManager<LuaFramework.GameManager> (string) (at Assets/LuaFramework/Scripts/Framework/Core/Facade.cs:87)
AppFacade:StartUp () (at Assets/LuaFramework/Scripts/Framework/AppFacade.cs:41)
Main:AfterHotUpdate () (at Assets/LuaFramework/Scripts/Main.cs:38)
Main:<Awake>b__0_0 () (at Assets/LuaFramework/Scripts/Main.cs:22)
UpdatePanel:Finish () (at Assets/Scripts/View/UpdatePanel.cs:156)
UpdatePanel:NothingToUpdate () (at Assets/Scripts/View/UpdatePanel.cs:130)
HotUpdater:Start () (at Assets/Scripts/Logic/Update/HotUpdater.cs:123)
UpdatePanel:Start () (at Assets/Scripts/View/UpdatePanel.cs:68)
15:03:29.843-1: [tolua.lua:11]:ver20100 jit: true SSE2 SSE3 SSE4.1 BMI2 fold cse dce fwd dse narrow loop abc sink fuse
UnityEngine.Debug:Log (object)
LuaInterface.Debugger:Log (string)
LuaInterface.ToLua:Print (intptr) (at Assets/LuaFramework/ToLua/Core/ToLua.cs:201)
LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:374)
LuaInterface.LuaState:LuaLoadBuffer (byte[],string) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:2175)
LuaInterface.LuaState:DoFile (string) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:645)
LuaInterface.LuaState:OpenBaseLuaLibs () (at Assets/LuaFramework/ToLua/Core/LuaState.cs:213)
LuaInterface.LuaState:Start () (at Assets/LuaFramework/ToLua/Core/LuaState.cs:223)
LuaFramework.LuaManager:InitStart () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:26)
LuaFramework.GameManager:OnInitialize () (at Assets/LuaFramework/Scripts/Manager/GameManager.cs:38)
LuaFramework.GameManager:Init () (at Assets/LuaFramework/Scripts/Manager/GameManager.cs:33)
LuaFramework.GameManager:Awake () (at Assets/LuaFramework/Scripts/Manager/GameManager.cs:21)
UnityEngine.GameObject:AddComponent<LuaFramework.GameManager> ()
Facade:AddManager<LuaFramework.GameManager> (string) (at Assets/LuaFramework/Scripts/Framework/Core/Facade.cs:87)
AppFacade:StartUp () (at Assets/LuaFramework/Scripts/Framework/AppFacade.cs:41)
Main:AfterHotUpdate () (at Assets/LuaFramework/Scripts/Main.cs:38)
Main:<Awake>b__0_0 () (at Assets/LuaFramework/Scripts/Main.cs:22)
UpdatePanel:Finish () (at Assets/Scripts/View/UpdatePanel.cs:156)
UpdatePanel:NothingToUpdate () (at Assets/Scripts/View/UpdatePanel.cs:130)
HotUpdater:Start () (at Assets/Scripts/Logic/Update/HotUpdater.cs:123)
UpdatePanel:Start () (at Assets/Scripts/View/UpdatePanel.cs:68)
15:03:29.844-1: [tolua.lua:12]:os: Windows, arch: x64
UnityEngine.Debug:Log (object)
LuaInterface.Debugger:Log (string)
LuaInterface.ToLua:Print (intptr) (at Assets/LuaFramework/ToLua/Core/ToLua.cs:201)
LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:374)
LuaInterface.LuaState:LuaLoadBuffer (byte[],string) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:2175)
LuaInterface.LuaState:DoFile (string) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:645)
LuaInterface.LuaState:OpenBaseLuaLibs () (at Assets/LuaFramework/ToLua/Core/LuaState.cs:213)
LuaInterface.LuaState:Start () (at Assets/LuaFramework/ToLua/Core/LuaState.cs:223)
LuaFramework.LuaManager:InitStart () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:26)
LuaFramework.GameManager:OnInitialize () (at Assets/LuaFramework/Scripts/Manager/GameManager.cs:38)
LuaFramework.GameManager:Init () (at Assets/LuaFramework/Scripts/Manager/GameManager.cs:33)
LuaFramework.GameManager:Awake () (at Assets/LuaFramework/Scripts/Manager/GameManager.cs:21)
UnityEngine.GameObject:AddComponent<LuaFramework.GameManager> ()
Facade:AddManager<LuaFramework.GameManager> (string) (at Assets/LuaFramework/Scripts/Framework/Core/Facade.cs:87)
AppFacade:StartUp () (at Assets/LuaFramework/Scripts/Framework/AppFacade.cs:41)
Main:AfterHotUpdate () (at Assets/LuaFramework/Scripts/Main.cs:38)
Main:<Awake>b__0_0 () (at Assets/LuaFramework/Scripts/Main.cs:22)
UpdatePanel:Finish () (at Assets/Scripts/View/UpdatePanel.cs:156)
UpdatePanel:NothingToUpdate () (at Assets/Scripts/View/UpdatePanel.cs:130)
HotUpdater:Start () (at Assets/Scripts/Logic/Update/HotUpdater.cs:123)
UpdatePanel:Start () (at Assets/Scripts/View/UpdatePanel.cs:68)
15:03:29.871-1: [Main.lua:3]:logic start
UnityEngine.Debug:Log (object)
LuaInterface.Debugger:Log (string)
LuaInterface.ToLua:Print (intptr) (at Assets/LuaFramework/ToLua/Core/ToLua.cs:201)
LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:756)
LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:96)
LuaInterface.LuaFunction:Call () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:120)
LuaFramework.LuaManager:StartMain () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:50)
LuaFramework.LuaManager:InitStart () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:27)
LuaFramework.GameManager:OnInitialize () (at Assets/LuaFramework/Scripts/Manager/GameManager.cs:38)
LuaFramework.GameManager:Init () (at Assets/LuaFramework/Scripts/Manager/GameManager.cs:33)
LuaFramework.GameManager:Awake () (at Assets/LuaFramework/Scripts/Manager/GameManager.cs:21)
UnityEngine.GameObject:AddComponent<LuaFramework.GameManager> ()
Facade:AddManager<LuaFramework.GameManager> (string) (at Assets/LuaFramework/Scripts/Framework/Core/Facade.cs:87)
AppFacade:StartUp () (at Assets/LuaFramework/Scripts/Framework/AppFacade.cs:41)
Main:AfterHotUpdate () (at Assets/LuaFramework/Scripts/Main.cs:38)
Main:<Awake>b__0_0 () (at Assets/LuaFramework/Scripts/Main.cs:22)
UpdatePanel:Finish () (at Assets/Scripts/View/UpdatePanel.cs:156)
UpdatePanel:NothingToUpdate () (at Assets/Scripts/View/UpdatePanel.cs:130)
HotUpdater:Start () (at Assets/Scripts/Logic/Update/HotUpdater.cs:123)
UpdatePanel:Start () (at Assets/Scripts/View/UpdatePanel.cs:68)
Network.Start!!
UnityEngine.Debug:LogWarning (object,UnityEngine.Object)
GameLogger:LogWarning (object,UnityEngine.Object) (at Assets/Scripts/Logic/Log/GameLogger.cs:27)
GameLoggerWrap:LogWarning (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/GameLoggerWrap.cs:163)
LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:756)
LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:96)
LuaInterface.LuaFunction:LazyCall (object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:381)
LuaFramework.LuaManager:CallFunction (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:96)
LuaFramework.Util:CallMethod (string,string,object[]) (at Assets/LuaFramework/Scripts/Utility/Util.cs:273)
LuaFramework.NetworkManager:CallMethod (string,object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:41)
LuaFramework.NetworkManager:OnInit () (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:30)
LuaFramework.GameManager:OnInitialize () (at Assets/LuaFramework/Scripts/Manager/GameManager.cs:41)
LuaFramework.GameManager:Init () (at Assets/LuaFramework/Scripts/Manager/GameManager.cs:33)
LuaFramework.GameManager:Awake () (at Assets/LuaFramework/Scripts/Manager/GameManager.cs:21)
UnityEngine.GameObject:AddComponent<LuaFramework.GameManager> ()
Facade:AddManager<LuaFramework.GameManager> (string) (at Assets/LuaFramework/Scripts/Framework/Core/Facade.cs:87)
AppFacade:StartUp () (at Assets/LuaFramework/Scripts/Framework/AppFacade.cs:41)
Main:AfterHotUpdate () (at Assets/LuaFramework/Scripts/Main.cs:38)
Main:<Awake>b__0_0 () (at Assets/LuaFramework/Scripts/Main.cs:22)
UpdatePanel:Finish () (at Assets/Scripts/View/UpdatePanel.cs:156)
UpdatePanel:NothingToUpdate () (at Assets/Scripts/View/UpdatePanel.cs:130)
HotUpdater:Start () (at Assets/Scripts/Logic/Update/HotUpdater.cs:123)
UpdatePanel:Start () (at Assets/Scripts/View/UpdatePanel.cs:68)
Game.OnInitOK--->>>
UnityEngine.Debug:Log (object,UnityEngine.Object)
GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Logic/Log/GameLogger.cs:14)
GameLoggerWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/GameLoggerWrap.cs:70)
LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:756)
LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:96)
LuaInterface.LuaFunction:LazyCall (object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:381)
LuaFramework.LuaManager:CallFunction (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:96)
LuaFramework.Util:CallMethod (string,string,object[]) (at Assets/LuaFramework/Scripts/Utility/Util.cs:273)
LuaFramework.GameManager:OnInitialize () (at Assets/LuaFramework/Scripts/Manager/GameManager.cs:42)
LuaFramework.GameManager:Init () (at Assets/LuaFramework/Scripts/Manager/GameManager.cs:33)
LuaFramework.GameManager:Awake () (at Assets/LuaFramework/Scripts/Manager/GameManager.cs:21)
UnityEngine.GameObject:AddComponent<LuaFramework.GameManager> ()
Facade:AddManager<LuaFramework.GameManager> (string) (at Assets/LuaFramework/Scripts/Framework/Core/Facade.cs:87)
AppFacade:StartUp () (at Assets/LuaFramework/Scripts/Framework/AppFacade.cs:41)
Main:AfterHotUpdate () (at Assets/LuaFramework/Scripts/Main.cs:38)
Main:<Awake>b__0_0 () (at Assets/LuaFramework/Scripts/Main.cs:22)
UpdatePanel:Finish () (at Assets/Scripts/View/UpdatePanel.cs:156)
UpdatePanel:NothingToUpdate () (at Assets/Scripts/View/UpdatePanel.cs:130)
HotUpdater:Start () (at Assets/Scripts/Logic/Update/HotUpdater.cs:123)
UpdatePanel:Start () (at Assets/Scripts/View/UpdatePanel.cs:68)
打印一行日志
UnityEngine.Debug:Log (object,UnityEngine.Object)
GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Logic/Log/GameLogger.cs:14)
GameLoggerWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/GameLoggerWrap.cs:70)
LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:756)
LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:96)
LuaInterface.LuaFunction:Call () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:120)
DelegateFactory/System_Action_Event:Call () (at Assets/LuaFramework/ToLua/Source/Generate/DelegateFactory.cs:217)
PrefabObjBinder/<>c__DisplayClass5_0:<SetBtnClick>b__0 () (at Assets/Scripts/Logic/Prefab/PrefabObjBinder.cs:52)
UnityEngine.EventSystems.EventSystem:Update () (at Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:501)
打印一行日志
UnityEngine.Debug:Log (object,UnityEngine.Object)
GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Logic/Log/GameLogger.cs:14)
GameLoggerWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/GameLoggerWrap.cs:70)
LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:756)
LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:96)
LuaInterface.LuaFunction:Call () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:120)
DelegateFactory/System_Action_Event:Call () (at Assets/LuaFramework/ToLua/Source/Generate/DelegateFactory.cs:217)
PrefabObjBinder/<>c__DisplayClass5_0:<SetBtnClick>b__0 () (at Assets/Scripts/Logic/Prefab/PrefabObjBinder.cs:52)
UnityEngine.EventSystems.EventSystem:Update () (at Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:501)
打印一行日志
UnityEngine.Debug:Log (object,UnityEngine.Object)
GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Logic/Log/GameLogger.cs:14)
GameLoggerWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/GameLoggerWrap.cs:70)
LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:756)
LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:96)
LuaInterface.LuaFunction:Call () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:120)
DelegateFactory/System_Action_Event:Call () (at Assets/LuaFramework/ToLua/Source/Generate/DelegateFactory.cs:217)
PrefabObjBinder/<>c__DisplayClass5_0:<SetBtnClick>b__0 () (at Assets/Scripts/Logic/Prefab/PrefabObjBinder.cs:52)
UnityEngine.EventSystems.EventSystem:Update () (at Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:501)
WebServer/LogServer/update/output_20210820043611.log
