//this source code was auto-generated by tolua#, do not modify it using System; using LuaInterface; public class LuaInterface_LuaPropertyWrap { public static void Register(LuaState L) { L.BeginClass(typeof(LuaInterface.LuaProperty), typeof(System.Object)); L.RegFunction("Get", Get); L.RegFunction("Set", Set); L.RegFunction("__tostring", ToLua.op_ToString); L.EndClass(); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int Get(IntPtr L) { try { LuaProperty obj = (LuaProperty)ToLua.CheckObject(L, 1, typeof(LuaProperty)); return obj.Get(L); } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int Set(IntPtr L) { try { LuaProperty obj = (LuaProperty)ToLua.CheckObject(L, 1, typeof(LuaProperty)); return obj.Set(L); } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } }