//this source code was auto-generated by tolua#, do not modify it using System; using LuaInterface; public class UnityEngine_ShaderWrap { public static void Register(LuaState L) { L.BeginClass(typeof(UnityEngine.Shader), typeof(UnityEngine.Object)); L.RegFunction("Find", Find); L.RegFunction("EnableKeyword", EnableKeyword); L.RegFunction("DisableKeyword", DisableKeyword); L.RegFunction("IsKeywordEnabled", IsKeywordEnabled); L.RegFunction("WarmupAllShaders", WarmupAllShaders); L.RegFunction("PropertyToID", PropertyToID); L.RegFunction("GetDependency", GetDependency); L.RegFunction("FindPassTagValue", FindPassTagValue); L.RegFunction("SetGlobalInt", SetGlobalInt); L.RegFunction("SetGlobalFloat", SetGlobalFloat); L.RegFunction("SetGlobalInteger", SetGlobalInteger); L.RegFunction("SetGlobalVector", SetGlobalVector); L.RegFunction("SetGlobalColor", SetGlobalColor); L.RegFunction("SetGlobalMatrix", SetGlobalMatrix); L.RegFunction("SetGlobalTexture", SetGlobalTexture); L.RegFunction("SetGlobalBuffer", SetGlobalBuffer); L.RegFunction("SetGlobalConstantBuffer", SetGlobalConstantBuffer); L.RegFunction("SetGlobalFloatArray", SetGlobalFloatArray); L.RegFunction("SetGlobalVectorArray", SetGlobalVectorArray); L.RegFunction("SetGlobalMatrixArray", SetGlobalMatrixArray); L.RegFunction("GetGlobalInt", GetGlobalInt); L.RegFunction("GetGlobalFloat", GetGlobalFloat); L.RegFunction("GetGlobalInteger", GetGlobalInteger); L.RegFunction("GetGlobalVector", GetGlobalVector); L.RegFunction("GetGlobalColor", GetGlobalColor); L.RegFunction("GetGlobalMatrix", GetGlobalMatrix); L.RegFunction("GetGlobalTexture", GetGlobalTexture); L.RegFunction("GetGlobalFloatArray", GetGlobalFloatArray); L.RegFunction("GetGlobalVectorArray", GetGlobalVectorArray); L.RegFunction("GetGlobalMatrixArray", GetGlobalMatrixArray); L.RegFunction("GetPropertyCount", GetPropertyCount); L.RegFunction("FindPropertyIndex", FindPropertyIndex); L.RegFunction("GetPropertyName", GetPropertyName); L.RegFunction("GetPropertyNameId", GetPropertyNameId); L.RegFunction("GetPropertyType", GetPropertyType); L.RegFunction("GetPropertyDescription", GetPropertyDescription); L.RegFunction("GetPropertyFlags", GetPropertyFlags); L.RegFunction("GetPropertyAttributes", GetPropertyAttributes); L.RegFunction("GetPropertyDefaultFloatValue", GetPropertyDefaultFloatValue); L.RegFunction("GetPropertyDefaultVectorValue", GetPropertyDefaultVectorValue); L.RegFunction("GetPropertyRangeLimits", GetPropertyRangeLimits); L.RegFunction("GetPropertyTextureDimension", GetPropertyTextureDimension); L.RegFunction("GetPropertyTextureDefaultName", GetPropertyTextureDefaultName); L.RegFunction("FindTextureStack", FindTextureStack); L.RegFunction("__eq", op_Equality); L.RegFunction("__tostring", ToLua.op_ToString); L.RegVar("maximumLOD", get_maximumLOD, set_maximumLOD); L.RegVar("globalMaximumLOD", get_globalMaximumLOD, set_globalMaximumLOD); L.RegVar("isSupported", get_isSupported, null); L.RegVar("globalRenderPipeline", get_globalRenderPipeline, set_globalRenderPipeline); L.RegVar("renderQueue", get_renderQueue, null); L.RegVar("passCount", get_passCount, null); L.EndClass(); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int Find(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); string arg0 = ToLua.CheckString(L, 1); UnityEngine.Shader o = UnityEngine.Shader.Find(arg0); ToLua.PushSealed(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int EnableKeyword(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); string arg0 = ToLua.CheckString(L, 1); UnityEngine.Shader.EnableKeyword(arg0); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int DisableKeyword(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); string arg0 = ToLua.CheckString(L, 1); UnityEngine.Shader.DisableKeyword(arg0); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int IsKeywordEnabled(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); string arg0 = ToLua.CheckString(L, 1); bool o = UnityEngine.Shader.IsKeywordEnabled(arg0); LuaDLL.lua_pushboolean(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int WarmupAllShaders(IntPtr L) { try { ToLua.CheckArgsCount(L, 0); UnityEngine.Shader.WarmupAllShaders(); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int PropertyToID(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); string arg0 = ToLua.CheckString(L, 1); int o = UnityEngine.Shader.PropertyToID(arg0); LuaDLL.lua_pushinteger(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int GetDependency(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.Shader obj = (UnityEngine.Shader)ToLua.CheckObject(L, 1, typeof(UnityEngine.Shader)); string arg0 = ToLua.CheckString(L, 2); UnityEngine.Shader o = obj.GetDependency(arg0); ToLua.PushSealed(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int FindPassTagValue(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); UnityEngine.Shader obj = (UnityEngine.Shader)ToLua.CheckObject(L, 1, typeof(UnityEngine.Shader)); int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); UnityEngine.Rendering.ShaderTagId arg1 = StackTraits.Check(L, 3); UnityEngine.Rendering.ShaderTagId o = obj.FindPassTagValue(arg0, arg1); ToLua.PushValue(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int SetGlobalInt(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 2 && TypeChecker.CheckTypes(L, 1)) { string arg0 = ToLua.ToString(L, 1); int arg1 = (int)LuaDLL.lua_tonumber(L, 2); UnityEngine.Shader.SetGlobalInt(arg0, arg1); return 0; } else if (count == 2 && TypeChecker.CheckTypes(L, 1)) { int arg0 = (int)LuaDLL.lua_tonumber(L, 1); int arg1 = (int)LuaDLL.lua_tonumber(L, 2); UnityEngine.Shader.SetGlobalInt(arg0, arg1); return 0; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Shader.SetGlobalInt"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int SetGlobalFloat(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 2 && TypeChecker.CheckTypes(L, 1)) { string arg0 = ToLua.ToString(L, 1); float arg1 = (float)LuaDLL.lua_tonumber(L, 2); UnityEngine.Shader.SetGlobalFloat(arg0, arg1); return 0; } else if (count == 2 && TypeChecker.CheckTypes(L, 1)) { int arg0 = (int)LuaDLL.lua_tonumber(L, 1); float arg1 = (float)LuaDLL.lua_tonumber(L, 2); UnityEngine.Shader.SetGlobalFloat(arg0, arg1); return 0; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Shader.SetGlobalFloat"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int SetGlobalInteger(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 2 && TypeChecker.CheckTypes(L, 1)) { string arg0 = ToLua.ToString(L, 1); int arg1 = (int)LuaDLL.lua_tonumber(L, 2); UnityEngine.Shader.SetGlobalInteger(arg0, arg1); return 0; } else if (count == 2 && TypeChecker.CheckTypes(L, 1)) { int arg0 = (int)LuaDLL.lua_tonumber(L, 1); int arg1 = (int)LuaDLL.lua_tonumber(L, 2); UnityEngine.Shader.SetGlobalInteger(arg0, arg1); return 0; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Shader.SetGlobalInteger"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int SetGlobalVector(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 2 && TypeChecker.CheckTypes(L, 1)) { string arg0 = ToLua.ToString(L, 1); UnityEngine.Vector4 arg1 = ToLua.ToVector4(L, 2); UnityEngine.Shader.SetGlobalVector(arg0, arg1); return 0; } else if (count == 2 && TypeChecker.CheckTypes(L, 1)) { int arg0 = (int)LuaDLL.lua_tonumber(L, 1); UnityEngine.Vector4 arg1 = ToLua.ToVector4(L, 2); UnityEngine.Shader.SetGlobalVector(arg0, arg1); return 0; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Shader.SetGlobalVector"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int SetGlobalColor(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 2 && TypeChecker.CheckTypes(L, 