//this source code was auto-generated by tolua#, do not modify it using System; using LuaInterface; public class UnityEngine_QueueModeWrap { public static void Register(LuaState L) { L.BeginEnum(typeof(UnityEngine.QueueMode)); L.RegVar("CompleteOthers", get_CompleteOthers, null); L.RegVar("PlayNow", get_PlayNow, null); L.RegFunction("IntToEnum", IntToEnum); L.EndEnum(); TypeTraits.Check = CheckType; StackTraits.Push = Push; } static void Push(IntPtr L, UnityEngine.QueueMode arg) { ToLua.Push(L, arg); } static bool CheckType(IntPtr L, int pos) { return TypeChecker.CheckEnumType(typeof(UnityEngine.QueueMode), L, pos); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_CompleteOthers(IntPtr L) { ToLua.Push(L, UnityEngine.QueueMode.CompleteOthers); return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_PlayNow(IntPtr L) { ToLua.Push(L, UnityEngine.QueueMode.PlayNow); return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int IntToEnum(IntPtr L) { int arg0 = (int)LuaDLL.lua_tonumber(L, 1); UnityEngine.QueueMode o = (UnityEngine.QueueMode)arg0; ToLua.Push(L, o); return 1; } }