0 → 100644
浏览文件 @
82151d74
appVersion = 1.0.0.0, resVersion = 1.0.0.3
UnityEngine.Debug:Log (object,UnityEngine.Object)
GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Logic/Log/GameLogger.cs:14)
VersionMgr:Init () (at Assets/Scripts/Logic/Version/VersionMgr.cs:50)
Main:Awake () (at Assets/LuaFramework/Scripts/Main.cs:12)
[
{
"appVersion": "1.0.0.0",
"appUrl": "",
"updateList":
[
{
"resVersion": "1.0.0.3",
"md5": "CA141DAE762F6A37E5E1C8DEF60C7D43",
"size": 905968,
"url": "http://localhost:18800/res_1.0.0.3.zip"
},
{
"resVersion": "1.0.0.2",
"md5": "1C884130CB2692910D0AC929169E7819",
"size": 1793797,
"url": "http://localhost:18800/res_1.0.0.2.zip"
},
{
"resVersion": "1.0.0.1",
"md5": "345813BEAF105082CDD410D92C3C7D2B",
"size": 897986,
"url": "http://localhost:18800/res_1.0.0.1.zip"
}
]
}
]
UnityEngine.Debug:Log (object,UnityEngine.Object)
GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Logic/Log/GameLogger.cs:14)
HotUpdater:ReqUpdateInfo () (at Assets/Scripts/Logic/Update/HotUpdater.cs:143)
HotUpdater:Start () (at Assets/Scripts/Logic/Update/HotUpdater.cs:93)
UpdatePanel:OnRetryBtnClick () (at Assets/Scripts/View/UpdatePanel.cs:85)
UnityEngine.EventSystems.EventSystem:Update () (at Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:501)
mPackageList.Count = 0
UnityEngine.Debug:Log (object,UnityEngine.Object)
GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Logic/Log/GameLogger.cs:14)
HotUpdater:CalculateUpdatePackageList (System.Collections.Generic.List`1<HotUpdater/UpdateInfo>) (at Assets/Scripts/Logic/Update/HotUpdater.cs:191)
HotUpdater:Start () (at Assets/Scripts/Logic/Update/HotUpdater.cs:99)
UpdatePanel:OnRetryBtnClick () (at Assets/Scripts/View/UpdatePanel.cs:85)
UnityEngine.EventSystems.EventSystem:Update () (at Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:501)
AfterHotUpdate
UnityEngine.Debug:Log (object)
Main:AfterHotUpdate () (at Assets/LuaFramework/Scripts/Main.cs:31)
Main:<Awake>b__0_0 () (at Assets/LuaFramework/Scripts/Main.cs:22)
UpdatePanel:Finish () (at Assets/Scripts/View/UpdatePanel.cs:156)
UpdatePanel:NothingToUpdate () (at Assets/Scripts/View/UpdatePanel.cs:130)
HotUpdater:Start () (at Assets/Scripts/Logic/Update/HotUpdater.cs:123)
UpdatePanel:OnRetryBtnClick () (at Assets/Scripts/View/UpdatePanel.cs:85)
UnityEngine.EventSystems.EventSystem:Update () (at Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:501)
16:36:42.75-218: Init lua state cost: 0.1588936
UnityEngine.Debug:Log (object)
LuaInterface.Debugger:Log (string)
LuaInterface.Debugger:Log (string,object)
LuaInterface.LuaState:.ctor () (at Assets/LuaFramework/ToLua/Core/LuaState.cs:122)
LuaFramework.LuaManager:Awake () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:14)
UnityEngine.GameObject:AddComponent<LuaFramework.LuaManager> ()
Facade:AddManager<LuaFramework.LuaManager> (string) (at Assets/LuaFramework/Scripts/Framework/Core/Facade.cs:87)
AppFacade:StartUp () (at Assets/LuaFramework/Scripts/Framework/AppFacade.cs:39)
Main:AfterHotUpdate () (at Assets/LuaFramework/Scripts/Main.cs:38)
Main:<Awake>b__0_0 () (at Assets/LuaFramework/Scripts/Main.cs:22)
UpdatePanel:Finish () (at Assets/Scripts/View/UpdatePanel.cs:156)
UpdatePanel:NothingToUpdate () (at Assets/Scripts/View/UpdatePanel.cs:130)
HotUpdater:Start () (at Assets/Scripts/Logic/Update/HotUpdater.cs:123)
UpdatePanel:OnRetryBtnClick () (at Assets/Scripts/View/UpdatePanel.cs:85)
UnityEngine.EventSystems.EventSystem:Update () (at Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:501)
16:36:42.459-218: Register lua type cost time: 0.3736801
UnityEngine.Debug:Log (object)
LuaInterface.Debugger:Log (string)
LuaInterface.Debugger:Log (string,object)
LuaBinder:Bind (LuaInterface.LuaState) (at Assets/LuaFramework/ToLua/Source/Generate/LuaBinder.cs:143)
