//this source code was auto-generated by tolua#, do not modify it using System; using LuaInterface; public class UnityEngine_Texture2DWrap { public static void Register(LuaState L) { L.BeginClass(typeof(UnityEngine.Texture2D), typeof(UnityEngine.Texture)); L.RegFunction("Compress", Compress); L.RegFunction("ClearRequestedMipmapLevel", ClearRequestedMipmapLevel); L.RegFunction("IsRequestedMipmapLevelLoaded", IsRequestedMipmapLevelLoaded); L.RegFunction("ClearMinimumMipmapLevel", ClearMinimumMipmapLevel); L.RegFunction("UpdateExternalTexture", UpdateExternalTexture); L.RegFunction("GetRawTextureData", GetRawTextureData); L.RegFunction("GetPixels", GetPixels); L.RegFunction("GetPixels32", GetPixels32); L.RegFunction("PackTextures", PackTextures); L.RegFunction("CreateExternalTexture", CreateExternalTexture); L.RegFunction("SetPixel", SetPixel); L.RegFunction("SetPixels", SetPixels); L.RegFunction("GetPixel", GetPixel); L.RegFunction("GetPixelBilinear", GetPixelBilinear); L.RegFunction("LoadRawTextureData", LoadRawTextureData); L.RegFunction("Apply", Apply); L.RegFunction("Resize", Resize); L.RegFunction("ReadPixels", ReadPixels); L.RegFunction("GenerateAtlas", GenerateAtlas); L.RegFunction("SetPixels32", SetPixels32); L.RegFunction("New", _CreateUnityEngine_Texture2D); L.RegFunction("__eq", op_Equality); L.RegFunction("__tostring", ToLua.op_ToString); L.RegVar("format", get_format, null); L.RegVar("whiteTexture", get_whiteTexture, null); L.RegVar("blackTexture", get_blackTexture, null); L.RegVar("redTexture", get_redTexture, null); L.RegVar("grayTexture", get_grayTexture, null); L.RegVar("linearGrayTexture", get_linearGrayTexture, null); L.RegVar("normalTexture", get_normalTexture, null); L.RegVar("isReadable", get_isReadable, null); L.RegVar("vtOnly", get_vtOnly, null); L.RegVar("streamingMipmaps", get_streamingMipmaps, null); L.RegVar("streamingMipmapsPriority", get_streamingMipmapsPriority, null); L.RegVar("requestedMipmapLevel", get_requestedMipmapLevel, set_requestedMipmapLevel); L.RegVar("minimumMipmapLevel", get_minimumMipmapLevel, set_minimumMipmapLevel); L.RegVar("calculatedMipmapLevel", get_calculatedMipmapLevel, null); L.RegVar("desiredMipmapLevel", get_desiredMipmapLevel, null); L.RegVar("loadingMipmapLevel", get_loadingMipmapLevel, null); L.RegVar("loadedMipmapLevel", get_loadedMipmapLevel, null); L.EndClass(); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _CreateUnityEngine_Texture2D(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 2) { int arg0 = (int)LuaDLL.luaL_checknumber(L, 1); int arg1 = (int)LuaDLL.luaL_checknumber(L, 2); UnityEngine.Texture2D obj = new UnityEngine.Texture2D(arg0, arg1); ToLua.PushSealed(L, obj); return 1; } else if (count == 4 && TypeChecker.CheckTypes(L, 3)) { int arg0 = (int)LuaDLL.luaL_checknumber(L, 1); int arg1 = (int)LuaDLL.luaL_checknumber(L, 2); UnityEngine.Experimental.Rendering.DefaultFormat arg2 = (UnityEngine.Experimental.Rendering.DefaultFormat)ToLua.ToObject(L, 3); UnityEngine.Experimental.Rendering.TextureCreationFlags arg3 = (UnityEngine.Experimental.Rendering.TextureCreationFlags)ToLua.ToObject(L, 4); UnityEngine.Texture2D obj = new UnityEngine.Texture2D(arg0, arg1, arg2, arg3); ToLua.PushSealed(L, obj); return 1; } else if (count == 4 && TypeChecker.CheckTypes(L, 3)) { int arg0 = (int)LuaDLL.luaL_checknumber(L, 1); int arg1 = (int)LuaDLL.luaL_checknumber(L, 2); UnityEngine.Experimental.Rendering.GraphicsFormat arg2 = (UnityEngine.Experimental.Rendering.GraphicsFormat)ToLua.ToObject(L, 3); UnityEngine.Experimental.Rendering.TextureCreationFlags arg3 = (UnityEngine.Experimental.Rendering.TextureCreationFlags)ToLua.ToObject(L, 4); UnityEngine.Texture2D obj = new UnityEngine.Texture2D(arg0, arg1, arg2, arg3); ToLua.PushSealed(L, obj); return 1; } else if (count == 4 && TypeChecker.CheckTypes(L, 3)) { int arg0 = (int)LuaDLL.luaL_checknumber(L, 1); int arg1 = (int)LuaDLL.luaL_checknumber(L, 2); UnityEngine.TextureFormat arg2 = (UnityEngine.TextureFormat)ToLua.ToObject(L, 3); bool arg3 = LuaDLL.lua_toboolean(L, 4); UnityEngine.Texture2D obj = new UnityEngine.Texture2D(arg0, arg1, arg2, arg3); ToLua.PushSealed(L, obj); return 1; } else if (count == 5 && TypeChecker.CheckTypes(L, 3)) { int arg0 = (int)LuaDLL.luaL_checknumber(L, 1); int arg1 = (int)LuaDLL.luaL_checknumber(L, 2); UnityEngine.Experimental.Rendering.GraphicsFormat arg2 = (UnityEngine.Experimental.Rendering.GraphicsFormat)ToLua.ToObject(L, 3); int arg3 = (int)LuaDLL.lua_tonumber(L, 4); UnityEngine.Experimental.Rendering.TextureCreationFlags arg4 = (UnityEngine.Experimental.Rendering.TextureCreationFlags)ToLua.ToObject(L, 5); UnityEngine.Texture2D obj = new UnityEngine.Texture2D(arg0, arg1, arg2, arg3, arg4); ToLua.PushSealed(L, obj); return 1; } else if (count == 5 && TypeChecker.CheckTypes(L, 3)) { int arg0 = (int)LuaDLL.luaL_checknumber(L, 1); int arg1 = (int)LuaDLL.luaL_checknumber(L, 2); UnityEngine.TextureFormat arg2 = (UnityEngine.TextureFormat)ToLua.ToObject(L, 3); int arg3 = (int)LuaDLL.lua_tonumber(L, 4); bool arg4 = LuaDLL.lua_toboolean(L, 5); UnityEngine.Texture2D obj = new UnityEngine.Texture2D(arg0, arg1, arg2, arg3, arg4); ToLua.PushSealed(L, obj); return 1; } else if (count == 5 && TypeChecker.CheckTypes(L, 3)) { int arg0 = (int)LuaDLL.luaL_checknumber(L, 1); int arg1 = (int)LuaDLL.luaL_checknumber(L, 2); UnityEngine.TextureFormat arg2 = (UnityEngine.TextureFormat)ToLua.ToObject(L, 3); bool arg3 = LuaDLL.lua_toboolean(L, 4); bool arg4 = LuaDLL.lua_toboolean(L, 5); UnityEngine.Texture2D obj = new UnityEngine.Texture2D(arg0, arg1, arg2, arg3, arg4); ToLua.PushSealed(L, obj); return 1; } else { return LuaDLL.luaL_throw(L, "invalid arguments to ctor method: UnityEngine.Texture2D.New"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int Compress(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.Texture2D obj = (UnityEngine.Texture2D)ToLua.CheckObject(L, 1, typeof(UnityEngine.Texture2D)); bool arg0 = LuaDLL.luaL_checkboolean(L, 2); obj.Compress(arg0); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int ClearRequestedMipmapLevel(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); UnityEngine.Texture2D obj = (UnityEngine.Texture2D)ToLua.CheckObject(L, 1, typeof(UnityEngine.Texture2D)); obj.ClearRequestedMipmapLevel(); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int IsRequestedMipmapLevelLoaded(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); UnityEngine.Texture2D obj = (UnityEngine.Texture2D)ToLua.CheckObject(L, 1, typeof(UnityEngine.Texture2D)); bool o = obj.IsRequestedMipmapLevelLoaded(); LuaDLL.lua_pushboolean(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int ClearMinimumMipmapLevel(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); UnityEngine.Texture2D obj = (UnityEngine.Texture2D)ToLua.CheckObject(L, 1, typeof(UnityEngine.Texture2D)); obj.ClearMinimumMipmapLevel(); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int UpdateExternalTexture(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.Texture2D obj = (UnityEngine.Texture2D)ToLua.CheckObject(L, 1, typeof(UnityEngine.Texture2D)); System.IntPtr arg0 = ToLua.CheckIntPtr(L, 2); obj.UpdateExternalTexture(arg0); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int GetRawTextureData(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); UnityEngine.Texture2D obj = (UnityEngine.Texture2D)ToLua.CheckObject(L, 1, typeof(UnityEngine.Texture2D)); byte[] o = obj.GetRawTextureData(); ToLua.Push(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int GetPixels(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 1) { UnityEngine.Texture2D obj = (UnityEngine.Texture2D)ToLua.CheckObject(L, 1, typeof(UnityEngine.Texture2D)); UnityEngine.Color[] o = obj.GetPixels(); ToLua.Push(L, o); return 1; } else if (count == 2) { UnityEngine.Texture2D obj = (UnityEngine.Texture2D)ToLua.CheckObject(L, 1, typeof(UnityEngine.Texture2D)); int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); UnityEngine.Color[] o = obj.GetPixels(arg0); ToLua.Push(L, o); return 1; } else if (count == 5) { UnityEngine.Texture2D obj = (UnityEngine.Texture2D)ToLua.CheckObject(L, 1, typeof(UnityEngine.Texture2D)); int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); int arg1 = (int)LuaDLL.luaL_checknumber(L, 3); int arg2 = (int)LuaDLL.luaL_checknumber(L, 4); int arg3 = (int)LuaDLL.luaL_checknumber(L, 5); UnityEngine.Color[] o = obj.GetPixels(arg0, arg1, arg2, arg3); ToLua.Push(L, o); return 1; } else if (count == 6) { UnityEngine.Texture2D obj = (UnityEngine.Texture2D)ToLua.CheckObject(L, 1, typeof(UnityEngine.Texture2D)); int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); int arg1 = (int)LuaDLL.luaL_checknumber(L, 3); int arg2 = (int)LuaDLL.luaL_checknumber(L, 4); int arg3 = (int)LuaDLL.luaL_checknumber(L, 5); int arg4 = (int)LuaDLL.luaL_checknumber(L, 6); UnityEngine.Color[] o = obj.GetPixels(arg0, arg1, arg2, arg3, arg4); ToLua.Push(L, o); return 1; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Texture2D.GetPixels"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int GetPixels32(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 1) { UnityEngine.Texture2D obj = (UnityEngine.Texture2D)ToLua.CheckObject(L, 1, typeof(UnityEngine.Texture2D)); UnityEngine.Color32[] o = obj.GetPixels32(); ToLua.Push(L, o); return 1; } else if (count == 2) { UnityEngine.Texture2D obj = (UnityEngine.Texture2D)ToLua.CheckObject(L, 1, typeof(UnityEngine.Texture2D)); int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); UnityEngine.Color32[] o = obj.GetPixels32(arg0); ToLua.Push(L, o); return 1; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Texture2D.GetPixels32"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int PackTextures(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 3) { UnityEngine.Texture2D obj = (UnityEngine.Texture2D)ToLua.CheckObject(L, 1, typeof(UnityEngine.Texture2D)); UnityEngine.Texture2D[] arg0 = ToLua.CheckObjectArray(L, 2); int arg1 = (int)LuaDLL.luaL_checknumber(L, 3); UnityEngine.Rect[] o = obj.PackTextures(arg0, arg1); ToLua.Push(L, o); return 1; } else if (count == 4) { UnityEngine.Texture2D obj = (UnityEngine.Texture2D)ToLua.CheckObject(L, 1, typeof(UnityEngine.Texture2D)); UnityEngine.Texture2D[] arg0 = ToLua.CheckObjectArray(L, 2); int arg1 = (int)LuaDLL.luaL_checknumber(L, 3); int arg2 = (int)LuaDLL.luaL_checknumber(L, 4); UnityEngine.Rect[] o = obj.PackTextures(arg0, arg1, arg2); ToLua.Push(L, o); return 1; } else if (count == 5) { UnityEngine.Texture2D obj = (UnityEngine.Texture2D)ToLua.CheckObject(L, 1, typeof(UnityEngine.Texture2D)); UnityEngine.Texture2D[] arg0 = ToLua.CheckObjectArray(L, 2); int arg1 = (int)LuaDLL.luaL_checknumber(L, 3); int arg2 = (int)LuaDLL.luaL_checknumber(L, 4); bool arg3 = LuaDLL.luaL_checkboolean(L, 5); UnityEngine.Rect[] o = obj.PackTextures(arg0, arg1, arg2, arg3); ToLua.Push(L, o); return 1; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Texture2D.PackTextures"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int CreateExternalTexture(IntPtr L) { try { ToLua.CheckArgsCount(L, 6); int arg0 = (int)LuaDLL.luaL_checknumber(L, 1); int arg1 = (int)LuaDLL.luaL_checknumber(L, 2); UnityEngine.TextureFormat arg2 = (UnityEngine.TextureFormat)ToLua.CheckObject(L, 3, typeof(UnityEngine.TextureFormat)); bool arg3 = LuaDLL.luaL_checkboolean(L, 4); bool arg4 = LuaDLL.luaL_checkboolean(L, 5); System.IntPtr arg5 = ToLua.CheckIntPtr(L, 6); UnityEngine.Texture2D o = UnityEngine.Texture2D.CreateExternalTexture(arg0, arg1, arg2, arg3, arg4, arg5); ToLua.PushSealed(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int SetPixel(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 4) { UnityEngine.Texture2D obj = (UnityEngine.Texture2D)ToLua.CheckObject(L, 1, typeof(UnityEngine.Texture2D)); int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); int arg1 = (int)LuaDLL.luaL_checknumber(L, 3); UnityEngine.Color arg2 = ToLua.ToColor(L, 4); obj.SetPixel(arg0, arg1, arg2); return 0; } else if (count == 5) { UnityEngine.Texture2D obj = (UnityEngine.Texture2D)ToLua.CheckObject(L, 1, typeof(UnityEngine.Texture2D)); int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); int arg1 = (int)LuaDLL.luaL_checknumber(L, 3); UnityEngine.Color arg2 = ToLua.ToColor(L, 4); int arg3 = (int)LuaDLL.luaL_checknumber(L, 5); obj.SetPixel(arg0, arg1, arg2, arg3); return 0; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Texture2D.SetPixel"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int SetPixels(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 2) { UnityEngine.Texture2D obj = (UnityEngine.Texture2D)ToLua.CheckObject(L, 1, typeof(UnityEngine.Texture2D)); UnityEngine.Color[] arg0 = ToLua.CheckStructArray(L, 2); obj.SetPixels(arg0); return 0; } else if (count == 3) { UnityEngine.Texture2D obj = (UnityEngine.Texture2D)ToLua.CheckObject(L, 1, typeof(UnityEngine.Texture2D)); UnityEngine.Color[] arg0 = ToLua.CheckStructArray(L, 2); int arg1 = (int)LuaDLL.luaL_checknumber(L, 3); obj.SetPixels(arg0, arg1); return 0; } else if (count == 6) { UnityEngine.Texture2D obj = (UnityEngine.Texture2D)ToLua.CheckObject(L, 1, typeof(UnityEngine.Texture2D)); int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); int arg1 = (int)LuaDLL.luaL_checknumber(L, 3); int arg2 = (int)LuaDLL.luaL_checknumber(L, 4); int arg3 = (int)LuaDLL.luaL_checknumber(L, 5); UnityEngine.Color[] arg4 = ToLua.CheckStructArray(L, 6); obj.SetPixels(arg0, arg1, arg2, arg3, arg4); return 0; } else if (count == 7) { UnityEngine.Texture2D obj = (UnityEngine.Texture2D)ToLua.CheckObject(L, 1, typeof(UnityEngine.Texture2D)); int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); int arg1 = (int)LuaDLL.luaL_checknumber(L, 3); int arg2 = (int)LuaDLL.luaL_checknumber(L, 4); int arg3 = (int)LuaDLL.luaL_checknumber(L, 5); UnityEngine.Color[] arg4 = ToLua.CheckStructArray(L, 6); int arg5 = (int)LuaDLL.luaL_checknumber(L, 7); obj.SetPixels(arg0, arg1, arg2, arg3, arg4, arg5); return 0; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Texture2D.SetPixels"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int GetPixel(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 3) { UnityEngine.Texture2D obj = (UnityEngine.Texture2D)ToLua.CheckObject(L, 1, typeof(UnityEngine.Texture2D)); int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); int arg1 = (int)LuaDLL.luaL_checknumber(L, 3); UnityEngine.Color o = obj.GetPixel(arg0, arg1); ToLua.Push(L, o); return 1; } else if (count == 4) { UnityEngine.Texture2D obj = (UnityEngine.Texture2D)ToLua.CheckObject(L, 1, typeof(UnityEngine.Texture2D)); int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); int arg1 = (int)LuaDLL.luaL_checknumber(L, 3); int arg2 = (int)LuaDLL.luaL_checknumber(L, 4); UnityEngine.Color o = obj.GetPixel(arg0, arg1, arg2); ToLua.Push(L, o); return 1; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Texture2D.GetPixel"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int GetPixelBilinear(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 3) { UnityEngine.Texture2D obj = (UnityEngine.Texture2D)ToLua.CheckObject(L, 1, typeof(UnityEngine.Texture2D)); float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); UnityEngine.Color o = obj.GetPixelBilinear(arg0, arg1); ToLua.Push(L, o); return 