1)) { string arg0 = ToLua.ToString(L, 1); UnityEngine.Color arg1 = ToLua.ToColor(L, 2); UnityEngine.Shader.SetGlobalColor(arg0, arg1); return 0; } else if (count == 2 && TypeChecker.CheckTypes(L, 1)) { int arg0 = (int)LuaDLL.lua_tonumber(L, 1); UnityEngine.Color arg1 = ToLua.ToColor(L, 2); UnityEngine.Shader.SetGlobalColor(arg0, arg1); return 0; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Shader.SetGlobalColor"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int SetGlobalMatrix(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 2 && TypeChecker.CheckTypes(L, 1)) { string arg0 = ToLua.ToString(L, 1); UnityEngine.Matrix4x4 arg1 = StackTraits.To(L, 2); UnityEngine.Shader.SetGlobalMatrix(arg0, arg1); return 0; } else if (count == 2 && TypeChecker.CheckTypes(L, 1)) { int arg0 = (int)LuaDLL.lua_tonumber(L, 1); UnityEngine.Matrix4x4 arg1 = StackTraits.To(L, 2); UnityEngine.Shader.SetGlobalMatrix(arg0, arg1); return 0; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Shader.SetGlobalMatrix"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int SetGlobalTexture(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 2 && TypeChecker.CheckTypes(L, 1)) { string arg0 = ToLua.ToString(L, 1); UnityEngine.Texture arg1 = (UnityEngine.Texture)ToLua.ToObject(L, 2); UnityEngine.Shader.SetGlobalTexture(arg0, arg1); return 0; } else if (count == 2 && TypeChecker.CheckTypes(L, 1)) { int arg0 = (int)LuaDLL.lua_tonumber(L, 1); UnityEngine.Texture arg1 = (UnityEngine.Texture)ToLua.ToObject(L, 2); UnityEngine.Shader.SetGlobalTexture(arg0, arg1); return 0; } else if (count == 3 && TypeChecker.CheckTypes(L, 1)) { string arg0 = ToLua.ToString(L, 1); UnityEngine.RenderTexture arg1 = (UnityEngine.RenderTexture)ToLua.ToObject(L, 2); UnityEngine.Rendering.RenderTextureSubElement arg2 = (UnityEngine.Rendering.RenderTextureSubElement)ToLua.ToObject(L, 3); UnityEngine.Shader.SetGlobalTexture(arg0, arg1, arg2); return 0; } else if (count == 3 && TypeChecker.CheckTypes(L, 1)) { int arg0 = (int)LuaDLL.lua_tonumber(L, 1); UnityEngine.RenderTexture arg1 = (UnityEngine.RenderTexture)ToLua.ToObject(L, 2); UnityEngine.Rendering.RenderTextureSubElement arg2 = (UnityEngine.Rendering.RenderTextureSubElement)ToLua.ToObject(L, 3); UnityEngine.Shader.SetGlobalTexture(arg0, arg1, arg2); return 0; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Shader.SetGlobalTexture"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int SetGlobalBuffer(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 2 && TypeChecker.CheckTypes(L, 1)) { string arg0 = ToLua.ToString(L, 1); UnityEngine.ComputeBuffer arg1 = (UnityEngine.ComputeBuffer)ToLua.ToObject(L, 2); UnityEngine.Shader.SetGlobalBuffer(arg0, arg1); return 0; } else if (count == 2 && TypeChecker.CheckTypes(L, 1)) { int arg0 = (int)LuaDLL.lua_tonumber(L, 1); UnityEngine.ComputeBuffer arg1 = (UnityEngine.ComputeBuffer)ToLua.ToObject(L, 2); UnityEngine.Shader.SetGlobalBuffer(arg0, arg1); return 0; } else if (count == 2 && TypeChecker.CheckTypes(L, 1)) { string arg0 = ToLua.ToString(L, 1); UnityEngine.GraphicsBuffer arg1 = (UnityEngine.GraphicsBuffer)ToLua.ToObject(L, 2); UnityEngine.Shader.SetGlobalBuffer(arg0, arg1); return 0; } else if (count == 2 && TypeChecker.CheckTypes(L, 1)) { int arg0 = (int)LuaDLL.lua_tonumber(L, 1); UnityEngine.GraphicsBuffer arg1 = (UnityEngine.GraphicsBuffer)ToLua.ToObject(L, 2); UnityEngine.Shader.SetGlobalBuffer(arg0, arg1); return 0; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Shader.SetGlobalBuffer"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int SetGlobalConstantBuffer(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 4 && TypeChecker.CheckTypes(L, 1)) { string arg0 = ToLua.ToString(L, 1); UnityEngine.ComputeBuffer arg1 = (UnityEngine.ComputeBuffer)ToLua.ToObject(L, 2); int arg2 = (int)LuaDLL.lua_tonumber(L, 3); int arg3 = (int)LuaDLL.lua_tonumber(L, 4); UnityEngine.Shader.SetGlobalConstantBuffer(arg0, arg1, arg2, arg3); return 0; } else if (count == 4 && TypeChecker.CheckTypes(L, 1)) { int arg0 = (int)LuaDLL.lua_tonumber(L, 1); UnityEngine.ComputeBuffer arg1 = (UnityEngine.ComputeBuffer)ToLua.ToObject(L, 2); int arg2 = (int)LuaDLL.lua_tonumber(L, 3); int arg3 = (int)LuaDLL.lua_tonumber(L, 4); UnityEngine.Shader.SetGlobalConstantBuffer(arg0, arg1, arg2, arg3); return 0; } else if (count == 4 && TypeChecker.CheckTypes(L, 1)) { string arg0 = ToLua.ToString(L, 1); UnityEngine.GraphicsBuffer arg1 = (UnityEngine.GraphicsBuffer)ToLua.ToObject(L, 2); int arg2 = (int)LuaDLL.lua_tonumber(L, 3); int arg3 = (int)LuaDLL.lua_tonumber(L, 4); UnityEngine.Shader.SetGlobalConstantBuffer(arg0, arg1, arg2, arg3); return 0; } else if (count == 4 && TypeChecker.CheckTypes(L, 1)) { int arg0 = (int)LuaDLL.lua_tonumber(L, 1); UnityEngine.GraphicsBuffer arg1 = (UnityEngine.GraphicsBuffer)ToLua.ToObject(L, 2); int arg2 = (int)LuaDLL.lua_tonumber(L, 3); int arg3 = (int)LuaDLL.lua_tonumber(L, 4); UnityEngine.Shader.SetGlobalConstantBuffer(arg0, arg1, arg2, arg3); return 0; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Shader.SetGlobalConstantBuffer"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int SetGlobalFloatArray(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 2 && TypeChecker.CheckTypes>(L, 1)) { string arg0 = ToLua.ToString(L, 1); System.Collections.Generic.List arg1 = (System.Collections.Generic.List)ToLua.ToObject(L, 2); UnityEngine.Shader.SetGlobalFloatArray(arg0, arg1); return 0; } else if (count == 2 && TypeChecker.CheckTypes>(L, 1)) { int arg0 = (int)LuaDLL.lua_tonumber(L, 1); System.Collections.Generic.List arg1 = (System.Collections.Generic.List)ToLua.ToObject(L, 2); UnityEngine.Shader.SetGlobalFloatArray(arg0, arg1); return 0; } else if (count == 2 && TypeChecker.CheckTypes(L, 1)) { string arg0 = ToLua.ToString(L, 1); float[] arg1 = ToLua.ToNumberArray(L, 2); UnityEngine.Shader.SetGlobalFloatArray(arg0, arg1); return 0; } else if (count == 2 && TypeChecker.CheckTypes(L, 1)) { int arg0 = (int)LuaDLL.lua_tonumber(L, 1); float[] arg1 = ToLua.ToNumberArray(L, 2); UnityEngine.Shader.SetGlobalFloatArray(arg0, arg1); return 0; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Shader.SetGlobalFloatArray"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int SetGlobalVectorArray(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 2 && TypeChecker.CheckTypes>(L, 1)) { string arg0 = ToLua.ToString(L, 1); System.Collections.Generic.List arg1 = (System.Collections.Generic.List)ToLua.ToObject(L, 2); UnityEngine.Shader.SetGlobalVectorArray(arg0, arg1); return 0; } else if (count == 2 && TypeChecker.CheckTypes>(L, 1)) { int arg0 = (int)LuaDLL.lua_tonumber(L, 1); System.Collections.Generic.List arg1 = (System.Collections.Generic.List)ToLua.ToObject(L, 2); UnityEngine.Shader.SetGlobalVectorArray(arg0, arg1); return 0; } else if (count == 2 && TypeChecker.CheckTypes(L, 1)) { string arg0 = ToLua.ToString(L, 1); UnityEngine.Vector4[] arg1 = ToLua.ToStructArray(L, 2); UnityEngine.Shader.SetGlobalVectorArray(arg0, arg1); return 0; } else if (count == 2 && TypeChecker.CheckTypes(L, 1)) { int arg0 = (int)LuaDLL.lua_tonumber(L, 1); UnityEngine.Vector4[] arg1 = ToLua.ToStructArray(L, 2); UnityEngine.Shader.SetGlobalVectorArray(arg0, arg1); return 0; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Shader.SetGlobalVectorArray"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int SetGlobalMatrixArray(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 2 && TypeChecker.CheckTypes>(L, 1)) { string arg0 = ToLua.ToString(L, 1); System.Collections.Generic.List arg1 = (System.Collections.Generic.List)ToLua.ToObject(L, 2); UnityEngine.Shader.SetGlobalMatrixArray(arg0, arg1); return 