LuaFramework.LuaManager:Awake () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:18)
UnityEngine.GameObject:AddComponent<LuaFramework.LuaManager> ()
Facade:AddManager<LuaFramework.LuaManager> (string) (at Assets/LuaFramework/Scripts/Framework/Core/Facade.cs:87)
AppFacade:StartUp () (at Assets/LuaFramework/Scripts/Framework/AppFacade.cs:39)
Main:AfterHotUpdate () (at Assets/LuaFramework/Scripts/Main.cs:38)
Main:<Awake>b__0_0 () (at Assets/LuaFramework/Scripts/Main.cs:22)
UpdatePanel:Finish () (at Assets/Scripts/View/UpdatePanel.cs:156)
UpdatePanel:NothingToUpdate () (at Assets/Scripts/View/UpdatePanel.cs:130)
HotUpdater:Start () (at Assets/Scripts/Logic/Update/HotUpdater.cs:123)
UpdatePanel:OnRetryBtnClick () (at Assets/Scripts/View/UpdatePanel.cs:85)
UnityEngine.EventSystems.EventSystem:Update () (at Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:501)
16:36:42.480-218: LuaState start
UnityEngine.Debug:Log (object)
LuaInterface.Debugger:Log (string)
LuaInterface.LuaState:Start () (at Assets/LuaFramework/ToLua/Core/LuaState.cs:222)
LuaFramework.LuaManager:InitStart () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:26)
LuaFramework.GameManager:OnInitialize () (at Assets/LuaFramework/Scripts/Manager/GameManager.cs:38)
LuaFramework.GameManager:Init () (at Assets/LuaFramework/Scripts/Manager/GameManager.cs:33)
LuaFramework.GameManager:Awake () (at Assets/LuaFramework/Scripts/Manager/GameManager.cs:21)
UnityEngine.GameObject:AddComponent<LuaFramework.GameManager> ()
Facade:AddManager<LuaFramework.GameManager> (string) (at Assets/LuaFramework/Scripts/Framework/Core/Facade.cs:87)
AppFacade:StartUp () (at Assets/LuaFramework/Scripts/Framework/AppFacade.cs:41)
Main:AfterHotUpdate () (at Assets/LuaFramework/Scripts/Main.cs:38)
Main:<Awake>b__0_0 () (at Assets/LuaFramework/Scripts/Main.cs:22)
UpdatePanel:Finish () (at Assets/Scripts/View/UpdatePanel.cs:156)
UpdatePanel:NothingToUpdate () (at Assets/Scripts/View/UpdatePanel.cs:130)
HotUpdater:Start () (at Assets/Scripts/Logic/Update/HotUpdater.cs:123)
UpdatePanel:OnRetryBtnClick () (at Assets/Scripts/View/UpdatePanel.cs:85)
UnityEngine.EventSystems.EventSystem:Update () (at Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:501)
16:36:42.490-218: [tolua.lua:11]:ver20100 jit: true SSE2 SSE3 SSE4.1 BMI2 fold cse dce fwd dse narrow loop abc sink fuse
UnityEngine.Debug:Log (object)
LuaInterface.Debugger:Log (string)
LuaInterface.ToLua:Print (intptr) (at Assets/LuaFramework/ToLua/Core/ToLua.cs:201)
LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:374)
LuaInterface.LuaState:LuaLoadBuffer (byte[],string) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:2175)
LuaInterface.LuaState:DoFile (string) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:645)
LuaInterface.LuaState:OpenBaseLuaLibs () (at Assets/LuaFramework/ToLua/Core/LuaState.cs:213)
LuaInterface.LuaState:Start () (at Assets/LuaFramework/ToLua/Core/LuaState.cs:223)
LuaFramework.LuaManager:InitStart () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:26)
LuaFramework.GameManager:OnInitialize () (at Assets/LuaFramework/Scripts/Manager/GameManager.cs:38)
LuaFramework.GameManager:Init () (at Assets/LuaFramework/Scripts/Manager/GameManager.cs:33)
LuaFramework.GameManager:Awake () (at Assets/LuaFramework/Scripts/Manager/GameManager.cs:21)
UnityEngine.GameObject:AddComponent<LuaFramework.GameManager> ()
Facade:AddManager<LuaFramework.GameManager> (string) (at Assets/LuaFramework/Scripts/Framework/Core/Facade.cs:87)
AppFacade:StartUp () (at Assets/LuaFramework/Scripts/Framework/AppFacade.cs:41)
Main:AfterHotUpdate () (at Assets/LuaFramework/Scripts/Main.cs:38)
Main:<Awake>b__0_0 () (at Assets/LuaFramework/Scripts/Main.cs:22)
UpdatePanel:Finish () (at Assets/Scripts/View/UpdatePanel.cs:156)