1; } else if (count == 4) { UnityEngine.Texture2D obj = (UnityEngine.Texture2D)ToLua.CheckObject(L, 1, typeof(UnityEngine.Texture2D)); float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); int arg2 = (int)LuaDLL.luaL_checknumber(L, 4); UnityEngine.Color o = obj.GetPixelBilinear(arg0, arg1, arg2); ToLua.Push(L, o); return 1; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Texture2D.GetPixelBilinear"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int LoadRawTextureData(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 2) { UnityEngine.Texture2D obj = (UnityEngine.Texture2D)ToLua.CheckObject(L, 1, typeof(UnityEngine.Texture2D)); byte[] arg0 = ToLua.CheckByteBuffer(L, 2); obj.LoadRawTextureData(arg0); return 0; } else if (count == 3) { UnityEngine.Texture2D obj = (UnityEngine.Texture2D)ToLua.CheckObject(L, 1, typeof(UnityEngine.Texture2D)); System.IntPtr arg0 = ToLua.CheckIntPtr(L, 2); int arg1 = (int)LuaDLL.luaL_checknumber(L, 3); obj.LoadRawTextureData(arg0, arg1); return 0; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Texture2D.LoadRawTextureData"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int Apply(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 1) { UnityEngine.Texture2D obj = (UnityEngine.Texture2D)ToLua.CheckObject(L, 1, typeof(UnityEngine.Texture2D)); obj.Apply(); return 0; } else if (count == 2) { UnityEngine.Texture2D obj = (UnityEngine.Texture2D)ToLua.CheckObject(L, 1, typeof(UnityEngine.Texture2D)); bool arg0 = LuaDLL.luaL_checkboolean(L, 2); obj.Apply(arg0); return 0; } else if (count == 3) { UnityEngine.Texture2D obj = (UnityEngine.Texture2D)ToLua.CheckObject(L, 1, typeof(UnityEngine.Texture2D)); bool arg0 = LuaDLL.luaL_checkboolean(L, 2); bool arg1 = LuaDLL.luaL_checkboolean(L, 3); obj.Apply(arg0, arg1); return 0; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Texture2D.Apply"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int Resize(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 3) { UnityEngine.Texture2D obj = (UnityEngine.Texture2D)ToLua.CheckObject(L, 1, typeof(UnityEngine.Texture2D)); int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); int arg1 = (int)LuaDLL.luaL_checknumber(L, 3); bool o = obj.Resize(arg0, arg1); LuaDLL.lua_pushboolean(L, o); return 1; } else if (count == 5 && TypeChecker.CheckTypes(L, 4)) { UnityEngine.Texture2D obj = (UnityEngine.Texture2D)ToLua.CheckObject(L, 1, typeof(UnityEngine.Texture2D)); int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); int arg1 = (int)LuaDLL.luaL_checknumber(L, 3); UnityEngine.TextureFormat arg2 = (UnityEngine.TextureFormat)ToLua.ToObject(L, 4); bool arg3 = LuaDLL.lua_toboolean(L, 5); bool o = obj.Resize(arg0, arg1, arg2, arg3); LuaDLL.lua_pushboolean(L, o); return 1; } else if (count == 5 && TypeChecker.CheckTypes(L, 4)) { UnityEngine.Texture2D obj = (UnityEngine.Texture2D)ToLua.CheckObject(L, 1, typeof(UnityEngine.Texture2D)); int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); int arg1 = (int)LuaDLL.luaL_checknumber(L, 3); UnityEngine.Experimental.Rendering.GraphicsFormat arg2 = (UnityEngine.Experimental.Rendering.GraphicsFormat)ToLua.ToObject(L, 4); bool arg3 = LuaDLL.lua_toboolean(L, 5); bool o = obj.Resize(arg0, arg1, arg2, arg3); LuaDLL.lua_pushboolean(L, o); return 1; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Texture2D.Resize"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int ReadPixels(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 4) { UnityEngine.Texture2D obj = (UnityEngine.Texture2D)ToLua.CheckObject(L, 1, typeof(UnityEngine.Texture2D)); UnityEngine.Rect arg0 = StackTraits.Check(L, 2); int arg1 = (int)LuaDLL.luaL_checknumber(L, 3); int arg2 = (int)LuaDLL.luaL_checknumber(L, 4); obj.ReadPixels(arg0, arg1, arg2); return 0; } else if (count == 5) { UnityEngine.Texture2D obj = (UnityEngine.Texture2D)ToLua.CheckObject(L, 1, typeof(UnityEngine.Texture2D)); UnityEngine.Rect arg0 = StackTraits.Check(L, 2); int arg1 = (int)LuaDLL.luaL_checknumber(L, 3); int arg2 = (int)LuaDLL.luaL_checknumber(L, 4); bool arg3 = LuaDLL.luaL_checkboolean(L, 5); obj.ReadPixels(arg0, arg1, arg2, arg3); return 0; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Texture2D.ReadPixels"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int GenerateAtlas(IntPtr L) { try { ToLua.CheckArgsCount(L, 4); UnityEngine.Vector2[] arg0 = ToLua.CheckStructArray(L, 1); int arg1 = (int)LuaDLL.luaL_checknumber(L, 2); int arg2 = (int)LuaDLL.luaL_checknumber(L, 3); System.Collections.Generic.List arg3 = (System.Collections.Generic.List)ToLua.CheckObject(L, 4, typeof(System.Collections.Generic.List)); bool o = UnityEngine.Texture2D.GenerateAtlas(arg0, arg1, arg2, arg3); LuaDLL.lua_pushboolean(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int SetPixels32(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 2) { UnityEngine.Texture2D obj = (UnityEngine.Texture2D)ToLua.CheckObject(L, 1, typeof(UnityEngine.Texture2D)); UnityEngine.Color32[] arg0 = ToLua.CheckStructArray(L, 2); obj.SetPixels32(arg0); return 0; } else if (count == 3) { UnityEngine.Texture2D obj = (UnityEngine.Texture2D)ToLua.CheckObject(L, 1, typeof(UnityEngine.Texture2D)); UnityEngine.Color32[] arg0 = ToLua.CheckStructArray(L, 2); int arg1 = (int)LuaDLL.luaL_checknumber(L, 3); obj.SetPixels32(arg0, arg1); return 0; } else if (count == 6) { UnityEngine.Texture2D obj = (UnityEngine.Texture2D)ToLua.CheckObject(L, 1, typeof(UnityEngine.Texture2D)); int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); int arg1 = (int)LuaDLL.luaL_checknumber(L, 3); int arg2 = (int)LuaDLL.luaL_checknumber(L, 4); int arg3 = (int)LuaDLL.luaL_checknumber(L, 5); UnityEngine.Color32[] arg4 = ToLua.CheckStructArray(L, 6); obj.SetPixels32(arg0, arg1, arg2, arg3, arg4); return 0; } else if (count == 7) { UnityEngine.Texture2D obj = (UnityEngine.Texture2D)ToLua.CheckObject(L, 1, typeof(UnityEngine.Texture2D)); int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); int arg1 = (int)LuaDLL.luaL_checknumber(L, 3); int arg2 = (int)LuaDLL.luaL_checknumber(L, 4); int arg3 = (int)LuaDLL.luaL_checknumber(L, 5); UnityEngine.Color32[] arg4 = ToLua.CheckStructArray(L, 6); int arg5 = (int)LuaDLL.luaL_checknumber(L, 7); obj.SetPixels32(arg0, arg1, arg2, arg3, arg4, arg5); return 0; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Texture2D.SetPixels32"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int op_Equality(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1); UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2); bool o = arg0 == arg1; LuaDLL.lua_pushboolean(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_format(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Texture2D obj = (UnityEngine.Texture2D)o; UnityEngine.TextureFormat ret = obj.format; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index format on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_whiteTexture(IntPtr L) { try { ToLua.PushSealed(L, UnityEngine.Texture2D.whiteTexture); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_blackTexture(IntPtr L) { try { ToLua.PushSealed(L, UnityEngine.Texture2D.blackTexture); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_redTexture(IntPtr L) { try { ToLua.PushSealed(L, UnityEngine.Texture2D.redTexture); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_grayTexture(IntPtr L) { try { ToLua.PushSealed(L, UnityEngine.Texture2D.grayTexture); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_linearGrayTexture(IntPtr L) { try { ToLua.PushSealed(L, UnityEngine.Texture2D.linearGrayTexture); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_normalTexture(IntPtr L) { try { ToLua.PushSealed(L, UnityEngine.Texture2D.normalTexture); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_isReadable(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Texture2D obj = (UnityEngine.Texture2D)o; bool ret = obj.isReadable; LuaDLL.lua_pushboolean(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index isReadable on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_vtOnly(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Texture2D obj = (UnityEngine.Texture2D)o; bool ret = obj.vtOnly; LuaDLL.lua_pushboolean(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index vtOnly on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_streamingMipmaps(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Texture2D obj = (UnityEngine.Texture2D)o; bool ret = obj.streamingMipmaps; LuaDLL.lua_pushboolean(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index streamingMipmaps on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_streamingMipmapsPriority(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Texture2D obj = (UnityEngine.Texture2D)o; int ret = obj.streamingMipmapsPriority; LuaDLL.lua_pushinteger(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index streamingMipmapsPriority on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_requestedMipmapLevel(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Texture2D obj = (UnityEngine.Texture2D)o; int ret = obj.requestedMipmapLevel; LuaDLL.lua_pushinteger(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index requestedMipmapLevel on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_minimumMipmapLevel(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Texture2D obj = (UnityEngine.Texture2D)o; int ret = obj.minimumMipmapLevel; LuaDLL.lua_pushinteger(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index minimumMipmapLevel on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_calculatedMipmapLevel(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Texture2D obj = (UnityEngine.Texture2D)o; int ret = obj.calculatedMipmapLevel; LuaDLL.lua_pushinteger(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index calculatedMipmapLevel on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_desiredMipmapLevel(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Texture2D obj = (UnityEngine.Texture2D)o; int ret = obj.desiredMipmapLevel; LuaDLL.lua_pushinteger(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index desiredMipmapLevel on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_loadingMipmapLevel(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Texture2D obj = (UnityEngine.Texture2D)o; int ret = obj.loadingMipmapLevel; LuaDLL.lua_pushinteger(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index loadingMipmapLevel on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_loadedMipmapLevel(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Texture2D obj = (UnityEngine.Texture2D)o; int ret = obj.loadedMipmapLevel; LuaDLL.lua_pushinteger(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index loadedMipmapLevel on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_requestedMipmapLevel(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Texture2D obj = (UnityEngine.Texture2D)o; int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); obj.requestedMipmapLevel = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index requestedMipmapLevel on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_minimumMipmapLevel(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Texture2D obj = (UnityEngine.Texture2D)o; int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); obj.minimumMipmapLevel = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index minimumMipmapLevel on a nil value"); } } }