//this source code was auto-generated by tolua#, do not modify it using System; using LuaInterface; public class UnityEngine_SkinWeightsWrap { public static void Register(LuaState L) { L.BeginEnum(typeof(UnityEngine.SkinWeights)); L.RegVar("OneBone", get_OneBone, null); L.RegVar("TwoBones", get_TwoBones, null); L.RegVar("FourBones", get_FourBones, null); L.RegVar("Unlimited", get_Unlimited, null); L.RegFunction("IntToEnum", IntToEnum); L.EndEnum(); TypeTraits.Check = CheckType; StackTraits.Push = Push; } static void Push(IntPtr L, UnityEngine.SkinWeights arg) { ToLua.Push(L, arg); } static bool CheckType(IntPtr L, int pos) { return TypeChecker.CheckEnumType(typeof(UnityEngine.SkinWeights), L, pos); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_OneBone(IntPtr L) { ToLua.Push(L, UnityEngine.SkinWeights.OneBone); return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_TwoBones(IntPtr L) { ToLua.Push(L, UnityEngine.SkinWeights.TwoBones); return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_FourBones(IntPtr L) { ToLua.Push(L, UnityEngine.SkinWeights.FourBones); return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_Unlimited(IntPtr L) { ToLua.Push(L, UnityEngine.SkinWeights.Unlimited); return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int IntToEnum(IntPtr L) { int arg0 = (int)LuaDLL.lua_tonumber(L, 1); UnityEngine.SkinWeights o = (UnityEngine.SkinWeights)arg0; ToLua.Push(L, o); return 1; } }