//this source code was auto-generated by tolua#, do not modify it using System; using LuaInterface; public class UnityEngine_RendererWrap { public static void Register(LuaState L) { L.BeginClass(typeof(UnityEngine.Renderer), typeof(UnityEngine.Component)); L.RegFunction("HasPropertyBlock", HasPropertyBlock); L.RegFunction("SetPropertyBlock", SetPropertyBlock); L.RegFunction("GetPropertyBlock", GetPropertyBlock); L.RegFunction("GetMaterials", GetMaterials); L.RegFunction("GetSharedMaterials", GetSharedMaterials); L.RegFunction("GetClosestReflectionProbes", GetClosestReflectionProbes); L.RegFunction("New", _CreateUnityEngine_Renderer); L.RegFunction("__eq", op_Equality); L.RegFunction("__tostring", ToLua.op_ToString); L.RegVar("bounds", get_bounds, null); L.RegVar("enabled", get_enabled, set_enabled); L.RegVar("isVisible", get_isVisible, null); L.RegVar("shadowCastingMode", get_shadowCastingMode, set_shadowCastingMode); L.RegVar("receiveShadows", get_receiveShadows, set_receiveShadows); L.RegVar("forceRenderingOff", get_forceRenderingOff, set_forceRenderingOff); L.RegVar("staticShadowCaster", get_staticShadowCaster, set_staticShadowCaster); L.RegVar("motionVectorGenerationMode", get_motionVectorGenerationMode, set_motionVectorGenerationMode); L.RegVar("lightProbeUsage", get_lightProbeUsage, set_lightProbeUsage); L.RegVar("reflectionProbeUsage", get_reflectionProbeUsage, set_reflectionProbeUsage); L.RegVar("renderingLayerMask", get_renderingLayerMask, set_renderingLayerMask); L.RegVar("rendererPriority", get_rendererPriority, set_rendererPriority); L.RegVar("rayTracingMode", get_rayTracingMode, set_rayTracingMode); L.RegVar("sortingLayerName", get_sortingLayerName, set_sortingLayerName); L.RegVar("sortingLayerID", get_sortingLayerID, set_sortingLayerID); L.RegVar("sortingOrder", get_sortingOrder, set_sortingOrder); L.RegVar("allowOcclusionWhenDynamic", get_allowOcclusionWhenDynamic, set_allowOcclusionWhenDynamic); L.RegVar("isPartOfStaticBatch", get_isPartOfStaticBatch, null); L.RegVar("worldToLocalMatrix", get_worldToLocalMatrix, null); L.RegVar("localToWorldMatrix", get_localToWorldMatrix, null); L.RegVar("lightProbeProxyVolumeOverride", get_lightProbeProxyVolumeOverride, set_lightProbeProxyVolumeOverride); L.RegVar("probeAnchor", get_probeAnchor, set_probeAnchor); L.RegVar("lightmapIndex", get_lightmapIndex, set_lightmapIndex); L.RegVar("realtimeLightmapIndex", get_realtimeLightmapIndex, set_realtimeLightmapIndex); L.RegVar("lightmapScaleOffset", get_lightmapScaleOffset, set_lightmapScaleOffset); L.RegVar("realtimeLightmapScaleOffset", get_realtimeLightmapScaleOffset, set_realtimeLightmapScaleOffset); L.RegVar("materials", get_materials, set_materials); L.RegVar("material", get_material, set_material); L.RegVar("sharedMaterial", get_sharedMaterial, set_sharedMaterial); L.RegVar("sharedMaterials", get_sharedMaterials, set_sharedMaterials); L.EndClass(); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _CreateUnityEngine_Renderer(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 0) { UnityEngine.Renderer obj = new UnityEngine.Renderer(); ToLua.Push(L, obj); return 1; } else { return LuaDLL.luaL_throw(L, "invalid arguments to ctor method: UnityEngine.Renderer.New"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int HasPropertyBlock(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); UnityEngine.Renderer obj = (UnityEngine.Renderer)ToLua.CheckObject(L, 1); bool o = obj.HasPropertyBlock(); LuaDLL.lua_pushboolean(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int SetPropertyBlock(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 2) { UnityEngine.Renderer obj = (UnityEngine.Renderer)ToLua.CheckObject(L, 1); UnityEngine.MaterialPropertyBlock arg0 = (UnityEngine.MaterialPropertyBlock)ToLua.CheckObject(L, 2, typeof(UnityEngine.MaterialPropertyBlock)); obj.SetPropertyBlock(arg0); return 0; } else if (count == 3) { UnityEngine.Renderer obj = (UnityEngine.Renderer)ToLua.CheckObject(L, 1); UnityEngine.MaterialPropertyBlock arg0 = (UnityEngine.MaterialPropertyBlock)ToLua.CheckObject(L, 2, typeof(UnityEngine.MaterialPropertyBlock)); int arg1 = (int)LuaDLL.luaL_checknumber(L, 3); obj.SetPropertyBlock(arg0, arg1); return 0; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Renderer.SetPropertyBlock"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int GetPropertyBlock(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 2) { UnityEngine.Renderer obj = (UnityEngine.Renderer)ToLua.CheckObject(L, 1); UnityEngine.MaterialPropertyBlock arg0 = (UnityEngine.MaterialPropertyBlock)ToLua.CheckObject(L, 2, typeof(UnityEngine.MaterialPropertyBlock)); obj.GetPropertyBlock(arg0); return 0; } else if (count == 3) { UnityEngine.Renderer obj = (UnityEngine.Renderer)ToLua.CheckObject(L, 1); UnityEngine.MaterialPropertyBlock arg0 = (UnityEngine.MaterialPropertyBlock)ToLua.CheckObject(L, 2, typeof(UnityEngine.MaterialPropertyBlock)); int arg1 = (int)LuaDLL.luaL_checknumber(L, 3); obj.GetPropertyBlock(arg0, arg1); return 0; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Renderer.GetPropertyBlock"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int GetMaterials(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.Renderer obj = (UnityEngine.Renderer)ToLua.CheckObject(L, 1); System.Collections.Generic.List arg0 = (System.Collections.Generic.List)ToLua.CheckObject(L, 2, typeof(System.Collections.Generic.List)); obj.GetMaterials(arg0); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int GetSharedMaterials(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.Renderer obj = (UnityEngine.Renderer)ToLua.CheckObject(L, 1); System.Collections.Generic.List arg0 = (System.Collections.Generic.List)ToLua.CheckObject(L, 2, typeof(System.Collections.Generic.List)); obj.GetSharedMaterials(arg0); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int GetClosestReflectionProbes(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.Renderer obj = (UnityEngine.Renderer)ToLua.CheckObject(L, 1); System.Collections.Generic.List arg0 = (System.Collections.Generic.List)ToLua.CheckObject(L, 2, typeof(System.Collections.Generic.List)); obj.GetClosestReflectionProbes(arg0); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int op_Equality(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1); UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2); bool o = arg0 == arg1; LuaDLL.lua_pushboolean(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_bounds(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Renderer obj = (UnityEngine.Renderer)o; UnityEngine.Bounds ret = obj.bounds; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index bounds on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_enabled(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Renderer obj = (UnityEngine.Renderer)o; bool ret = obj.enabled; LuaDLL.lua_pushboolean(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index enabled on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_isVisible(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Renderer obj = (UnityEngine.Renderer)o; bool ret = obj.isVisible; LuaDLL.lua_pushboolean(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index isVisible on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_shadowCastingMode(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Renderer obj = (UnityEngine.Renderer)o; UnityEngine.Rendering.ShadowCastingMode ret = obj.shadowCastingMode; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index shadowCastingMode on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_receiveShadows(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Renderer obj = (UnityEngine.Renderer)o; bool ret = obj.receiveShadows; LuaDLL.lua_pushboolean(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index receiveShadows on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_forceRenderingOff(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Renderer obj = (UnityEngine.Renderer)o; bool ret = obj.forceRenderingOff; LuaDLL.lua_pushboolean(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index forceRenderingOff on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_staticShadowCaster(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Renderer obj = (UnityEngine.Renderer)o; bool ret = obj.staticShadowCaster; LuaDLL.lua_pushboolean(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index staticShadowCaster on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_motionVectorGenerationMode(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Renderer obj = (UnityEngine.Renderer)o; UnityEngine.MotionVectorGenerationMode ret = obj.motionVectorGenerationMode; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index motionVectorGenerationMode on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_lightProbeUsage(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Renderer obj = (UnityEngine.Renderer)o; UnityEngine.Rendering.LightProbeUsage ret = obj.lightProbeUsage; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index lightProbeUsage on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_reflectionProbeUsage(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Renderer obj = (UnityEngine.Renderer)o; UnityEngine.Rendering.ReflectionProbeUsage ret = obj.reflectionProbeUsage; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index reflectionProbeUsage on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_renderingLayerMask(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Renderer obj = (UnityEngine.Renderer)o; uint ret = obj.renderingLayerMask; LuaDLL.lua_pushnumber(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index renderingLayerMask on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_rendererPriority(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Renderer obj = (UnityEngine.Renderer)o; int ret = obj.rendererPriority; LuaDLL.lua_pushinteger(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index rendererPriority on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_rayTracingMode(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Renderer obj = (UnityEngine.Renderer)o; UnityEngine.Experimental.Rendering.RayTracingMode ret = obj.rayTracingMode; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index rayTracingMode on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_sortingLayerName(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Renderer obj = (UnityEngine.Renderer)o; string ret = obj.sortingLayerName; LuaDLL.lua_pushstring(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index sortingLayerName on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_sortingLayerID(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Renderer obj = (UnityEngine.Renderer)o; int ret = obj.sortingLayerID; LuaDLL.lua_pushinteger(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index sortingLayerID on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_sortingOrder(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Renderer obj = (UnityEngine.Renderer)o; int ret = obj.sortingOrder; LuaDLL.lua_pushinteger(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index sortingOrder on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_allowOcclusionWhenDynamic(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Renderer obj = (UnityEngine.Renderer)o; bool ret = obj.allowOcclusionWhenDynamic; LuaDLL.lua_pushboolean(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index allowOcclusionWhenDynamic on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_isPartOfStaticBatch(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Renderer obj = (UnityEngine.Renderer)o; bool ret = obj.isPartOfStaticBatch; LuaDLL.lua_pushboolean(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index isPartOfStaticBatch on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_worldToLocalMatrix(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Renderer obj = (UnityEngine.Renderer)o; UnityEngine.Matrix4x4 ret = obj.worldToLocalMatrix; ToLua.PushValue(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index worldToLocalMatrix on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_localToWorldMatrix(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Renderer obj = (UnityEngine.Renderer)o; UnityEngine.Matrix4x4 ret = obj.localToWorldMatrix; ToLua.PushValue(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index localToWorldMatrix on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_lightProbeProxyVolumeOverride(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Renderer obj = (UnityEngine.Renderer)o; UnityEngine.GameObject ret = obj.lightProbeProxyVolumeOverride; ToLua.PushSealed(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index lightProbeProxyVolumeOverride on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_probeAnchor(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Renderer obj = (UnityEngine.Renderer)o; UnityEngine.Transform ret = obj.probeAnchor; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index probeAnchor on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_lightmapIndex(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Renderer obj = (UnityEngine.Renderer)o; int ret = obj.lightmapIndex; LuaDLL.lua_pushinteger(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index lightmapIndex on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_realtimeLightmapIndex(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Renderer obj = (UnityEngine.Renderer)o; int ret = obj.realtimeLightmapIndex; LuaDLL.lua_pushinteger(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index realtimeLightmapIndex on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_lightmapScaleOffset(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Renderer obj = (UnityEngine.Renderer)o; UnityEngine.Vector4 ret = obj.lightmapScaleOffset; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index lightmapScaleOffset on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_realtimeLightmapScaleOffset(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Renderer obj = (UnityEngine.Renderer)o; UnityEngine.Vector4 ret = obj.realtimeLightmapScaleOffset; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index realtimeLightmapScaleOffset on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_materials(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Renderer obj = (UnityEngine.Renderer)o; UnityEngine.Material[] ret = obj.materials; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index materials on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_material(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Renderer obj = (UnityEngine.Renderer)o; UnityEngine.Material ret = obj.material; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index material on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_sharedMaterial(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Renderer obj = (UnityEngine.Renderer)o; UnityEngine.Material ret = obj.sharedMaterial; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index sharedMaterial on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_sharedMaterials(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Renderer obj = (UnityEngine.Renderer)o; UnityEngine.Material[] ret = obj.sharedMaterials; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index sharedMaterials on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_enabled(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Renderer obj = (UnityEngine.Renderer)o; bool arg0 = LuaDLL.luaL_checkboolean(L, 2); obj.enabled = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index enabled on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_shadowCastingMode(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Renderer obj = (UnityEngine.Renderer)o; UnityEngine.Rendering.ShadowCastingMode arg0 = (UnityEngine.Rendering.ShadowCastingMode)ToLua.CheckObject(L, 2, typeof(UnityEngine.Rendering.ShadowCastingMode)); obj.shadowCastingMode = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index shadowCastingMode on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_receiveShadows(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Renderer obj = (UnityEngine.Renderer)o; bool arg0 = LuaDLL.luaL_checkboolean(L, 2); obj.receiveShadows = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index receiveShadows on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_forceRenderingOff(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Renderer obj = (UnityEngine.Renderer)o; bool arg0 = LuaDLL.luaL_checkboolean(L, 2); obj.forceRenderingOff = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index forceRenderingOff on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_staticShadowCaster(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Renderer obj = (UnityEngine.Renderer)o; bool arg0 = LuaDLL.luaL_checkboolean(L, 2); obj.staticShadowCaster = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index staticShadowCaster on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_motionVectorGenerationMode(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Renderer obj = (UnityEngine.Renderer)o; UnityEngine.MotionVectorGenerationMode arg0 = (UnityEngine.MotionVectorGenerationMode)ToLua.CheckObject(L, 2, typeof(UnityEngine.MotionVectorGenerationMode)); obj.motionVectorGenerationMode = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index motionVectorGenerationMode on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_lightProbeUsage(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Renderer obj = (UnityEngine.Renderer)o; UnityEngine.Rendering.LightProbeUsage arg0 = (UnityEngine.Rendering.LightProbeUsage)ToLua.CheckObject(L, 2, typeof(UnityEngine.Rendering.LightProbeUsage)); obj.lightProbeUsage = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index lightProbeUsage on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_reflectionProbeUsage(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Renderer obj = (UnityEngine.Renderer)o; UnityEngine.Rendering.ReflectionProbeUsage arg0 = (UnityEngine.Rendering.ReflectionProbeUsage)ToLua.CheckObject(L, 2, typeof(UnityEngine.Rendering.ReflectionProbeUsage)); obj.reflectionProbeUsage = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index reflectionProbeUsage on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_renderingLayerMask(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Renderer obj = (UnityEngine.Renderer)o; uint arg0 = (uint)LuaDLL.luaL_checknumber(L, 2); obj.renderingLayerMask = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index renderingLayerMask on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_rendererPriority(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Renderer obj = (UnityEngine.Renderer)o; int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); obj.rendererPriority = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index rendererPriority on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_rayTracingMode(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Renderer obj = (UnityEngine.Renderer)o; UnityEngine.Experimental.Rendering.RayTracingMode arg0 = (UnityEngine.Experimental.Rendering.RayTracingMode)ToLua.CheckObject(L, 2, typeof(UnityEngine.Experimental.Rendering.RayTracingMode)); obj.rayTracingMode = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index rayTracingMode on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_sortingLayerName(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Renderer obj = (UnityEngine.Renderer)o; string arg0 = ToLua.CheckString(L, 2); obj.sortingLayerName = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index sortingLayerName on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_sortingLayerID(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Renderer obj = (UnityEngine.Renderer)o; int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); obj.sortingLayerID = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index sortingLayerID on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_sortingOrder(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Renderer obj = (UnityEngine.Renderer)o; int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); obj.sortingOrder = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index sortingOrder on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_allowOcclusionWhenDynamic(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Renderer obj = (UnityEngine.Renderer)o; bool arg0 = LuaDLL.luaL_checkboolean(L, 2); obj.allowOcclusionWhenDynamic = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index allowOcclusionWhenDynamic on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_lightProbeProxyVolumeOverride(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Renderer obj = (UnityEngine.Renderer)o; UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckObject(L, 2, typeof(UnityEngine.GameObject)); obj.lightProbeProxyVolumeOverride = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index lightProbeProxyVolumeOverride on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_probeAnchor(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Renderer obj = (UnityEngine.Renderer)o; UnityEngine.Transform arg0 = (UnityEngine.Transform)ToLua.CheckObject(L, 2); obj.probeAnchor = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index probeAnchor on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_lightmapIndex(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Renderer obj = (UnityEngine.Renderer)o; int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); obj.lightmapIndex = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index lightmapIndex on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_realtimeLightmapIndex(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Renderer obj = (UnityEngine.Renderer)o; int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); obj.realtimeLightmapIndex = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index realtimeLightmapIndex on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_lightmapScaleOffset(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Renderer obj = (UnityEngine.Renderer)o; UnityEngine.Vector4 arg0 = ToLua.ToVector4(L, 2); obj.lightmapScaleOffset = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index lightmapScaleOffset on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_realtimeLightmapScaleOffset(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Renderer obj = (UnityEngine.Renderer)o; UnityEngine.Vector4 arg0 = ToLua.ToVector4(L, 2); obj.realtimeLightmapScaleOffset = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index realtimeLightmapScaleOffset on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_materials(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Renderer obj = (UnityEngine.Renderer)o; UnityEngine.Material[] arg0 = ToLua.CheckObjectArray(L, 2); obj.materials = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index materials on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_material(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Renderer obj = (UnityEngine.Renderer)o; UnityEngine.Material arg0 = (UnityEngine.Material)ToLua.CheckObject(L, 2); obj.material = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index material on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_sharedMaterial(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Renderer obj = (UnityEngine.Renderer)o; UnityEngine.Material arg0 = (UnityEngine.Material)ToLua.CheckObject(L, 2); obj.sharedMaterial = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index sharedMaterial on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_sharedMaterials(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Renderer obj = (UnityEngine.Renderer)o; UnityEngine.Material[] arg0 = ToLua.CheckObjectArray(L, 2); obj.sharedMaterials = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index sharedMaterials on a nil value"); } } }