//this source code was auto-generated by tolua#, do not modify it using System; using LuaInterface; public class UnityEngine_UI_ToggleWrap { public static void Register(LuaState L) { L.BeginClass(typeof(UnityEngine.UI.Toggle), typeof(UnityEngine.UI.Selectable)); L.RegFunction("Rebuild", Rebuild); L.RegFunction("LayoutComplete", LayoutComplete); L.RegFunction("GraphicUpdateComplete", GraphicUpdateComplete); L.RegFunction("SetIsOnWithoutNotify", SetIsOnWithoutNotify); L.RegFunction("OnPointerClick", OnPointerClick); L.RegFunction("OnSubmit", OnSubmit); L.RegFunction("__eq", op_Equality); L.RegFunction("__tostring", ToLua.op_ToString); L.RegVar("toggleTransition", get_toggleTransition, set_toggleTransition); L.RegVar("graphic", get_graphic, set_graphic); L.RegVar("onValueChanged", get_onValueChanged, set_onValueChanged); L.RegVar("group", get_group, set_group); L.RegVar("isOn", get_isOn, set_isOn); L.EndClass(); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int Rebuild(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.UI.Toggle obj = (UnityEngine.UI.Toggle)ToLua.CheckObject(L, 1); UnityEngine.UI.CanvasUpdate arg0 = (UnityEngine.UI.CanvasUpdate)ToLua.CheckObject(L, 2, typeof(UnityEngine.UI.CanvasUpdate)); obj.Rebuild(arg0); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int LayoutComplete(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); UnityEngine.UI.Toggle obj = (UnityEngine.UI.Toggle)ToLua.CheckObject(L, 1); obj.LayoutComplete(); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int GraphicUpdateComplete(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); UnityEngine.UI.Toggle obj = (UnityEngine.UI.Toggle)ToLua.CheckObject(L, 1); obj.GraphicUpdateComplete(); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int SetIsOnWithoutNotify(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.UI.Toggle obj = (UnityEngine.UI.Toggle)ToLua.CheckObject(L, 1); bool arg0 = LuaDLL.luaL_checkboolean(L, 2); obj.SetIsOnWithoutNotify(arg0); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int OnPointerClick(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.UI.Toggle obj = (UnityEngine.UI.Toggle)ToLua.CheckObject(L, 1); UnityEngine.EventSystems.PointerEventData arg0 = (UnityEngine.EventSystems.PointerEventData)ToLua.CheckObject(L, 2); obj.OnPointerClick(arg0); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int OnSubmit(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.UI.Toggle obj = (UnityEngine.UI.Toggle)ToLua.CheckObject(L, 1); UnityEngine.EventSystems.BaseEventData arg0 = (UnityEngine.EventSystems.BaseEventData)ToLua.CheckObject(L, 2); obj.OnSubmit(arg0); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int op_Equality(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1); UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2); bool o = arg0 == arg1; LuaDLL.lua_pushboolean(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_toggleTransition(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.Toggle obj = (UnityEngine.UI.Toggle)o; UnityEngine.UI.Toggle.ToggleTransition ret = obj.toggleTransition; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index toggleTransition on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_graphic(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.Toggle obj = (UnityEngine.UI.Toggle)o; UnityEngine.UI.Graphic ret = obj.graphic; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index graphic on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_onValueChanged(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.Toggle obj = (UnityEngine.UI.Toggle)o; UnityEngine.UI.Toggle.ToggleEvent ret = obj.onValueChanged; ToLua.PushObject(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index onValueChanged on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_group(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.Toggle obj = (UnityEngine.UI.Toggle)o; UnityEngine.UI.ToggleGroup ret = obj.group; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index group on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_isOn(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.Toggle obj = (UnityEngine.UI.Toggle)o; bool ret = obj.isOn; LuaDLL.lua_pushboolean(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index isOn on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_toggleTransition(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.Toggle obj = (UnityEngine.UI.Toggle)o; UnityEngine.UI.Toggle.ToggleTransition arg0 = (UnityEngine.UI.Toggle.ToggleTransition)ToLua.CheckObject(L, 2, typeof(UnityEngine.UI.Toggle.ToggleTransition)); obj.toggleTransition = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index toggleTransition on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_graphic(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.Toggle obj = (UnityEngine.UI.Toggle)o; UnityEngine.UI.Graphic arg0 = (UnityEngine.UI.Graphic)ToLua.CheckObject(L, 2); obj.graphic = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index graphic on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_onValueChanged(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.Toggle obj = (UnityEngine.UI.Toggle)o; UnityEngine.UI.Toggle.ToggleEvent arg0 = (UnityEngine.UI.Toggle.ToggleEvent)ToLua.CheckObject(L, 2); obj.onValueChanged = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index onValueChanged on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_group(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.Toggle obj = (UnityEngine.UI.Toggle)o; UnityEngine.UI.ToggleGroup arg0 = (UnityEngine.UI.ToggleGroup)ToLua.CheckObject(L, 2); obj.group = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index group on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_isOn(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.Toggle obj = (UnityEngine.UI.Toggle)o; bool arg0 = LuaDLL.luaL_checkboolean(L, 2); obj.isOn = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index isOn on a nil value"); } } }