0; } else if (count == 2 && TypeChecker.CheckTypes>(L, 1)) { int arg0 = (int)LuaDLL.lua_tonumber(L, 1); System.Collections.Generic.List arg1 = (System.Collections.Generic.List)ToLua.ToObject(L, 2); UnityEngine.Shader.SetGlobalMatrixArray(arg0, arg1); return 0; } else if (count == 2 && TypeChecker.CheckTypes(L, 1)) { string arg0 = ToLua.ToString(L, 1); UnityEngine.Matrix4x4[] arg1 = ToLua.ToStructArray(L, 2); UnityEngine.Shader.SetGlobalMatrixArray(arg0, arg1); return 0; } else if (count == 2 && TypeChecker.CheckTypes(L, 1)) { int arg0 = (int)LuaDLL.lua_tonumber(L, 1); UnityEngine.Matrix4x4[] arg1 = ToLua.ToStructArray(L, 2); UnityEngine.Shader.SetGlobalMatrixArray(arg0, arg1); return 0; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Shader.SetGlobalMatrixArray"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int GetGlobalInt(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 1 && TypeChecker.CheckTypes(L, 1)) { string arg0 = ToLua.ToString(L, 1); int o = UnityEngine.Shader.GetGlobalInt(arg0); LuaDLL.lua_pushinteger(L, o); return 1; } else if (count == 1 && TypeChecker.CheckTypes(L, 1)) { int arg0 = (int)LuaDLL.lua_tonumber(L, 1); int o = UnityEngine.Shader.GetGlobalInt(arg0); LuaDLL.lua_pushinteger(L, o); return 1; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Shader.GetGlobalInt"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int GetGlobalFloat(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 1 && TypeChecker.CheckTypes(L, 1)) { string arg0 = ToLua.ToString(L, 1); float o = UnityEngine.Shader.GetGlobalFloat(arg0); LuaDLL.lua_pushnumber(L, o); return 1; } else if (count == 1 && TypeChecker.CheckTypes(L, 1)) { int arg0 = (int)LuaDLL.lua_tonumber(L, 1); float o = UnityEngine.Shader.GetGlobalFloat(arg0); LuaDLL.lua_pushnumber(L, o); return 1; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Shader.GetGlobalFloat"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int GetGlobalInteger(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 1 && TypeChecker.CheckTypes(L, 1)) { string arg0 = ToLua.ToString(L, 1); int o = UnityEngine.Shader.GetGlobalInteger(arg0); LuaDLL.lua_pushinteger(L, o); return 1; } else if (count == 1 && TypeChecker.CheckTypes(L, 1)) { int arg0 = (int)LuaDLL.lua_tonumber(L, 1); int o = UnityEngine.Shader.GetGlobalInteger(arg0); LuaDLL.lua_pushinteger(L, o); return 1; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Shader.GetGlobalInteger"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int GetGlobalVector(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 1 && TypeChecker.CheckTypes(L, 1)) { string arg0 = ToLua.ToString(L, 1); UnityEngine.Vector4 o = UnityEngine.Shader.GetGlobalVector(arg0); ToLua.Push(L, o); return 1; } else if (count == 1 && TypeChecker.CheckTypes(L, 1)) { int arg0 = (int)LuaDLL.lua_tonumber(L, 1); UnityEngine.Vector4 o = UnityEngine.Shader.GetGlobalVector(arg0); ToLua.Push(L, o); return 1; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Shader.GetGlobalVector"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int GetGlobalColor(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 1 && TypeChecker.CheckTypes(L, 1)) { string arg0 = ToLua.ToString(L, 1); UnityEngine.Color o = UnityEngine.Shader.GetGlobalColor(arg0); ToLua.Push(L, o); return 1; } else if (count == 1 && TypeChecker.CheckTypes(L, 1)) { int arg0 = (int)LuaDLL.lua_tonumber(L, 1); UnityEngine.Color o = UnityEngine.Shader.GetGlobalColor(arg0); ToLua.Push(L, o); return 1; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Shader.GetGlobalColor"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int GetGlobalMatrix(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 1 && TypeChecker.CheckTypes(L, 1)) { string arg0 = ToLua.ToString(L, 1); UnityEngine.Matrix4x4 o = UnityEngine.Shader.GetGlobalMatrix(arg0); ToLua.PushValue(L, o); return 1; } else if (count == 1 && TypeChecker.CheckTypes(L, 1)) { int arg0 = (int)LuaDLL.lua_tonumber(L, 1); UnityEngine.Matrix4x4 o = UnityEngine.Shader.GetGlobalMatrix(arg0); ToLua.PushValue(L, o); return 1; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Shader.GetGlobalMatrix"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int GetGlobalTexture(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 1 && TypeChecker.CheckTypes(L, 1)) { string arg0 = ToLua.ToString(L, 1); UnityEngine.Texture o = UnityEngine.Shader.GetGlobalTexture(arg0); ToLua.Push(L, o); return 1; } else if (count == 1 && TypeChecker.CheckTypes(L, 1)) { int arg0 = (int)LuaDLL.lua_tonumber(L, 1); UnityEngine.Texture o = UnityEngine.Shader.GetGlobalTexture(arg0); ToLua.Push(L, o); return 1; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Shader.GetGlobalTexture"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int GetGlobalFloatArray(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 1 && TypeChecker.CheckTypes(L, 1)) { string arg0 = ToLua.ToString(L, 1); float[] o = UnityEngine.Shader.GetGlobalFloatArray(arg0); ToLua.Push(L, o); return 1; } else if (count == 1 && TypeChecker.CheckTypes(L, 1)) { int arg0 = (int)LuaDLL.lua_tonumber(L, 1); float[] o = UnityEngine.Shader.GetGlobalFloatArray(arg0); ToLua.Push(L, o); return 1; } else if (count == 2 && TypeChecker.CheckTypes>(L, 1)) { string arg0 = ToLua.ToString(L, 1); System.Collections.Generic.List arg1 = (System.Collections.Generic.List)ToLua.ToObject(L, 2); UnityEngine.Shader.GetGlobalFloatArray(arg0, arg1); return 0; } else if (count == 2 && TypeChecker.CheckTypes>(L, 1)) { int arg0 = (int)LuaDLL.lua_tonumber(L, 1); System.Collections.Generic.List arg1 = (System.Collections.Generic.List)ToLua.ToObject(L, 2); UnityEngine.Shader.GetGlobalFloatArray(arg0, arg1); return 0; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Shader.GetGlobalFloatArray"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int GetGlobalVectorArray(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 1 && TypeChecker.CheckTypes(L, 1)) { string arg0 = ToLua.ToString(L, 1); UnityEngine.Vector4[] o = UnityEngine.Shader.GetGlobalVectorArray(arg0); ToLua.Push(L, o); return 1; } else if (count == 1 && TypeChecker.CheckTypes(L, 1)) { int arg0 = (int)LuaDLL.lua_tonumber(L, 1); UnityEngine.Vector4[] o = UnityEngine.Shader.GetGlobalVectorArray(arg0); ToLua.Push(L, o); return 1; } else if (count == 2 && TypeChecker.CheckTypes>(L, 1)) { string arg0 = ToLua.ToString(L, 1); System.Collections.Generic.List arg1 = (System.Collections.Generic.List)ToLua.ToObject(L, 2); UnityEngine.Shader.GetGlobalVectorArray(arg0, arg1); return 0; } else if (count == 2 && TypeChecker.CheckTypes>(L, 1)) { int arg0 = (int)LuaDLL.lua_tonumber(L, 1); System.Collections.Generic.List arg1 = (System.Collections.Generic.List)ToLua.ToObject(L, 2); UnityEngine.Shader.GetGlobalVectorArray(arg0, arg1); return 0; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Shader.GetGlobalVectorArray"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int GetGlobalMatrixArray(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 1 && TypeChecker.CheckTypes(L, 1)) { string arg0 = ToLua.ToString(L, 1); UnityEngine.Matrix4x4[] o = UnityEngine.Shader.GetGlobalMatrixArray(arg0); ToLua.Push(L, o); return 1; } else if (count == 1 && TypeChecker.CheckTypes(L, 1)) { int arg0 = (int)LuaDLL.lua_tonumber(L, 1); UnityEngine.Matrix4x4[] o = UnityEngine.Shader.GetGlobalMatrixArray(arg0); ToLua.Push(L, o); return 1; } else if (count == 2 && TypeChecker.CheckTypes>(L, 1)) { string arg0 = ToLua.ToString(L, 1); System.Collections.Generic.List arg1 = (System.Collections.Generic.List)ToLua.ToObject(L, 2); UnityEngine.Shader.GetGlobalMatrixArray(arg0, arg1); return 0; } else