using UnityEngine; using LuaFramework; using System.Collections.Generic; public class AppView : View { private string message; /// /// 监听的消息 /// List MessageList { get { return new List() { NotiConst.UPDATE_MESSAGE, NotiConst.UPDATE_EXTRACT, NotiConst.UPDATE_DOWNLOAD, NotiConst.UPDATE_PROGRESS, }; } } void Awake() { RemoveMessage(this, MessageList); RegisterMessage(this, MessageList); } /// /// 处理View消息 /// /// public override void OnMessage(IMessage message) { string name = message.Name; object body = message.Body; switch (name) { case NotiConst.UPDATE_MESSAGE: //更新消息 UpdateMessage(body.ToString()); break; case NotiConst.UPDATE_EXTRACT: //更新解压 UpdateExtract(body.ToString()); break; case NotiConst.UPDATE_DOWNLOAD: //更新下载 UpdateDownload(body.ToString()); break; case NotiConst.UPDATE_PROGRESS: //更新下载进度 UpdateProgress(body.ToString()); break; } } public void UpdateMessage(string data) { this.message = data; } public void UpdateExtract(string data) { this.message = data; } public void UpdateDownload(string data) { this.message = data; } public void UpdateProgress(string data) { this.message = data; } void OnGUI() { GUI.Label(new Rect(10, 120, 960, 50), message); GUI.Label(new Rect(10, 0, 500, 50), "(1) 单击 \"Lua/Gen Lua Wrap Files\"。"); GUI.Label(new Rect(10, 20, 500, 50), "(2) 运行Unity游戏"); GUI.Label(new Rect(10, 40, 500, 50), "PS: 清除缓存,单击\"Lua/Clear LuaBinder File + Wrap Files\"。"); GUI.Label(new Rect(10, 60, 900, 50), "PS: 若运行到真机,请设置Const.DebugMode=false,本地调试请设置Const.DebugMode=true"); GUI.Label(new Rect(10, 80, 500, 50), "PS: 加Unity+ulua技术讨论群:>>341746602"); } }