//this source code was auto-generated by tolua#, do not modify it using System; using LuaInterface; public class UnityEngine_SleepTimeoutWrap { public static void Register(LuaState L) { L.BeginStaticLibs("SleepTimeout"); L.RegConstant("NeverSleep", -1); L.RegConstant("SystemSetting", -2); L.EndStaticLibs(); } }