if (count == 2 && TypeChecker.CheckTypes>(L, 1)) { int arg0 = (int)LuaDLL.lua_tonumber(L, 1); System.Collections.Generic.List arg1 = (System.Collections.Generic.List)ToLua.ToObject(L, 2); UnityEngine.Shader.GetGlobalMatrixArray(arg0, arg1); return 0; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Shader.GetGlobalMatrixArray"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int GetPropertyCount(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); UnityEngine.Shader obj = (UnityEngine.Shader)ToLua.CheckObject(L, 1, typeof(UnityEngine.Shader)); int o = obj.GetPropertyCount(); LuaDLL.lua_pushinteger(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int FindPropertyIndex(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.Shader obj = (UnityEngine.Shader)ToLua.CheckObject(L, 1, typeof(UnityEngine.Shader)); string arg0 = ToLua.CheckString(L, 2); int o = obj.FindPropertyIndex(arg0); LuaDLL.lua_pushinteger(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int GetPropertyName(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.Shader obj = (UnityEngine.Shader)ToLua.CheckObject(L, 1, typeof(UnityEngine.Shader)); int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); string o = obj.GetPropertyName(arg0); LuaDLL.lua_pushstring(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int GetPropertyNameId(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.Shader obj = (UnityEngine.Shader)ToLua.CheckObject(L, 1, typeof(UnityEngine.Shader)); int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); int o = obj.GetPropertyNameId(arg0); LuaDLL.lua_pushinteger(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int GetPropertyType(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.Shader obj = (UnityEngine.Shader)ToLua.CheckObject(L, 1, typeof(UnityEngine.Shader)); int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); UnityEngine.Rendering.ShaderPropertyType o = obj.GetPropertyType(arg0); ToLua.Push(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int GetPropertyDescription(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.Shader obj = (UnityEngine.Shader)ToLua.CheckObject(L, 1, typeof(UnityEngine.Shader)); int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); string o = obj.GetPropertyDescription(arg0); LuaDLL.lua_pushstring(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int GetPropertyFlags(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.Shader obj = (UnityEngine.Shader)ToLua.CheckObject(L, 1, typeof(UnityEngine.Shader)); int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); UnityEngine.Rendering.ShaderPropertyFlags o = obj.GetPropertyFlags(arg0); ToLua.Push(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int GetPropertyAttributes(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.Shader obj = (UnityEngine.Shader)ToLua.CheckObject(L, 1, typeof(UnityEngine.Shader)); int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); string[] o = obj.GetPropertyAttributes(arg0); ToLua.Push(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int GetPropertyDefaultFloatValue(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.Shader obj = (UnityEngine.Shader)ToLua.CheckObject(L, 1, typeof(UnityEngine.Shader)); int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); float o = obj.GetPropertyDefaultFloatValue(arg0); LuaDLL.lua_pushnumber(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int GetPropertyDefaultVectorValue(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.Shader obj = (UnityEngine.Shader)ToLua.CheckObject(L, 1, typeof(UnityEngine.Shader)); int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); UnityEngine.Vector4 o = obj.GetPropertyDefaultVectorValue(arg0); ToLua.Push(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int GetPropertyRangeLimits(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.Shader