UpdatePanel:NothingToUpdate () (at Assets/Scripts/View/UpdatePanel.cs:130)
HotUpdater:Start () (at Assets/Scripts/Logic/Update/HotUpdater.cs:123)
UpdatePanel:OnRetryBtnClick () (at Assets/Scripts/View/UpdatePanel.cs:85)
UnityEngine.EventSystems.EventSystem:Update () (at Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:501)
16:36:42.492-218: [tolua.lua:12]:os: Windows, arch: x64
UnityEngine.Debug:Log (object)
LuaInterface.Debugger:Log (string)
LuaInterface.ToLua:Print (intptr) (at Assets/LuaFramework/ToLua/Core/ToLua.cs:201)
LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:374)
LuaInterface.LuaState:LuaLoadBuffer (byte[],string) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:2175)
LuaInterface.LuaState:DoFile (string) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:645)
LuaInterface.LuaState:OpenBaseLuaLibs () (at Assets/LuaFramework/ToLua/Core/LuaState.cs:213)
LuaInterface.LuaState:Start () (at Assets/LuaFramework/ToLua/Core/LuaState.cs:223)
LuaFramework.LuaManager:InitStart () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:26)
LuaFramework.GameManager:OnInitialize () (at Assets/LuaFramework/Scripts/Manager/GameManager.cs:38)
LuaFramework.GameManager:Init () (at Assets/LuaFramework/Scripts/Manager/GameManager.cs:33)
LuaFramework.GameManager:Awake () (at Assets/LuaFramework/Scripts/Manager/GameManager.cs:21)
UnityEngine.GameObject:AddComponent<LuaFramework.GameManager> ()
Facade:AddManager<LuaFramework.GameManager> (string) (at Assets/LuaFramework/Scripts/Framework/Core/Facade.cs:87)
AppFacade:StartUp () (at Assets/LuaFramework/Scripts/Framework/AppFacade.cs:41)
Main:AfterHotUpdate () (at Assets/LuaFramework/Scripts/Main.cs:38)
Main:<Awake>b__0_0 () (at Assets/LuaFramework/Scripts/Main.cs:22)
UpdatePanel:Finish () (at Assets/Scripts/View/UpdatePanel.cs:156)
UpdatePanel:NothingToUpdate () (at Assets/Scripts/View/UpdatePanel.cs:130)
HotUpdater:Start () (at Assets/Scripts/Logic/Update/HotUpdater.cs:123)
UpdatePanel:OnRetryBtnClick () (at Assets/Scripts/View/UpdatePanel.cs:85)
UnityEngine.EventSystems.EventSystem:Update () (at Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:501)
16:36:42.549-218: [Main.lua:3]:logic start
UnityEngine.Debug:Log (object)
LuaInterface.Debugger:Log (string)
LuaInterface.ToLua:Print (intptr) (at Assets/LuaFramework/ToLua/Core/ToLua.cs:201)
LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:756)
LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:96)
LuaInterface.LuaFunction:Call () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:120)
LuaFramework.LuaManager:StartMain () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:50)
LuaFramework.LuaManager:InitStart () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:27)
LuaFramework.GameManager:OnInitialize () (at Assets/LuaFramework/Scripts/Manager/GameManager.cs:38)
LuaFramework.GameManager:Init () (at Assets/LuaFramework/Scripts/Manager/GameManager.cs:33)
LuaFramework.GameManager:Awake () (at Assets/LuaFramework/Scripts/Manager/GameManager.cs:21)
UnityEngine.GameObject:AddComponent<LuaFramework.GameManager> ()
Facade:AddManager<LuaFramework.GameManager> (string) (at Assets/LuaFramework/Scripts/Framework/Core/Facade.cs:87)
AppFacade:StartUp () (at Assets/LuaFramework/Scripts/Framework/AppFacade.cs:41)
Main:AfterHotUpdate () (at Assets/LuaFramework/Scripts/Main.cs:38)
Main:<Awake>b__0_0 () (at Assets/LuaFramework/Scripts/Main.cs:22)
UpdatePanel:Finish () (at Assets/Scripts/View/UpdatePanel.cs:156)
UpdatePanel:NothingToUpdate () (at Assets/Scripts/View/UpdatePanel.cs:130)
HotUpdater:Start () (at Assets/Scripts/Logic/Update/HotUpdater.cs:123)
UpdatePanel:OnRetryBtnClick () (at Assets/Scripts/View/UpdatePanel.cs:85)
UnityEngine.EventSystems.EventSystem:Update () (at Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:501)
Network.Start!!
UnityEngine.Debug:LogWarning (object,UnityEngine.Object)
GameLogger:LogWarning (object,UnityEngine.Object) (at Assets/Scripts/Logic/Log/GameLogger.cs:27)
GameLoggerWrap:LogWarning (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/GameLoggerWrap.cs:163)
LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:756)
LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:96)
LuaInterface.LuaFunction:LazyCall (object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:381)
LuaFramework.LuaManager:CallFunction (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:96)
LuaFramework.Util:CallMethod (string,string,object[]) (at Assets/LuaFramework/Scripts/Utility/Util.cs:273)
LuaFramework.NetworkManager:CallMethod (string,object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:41)
LuaFramework.NetworkManager:OnInit () (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:30)
LuaFramework.GameManager:OnInitialize () (at Assets/LuaFramework/Scripts/Manager/GameManager.cs:41)
LuaFramework.GameManager:Init () (at Assets/LuaFramework/Scripts/Manager/GameManager.cs:33)
LuaFramework.GameManager:Awake () (at Assets/LuaFramework/Scripts/Manager/GameManager.cs:21)
UnityEngine.GameObject:AddComponent<LuaFramework.GameManager> ()
Facade:AddManager<LuaFramework.GameManager> (string) (at Assets/LuaFramework/Scripts/Framework/Core/Facade.cs:87)
AppFacade:StartUp () (at Assets/LuaFramework/Scripts/Framework/AppFacade.cs:41)
Main:AfterHotUpdate () (at Assets/LuaFramework/Scripts/Main.cs:38)
Main:<Awake>b__0_0 () (at Assets/LuaFramework/Scripts/Main.cs:22)
UpdatePanel:Finish () (at Assets/Scripts/View/UpdatePanel.cs:156)
UpdatePanel:NothingToUpdate () (at Assets/Scripts/View/UpdatePanel.cs:130)
HotUpdater:Start () (at Assets/Scripts/Logic/Update/HotUpdater.cs:123)
UpdatePanel:OnRetryBtnClick () (at Assets/Scripts/View/UpdatePanel.cs:85)
UnityEngine.EventSystems.EventSystem:Update () (at Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:501)
Game.OnInitOK--->>>
UnityEngine.Debug:Log (object,UnityEngine.Object)
GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Logic/Log/GameLogger.cs:14)
GameLoggerWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/GameLoggerWrap.cs:70)
LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:756)
LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:96)
LuaInterface.LuaFunction:LazyCall (object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:381)
LuaFramework.LuaManager:CallFunction (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:96)
LuaFramework.Util:CallMethod (string,string,object[]) (at Assets/LuaFramework/Scripts/Utility/Util.cs:273)
LuaFramework.GameManager:OnInitialize () (at Assets/LuaFramework/Scripts/Manager/GameManager.cs:42)
LuaFramework.GameManager:Init () (at Assets/LuaFramework/Scripts/Manager/GameManager.cs:33)
LuaFramework.GameManager:Awake () (at Assets/LuaFramework/Scripts/Manager/GameManager.cs:21)
UnityEngine.GameObject:AddComponent<LuaFramework.GameManager> ()
Facade:AddManager<LuaFramework.GameManager> (string) (at Assets/LuaFramework/Scripts/Framework/Core/Facade.cs:87)
AppFacade:StartUp () (at Assets/LuaFramework/Scripts/Framework/AppFacade.cs:41)
Main:AfterHotUpdate () (at Assets/LuaFramework/Scripts/Main.cs:38)
Main:<Awake>b__0_0 () (at Assets/LuaFramework/Scripts/Main.cs:22)
UpdatePanel:Finish () (at Assets/Scripts/View/UpdatePanel.cs:156)
UpdatePanel:NothingToUpdate () (at Assets/Scripts/View/UpdatePanel.cs:130)
HotUpdater:Start () (at Assets/Scripts/Logic/Update/HotUpdater.cs:123)
UpdatePanel:OnRetryBtnClick () (at Assets/Scripts/View/UpdatePanel.cs:85)
UnityEngine.EventSystems.EventSystem:Update () (at Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:501)
打印一行日志
UnityEngine.Debug:Log (object,UnityEngine.Object)
GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Logic/Log/GameLogger.cs:14)
GameLoggerWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/GameLoggerWrap.cs:70)
LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:756)
LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:96)
LuaInterface.LuaFunction:Call () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:120)
DelegateFactory/System_Action_Event:Call () (at Assets/LuaFramework/ToLua/Source/Generate/DelegateFactory.cs:217)
PrefabObjBinder/<>c__DisplayClass5_0:<SetBtnClick>b__0 () (at Assets/Scripts/Logic/Prefab/PrefabObjBinder.cs:52)
UnityEngine.EventSystems.EventSystem:Update () (at Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:501)
打印一行日志
UnityEngine.Debug:Log (object,UnityEngine.Object)
GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Logic/Log/GameLogger.cs:14)
GameLoggerWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/GameLoggerWrap.cs:70)
LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:756)
LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:96)
LuaInterface.LuaFunction:Call () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:120)
DelegateFactory/System_Action_Event:Call () (at Assets/LuaFramework/ToLua/Source/Generate/DelegateFactory.cs:217)
PrefabObjBinder/<>c__DisplayClass5_0:<SetBtnClick>b__0 () (at Assets/Scripts/Logic/Prefab/PrefabObjBinder.cs:52)
UnityEngine.EventSystems.EventSystem:Update () (at Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:501)
打印一行日志
UnityEngine.Debug:Log (object,UnityEngine.Object)
GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Logic/Log/GameLogger.cs:14)
GameLoggerWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/GameLoggerWrap.cs:70)
LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:756)
LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:96)
LuaInterface.LuaFunction:Call () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:120)
DelegateFactory/System_Action_Event:Call () (at Assets/LuaFramework/ToLua/Source/Generate/DelegateFactory.cs:217)
PrefabObjBinder/<>c__DisplayClass5_0:<SetBtnClick>b__0 () (at Assets/Scripts/Logic/Prefab/PrefabObjBinder.cs:52)
UnityEngine.EventSystems.EventSystem:Update () (at Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:501)
打印一行日志
UnityEngine.Debug:Log (object,UnityEngine.Object)
GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Logic/Log/GameLogger.cs:14)
GameLoggerWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/GameLoggerWrap.cs:70)
LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:756)
LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:96)
LuaInterface.LuaFunction:Call () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:120)
DelegateFactory/System_Action_Event:Call () (at Assets/LuaFramework/ToLua/Source/Generate/DelegateFactory.cs:217)
PrefabObjBinder/<>c__DisplayClass5_0:<SetBtnClick>b__0 () (at Assets/Scripts/Logic/Prefab/PrefabObjBinder.cs:52)
UnityEngine.EventSystems.EventSystem:Update () (at Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:501)
WebServer/SocketServer/game_server.py
浏览文件 @
82151d74
...
...
@@ -2,10 +2,13 @@ import socket
from
threading
import
Thread
import
time
import
json
import
sqlite3
ADDRESS
=
(
'127.0.0.1'
,
18801
)
socket_server
=
None
connect_pool
=
{}
sql_connect
=
sqlite3
.
connect
(
'test.db'
)
sql_cursor
=
sql_connect
.
cursor
()
def
accept_client
():
global
socket_server
...
...
@@ -42,8 +45,8 @@ def message_handle(client, info):
if
'login'
==
protocol
:
print
(
'on client login: '
+
uname
)
# 转发给所有客户端
for
u
in
connect_pool
:
connect_pool
[
u
].
sendall
((
uname
+
" 进入了房间"
).
encode
(
encoding
=
'utf8'
))
#
for u in connect_pool:
#
connect_pool[u].sendall((uname + " 进入了房间").encode(encoding = 'utf8'))
elif
'chat'
==
protocol
:
# 收到客户端聊天消息
print
(
uname
+
": "
+
jd
[
'msg'
])
...
...
@@ -61,6 +64,14 @@ def remove_client(handle_id):
connect_pool
.
pop
(
handle_id
)
print
(
"client offline: "
+
str
(
handle_id
))
def
insert_player
(
id
,
name
,
password
):
sql_cursor
.
execute
(
"""INSERT INTO TEST(id, name, password) VALUES(%s, "%s", "%s", %s)"""
%
(
id
,
name
,
password
))
def
select_player
(
name
):
sql_cursor
.
execute
(
"""SELECT password WHERE name = "%s" """
%
name
)
for
row
in
sql_cursor
:
if
__name__
==
'__main__'
:
# 新开一个线程,用于接收新连接
thread
=
Thread
(
target
=
accept_client
)
...
...
WebServer/SocketServer/mysql.py
0 → 100644
浏览文件 @
82151d74
import
sqlite3
import
time
connect
=
sqlite3
.
connect
(
'test.db'
)
# print ("open database successfully")
c
=
connect
.
cursor
()
# c.execute('''CREATE TABLE TEST(
# id integer primary key autoincrement,
# name TEXT,
# password TEXT
# );''')
# connect.commit()
# connect.close()
# print ("create database successfully")
# connect = sqlite3.connect('test.db')
# id = 1
# name = "tim"
# password = "123456"
# logintime = "1111"
# sql = """INSERT INTO TEST(id, name, password, logintime) VALUES(%s, "%s", "%s", %s)""" % (id, name, password, logintime)
# print(sql)
# connect.execute(sql)
# connect.commit()
# print("record created successfully")
# connect.close()
name
=
"tim"
c
.
execute
(
"""SELECT name WHERE name = "%s" """
%
name
)
for
row
in
c
:
print
(
row
[
0
])
# print (time.localtime(time.time()))
\ No newline at end of file
WebServer/SocketServer/test.db
0 → 100644
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