obj = (UnityEngine.Shader)ToLua.CheckObject(L, 1, typeof(UnityEngine.Shader)); int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); UnityEngine.Vector2 o = obj.GetPropertyRangeLimits(arg0); ToLua.Push(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int GetPropertyTextureDimension(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.Shader obj = (UnityEngine.Shader)ToLua.CheckObject(L, 1, typeof(UnityEngine.Shader)); int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); UnityEngine.Rendering.TextureDimension o = obj.GetPropertyTextureDimension(arg0); ToLua.Push(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int GetPropertyTextureDefaultName(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.Shader obj = (UnityEngine.Shader)ToLua.CheckObject(L, 1, typeof(UnityEngine.Shader)); int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); string o = obj.GetPropertyTextureDefaultName(arg0); LuaDLL.lua_pushstring(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int FindTextureStack(IntPtr L) { try { ToLua.CheckArgsCount(L, 4); UnityEngine.Shader obj = (UnityEngine.Shader)ToLua.CheckObject(L, 1, typeof(UnityEngine.Shader)); int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); string arg1 = null; int arg2; bool o = obj.FindTextureStack(arg0, out arg1, out arg2); LuaDLL.lua_pushboolean(L, o); LuaDLL.lua_pushstring(L, arg1); LuaDLL.lua_pushinteger(L, arg2); return 3; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int op_Equality(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1); UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2); bool o = arg0 == arg1; LuaDLL.lua_pushboolean(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_maximumLOD(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Shader obj = (UnityEngine.Shader)o; int ret = obj.maximumLOD; LuaDLL.lua_pushinteger(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index maximumLOD on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_globalMaximumLOD(IntPtr L) { try { LuaDLL.lua_pushinteger(L, UnityEngine.Shader.globalMaximumLOD); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_isSupported(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Shader obj = (UnityEngine.Shader)o; bool ret = obj.isSupported; LuaDLL.lua_pushboolean(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index isSupported on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_globalRenderPipeline(IntPtr L) { try { LuaDLL.lua_pushstring(L, UnityEngine.Shader.globalRenderPipeline); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_renderQueue(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Shader obj = (UnityEngine.Shader)o; int ret = obj.renderQueue; LuaDLL.lua_pushinteger(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index renderQueue on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_passCount(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Shader obj = (UnityEngine.Shader)o; int ret = obj.passCount; LuaDLL.lua_pushinteger(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index passCount on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_maximumLOD(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Shader obj = (UnityEngine.Shader)o; int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); obj.maximumLOD = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index maximumLOD on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_globalMaximumLOD(IntPtr L) { try { int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); UnityEngine.Shader.globalMaximumLOD = arg0; return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_globalRenderPipeline(IntPtr L) { try { string arg0 = ToLua.CheckString(L, 2); UnityEngine.Shader.globalRenderPipeline = arg0; return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } }