/*---------------------------------------------------------------------------------------------
 *  Copyright (c) Microsoft Corporation. All rights reserved.
 *  Licensed under the MIT License. See License.txt in the project root for license information.
 *--------------------------------------------------------------------------------------------*/

declare module monaco {

	type Thenable<T> = PromiseLike<T>;

	export interface IDisposable {
		dispose(): void;
	}

	export interface IEvent<T> {
		(listener: (e: T) => any, thisArg?: any): IDisposable;
	}

	/**
	 * A helper that allows to emit and listen to typed events
	 */
	export class Emitter<T> {
		constructor();
		readonly event: IEvent<T>;
		fire(event?: T): void;
		dispose(): void;
	}

	export enum Severity {
		Ignore = 0,
		Info = 1,
		Warning = 2,
		Error = 3,
	}



	export type TValueCallback<T = any> = (value: T | PromiseLike<T>) => void;

	export type ProgressCallback<TProgress = any> = (progress: TProgress) => void;


	export class Promise<T = any, TProgress = any> {
		constructor(
			executor: (
				resolve: (value: T | PromiseLike<T>) => void,
				reject: (reason: any) => void,
				progress: (progress: TProgress) => void) => void,
			oncancel?: () => void);

		public then<TResult1 = T, TResult2 = never>(
			onfulfilled?: ((value: T) => TResult1 | PromiseLike<TResult1>) | null,
			onrejected?: ((reason: any) => TResult2 | PromiseLike<TResult2>) | null,
			onprogress?: (progress: TProgress) => void): Promise<TResult1 | TResult2, TProgress>;

		public done(
			onfulfilled?: (value: T) => void,
			onrejected?: (reason: any) => void,
			onprogress?: (progress: TProgress) => void): void;

		public cancel(): void;

		public static as(value: null): Promise<null>;
		public static as(value: undefined): Promise<undefined>;
		public static as<T, SomePromise extends PromiseLike<T>>(value: SomePromise): SomePromise;
		public static as<T>(value: T): Promise<T>;

		public static is(value: any): value is PromiseLike<any>;

		public static timeout(delay: number): Promise<void>;

		public static join<T1, T2>(promises: [T1 | PromiseLike<T1>, T2 | PromiseLike<T2>]): Promise<[T1, T2]>;
		public static join<T>(promises: (T | PromiseLike<T>)[]): Promise<T[]>;
		public static join<T>(promises: { [n: string]: T | PromiseLike<T> }): Promise<{ [n: string]: T }>;

		public static any<T>(promises: (T | PromiseLike<T>)[]): Promise<{ key: string; value: Promise<T>; }>;

		public static wrap<T>(value: T | PromiseLike<T>): Promise<T>;

		public static wrapError<T = never>(error: Error): Promise<T>;
	}

	export class CancellationTokenSource {
		readonly token: CancellationToken;
		cancel(): void;
		dispose(): void;
	}

	export interface CancellationToken {
		readonly isCancellationRequested: boolean;
		/**
		 * An event emitted when cancellation is requested
		 * @event
		 */
		readonly onCancellationRequested: IEvent<any>;
	}
	/**
	 * Uniform Resource Identifier (Uri) http://tools.ietf.org/html/rfc3986.
	 * This class is a simple parser which creates the basic component paths
	 * (http://tools.ietf.org/html/rfc3986#section-3) with minimal validation
	 * and encoding.
	 *
	 *       foo://example.com:8042/over/there?name=ferret#nose
	 *       \_/   \______________/\_________/ \_________/ \__/
	 *        |           |            |            |        |
	 *     scheme     authority       path        query   fragment
	 *        |   _____________________|__
	 *       / \ /                        \
	 *       urn:example:animal:ferret:nose
	 *
	 *
	 */
	export class Uri implements UriComponents {
		static isUri(thing: any): thing is Uri;
		/**
		 * scheme is the 'http' part of 'http://www.msft.com/some/path?query#fragment'.
		 * The part before the first colon.
		 */
		readonly scheme: string;
		/**
		 * authority is the 'www.msft.com' part of 'http://www.msft.com/some/path?query#fragment'.
		 * The part between the first double slashes and the next slash.
		 */
		readonly authority: string;
		/**
		 * path is the '/some/path' part of 'http://www.msft.com/some/path?query#fragment'.
		 */
		readonly path: string;
		/**
		 * query is the 'query' part of 'http://www.msft.com/some/path?query#fragment'.
		 */
		readonly query: string;
		/**
		 * fragment is the 'fragment' part of 'http://www.msft.com/some/path?query#fragment'.
		 */
		readonly fragment: string;
		/**
		 * Returns a string representing the corresponding file system path of this Uri.
		 * Will handle UNC paths and normalize windows drive letters to lower-case. Also
		 * uses the platform specific path separator. Will *not* validate the path for
		 * invalid characters and semantics. Will *not* look at the scheme of this Uri.
		 */
		readonly fsPath: string;
		with(change: {
			scheme?: string;
			authority?: string;
			path?: string;
			query?: string;
			fragment?: string;
		}): Uri;
		static parse(value: string): Uri;
		static file(path: string): Uri;
		static from(components: {
			scheme?: string;
			authority?: string;
			path?: string;
			query?: string;
			fragment?: string;
		}): Uri;
		/**
		 *
		 * @param skipEncoding Do not encode the result, default is `false`
		 */
		toString(skipEncoding?: boolean): string;
		toJSON(): object;
		static revive(data: UriComponents | any): Uri;
	}

	export interface UriComponents {
		scheme: string;
		authority: string;
		path: string;
		query: string;
		fragment: string;
	}

	/**
	 * Virtual Key Codes, the value does not hold any inherent meaning.
	 * Inspired somewhat from https://msdn.microsoft.com/en-us/library/windows/desktop/dd375731(v=vs.85).aspx
	 * But these are "more general", as they should work across browsers & OS`s.
	 */
	export enum KeyCode {
		/**
		 * Placed first to cover the 0 value of the enum.
		 */
		Unknown = 0,
		Backspace = 1,
		Tab = 2,
		Enter = 3,
		Shift = 4,
		Ctrl = 5,
		Alt = 6,
		PauseBreak = 7,
		CapsLock = 8,
		Escape = 9,
		Space = 10,
		PageUp = 11,
		PageDown = 12,
		End = 13,
		Home = 14,
		LeftArrow = 15,
		UpArrow = 16,
		RightArrow = 17,
		DownArrow = 18,
		Insert = 19,
		Delete = 20,
		KEY_0 = 21,
		KEY_1 = 22,
		KEY_2 = 23,
		KEY_3 = 24,
		KEY_4 = 25,
		KEY_5 = 26,
		KEY_6 = 27,
		KEY_7 = 28,
		KEY_8 = 29,
		KEY_9 = 30,
		KEY_A = 31,
		KEY_B = 32,
		KEY_C = 33,
		KEY_D = 34,
		KEY_E = 35,
		KEY_F = 36,
		KEY_G = 37,
		KEY_H = 38,
		KEY_I = 39,
		KEY_J = 40,
		KEY_K = 41,
		KEY_L = 42,
		KEY_M = 43,
		KEY_N = 44,
		KEY_O = 45,
		KEY_P = 46,
		KEY_Q = 47,
		KEY_R = 48,
		KEY_S = 49,
		KEY_T = 50,
		KEY_U = 51,
		KEY_V = 52,
		KEY_W = 53,
		KEY_X = 54,
		KEY_Y = 55,
		KEY_Z = 56,
		Meta = 57,
		ContextMenu = 58,
		F1 = 59,
		F2 = 60,
		F3 = 61,
		F4 = 62,
		F5 = 63,
		F6 = 64,
		F7 = 65,
		F8 = 66,
		F9 = 67,
		F10 = 68,
		F11 = 69,
		F12 = 70,
		F13 = 71,
		F14 = 72,
		F15 = 73,
		F16 = 74,
		F17 = 75,
		F18 = 76,
		F19 = 77,
		NumLock = 78,
		ScrollLock = 79,
		/**
		 * Used for miscellaneous characters; it can vary by keyboard.
		 * For the US standard keyboard, the ';:' key
		 */
		US_SEMICOLON = 80,
		/**
		 * For any country/region, the '+' key
		 * For the US standard keyboard, the '=+' key
		 */
		US_EQUAL = 81,
		/**
		 * For any country/region, the ',' key
		 * For the US standard keyboard, the ',<' key
		 */
		US_COMMA = 82,
		/**
		 * For any country/region, the '-' key
		 * For the US standard keyboard, the '-_' key
		 */
		US_MINUS = 83,
		/**
		 * For any country/region, the '.' key
		 * For the US standard keyboard, the '.>' key
		 */
		US_DOT = 84,
		/**
		 * Used for miscellaneous characters; it can vary by keyboard.
		 * For the US standard keyboard, the '/?' key
		 */
		US_SLASH = 85,
		/**
		 * Used for miscellaneous characters; it can vary by keyboard.
		 * For the US standard keyboard, the '`~' key
		 */
		US_BACKTICK = 86,
		/**
		 * Used for miscellaneous characters; it can vary by keyboard.
		 * For the US standard keyboard, the '[{' key
		 */
		US_OPEN_SQUARE_BRACKET = 87,
		/**
		 * Used for miscellaneous characters; it can vary by keyboard.
		 * For the US standard keyboard, the '\|' key
		 */
		US_BACKSLASH = 88,
		/**
		 * Used for miscellaneous characters; it can vary by keyboard.
		 * For the US standard keyboard, the ']}' key
		 */
		US_CLOSE_SQUARE_BRACKET = 89,
		/**
		 * Used for miscellaneous characters; it can vary by keyboard.
		 * For the US standard keyboard, the ''"' key
		 */
		US_QUOTE = 90,
		/**
		 * Used for miscellaneous characters; it can vary by keyboard.
		 */
		OEM_8 = 91,
		/**
		 * Either the angle bracket key or the backslash key on the RT 102-key keyboard.
		 */
		OEM_102 = 92,
		NUMPAD_0 = 93,
		NUMPAD_1 = 94,
		NUMPAD_2 = 95,
		NUMPAD_3 = 96,
		NUMPAD_4 = 97,
		NUMPAD_5 = 98,
		NUMPAD_6 = 99,
		NUMPAD_7 = 100,
		NUMPAD_8 = 101,
		NUMPAD_9 = 102,
		NUMPAD_MULTIPLY = 103,
		NUMPAD_ADD = 104,
		NUMPAD_SEPARATOR = 105,
		NUMPAD_SUBTRACT = 106,
		NUMPAD_DECIMAL = 107,
		NUMPAD_DIVIDE = 108,
		/**
		 * Cover all key codes when IME is processing input.
		 */
		KEY_IN_COMPOSITION = 109,
		ABNT_C1 = 110,
		ABNT_C2 = 111,
		/**
		 * Placed last to cover the length of the enum.
		 * Please do not depend on this value!
		 */
		MAX_VALUE = 112,
	}

	export class KeyMod {
		static readonly CtrlCmd: number;
		static readonly Shift: number;
		static readonly Alt: number;
		static readonly WinCtrl: number;
		static chord(firstPart: number, secondPart: number): number;
	}
	export interface IMarkdownString {
		value: string;
		isTrusted?: boolean;
	}

	export interface IKeyboardEvent {
		readonly browserEvent: KeyboardEvent;
		readonly target: HTMLElement;
		readonly ctrlKey: boolean;
		readonly shiftKey: boolean;
		readonly altKey: boolean;
		readonly metaKey: boolean;
		readonly keyCode: KeyCode;
		readonly code: string;
		equals(keybinding: number): boolean;
		preventDefault(): void;
		stopPropagation(): void;
	}
	export interface IMouseEvent {
		readonly browserEvent: MouseEvent;
		readonly leftButton: boolean;
		readonly middleButton: boolean;
		readonly rightButton: boolean;
		readonly target: HTMLElement;
		readonly detail: number;
		readonly posx: number;
		readonly posy: number;
		readonly ctrlKey: boolean;
		readonly shiftKey: boolean;
		readonly altKey: boolean;
		readonly metaKey: boolean;
		readonly timestamp: number;
		preventDefault(): void;
		stopPropagation(): void;
	}

	export interface IScrollEvent {
		readonly scrollTop: number;
		readonly scrollLeft: number;
		readonly scrollWidth: number;
		readonly scrollHeight: number;
		readonly scrollTopChanged: boolean;
		readonly scrollLeftChanged: boolean;
		readonly scrollWidthChanged: boolean;
		readonly scrollHeightChanged: boolean;
	}
	/**
	 * A position in the editor. This interface is suitable for serialization.
	 */
	export interface IPosition {
		/**
		 * line number (starts at 1)
		 */
		readonly lineNumber: number;
		/**
		 * column (the first character in a line is between column 1 and column 2)
		 */
		readonly column: number;
	}

	/**
	 * A position in the editor.
	 */
	export class Position {
		/**
		 * line number (starts at 1)
		 */
		readonly lineNumber: number;
		/**
		 * column (the first character in a line is between column 1 and column 2)
		 */
		readonly column: number;
		constructor(lineNumber: number, column: number);
		/**
		 * Test if this position equals other position
		 */
		equals(other: IPosition): boolean;
		/**
		 * Test if position `a` equals position `b`
		 */
		static equals(a: IPosition, b: IPosition): boolean;
		/**
		 * Test if this position is before other position.
		 * If the two positions are equal, the result will be false.
		 */
		isBefore(other: IPosition): boolean;
		/**
		 * Test if position `a` is before position `b`.
		 * If the two positions are equal, the result will be false.
		 */
		static isBefore(a: IPosition, b: IPosition): boolean;
		/**
		 * Test if this position is before other position.
		 * If the two positions are equal, the result will be true.
		 */
		isBeforeOrEqual(other: IPosition): boolean;
		/**
		 * Test if position `a` is before position `b`.
		 * If the two positions are equal, the result will be true.
		 */
		static isBeforeOrEqual(a: IPosition, b: IPosition): boolean;
		/**
		 * A function that compares positions, useful for sorting
		 */
		static compare(a: IPosition, b: IPosition): number;
		/**
		 * Clone this position.
		 */
		clone(): Position;
		/**
		 * Convert to a human-readable representation.
		 */
		toString(): string;
		/**
		 * Create a `Position` from an `IPosition`.
		 */
		static lift(pos: IPosition): Position;
		/**
		 * Test if `obj` is an `IPosition`.
		 */
		static isIPosition(obj: any): obj is IPosition;
	}

	/**
	 * A range in the editor. This interface is suitable for serialization.
	 */
	export interface IRange {
		/**
		 * Line number on which the range starts (starts at 1).
		 */
		readonly startLineNumber: number;
		/**
		 * Column on which the range starts in line `startLineNumber` (starts at 1).
		 */
		readonly startColumn: number;
		/**
		 * Line number on which the range ends.
		 */
		readonly endLineNumber: number;
		/**
		 * Column on which the range ends in line `endLineNumber`.
		 */
		readonly endColumn: number;
	}

	/**
	 * A range in the editor. (startLineNumber,startColumn) is <= (endLineNumber,endColumn)
	 */
	export class Range {
		/**
		 * Line number on which the range starts (starts at 1).
		 */
		readonly startLineNumber: number;
		/**
		 * Column on which the range starts in line `startLineNumber` (starts at 1).
		 */
		readonly startColumn: number;
		/**
		 * Line number on which the range ends.
		 */
		readonly endLineNumber: number;
		/**
		 * Column on which the range ends in line `endLineNumber`.
		 */
		readonly endColumn: number;
		constructor(startLineNumber: number, startColumn: number, endLineNumber: number, endColumn: number);
		/**
		 * Test if this range is empty.
		 */
		isEmpty(): boolean;
		/**
		 * Test if `range` is empty.
		 */
		static isEmpty(range: IRange): boolean;
		/**
		 * Test if position is in this range. If the position is at the edges, will return true.
		 */
		containsPosition(position: IPosition): boolean;
		/**
		 * Test if `position` is in `range`. If the position is at the edges, will return true.
		 */
		static containsPosition(range: IRange, position: IPosition): boolean;
		/**
		 * Test if range is in this range. If the range is equal to this range, will return true.
		 */
		containsRange(range: IRange): boolean;
		/**
		 * Test if `otherRange` is in `range`. If the ranges are equal, will return true.
		 */
		static containsRange(range: IRange, otherRange: IRange): boolean;
		/**
		 * A reunion of the two ranges.
		 * The smallest position will be used as the start point, and the largest one as the end point.
		 */
		plusRange(range: IRange): Range;
		/**
		 * A reunion of the two ranges.
		 * The smallest position will be used as the start point, and the largest one as the end point.
		 */
		static plusRange(a: IRange, b: IRange): Range;
		/**
		 * A intersection of the two ranges.
		 */
		intersectRanges(range: IRange): Range;
		/**
		 * A intersection of the two ranges.
		 */
		static intersectRanges(a: IRange, b: IRange): Range;
		/**
		 * Test if this range equals other.
		 */
		equalsRange(other: IRange): boolean;
		/**
		 * Test if range `a` equals `b`.
		 */
		static equalsRange(a: IRange, b: IRange): boolean;
		/**
		 * Return the end position (which will be after or equal to the start position)
		 */
		getEndPosition(): Position;
		/**
		 * Return the start position (which will be before or equal to the end position)
		 */
		getStartPosition(): Position;
		/**
		 * Clone this range.
		 */
		cloneRange(): Range;
		/**
		 * Transform to a user presentable string representation.
		 */
		toString(): string;
		/**
		 * Create a new range using this range's start position, and using endLineNumber and endColumn as the end position.
		 */
		setEndPosition(endLineNumber: number, endColumn: number): Range;
		/**
		 * Create a new range using this range's end position, and using startLineNumber and startColumn as the start position.
		 */
		setStartPosition(startLineNumber: number, startColumn: number): Range;
		/**
		 * Create a new empty range using this range's start position.
		 */
		collapseToStart(): Range;
		/**
		 * Create a new empty range using this range's start position.
		 */
		static collapseToStart(range: IRange): Range;
		static fromPositions(start: IPosition, end?: IPosition): Range;
		/**
		 * Create a `Range` from an `IRange`.
		 */
		static lift(range: IRange): Range;
		/**
		 * Test if `obj` is an `IRange`.
		 */
		static isIRange(obj: any): obj is IRange;
		/**
		 * Test if the two ranges are touching in any way.
		 */
		static areIntersectingOrTouching(a: IRange, b: IRange): boolean;
		/**
		 * A function that compares ranges, useful for sorting ranges
		 * It will first compare ranges on the startPosition and then on the endPosition
		 */
		static compareRangesUsingStarts(a: IRange, b: IRange): number;
		/**
		 * A function that compares ranges, useful for sorting ranges
		 * It will first compare ranges on the endPosition and then on the startPosition
		 */
		static compareRangesUsingEnds(a: IRange, b: IRange): number;
		/**
		 * Test if the range spans multiple lines.
		 */
		static spansMultipleLines(range: IRange): boolean;
	}

	/**
	 * A selection in the editor.
	 * The selection is a range that has an orientation.
	 */
	export interface ISelection {
		/**
		 * The line number on which the selection has started.
		 */
		readonly selectionStartLineNumber: number;
		/**
		 * The column on `selectionStartLineNumber` where the selection has started.
		 */
		readonly selectionStartColumn: number;
		/**
		 * The line number on which the selection has ended.
		 */
		readonly positionLineNumber: number;
		/**
		 * The column on `positionLineNumber` where the selection has ended.
		 */
		readonly positionColumn: number;
	}

	/**
	 * A selection in the editor.
	 * The selection is a range that has an orientation.
	 */
	export class Selection extends Range {
		/**
		 * The line number on which the selection has started.
		 */
		readonly selectionStartLineNumber: number;
		/**
		 * The column on `selectionStartLineNumber` where the selection has started.
		 */
		readonly selectionStartColumn: number;
		/**
		 * The line number on which the selection has ended.
		 */
		readonly positionLineNumber: number;
		/**
		 * The column on `positionLineNumber` where the selection has ended.
		 */
		readonly positionColumn: number;
		constructor(selectionStartLineNumber: number, selectionStartColumn: number, positionLineNumber: number, positionColumn: number);
		/**
		 * Clone this selection.
		 */
		clone(): Selection;
		/**
		 * Transform to a human-readable representation.
		 */
		toString(): string;
		/**
		 * Test if equals other selection.
		 */
		equalsSelection(other: ISelection): boolean;
		/**
		 * Test if the two selections are equal.
		 */
		static selectionsEqual(a: ISelection, b: ISelection): boolean;
		/**
		 * Get directions (LTR or RTL).
		 */
		getDirection(): SelectionDirection;
		/**
		 * Create a new selection with a different `positionLineNumber` and `positionColumn`.
		 */
		setEndPosition(endLineNumber: number, endColumn: number): Selection;
		/**
		 * Get the position at `positionLineNumber` and `positionColumn`.
		 */
		getPosition(): Position;
		/**
		 * Create a new selection with a different `selectionStartLineNumber` and `selectionStartColumn`.
		 */
		setStartPosition(startLineNumber: number, startColumn: number): Selection;
		/**
		 * Create a `Selection` from one or two positions
		 */
		static fromPositions(start: IPosition, end?: IPosition): Selection;
		/**
		 * Create a `Selection` from an `ISelection`.
		 */
		static liftSelection(sel: ISelection): Selection;
		/**
		 * `a` equals `b`.
		 */
		static selectionsArrEqual(a: ISelection[], b: ISelection[]): boolean;
		/**
		 * Test if `obj` is an `ISelection`.
		 */
		static isISelection(obj: any): obj is ISelection;
		/**
		 * Create with a direction.
		 */
		static createWithDirection(startLineNumber: number, startColumn: number, endLineNumber: number, endColumn: number, direction: SelectionDirection): Selection;
	}

	/**
	 * The direction of a selection.
	 */
	export enum SelectionDirection {
		/**
		 * The selection starts above where it ends.
		 */
		LTR = 0,
		/**
		 * The selection starts below where it ends.
		 */
		RTL = 1,
	}

	export class Token {
		_tokenBrand: void;
		readonly offset: number;
		readonly type: string;
		readonly language: string;
		constructor(offset: number, type: string, language: string);
		toString(): string;
	}
}

declare module monaco.editor {


	/**
	 * Create a new editor under `domElement`.
	 * `domElement` should be empty (not contain other dom nodes).
	 * The editor will read the size of `domElement`.
	 */
	export function create(domElement: HTMLElement, options?: IEditorConstructionOptions, override?: IEditorOverrideServices): IStandaloneCodeEditor;

	/**
	 * Emitted when an editor is created.
	 * Creating a diff editor might cause this listener to be invoked with the two editors.
	 * @event
	 */
	export function onDidCreateEditor(listener: (codeEditor: ICodeEditor) => void): IDisposable;

	/**
	 * Create a new diff editor under `domElement`.
	 * `domElement` should be empty (not contain other dom nodes).
	 * The editor will read the size of `domElement`.
	 */
	export function createDiffEditor(domElement: HTMLElement, options?: IDiffEditorConstructionOptions, override?: IEditorOverrideServices): IStandaloneDiffEditor;

	export interface IDiffNavigator {
		revealFirst: boolean;
		canNavigate(): boolean;
		next(): void;
		previous(): void;
		dispose(): void;
	}

	export interface IDiffNavigatorOptions {
		readonly followsCaret?: boolean;
		readonly ignoreCharChanges?: boolean;
		readonly alwaysRevealFirst?: boolean;
	}

	export function createDiffNavigator(diffEditor: IStandaloneDiffEditor, opts?: IDiffNavigatorOptions): IDiffNavigator;

	/**
	 * Create a new editor model.
	 * You can specify the language that should be set for this model or let the language be inferred from the `uri`.
	 */
	export function createModel(value: string, language?: string, uri?: Uri): IModel;

	/**
	 * Change the language for a model.
	 */
	export function setModelLanguage(model: IModel, language: string): void;

	/**
	 * Set the markers for a model.
	 */
	export function setModelMarkers(model: IModel, owner: string, markers: IMarkerData[]): void;

	/**
	 * Get markers for owner and/or resource
	 * @returns {IMarker[]} list of markers
	 * @param filter
	 */
	export function getModelMarkers(filter: {
		owner?: string;
		resource?: Uri;
		take?: number;
	}): IMarker[];

	/**
	 * Get the model that has `uri` if it exists.
	 */
	export function getModel(uri: Uri): IModel;

	/**
	 * Get all the created models.
	 */
	export function getModels(): IModel[];

	/**
	 * Emitted when a model is created.
	 * @event
	 */
	export function onDidCreateModel(listener: (model: IModel) => void): IDisposable;

	/**
	 * Emitted right before a model is disposed.
	 * @event
	 */
	export function onWillDisposeModel(listener: (model: IModel) => void): IDisposable;

	/**
	 * Emitted when a different language is set to a model.
	 * @event
	 */
	export function onDidChangeModelLanguage(listener: (e: {
		readonly model: IModel;
		readonly oldLanguage: string;
	}) => void): IDisposable;

	/**
	 * Create a new web worker that has model syncing capabilities built in.
	 * Specify an AMD module to load that will `create` an object that will be proxied.
	 */
	export function createWebWorker<T>(opts: IWebWorkerOptions): MonacoWebWorker<T>;

	/**
	 * Colorize the contents of `domNode` using attribute `data-lang`.
	 */
	export function colorizeElement(domNode: HTMLElement, options: IColorizerElementOptions): Promise<void>;

	/**
	 * Colorize `text` using language `languageId`.
	 */
	export function colorize(text: string, languageId: string, options: IColorizerOptions): Promise<string>;

	/**
	 * Colorize a line in a model.
	 */
	export function colorizeModelLine(model: IModel, lineNumber: number, tabSize?: number): string;

	/**
	 * Tokenize `text` using language `languageId`
	 */
	export function tokenize(text: string, languageId: string): Token[][];

	/**
	 * Define a new theme.
	 */
	export function defineTheme(themeName: string, themeData: IStandaloneThemeData): void;

	/**
	 * Switches to a theme.
	 */
	export function setTheme(themeName: string): void;

	export type BuiltinTheme = 'vs' | 'vs-dark' | 'hc-black';

	export interface IStandaloneThemeData {
		base: BuiltinTheme;
		inherit: boolean;
		rules: ITokenThemeRule[];
		colors: IColors;
	}

	export type IColors = {
		[colorId: string]: string;
	};

	export interface ITokenThemeRule {
		token: string;
		foreground?: string;
		background?: string;
		fontStyle?: string;
	}

	/**
	 * A web worker that can provide a proxy to an arbitrary file.
	 */
	export interface MonacoWebWorker<T> {
		/**
		 * Terminate the web worker, thus invalidating the returned proxy.
		 */
		dispose(): void;
		/**
		 * Get a proxy to the arbitrary loaded code.
		 */
		getProxy(): Promise<T>;
		/**
		 * Synchronize (send) the models at `resources` to the web worker,
		 * making them available in the monaco.worker.getMirrorModels().
		 */
		withSyncedResources(resources: Uri[]): Promise<T>;
	}

	export interface IWebWorkerOptions {
		/**
		 * The AMD moduleId to load.
		 * It should export a function `create` that should return the exported proxy.
		 */
		moduleId: string;
		/**
		 * The data to send over when calling create on the module.
		 */
		createData?: any;
		/**
		 * A label to be used to identify the web worker for debugging purposes.
		 */
		label?: string;
	}

	/**
	 * The options to create an editor.
	 */
	export interface IEditorConstructionOptions extends IEditorOptions {
		/**
		 * The initial model associated with this code editor.
		 */
		model?: IModel;
		/**
		 * The initial value of the auto created model in the editor.
		 * To not create automatically a model, use `model: null`.
		 */
		value?: string;
		/**
		 * The initial language of the auto created model in the editor.
		 * To not create automatically a model, use `model: null`.
		 */
		language?: string;
		/**
		 * Initial theme to be used for rendering.
		 * The current out-of-the-box available themes are: 'vs' (default), 'vs-dark', 'hc-black'.
		 * You can create custom themes via `monaco.editor.defineTheme`.
		 * To switch a theme, use `monaco.editor.setTheme`
		 */
		theme?: string;
		/**
		 * An URL to open when Ctrl+H (Windows and Linux) or Cmd+H (OSX) is pressed in
		 * the accessibility help dialog in the editor.
		 *
		 * Defaults to "https://go.microsoft.com/fwlink/?linkid=852450"
		 */
		accessibilityHelpUrl?: string;
	}

	/**
	 * The options to create a diff editor.
	 */
	export interface IDiffEditorConstructionOptions extends IDiffEditorOptions {
		/**
		 * Initial theme to be used for rendering.
		 * The current out-of-the-box available themes are: 'vs' (default), 'vs-dark', 'hc-black'.
		 * You can create custom themes via `monaco.editor.defineTheme`.
		 * To switch a theme, use `monaco.editor.setTheme`
		 */
		theme?: string;
	}

	export interface IStandaloneCodeEditor extends ICodeEditor {
		addCommand(keybinding: number, handler: ICommandHandler, context: string): string;
		createContextKey<T>(key: string, defaultValue: T): IContextKey<T>;
		addAction(descriptor: IActionDescriptor): IDisposable;
	}

	export interface IStandaloneDiffEditor extends IDiffEditor {
		addCommand(keybinding: number, handler: ICommandHandler, context: string): string;
		createContextKey<T>(key: string, defaultValue: T): IContextKey<T>;
		addAction(descriptor: IActionDescriptor): IDisposable;
		getOriginalEditor(): IStandaloneCodeEditor;
		getModifiedEditor(): IStandaloneCodeEditor;
	}
	export interface ICommandHandler {
		(...args: any[]): void;
	}

	export interface IContextKey<T> {
		set(value: T): void;
		reset(): void;
		get(): T;
	}

	export interface IEditorOverrideServices {
		[index: string]: any;
	}

	export interface IMarker {
		owner: string;
		resource: Uri;
		severity: Severity;
		code?: string;
		message: string;
		source?: string;
		startLineNumber: number;
		startColumn: number;
		endLineNumber: number;
		endColumn: number;
	}

	/**
	 * A structure defining a problem/warning/etc.
	 */
	export interface IMarkerData {
		code?: string;
		severity: Severity;
		message: string;
		source?: string;
		startLineNumber: number;
		startColumn: number;
		endLineNumber: number;
		endColumn: number;
	}

	export interface IColorizerOptions {
		tabSize?: number;
	}

	export interface IColorizerElementOptions extends IColorizerOptions {
		theme?: string;
		mimeType?: string;
	}

	export enum ScrollbarVisibility {
		Auto = 1,
		Hidden = 2,
		Visible = 3,
	}

	export interface ThemeColor {
		id: string;
	}

	/**
	 * Vertical Lane in the overview ruler of the editor.
	 */
	export enum OverviewRulerLane {
		Left = 1,
		Center = 2,
		Right = 4,
		Full = 7,
	}

	/**
	 * Options for rendering a model decoration in the overview ruler.
	 */
	export interface IModelDecorationOverviewRulerOptions {
		/**
		 * CSS color to render in the overview ruler.
		 * e.g.: rgba(100, 100, 100, 0.5) or a color from the color registry
		 */
		color: string | ThemeColor;
		/**
		 * CSS color to render in the overview ruler.
		 * e.g.: rgba(100, 100, 100, 0.5) or a color from the color registry
		 */
		darkColor: string | ThemeColor;
		/**
		 * CSS color to render in the overview ruler.
		 * e.g.: rgba(100, 100, 100, 0.5) or a color from the color registry
		 */
		hcColor?: string | ThemeColor;
		/**
		 * The position in the overview ruler.
		 */
		position: OverviewRulerLane;
	}

	/**
	 * Options for a model decoration.
	 */
	export interface IModelDecorationOptions {
		/**
		 * Customize the growing behavior of the decoration when typing at the edges of the decoration.
		 * Defaults to TrackedRangeStickiness.AlwaysGrowsWhenTypingAtEdges
		 */
		stickiness?: TrackedRangeStickiness;
		/**
		 * CSS class name describing the decoration.
		 */
		className?: string;
		/**
		 * Message to be rendered when hovering over the glyph margin decoration.
		 */
		glyphMarginHoverMessage?: IMarkdownString | IMarkdownString[];
		/**
		 * Array of MarkdownString to render as the decoration message.
		 */
		hoverMessage?: IMarkdownString | IMarkdownString[];
		/**
		 * Should the decoration expand to encompass a whole line.
		 */
		isWholeLine?: boolean;
		/**
		 * If set, render this decoration in the overview ruler.
		 */
		overviewRuler?: IModelDecorationOverviewRulerOptions;
		/**
		 * If set, the decoration will be rendered in the glyph margin with this CSS class name.
		 */
		glyphMarginClassName?: string;
		/**
		 * If set, the decoration will be rendered in the lines decorations with this CSS class name.
		 */
		linesDecorationsClassName?: string;
		/**
		 * If set, the decoration will be rendered in the margin (covering its full width) with this CSS class name.
		 */
		marginClassName?: string;
		/**
		 * If set, the decoration will be rendered inline with the text with this CSS class name.
		 * Please use this only for CSS rules that must impact the text. For example, use `className`
		 * to have a background color decoration.
		 */
		inlineClassName?: string;
		/**
		 * If set, the decoration will be rendered before the text with this CSS class name.
		 */
		beforeContentClassName?: string;
		/**
		 * If set, the decoration will be rendered after the text with this CSS class name.
		 */
		afterContentClassName?: string;
	}

	/**
	 * New model decorations.
	 */
	export interface IModelDeltaDecoration {
		/**
		 * Range that this decoration covers.
		 */
		range: IRange;
		/**
		 * Options associated with this decoration.
		 */
		options: IModelDecorationOptions;
	}

	/**
	 * A decoration in the model.
	 */
	export interface IModelDecoration {
		/**
		 * Identifier for a decoration.
		 */
		readonly id: string;
		/**
		 * Identifier for a decoration's owener.
		 */
		readonly ownerId: number;
		/**
		 * Range that this decoration covers.
		 */
		readonly range: Range;
		/**
		 * Options associated with this decoration.
		 */
		readonly options: IModelDecorationOptions;
	}

	/**
	 * Word inside a model.
	 */
	export interface IWordAtPosition {
		/**
		 * The word.
		 */
		readonly word: string;
		/**
		 * The column where the word starts.
		 */
		readonly startColumn: number;
		/**
		 * The column where the word ends.
		 */
		readonly endColumn: number;
	}

	/**
	 * End of line character preference.
	 */
	export enum EndOfLinePreference {
		/**
		 * Use the end of line character identified in the text buffer.
		 */
		TextDefined = 0,
		/**
		 * Use line feed (\n) as the end of line character.
		 */
		LF = 1,
		/**
		 * Use carriage return and line feed (\r\n) as the end of line character.
		 */
		CRLF = 2,
	}

	/**
	 * The default end of line to use when instantiating models.
	 */
	export enum DefaultEndOfLine {
		/**
		 * Use line feed (\n) as the end of line character.
		 */
		LF = 1,
		/**
		 * Use carriage return and line feed (\r\n) as the end of line character.
		 */
		CRLF = 2,
	}

	/**
	 * End of line character preference.
	 */
	export enum EndOfLineSequence {
		/**
		 * Use line feed (\n) as the end of line character.
		 */
		LF = 0,
		/**
		 * Use carriage return and line feed (\r\n) as the end of line character.
		 */
		CRLF = 1,
	}

	/**
	 * An identifier for a single edit operation.
	 */
	export interface ISingleEditOperationIdentifier {
		/**
		 * Identifier major
		 */
		major: number;
		/**
		 * Identifier minor
		 */
		minor: number;
	}

	/**
	 * A builder and helper for edit operations for a command.
	 */
	export interface IEditOperationBuilder {
		/**
		 * Add a new edit operation (a replace operation).
		 * @param range The range to replace (delete). May be empty to represent a simple insert.
		 * @param text The text to replace with. May be null to represent a simple delete.
		 */
		addEditOperation(range: Range, text: string): void;
		/**
		 * Add a new edit operation (a replace operation).
		 * The inverse edits will be accessible in `ICursorStateComputerData.getInverseEditOperations()`
		 * @param range The range to replace (delete). May be empty to represent a simple insert.
		 * @param text The text to replace with. May be null to represent a simple delete.
		 */
		addTrackedEditOperation(range: Range, text: string): void;
		/**
		 * Track `selection` when applying edit operations.
		 * A best effort will be made to not grow/expand the selection.
		 * An empty selection will clamp to a nearby character.
		 * @param selection The selection to track.
		 * @param trackPreviousOnEmpty If set, and the selection is empty, indicates whether the selection
		 *           should clamp to the previous or the next character.
		 * @return A unique identifer.
		 */
		trackSelection(selection: Selection, trackPreviousOnEmpty?: boolean): string;
	}

	/**
	 * A helper for computing cursor state after a command.
	 */
	export interface ICursorStateComputerData {
		/**
		 * Get the inverse edit operations of the added edit operations.
		 */
		getInverseEditOperations(): IIdentifiedSingleEditOperation[];
		/**
		 * Get a previously tracked selection.
		 * @param id The unique identifier returned by `trackSelection`.
		 * @return The selection.
		 */
		getTrackedSelection(id: string): Selection;
	}

	/**
	 * A command that modifies text / cursor state on a model.
	 */
	export interface ICommand {
		/**
		 * Get the edit operations needed to execute this command.
		 * @param model The model the command will execute on.
		 * @param builder A helper to collect the needed edit operations and to track selections.
		 */
		getEditOperations(model: ITokenizedModel, builder: IEditOperationBuilder): void;
		/**
		 * Compute the cursor state after the edit operations were applied.
		 * @param model The model the commad has executed on.
		 * @param helper A helper to get inverse edit operations and to get previously tracked selections.
		 * @return The cursor state after the command executed.
		 */
		computeCursorState(model: ITokenizedModel, helper: ICursorStateComputerData): Selection;
	}

	/**
	 * A single edit operation, that acts as a simple replace.
	 * i.e. Replace text at `range` with `text` in model.
	 */
	export interface ISingleEditOperation {
		/**
		 * The range to replace. This can be empty to emulate a simple insert.
		 */
		range: IRange;
		/**
		 * The text to replace with. This can be null to emulate a simple delete.
		 */
		text: string;
		/**
		 * This indicates that this operation has "insert" semantics.
		 * i.e. forceMoveMarkers = true => if `range` is collapsed, all markers at the position will be moved.
		 */
		forceMoveMarkers?: boolean;
	}

	/**
	 * A single edit operation, that has an identifier.
	 */
	export interface IIdentifiedSingleEditOperation {
		/**
		 * An identifier associated with this single edit operation.
		 */
		identifier: ISingleEditOperationIdentifier;
		/**
		 * The range to replace. This can be empty to emulate a simple insert.
		 */
		range: Range;
		/**
		 * The text to replace with. This can be null to emulate a simple delete.
		 */
		text: string;
		/**
		 * This indicates that this operation has "insert" semantics.
		 * i.e. forceMoveMarkers = true => if `range` is collapsed, all markers at the position will be moved.
		 */
		forceMoveMarkers: boolean;
		/**
		 * This indicates that this operation is inserting automatic whitespace
		 * that can be removed on next model edit operation if `config.trimAutoWhitespace` is true.
		 */
		isAutoWhitespaceEdit?: boolean;
	}

	/**
	 * A callback that can compute the cursor state after applying a series of edit operations.
	 */
	export interface ICursorStateComputer {
		/**
		 * A callback that can compute the resulting cursors state after some edit operations have been executed.
		 */
		(inverseEditOperations: IIdentifiedSingleEditOperation[]): Selection[];
	}

	export class TextModelResolvedOptions {
		_textModelResolvedOptionsBrand: void;
		readonly tabSize: number;
		readonly insertSpaces: boolean;
		readonly defaultEOL: DefaultEndOfLine;
		readonly trimAutoWhitespace: boolean;
	}

	export interface ITextModelUpdateOptions {
		tabSize?: number;
		insertSpaces?: boolean;
		trimAutoWhitespace?: boolean;
	}

	/**
	 * A textual read-only model.
	 */
	export interface ITextModel {
		/**
		 * Get the resolved options for this model.
		 */
		getOptions(): TextModelResolvedOptions;
		/**
		 * Get the current version id of the model.
		 * Anytime a change happens to the model (even undo/redo),
		 * the version id is incremented.
		 */
		getVersionId(): number;
		/**
		 * Get the alternative version id of the model.
		 * This alternative version id is not always incremented,
		 * it will return the same values in the case of undo-redo.
		 */
		getAlternativeVersionId(): number;
		/**
		 * Replace the entire text buffer value contained in this model.
		 */
		setValue(newValue: string): void;
		/**
		 * Get the text stored in this model.
		 * @param eol The end of line character preference. Defaults to `EndOfLinePreference.TextDefined`.
		 * @param preserverBOM Preserve a BOM character if it was detected when the model was constructed.
		 * @return The text.
		 */
		getValue(eol?: EndOfLinePreference, preserveBOM?: boolean): string;
		/**
		 * Get the length of the text stored in this model.
		 */
		getValueLength(eol?: EndOfLinePreference, preserveBOM?: boolean): number;
		/**
		 * Get the text in a certain range.
		 * @param range The range describing what text to get.
		 * @param eol The end of line character preference. This will only be used for multiline ranges. Defaults to `EndOfLinePreference.TextDefined`.
		 * @return The text.
		 */
		getValueInRange(range: IRange, eol?: EndOfLinePreference): string;
		/**
		 * Get the length of text in a certain range.
		 * @param range The range describing what text length to get.
		 * @return The text length.
		 */
		getValueLengthInRange(range: IRange): number;
		/**
		 * Get the number of lines in the model.
		 */
		getLineCount(): number;
		/**
		 * Get the text for a certain line.
		 */
		getLineContent(lineNumber: number): string;
		/**
		 * Get the text for all lines.
		 */
		getLinesContent(): string[];
		/**
		 * Get the end of line sequence predominantly used in the text buffer.
		 * @return EOL char sequence (e.g.: '\n' or '\r\n').
		 */
		getEOL(): string;
		/**
		 * Change the end of line sequence used in the text buffer.
		 */
		setEOL(eol: EndOfLineSequence): void;
		/**
		 * Get the minimum legal column for line at `lineNumber`
		 */
		getLineMinColumn(lineNumber: number): number;
		/**
		 * Get the maximum legal column for line at `lineNumber`
		 */
		getLineMaxColumn(lineNumber: number): number;
		/**
		 * Returns the column before the first non whitespace character for line at `lineNumber`.
		 * Returns 0 if line is empty or contains only whitespace.
		 */
		getLineFirstNonWhitespaceColumn(lineNumber: number): number;
		/**
		 * Returns the column after the last non whitespace character for line at `lineNumber`.
		 * Returns 0 if line is empty or contains only whitespace.
		 */
		getLineLastNonWhitespaceColumn(lineNumber: number): number;
		/**
		 * Create a valid position,
		 */
		validatePosition(position: IPosition): Position;
		/**
		 * Advances the given position by the given offest (negative offsets are also accepted)
		 * and returns it as a new valid position.
		 *
		 * If the offset and position are such that their combination goes beyond the beginning or
		 * end of the model, throws an exception.
		 *
		 * If the ofsset is such that the new position would be in the middle of a multi-byte
		 * line terminator, throws an exception.
		 */
		modifyPosition(position: IPosition, offset: number): Position;
		/**
		 * Create a valid range.
		 */
		validateRange(range: IRange): Range;
		/**
		 * Converts the position to a zero-based offset.
		 *
		 * The position will be [adjusted](#TextDocument.validatePosition).
		 *
		 * @param position A position.
		 * @return A valid zero-based offset.
		 */
		getOffsetAt(position: IPosition): number;
		/**
		 * Converts a zero-based offset to a position.
		 *
		 * @param offset A zero-based offset.
		 * @return A valid [position](#Position).
		 */
		getPositionAt(offset: number): Position;
		/**
		 * Get a range covering the entire model
		 */
		getFullModelRange(): Range;
		/**
		 * Returns if the model was disposed or not.
		 */
		isDisposed(): boolean;
		/**
		 * Search the model.
		 * @param searchString The string used to search. If it is a regular expression, set `isRegex` to true.
		 * @param searchOnlyEditableRange Limit the searching to only search inside the editable range of the model.
		 * @param isRegex Used to indicate that `searchString` is a regular expression.
		 * @param matchCase Force the matching to match lower/upper case exactly.
		 * @param wordSeparators Force the matching to match entire words only. Pass null otherwise.
		 * @param captureMatches The result will contain the captured groups.
		 * @param limitResultCount Limit the number of results
		 * @return The ranges where the matches are. It is empty if not matches have been found.
		 */
		findMatches(searchString: string, searchOnlyEditableRange: boolean, isRegex: boolean, matchCase: boolean, wordSeparators: string, captureMatches: boolean, limitResultCount?: number): FindMatch[];
		/**
		 * Search the model.
		 * @param searchString The string used to search. If it is a regular expression, set `isRegex` to true.
		 * @param searchScope Limit the searching to only search inside this range.
		 * @param isRegex Used to indicate that `searchString` is a regular expression.
		 * @param matchCase Force the matching to match lower/upper case exactly.
		 * @param wordSeparators Force the matching to match entire words only. Pass null otherwise.
		 * @param captureMatches The result will contain the captured groups.
		 * @param limitResultCount Limit the number of results
		 * @return The ranges where the matches are. It is empty if no matches have been found.
		 */
		findMatches(searchString: string, searchScope: IRange, isRegex: boolean, matchCase: boolean, wordSeparators: string, captureMatches: boolean, limitResultCount?: number): FindMatch[];
		/**
		 * Search the model for the next match. Loops to the beginning of the model if needed.
		 * @param searchString The string used to search. If it is a regular expression, set `isRegex` to true.
		 * @param searchStart Start the searching at the specified position.
		 * @param isRegex Used to indicate that `searchString` is a regular expression.
		 * @param matchCase Force the matching to match lower/upper case exactly.
		 * @param wordSeparators Force the matching to match entire words only. Pass null otherwise.
		 * @param captureMatches The result will contain the captured groups.
		 * @return The range where the next match is. It is null if no next match has been found.
		 */
		findNextMatch(searchString: string, searchStart: IPosition, isRegex: boolean, matchCase: boolean, wordSeparators: string, captureMatches: boolean): FindMatch;
		/**
		 * Search the model for the previous match. Loops to the end of the model if needed.
		 * @param searchString The string used to search. If it is a regular expression, set `isRegex` to true.
		 * @param searchStart Start the searching at the specified position.
		 * @param isRegex Used to indicate that `searchString` is a regular expression.
		 * @param matchCase Force the matching to match lower/upper case exactly.
		 * @param wordSeparators Force the matching to match entire words only. Pass null otherwise.
		 * @param captureMatches The result will contain the captured groups.
		 * @return The range where the previous match is. It is null if no previous match has been found.
		 */
		findPreviousMatch(searchString: string, searchStart: IPosition, isRegex: boolean, matchCase: boolean, wordSeparators: string, captureMatches: boolean): FindMatch;
	}

	export class FindMatch {
		_findMatchBrand: void;
		readonly range: Range;
		readonly matches: string[];
	}

	export interface IReadOnlyModel extends ITextModel {
		/**
		 * Gets the resource associated with this editor model.
		 */
		readonly uri: Uri;
		/**
		 * Get the language associated with this model.
		 */
		getModeId(): string;
		/**
		 * Get the word under or besides `position`.
		 * @param position The position to look for a word.
		 * @param skipSyntaxTokens Ignore syntax tokens, as identified by the mode.
		 * @return The word under or besides `position`. Might be null.
		 */
		getWordAtPosition(position: IPosition): IWordAtPosition;
		/**
		 * Get the word under or besides `position` trimmed to `position`.column
		 * @param position The position to look for a word.
		 * @param skipSyntaxTokens Ignore syntax tokens, as identified by the mode.
		 * @return The word under or besides `position`. Will never be null.
		 */
		getWordUntilPosition(position: IPosition): IWordAtPosition;
	}

	/**
	 * A model that is tokenized.
	 */
	export interface ITokenizedModel extends ITextModel {
		/**
		 * Get the language associated with this model.
		 */
		getModeId(): string;
		/**
		 * Get the word under or besides `position`.
		 * @param position The position to look for a word.
		 * @param skipSyntaxTokens Ignore syntax tokens, as identified by the mode.
		 * @return The word under or besides `position`. Might be null.
		 */
		getWordAtPosition(position: IPosition): IWordAtPosition;
		/**
		 * Get the word under or besides `position` trimmed to `position`.column
		 * @param position The position to look for a word.
		 * @param skipSyntaxTokens Ignore syntax tokens, as identified by the mode.
		 * @return The word under or besides `position`. Will never be null.
		 */
		getWordUntilPosition(position: IPosition): IWordAtPosition;
	}

	/**
	 * Describes the behavior of decorations when typing/editing near their edges.
	 * Note: Please do not edit the values, as they very carefully match `DecorationRangeBehavior`
	 */
	export enum TrackedRangeStickiness {
		AlwaysGrowsWhenTypingAtEdges = 0,
		NeverGrowsWhenTypingAtEdges = 1,
		GrowsOnlyWhenTypingBefore = 2,
		GrowsOnlyWhenTypingAfter = 3,
	}

	/**
	 * A model that can have decorations.
	 */
	export interface ITextModelWithDecorations {
		/**
		 * Perform a minimum ammount of operations, in order to transform the decorations
		 * identified by `oldDecorations` to the decorations described by `newDecorations`
		 * and returns the new identifiers associated with the resulting decorations.
		 *
		 * @param oldDecorations Array containing previous decorations identifiers.
		 * @param newDecorations Array describing what decorations should result after the call.
		 * @param ownerId Identifies the editor id in which these decorations should appear. If no `ownerId` is provided, the decorations will appear in all editors that attach this model.
		 * @return An array containing the new decorations identifiers.
		 */
		deltaDecorations(oldDecorations: string[], newDecorations: IModelDeltaDecoration[], ownerId?: number): string[];
		/**
		 * Get the options associated with a decoration.
		 * @param id The decoration id.
		 * @return The decoration options or null if the decoration was not found.
		 */
		getDecorationOptions(id: string): IModelDecorationOptions;
		/**
		 * Get the range associated with a decoration.
		 * @param id The decoration id.
		 * @return The decoration range or null if the decoration was not found.
		 */
		getDecorationRange(id: string): Range;
		/**
		 * Gets all the decorations for the line `lineNumber` as an array.
		 * @param lineNumber The line number
		 * @param ownerId If set, it will ignore decorations belonging to other owners.
		 * @param filterOutValidation If set, it will ignore decorations specific to validation (i.e. warnings, errors).
		 * @return An array with the decorations
		 */
		getLineDecorations(lineNumber: number, ownerId?: number, filterOutValidation?: boolean): IModelDecoration[];
		/**
		 * Gets all the decorations for the lines between `startLineNumber` and `endLineNumber` as an array.
		 * @param startLineNumber The start line number
		 * @param endLineNumber The end line number
		 * @param ownerId If set, it will ignore decorations belonging to other owners.
		 * @param filterOutValidation If set, it will ignore decorations specific to validation (i.e. warnings, errors).
		 * @return An array with the decorations
		 */
		getLinesDecorations(startLineNumber: number, endLineNumber: number, ownerId?: number, filterOutValidation?: boolean): IModelDecoration[];
		/**
		 * Gets all the deocorations in a range as an array. Only `startLineNumber` and `endLineNumber` from `range` are used for filtering.
		 * So for now it returns all the decorations on the same line as `range`.
		 * @param range The range to search in
		 * @param ownerId If set, it will ignore decorations belonging to other owners.
		 * @param filterOutValidation If set, it will ignore decorations specific to validation (i.e. warnings, errors).
		 * @return An array with the decorations
		 */
		getDecorationsInRange(range: IRange, ownerId?: number, filterOutValidation?: boolean): IModelDecoration[];
		/**
		 * Gets all the decorations as an array.
		 * @param ownerId If set, it will ignore decorations belonging to other owners.
		 * @param filterOutValidation If set, it will ignore decorations specific to validation (i.e. warnings, errors).
		 */
		getAllDecorations(ownerId?: number, filterOutValidation?: boolean): IModelDecoration[];
		/**
		 * Gets all the decorations that should be rendered in the overview ruler as an array.
		 * @param ownerId If set, it will ignore decorations belonging to other owners.
		 * @param filterOutValidation If set, it will ignore decorations specific to validation (i.e. warnings, errors).
		 */
		getOverviewRulerDecorations(ownerId?: number, filterOutValidation?: boolean): IModelDecoration[];
	}

	/**
	 * An editable text model.
	 */
	export interface IEditableTextModel extends ITextModel {
		/**
		 * Normalize a string containing whitespace according to indentation rules (converts to spaces or to tabs).
		 */
		normalizeIndentation(str: string): string;
		/**
		 * Get what is considered to be one indent (e.g. a tab character or 4 spaces, etc.).
		 */
		getOneIndent(): string;
		/**
		 * Change the options of this model.
		 */
		updateOptions(newOpts: ITextModelUpdateOptions): void;
		/**
		 * Detect the indentation options for this model from its content.
		 */
		detectIndentation(defaultInsertSpaces: boolean, defaultTabSize: number): void;
		/**
		 * Push a stack element onto the undo stack. This acts as an undo/redo point.
		 * The idea is to use `pushEditOperations` to edit the model and then to
		 * `pushStackElement` to create an undo/redo stop point.
		 */
		pushStackElement(): void;
		/**
		 * Push edit operations, basically editing the model. This is the preferred way
		 * of editing the model. The edit operations will land on the undo stack.
		 * @param beforeCursorState The cursor state before the edit operaions. This cursor state will be returned when `undo` or `redo` are invoked.
		 * @param editOperations The edit operations.
		 * @param cursorStateComputer A callback that can compute the resulting cursors state after the edit operations have been executed.
		 * @return The cursor state returned by the `cursorStateComputer`.
		 */
		pushEditOperations(beforeCursorState: Selection[], editOperations: IIdentifiedSingleEditOperation[], cursorStateComputer: ICursorStateComputer): Selection[];
		/**
		 * Edit the model without adding the edits to the undo stack.
		 * This can have dire consequences on the undo stack! See @pushEditOperations for the preferred way.
		 * @param operations The edit operations.
		 * @return The inverse edit operations, that, when applied, will bring the model back to the previous state.
		 */
		applyEdits(operations: IIdentifiedSingleEditOperation[]): IIdentifiedSingleEditOperation[];
	}

	/**
	 * A model.
	 */
	export interface IModel extends IReadOnlyModel, IEditableTextModel, ITokenizedModel, ITextModelWithDecorations {
		/**
		 * An event emitted when the contents of the model have changed.
		 * @event
		 */
		onDidChangeContent(listener: (e: IModelContentChangedEvent) => void): IDisposable;
		/**
		 * An event emitted when decorations of the model have changed.
		 * @event
		 */
		onDidChangeDecorations(listener: (e: IModelDecorationsChangedEvent) => void): IDisposable;
		/**
		 * An event emitted when the model options have changed.
		 * @event
		 */
		onDidChangeOptions(listener: (e: IModelOptionsChangedEvent) => void): IDisposable;
		/**
		 * An event emitted when the language associated with the model has changed.
		 * @event
		 */
		onDidChangeLanguage(listener: (e: IModelLanguageChangedEvent) => void): IDisposable;
		/**
		 * An event emitted when the language configuration associated with the model has changed.
		 * @event
		 */
		onDidChangeLanguageConfiguration(listener: (e: IModelLanguageConfigurationChangedEvent) => void): IDisposable;
		/**
		 * An event emitted right before disposing the model.
		 * @event
		 */
		onWillDispose(listener: () => void): IDisposable;
		/**
		 * A unique identifier associated with this model.
		 */
		readonly id: string;
		/**
		 * Destroy this model. This will unbind the model from the mode
		 * and make all necessary clean-up to release this object to the GC.
		 */
		dispose(): void;
	}

	/**
	 * A model for the diff editor.
	 */
	export interface IDiffEditorModel {
		/**
		 * Original model.
		 */
		original: IModel;
		/**
		 * Modified model.
		 */
		modified: IModel;
	}

	/**
	 * An event describing that an editor has had its model reset (i.e. `editor.setModel()`).
	 */
	export interface IModelChangedEvent {
		/**
		 * The `uri` of the previous model or null.
		 */
		readonly oldModelUrl: Uri;
		/**
		 * The `uri` of the new model or null.
		 */
		readonly newModelUrl: Uri;
	}

	export interface IDimension {
		width: number;
		height: number;
	}

	/**
	 * A change
	 */
	export interface IChange {
		readonly originalStartLineNumber: number;
		readonly originalEndLineNumber: number;
		readonly modifiedStartLineNumber: number;
		readonly modifiedEndLineNumber: number;
	}

	/**
	 * A character level change.
	 */
	export interface ICharChange extends IChange {
		readonly originalStartColumn: number;
		readonly originalEndColumn: number;
		readonly modifiedStartColumn: number;
		readonly modifiedEndColumn: number;
	}

	/**
	 * A line change
	 */
	export interface ILineChange extends IChange {
		readonly charChanges: ICharChange[];
	}

	/**
	 * Information about a line in the diff editor
	 */
	export interface IDiffLineInformation {
		readonly equivalentLineNumber: number;
	}

	export interface INewScrollPosition {
		scrollLeft?: number;
		scrollTop?: number;
	}

	/**
	 * Description of an action contribution
	 */
	export interface IActionDescriptor {
		/**
		 * An unique identifier of the contributed action.
		 */
		id: string;
		/**
		 * A label of the action that will be presented to the user.
		 */
		label: string;
		/**
		 * Precondition rule.
		 */
		precondition?: string;
		/**
		 * An array of keybindings for the action.
		 */
		keybindings?: number[];
		/**
		 * The keybinding rule (condition on top of precondition).
		 */
		keybindingContext?: string;
		/**
		 * Control if the action should show up in the context menu and where.
		 * The context menu of the editor has these default:
		 *   navigation - The navigation group comes first in all cases.
		 *   1_modification - This group comes next and contains commands that modify your code.
		 *   9_cutcopypaste - The last default group with the basic editing commands.
		 * You can also create your own group.
		 * Defaults to null (don't show in context menu).
		 */
		contextMenuGroupId?: string;
		/**
		 * Control the order in the context menu group.
		 */
		contextMenuOrder?: number;
		/**
		 * Method that will be executed when the action is triggered.
		 * @param editor The editor instance is passed in as a convinience
		 */
		run(editor: ICommonCodeEditor): void | Promise<void>;
	}

	export interface IEditorAction {
		readonly id: string;
		readonly label: string;
		readonly alias: string;
		isSupported(): boolean;
		run(): Promise<void>;
	}

	export type IEditorModel = IModel | IDiffEditorModel;

	/**
	 * A (serializable) state of the cursors.
	 */
	export interface ICursorState {
		inSelectionMode: boolean;
		selectionStart: IPosition;
		position: IPosition;
	}

	/**
	 * A (serializable) state of the view.
	 */
	export interface IViewState {
		scrollTop: number;
		scrollTopWithoutViewZones: number;
		scrollLeft: number;
	}

	/**
	 * A (serializable) state of the code editor.
	 */
	export interface ICodeEditorViewState {
		cursorState: ICursorState[];
		viewState: IViewState;
		contributionsState: {
			[id: string]: any;
		};
	}

	/**
	 * (Serializable) View state for the diff editor.
	 */
	export interface IDiffEditorViewState {
		original: ICodeEditorViewState;
		modified: ICodeEditorViewState;
	}

	/**
	 * An editor view state.
	 */
	export type IEditorViewState = ICodeEditorViewState | IDiffEditorViewState;

	export const enum ScrollType {
		Smooth = 0,
		Immediate = 1,
	}

	/**
	 * An editor.
	 */
	export interface IEditor {
		/**
		 * An event emitted when the editor has been disposed.
		 * @event
		 */
		onDidDispose(listener: () => void): IDisposable;
		/**
		 * Dispose the editor.
		 */
		dispose(): void;
		/**
		 * Get a unique id for this editor instance.
		 */
		getId(): string;
		/**
		 * Get the editor type. Please see `EditorType`.
		 * This is to avoid an instanceof check
		 */
		getEditorType(): string;
		/**
		 * Update the editor's options after the editor has been created.
		 */
		updateOptions(newOptions: IEditorOptions): void;
		/**
		 * Instructs the editor to remeasure its container. This method should
		 * be called when the container of the editor gets resized.
		 */
		layout(dimension?: IDimension): void;
		/**
		 * Brings browser focus to the editor text
		 */
		focus(): void;
		/**
		 * Returns true if this editor has keyboard focus (e.g. cursor is blinking).
		 */
		isFocused(): boolean;
		/**
		 * Returns all actions associated with this editor.
		 */
		getActions(): IEditorAction[];
		/**
		 * Returns all actions associated with this editor.
		 */
		getSupportedActions(): IEditorAction[];
		/**
		 * Saves current view state of the editor in a serializable object.
		 */
		saveViewState(): IEditorViewState;
		/**
		 * Restores the view state of the editor from a serializable object generated by `saveViewState`.
		 */
		restoreViewState(state: IEditorViewState): void;
		/**
		 * Given a position, returns a column number that takes tab-widths into account.
		 */
		getVisibleColumnFromPosition(position: IPosition): number;
		/**
		 * Returns the primary position of the cursor.
		 */
		getPosition(): Position;
		/**
		 * Set the primary position of the cursor. This will remove any secondary cursors.
		 * @param position New primary cursor's position
		 */
		setPosition(position: IPosition): void;
		/**
		 * Scroll vertically as necessary and reveal a line.
		 */
		revealLine(lineNumber: number, scrollType?: ScrollType): void;
		/**
		 * Scroll vertically as necessary and reveal a line centered vertically.
		 */
		revealLineInCenter(lineNumber: number, scrollType?: ScrollType): void;
		/**
		 * Scroll vertically as necessary and reveal a line centered vertically only if it lies outside the viewport.
		 */
		revealLineInCenterIfOutsideViewport(lineNumber: number, scrollType?: ScrollType): void;
		/**
		 * Scroll vertically or horizontally as necessary and reveal a position.
		 */
		revealPosition(position: IPosition, scrollType?: ScrollType): void;
		/**
		 * Scroll vertically or horizontally as necessary and reveal a position centered vertically.
		 */
		revealPositionInCenter(position: IPosition, scrollType?: ScrollType): void;
		/**
		 * Scroll vertically or horizontally as necessary and reveal a position centered vertically only if it lies outside the viewport.
		 */
		revealPositionInCenterIfOutsideViewport(position: IPosition, scrollType?: ScrollType): void;
		/**
		 * Returns the primary selection of the editor.
		 */
		getSelection(): Selection;
		/**
		 * Returns all the selections of the editor.
		 */
		getSelections(): Selection[];
		/**
		 * Set the primary selection of the editor. This will remove any secondary cursors.
		 * @param selection The new selection
		 */
		setSelection(selection: IRange): void;
		/**
		 * Set the primary selection of the editor. This will remove any secondary cursors.
		 * @param selection The new selection
		 */
		setSelection(selection: Range): void;
		/**
		 * Set the primary selection of the editor. This will remove any secondary cursors.
		 * @param selection The new selection
		 */
		setSelection(selection: ISelection): void;
		/**
		 * Set the primary selection of the editor. This will remove any secondary cursors.
		 * @param selection The new selection
		 */
		setSelection(selection: Selection): void;
		/**
		 * Set the selections for all the cursors of the editor.
		 * Cursors will be removed or added, as necessary.
		 */
		setSelections(selections: ISelection[]): void;
		/**
		 * Scroll vertically as necessary and reveal lines.
		 */
		revealLines(startLineNumber: number, endLineNumber: number, scrollType?: ScrollType): void;
		/**
		 * Scroll vertically as necessary and reveal lines centered vertically.
		 */
		revealLinesInCenter(lineNumber: number, endLineNumber: number, scrollType?: ScrollType): void;
		/**
		 * Scroll vertically as necessary and reveal lines centered vertically only if it lies outside the viewport.
		 */
		revealLinesInCenterIfOutsideViewport(lineNumber: number, endLineNumber: number, scrollType?: ScrollType): void;
		/**
		 * Scroll vertically or horizontally as necessary and reveal a range.
		 */
		revealRange(range: IRange, scrollType?: ScrollType): void;
		/**
		 * Scroll vertically or horizontally as necessary and reveal a range centered vertically.
		 */
		revealRangeInCenter(range: IRange, scrollType?: ScrollType): void;
		/**
		 * Scroll vertically or horizontally as necessary and reveal a range at the top of the viewport.
		 */
		revealRangeAtTop(range: IRange, scrollType?: ScrollType): void;
		/**
		 * Scroll vertically or horizontally as necessary and reveal a range centered vertically only if it lies outside the viewport.
		 */
		revealRangeInCenterIfOutsideViewport(range: IRange, scrollType?: ScrollType): void;
		/**
		 * Directly trigger a handler or an editor action.
		 * @param source The source of the call.
		 * @param handlerId The id of the handler or the id of a contribution.
		 * @param payload Extra data to be sent to the handler.
		 */
		trigger(source: string, handlerId: string, payload: any): void;
		/**
		 * Gets the current model attached to this editor.
		 */
		getModel(): IEditorModel;
		/**
		 * Sets the current model attached to this editor.
		 * If the previous model was created by the editor via the value key in the options
		 * literal object, it will be destroyed. Otherwise, if the previous model was set
		 * via setModel, or the model key in the options literal object, the previous model
		 * will not be destroyed.
		 * It is safe to call setModel(null) to simply detach the current model from the editor.
		 */
		setModel(model: IEditorModel): void;
	}

	/**
	 * An editor contribution that gets created every time a new editor gets created and gets disposed when the editor gets disposed.
	 */
	export interface IEditorContribution {
		/**
		 * Get a unique identifier for this contribution.
		 */
		getId(): string;
		/**
		 * Dispose this contribution.
		 */
		dispose(): void;
		/**
		 * Store view state.
		 */
		saveViewState?(): any;
		/**
		 * Restore view state.
		 */
		restoreViewState?(state: any): void;
	}

	export interface ICommonCodeEditor extends IEditor {
		/**
		 * An event emitted when the content of the current model has changed.
		 * @event
		 */
		onDidChangeModelContent(listener: (e: IModelContentChangedEvent) => void): IDisposable;
		/**
		 * An event emitted when the language of the current model has changed.
		 * @event
		 */
		onDidChangeModelLanguage(listener: (e: IModelLanguageChangedEvent) => void): IDisposable;
		/**
		 * An event emitted when the language configuration of the current model has changed.
		 * @event
		 */
		onDidChangeModelLanguageConfiguration(listener: (e: IModelLanguageConfigurationChangedEvent) => void): IDisposable;
		/**
		 * An event emitted when the options of the current model has changed.
		 * @event
		 */
		onDidChangeModelOptions(listener: (e: IModelOptionsChangedEvent) => void): IDisposable;
		/**
		 * An event emitted when the configuration of the editor has changed. (e.g. `editor.updateOptions()`)
		 * @event
		 */
		onDidChangeConfiguration(listener: (e: IConfigurationChangedEvent) => void): IDisposable;
		/**
		 * An event emitted when the cursor position has changed.
		 * @event
		 */
		onDidChangeCursorPosition(listener: (e: ICursorPositionChangedEvent) => void): IDisposable;
		/**
		 * An event emitted when the cursor selection has changed.
		 * @event
		 */
		onDidChangeCursorSelection(listener: (e: ICursorSelectionChangedEvent) => void): IDisposable;
		/**
		 * An event emitted when the model of this editor has changed (e.g. `editor.setModel()`).
		 * @event
		 */
		onDidChangeModel(listener: (e: IModelChangedEvent) => void): IDisposable;
		/**
		 * An event emitted when the decorations of the current model have changed.
		 * @event
		 */
		onDidChangeModelDecorations(listener: (e: IModelDecorationsChangedEvent) => void): IDisposable;
		/**
		 * An event emitted when the text inside this editor gained focus (i.e. cursor blinking).
		 * @event
		 */
		onDidFocusEditorText(listener: () => void): IDisposable;
		/**
		 * An event emitted when the text inside this editor lost focus.
		 * @event
		 */
		onDidBlurEditorText(listener: () => void): IDisposable;
		/**
		 * An event emitted when the text inside this editor or an editor widget gained focus.
		 * @event
		 */
		onDidFocusEditor(listener: () => void): IDisposable;
		/**
		 * An event emitted when the text inside this editor or an editor widget lost focus.
		 * @event
		 */
		onDidBlurEditor(listener: () => void): IDisposable;
		/**
		 * Saves current view state of the editor in a serializable object.
		 */
		saveViewState(): ICodeEditorViewState;
		/**
		 * Restores the view state of the editor from a serializable object generated by `saveViewState`.
		 */
		restoreViewState(state: ICodeEditorViewState): void;
		/**
		 * Returns true if this editor or one of its widgets has keyboard focus.
		 */
		hasWidgetFocus(): boolean;
		/**
		 * Get a contribution of this editor.
		 * @id Unique identifier of the contribution.
		 * @return The contribution or null if contribution not found.
		 */
		getContribution<T extends IEditorContribution>(id: string): T;
		/**
		 * Type the getModel() of IEditor.
		 */
		getModel(): IModel;
		/**
		 * Returns the current editor's configuration
		 */
		getConfiguration(): InternalEditorOptions;
		/**
		 * Get value of the current model attached to this editor.
		 * @see IModel.getValue
		 */
		getValue(options?: {
			preserveBOM: boolean;
			lineEnding: string;
		}): string;
		/**
		 * Set the value of the current model attached to this editor.
		 * @see IModel.setValue
		 */
		setValue(newValue: string): void;
		/**
		 * Get the scrollWidth of the editor's viewport.
		 */
		getScrollWidth(): number;
		/**
		 * Get the scrollLeft of the editor's viewport.
		 */
		getScrollLeft(): number;
		/**
		 * Get the scrollHeight of the editor's viewport.
		 */
		getScrollHeight(): number;
		/**
		 * Get the scrollTop of the editor's viewport.
		 */
		getScrollTop(): number;
		/**
		 * Change the scrollLeft of the editor's viewport.
		 */
		setScrollLeft(newScrollLeft: number): void;
		/**
		 * Change the scrollTop of the editor's viewport.
		 */
		setScrollTop(newScrollTop: number): void;
		/**
		 * Change the scroll position of the editor's viewport.
		 */
		setScrollPosition(position: INewScrollPosition): void;
		/**
		 * Get an action that is a contribution to this editor.
		 * @id Unique identifier of the contribution.
		 * @return The action or null if action not found.
		 */
		getAction(id: string): IEditorAction;
		/**
		 * Execute a command on the editor.
		 * The edits will land on the undo-redo stack, but no "undo stop" will be pushed.
		 * @param source The source of the call.
		 * @param command The command to execute
		 */
		executeCommand(source: string, command: ICommand): void;
		/**
		 * Push an "undo stop" in the undo-redo stack.
		 */
		pushUndoStop(): boolean;
		/**
		 * Execute edits on the editor.
		 * The edits will land on the undo-redo stack, but no "undo stop" will be pushed.
		 * @param source The source of the call.
		 * @param edits The edits to execute.
		 * @param endCursoState Cursor state after the edits were applied.
		 */
		executeEdits(source: string, edits: IIdentifiedSingleEditOperation[], endCursoState?: Selection[]): boolean;
		/**
		 * Execute multiple (concommitent) commands on the editor.
		 * @param source The source of the call.
		 * @param command The commands to execute
		 */
		executeCommands(source: string, commands: ICommand[]): void;
		/**
		 * Get all the decorations on a line (filtering out decorations from other editors).
		 */
		getLineDecorations(lineNumber: number): IModelDecoration[];
		/**
		 * All decorations added through this call will get the ownerId of this editor.
		 * @see IModel.deltaDecorations
		 */
		deltaDecorations(oldDecorations: string[], newDecorations: IModelDeltaDecoration[]): string[];
		/**
		 * Get the layout info for the editor.
		 */
		getLayoutInfo(): EditorLayoutInfo;
	}

	export interface ICommonDiffEditor extends IEditor {
		/**
		 * An event emitted when the diff information computed by this diff editor has been updated.
		 * @event
		 */
		onDidUpdateDiff(listener: () => void): IDisposable;
		/**
		 * Saves current view state of the editor in a serializable object.
		 */
		saveViewState(): IDiffEditorViewState;
		/**
		 * Restores the view state of the editor from a serializable object generated by `saveViewState`.
		 */
		restoreViewState(state: IDiffEditorViewState): void;
		/**
		 * Type the getModel() of IEditor.
		 */
		getModel(): IDiffEditorModel;
		/**
		 * Get the `original` editor.
		 */
		getOriginalEditor(): ICommonCodeEditor;
		/**
		 * Get the `modified` editor.
		 */
		getModifiedEditor(): ICommonCodeEditor;
		/**
		 * Get the computed diff information.
		 */
		getLineChanges(): ILineChange[];
		/**
		 * Get information based on computed diff about a line number from the original model.
		 * If the diff computation is not finished or the model is missing, will return null.
		 */
		getDiffLineInformationForOriginal(lineNumber: number): IDiffLineInformation;
		/**
		 * Get information based on computed diff about a line number from the modified model.
		 * If the diff computation is not finished or the model is missing, will return null.
		 */
		getDiffLineInformationForModified(lineNumber: number): IDiffLineInformation;
		/**
		 * @see ICodeEditor.getValue
		 */
		getValue(options?: {
			preserveBOM: boolean;
			lineEnding: string;
		}): string;
	}

	/**
	 * The type of the `IEditor`.
	 */
	export var EditorType: {
		ICodeEditor: string;
		IDiffEditor: string;
	};

	/**
	 * An event describing that the current mode associated with a model has changed.
	 */
	export interface IModelLanguageChangedEvent {
		/**
		 * Previous language
		 */
		readonly oldLanguage: string;
		/**
		 * New language
		 */
		readonly newLanguage: string;
	}

	/**
	 * An event describing that the language configuration associated with a model has changed.
	 */
	export interface IModelLanguageConfigurationChangedEvent {
	}

	export interface IModelContentChange {
		/**
		 * The range that got replaced.
		 */
		readonly range: IRange;
		/**
		 * The length of the range that got replaced.
		 */
		readonly rangeLength: number;
		/**
		 * The new text for the range.
		 */
		readonly text: string;
	}

	/**
	 * An event describing a change in the text of a model.
	 */
	export interface IModelContentChangedEvent {
		readonly changes: IModelContentChange[];
		/**
		 * The (new) end-of-line character.
		 */
		readonly eol: string;
		/**
		 * The new version id the model has transitioned to.
		 */
		readonly versionId: number;
		/**
		 * Flag that indicates that this event was generated while undoing.
		 */
		readonly isUndoing: boolean;
		/**
		 * Flag that indicates that this event was generated while redoing.
		 */
		readonly isRedoing: boolean;
		/**
		 * Flag that indicates that all decorations were lost with this edit.
		 * The model has been reset to a new value.
		 */
		readonly isFlush: boolean;
	}

	/**
	 * An event describing that model decorations have changed.
	 */
	export interface IModelDecorationsChangedEvent {
	}

	/**
	 * An event describing that some ranges of lines have been tokenized (their tokens have changed).
	 */
	export interface IModelTokensChangedEvent {
		readonly ranges: {
			/**
			 * The start of the range (inclusive)
			 */
			readonly fromLineNumber: number;
			/**
			 * The end of the range (inclusive)
			 */
			readonly toLineNumber: number;
		}[];
	}

	export interface IModelOptionsChangedEvent {
		readonly tabSize: boolean;
		readonly insertSpaces: boolean;
		readonly trimAutoWhitespace: boolean;
	}

	/**
	 * Describes the reason the cursor has changed its position.
	 */
	export enum CursorChangeReason {
		/**
		 * Unknown or not set.
		 */
		NotSet = 0,
		/**
		 * A `model.setValue()` was called.
		 */
		ContentFlush = 1,
		/**
		 * The `model` has been changed outside of this cursor and the cursor recovers its position from associated markers.
		 */
		RecoverFromMarkers = 2,
		/**
		 * There was an explicit user gesture.
		 */
		Explicit = 3,
		/**
		 * There was a Paste.
		 */
		Paste = 4,
		/**
		 * There was an Undo.
		 */
		Undo = 5,
		/**
		 * There was a Redo.
		 */
		Redo = 6,
	}

	/**
	 * An event describing that the cursor position has changed.
	 */
	export interface ICursorPositionChangedEvent {
		/**
		 * Primary cursor's position.
		 */
		readonly position: Position;
		/**
		 * Secondary cursors' position.
		 */
		readonly secondaryPositions: Position[];
		/**
		 * Reason.
		 */
		readonly reason: CursorChangeReason;
		/**
		 * Source of the call that caused the event.
		 */
		readonly source: string;
	}

	/**
	 * An event describing that the cursor selection has changed.
	 */
	export interface ICursorSelectionChangedEvent {
		/**
		 * The primary selection.
		 */
		readonly selection: Selection;
		/**
		 * The secondary selections.
		 */
		readonly secondarySelections: Selection[];
		/**
		 * Source of the call that caused the event.
		 */
		readonly source: string;
		/**
		 * Reason.
		 */
		readonly reason: CursorChangeReason;
	}

	/**
	 * Configuration options for editor scrollbars
	 */
	export interface IEditorScrollbarOptions {
		/**
		 * The size of arrows (if displayed).
		 * Defaults to 11.
		 */
		arrowSize?: number;
		/**
		 * Render vertical scrollbar.
		 * Accepted values: 'auto', 'visible', 'hidden'.
		 * Defaults to 'auto'.
		 */
		vertical?: string;
		/**
		 * Render horizontal scrollbar.
		 * Accepted values: 'auto', 'visible', 'hidden'.
		 * Defaults to 'auto'.
		 */
		horizontal?: string;
		/**
		 * Cast horizontal and vertical shadows when the content is scrolled.
		 * Defaults to true.
		 */
		useShadows?: boolean;
		/**
		 * Render arrows at the top and bottom of the vertical scrollbar.
		 * Defaults to false.
		 */
		verticalHasArrows?: boolean;
		/**
		 * Render arrows at the left and right of the horizontal scrollbar.
		 * Defaults to false.
		 */
		horizontalHasArrows?: boolean;
		/**
		 * Listen to mouse wheel events and react to them by scrolling.
		 * Defaults to true.
		 */
		handleMouseWheel?: boolean;
		/**
		 * Height in pixels for the horizontal scrollbar.
		 * Defaults to 10 (px).
		 */
		horizontalScrollbarSize?: number;
		/**
		 * Width in pixels for the vertical scrollbar.
		 * Defaults to 10 (px).
		 */
		verticalScrollbarSize?: number;
		/**
		 * Width in pixels for the vertical slider.
		 * Defaults to `verticalScrollbarSize`.
		 */
		verticalSliderSize?: number;
		/**
		 * Height in pixels for the horizontal slider.
		 * Defaults to `horizontalScrollbarSize`.
		 */
		horizontalSliderSize?: number;
	}

	/**
	 * Configuration options for editor find widget
	 */
	export interface IEditorFindOptions {
		/**
		 * Controls if we seed search string in the Find Widget with editor selection.
		 */
		seedSearchStringFromSelection?: boolean;
		/**
		 * Controls if Find in Selection flag is turned on when multiple lines of text are selected in the editor.
		 */
		autoFindInSelection: boolean;
	}

	/**
	 * Configuration options for editor minimap
	 */
	export interface IEditorMinimapOptions {
		/**
		 * Enable the rendering of the minimap.
		 * Defaults to false.
		 */
		enabled?: boolean;
		/**
		 * Control the rendering of the minimap slider.
		 * Defaults to 'mouseover'.
		 */
		showSlider?: 'always' | 'mouseover';
		/**
		 * Render the actual text on a line (as opposed to color blocks).
		 * Defaults to true.
		 */
		renderCharacters?: boolean;
		/**
		 * Limit the width of the minimap to render at most a certain number of columns.
		 * Defaults to 120.
		 */
		maxColumn?: number;
	}

	/**
	 * Configuration options for editor minimap
	 */
	export interface IEditorLightbulbOptions {
		/**
		 * Enable the lightbulb code action.
		 * Defaults to true.
		 */
		enabled?: boolean;
	}

	/**
	 * Configuration options for the editor.
	 */
	export interface IEditorOptions {
		/**
		 * The aria label for the editor's textarea (when it is focused).
		 */
		ariaLabel?: string;
		/**
		 * Render vertical lines at the specified columns.
		 * Defaults to empty array.
		 */
		rulers?: number[];
		/**
		 * A string containing the word separators used when doing word navigation.
		 * Defaults to `~!@#$%^&*()-=+[{]}\\|;:\'",.<>/?
		 */
		wordSeparators?: string;
		/**
		 * Enable Linux primary clipboard.
		 * Defaults to true.
		 */
		selectionClipboard?: boolean;
		/**
		 * Control the rendering of line numbers.
		 * If it is a function, it will be invoked when rendering a line number and the return value will be rendered.
		 * Otherwise, if it is a truey, line numbers will be rendered normally (equivalent of using an identity function).
		 * Otherwise, line numbers will not be rendered.
		 * Defaults to true.
		 */
		lineNumbers?: 'on' | 'off' | 'relative' | ((lineNumber: number) => string);
		/**
		 * Should the corresponding line be selected when clicking on the line number?
		 * Defaults to true.
		 */
		selectOnLineNumbers?: boolean;
		/**
		 * Control the width of line numbers, by reserving horizontal space for rendering at least an amount of digits.
		 * Defaults to 5.
		 */
		lineNumbersMinChars?: number;
		/**
		 * Enable the rendering of the glyph margin.
		 * Defaults to true in vscode and to false in monaco-editor.
		 */
		glyphMargin?: boolean;
		/**
		 * The width reserved for line decorations (in px).
		 * Line decorations are placed between line numbers and the editor content.
		 * You can pass in a string in the format floating point followed by "ch". e.g. 1.3ch.
		 * Defaults to 10.
		 */
		lineDecorationsWidth?: number | string;
		/**
		 * When revealing the cursor, a virtual padding (px) is added to the cursor, turning it into a rectangle.
		 * This virtual padding ensures that the cursor gets revealed before hitting the edge of the viewport.
		 * Defaults to 30 (px).
		 */
		revealHorizontalRightPadding?: number;
		/**
		 * Render the editor selection with rounded borders.
		 * Defaults to true.
		 */
		roundedSelection?: boolean;
		/**
		 * Class name to be added to the editor.
		 */
		extraEditorClassName?: string;
		/**
		 * Should the editor be read only.
		 * Defaults to false.
		 */
		readOnly?: boolean;
		/**
		 * Control the behavior and rendering of the scrollbars.
		 */
		scrollbar?: IEditorScrollbarOptions;
		/**
		 * Control the behavior and rendering of the minimap.
		 */
		minimap?: IEditorMinimapOptions;
		/**
		 * Control the behavior of the find widget.
		 */
		find?: IEditorFindOptions;
		/**
		 * Display overflow widgets as `fixed`.
		 * Defaults to `false`.
		 */
		fixedOverflowWidgets?: boolean;
		/**
		 * The number of vertical lanes the overview ruler should render.
		 * Defaults to 2.
		 */
		overviewRulerLanes?: number;
		/**
		 * Controls if a border should be drawn around the overview ruler.
		 * Defaults to `true`.
		 */
		overviewRulerBorder?: boolean;
		/**
		 * Control the cursor animation style, possible values are 'blink', 'smooth', 'phase', 'expand' and 'solid'.
		 * Defaults to 'blink'.
		 */
		cursorBlinking?: string;
		/**
		 * Zoom the font in the editor when using the mouse wheel in combination with holding Ctrl.
		 * Defaults to false.
		 */
		mouseWheelZoom?: boolean;
		/**
		 * Control the cursor style, either 'block' or 'line'.
		 * Defaults to 'line'.
		 */
		cursorStyle?: string;
		/**
		 * Enable font ligatures.
		 * Defaults to false.
		 */
		fontLigatures?: boolean;
		/**
		 * Disable the use of `will-change` for the editor margin and lines layers.
		 * The usage of `will-change` acts as a hint for browsers to create an extra layer.
		 * Defaults to false.
		 */
		disableLayerHinting?: boolean;
		/**
		 * Disable the optimizations for monospace fonts.
		 * Defaults to false.
		 */
		disableMonospaceOptimizations?: boolean;
		/**
		 * Should the cursor be hidden in the overview ruler.
		 * Defaults to false.
		 */
		hideCursorInOverviewRuler?: boolean;
		/**
		 * Enable that scrolling can go one screen size after the last line.
		 * Defaults to true.
		 */
		scrollBeyondLastLine?: boolean;
		/**
		 * Enable that the editor animates scrolling to a position.
		 * Defaults to false.
		 */
		smoothScrolling?: boolean;
		/**
		 * Enable that the editor will install an interval to check if its container dom node size has changed.
		 * Enabling this might have a severe performance impact.
		 * Defaults to false.
		 */
		automaticLayout?: boolean;
		/**
		 * Control the wrapping of the editor.
		 * When `wordWrap` = "off", the lines will never wrap.
		 * When `wordWrap` = "on", the lines will wrap at the viewport width.
		 * When `wordWrap` = "wordWrapColumn", the lines will wrap at `wordWrapColumn`.
		 * When `wordWrap` = "bounded", the lines will wrap at min(viewport width, wordWrapColumn).
		 * Defaults to "off".
		 */
		wordWrap?: 'off' | 'on' | 'wordWrapColumn' | 'bounded';
		/**
		 * Control the wrapping of the editor.
		 * When `wordWrap` = "off", the lines will never wrap.
		 * When `wordWrap` = "on", the lines will wrap at the viewport width.
		 * When `wordWrap` = "wordWrapColumn", the lines will wrap at `wordWrapColumn`.
		 * When `wordWrap` = "bounded", the lines will wrap at min(viewport width, wordWrapColumn).
		 * Defaults to 80.
		 */
		wordWrapColumn?: number;
		/**
		 * Force word wrapping when the text appears to be of a minified/generated file.
		 * Defaults to true.
		 */
		wordWrapMinified?: boolean;
		/**
		 * Control indentation of wrapped lines. Can be: 'none', 'same' or 'indent'.
		 * Defaults to 'same' in vscode and to 'none' in monaco-editor.
		 */
		wrappingIndent?: string;
		/**
		 * Configure word wrapping characters. A break will be introduced before these characters.
		 * Defaults to '{([+'.
		 */
		wordWrapBreakBeforeCharacters?: string;
		/**
		 * Configure word wrapping characters. A break will be introduced after these characters.
		 * Defaults to ' \t})]?|&,;'.
		 */
		wordWrapBreakAfterCharacters?: string;
		/**
		 * Configure word wrapping characters. A break will be introduced after these characters only if no `wordWrapBreakBeforeCharacters` or `wordWrapBreakAfterCharacters` were found.
		 * Defaults to '.'.
		 */
		wordWrapBreakObtrusiveCharacters?: string;
		/**
		 * Performance guard: Stop rendering a line after x characters.
		 * Defaults to 10000.
		 * Use -1 to never stop rendering
		 */
		stopRenderingLineAfter?: number;
		/**
		 * Enable hover.
		 * Defaults to true.
		 */
		hover?: boolean;
		/**
		 * Enable detecting links and making them clickable.
		 * Defaults to true.
		 */
		links?: boolean;
		/**
		 * Enable inline color decorators and color picker rendering.
		 */
		colorDecorators?: boolean;
		/**
		 * Enable custom contextmenu.
		 * Defaults to true.
		 */
		contextmenu?: boolean;
		/**
		 * A multiplier to be used on the `deltaX` and `deltaY` of mouse wheel scroll events.
		 * Defaults to 1.
		 */
		mouseWheelScrollSensitivity?: number;
		/**
		 * The modifier to be used to add multiple cursors with the mouse.
		 * Defaults to 'alt'
		 */
		multiCursorModifier?: 'ctrlCmd' | 'alt';
		/**
		 * Configure the editor's accessibility support.
		 * Defaults to 'auto'. It is best to leave this to 'auto'.
		 */
		accessibilitySupport?: 'auto' | 'off' | 'on';
		/**
		 * Enable quick suggestions (shadow suggestions)
		 * Defaults to true.
		 */
		quickSuggestions?: boolean | {
			other: boolean;
			comments: boolean;
			strings: boolean;
		};
		/**
		 * Quick suggestions show delay (in ms)
		 * Defaults to 500 (ms)
		 */
		quickSuggestionsDelay?: number;
		/**
		 * Enables parameter hints
		 */
		parameterHints?: boolean;
		/**
		 * Render icons in suggestions box.
		 * Defaults to true.
		 */
		iconsInSuggestions?: boolean;
		/**
		 * Enable auto closing brackets.
		 * Defaults to true.
		 */
		autoClosingBrackets?: boolean;
		/**
		 * Enable auto indentation adjustment.
		 * Defaults to false.
		 */
		autoIndent?: boolean;
		/**
		 * Enable format on type.
		 * Defaults to false.
		 */
		formatOnType?: boolean;
		/**
		 * Enable format on paste.
		 * Defaults to false.
		 */
		formatOnPaste?: boolean;
		/**
		 * Controls if the editor should allow to move selections via drag and drop.
		 * Defaults to false.
		 */
		dragAndDrop?: boolean;
		/**
		 * Enable the suggestion box to pop-up on trigger characters.
		 * Defaults to true.
		 */
		suggestOnTriggerCharacters?: boolean;
		/**
		 * Accept suggestions on ENTER.
		 * Defaults to 'on'.
		 */
		acceptSuggestionOnEnter?: boolean | 'on' | 'smart' | 'off';
		/**
		 * Accept suggestions on provider defined characters.
		 * Defaults to true.
		 */
		acceptSuggestionOnCommitCharacter?: boolean;
		/**
		 * Enable snippet suggestions. Default to 'true'.
		 */
		snippetSuggestions?: 'top' | 'bottom' | 'inline' | 'none';
		/**
		 * Copying without a selection copies the current line.
		 */
		emptySelectionClipboard?: boolean;
		/**
		 * Enable word based suggestions. Defaults to 'true'
		 */
		wordBasedSuggestions?: boolean;
		/**
		 * The font size for the suggest widget.
		 * Defaults to the editor font size.
		 */
		suggestFontSize?: number;
		/**
		 * The line height for the suggest widget.
		 * Defaults to the editor line height.
		 */
		suggestLineHeight?: number;
		/**
		 * Enable selection highlight.
		 * Defaults to true.
		 */
		selectionHighlight?: boolean;
		/**
		 * Enable semantic occurrences highlight.
		 * Defaults to true.
		 */
		occurrencesHighlight?: boolean;
		/**
		 * Show code lens
		 * Defaults to true.
		 */
		codeLens?: boolean;
		/**
		 * Control the behavior and rendering of the code action lightbulb.
		 */
		lightbulb?: IEditorLightbulbOptions;
		/**
		 * Enable code folding
		 * Defaults to true in vscode and to false in monaco-editor.
		 */
		folding?: boolean;
		/**
		 * Controls whether the fold actions in the gutter stay always visible or hide unless the mouse is over the gutter.
		 * Defaults to 'mouseover'.
		 */
		showFoldingControls?: 'always' | 'mouseover';
		/**
		 * Enable highlighting of matching brackets.
		 * Defaults to true.
		 */
		matchBrackets?: boolean;
		/**
		 * Enable rendering of whitespace.
		 * Defaults to none.
		 */
		renderWhitespace?: 'none' | 'boundary' | 'all';
		/**
		 * Enable rendering of control characters.
		 * Defaults to false.
		 */
		renderControlCharacters?: boolean;
		/**
		 * Enable rendering of indent guides.
		 * Defaults to false.
		 */
		renderIndentGuides?: boolean;
		/**
		 * Enable rendering of current line highlight.
		 * Defaults to all.
		 */
		renderLineHighlight?: 'none' | 'gutter' | 'line' | 'all';
		/**
		 * Inserting and deleting whitespace follows tab stops.
		 */
		useTabStops?: boolean;
		/**
		 * The font family
		 */
		fontFamily?: string;
		/**
		 * The font weight
		 */
		fontWeight?: 'normal' | 'bold' | 'bolder' | 'lighter' | 'initial' | 'inherit' | '100' | '200' | '300' | '400' | '500' | '600' | '700' | '800' | '900';
		/**
		 * The font size
		 */
		fontSize?: number;
		/**
		 * The line height
		 */
		lineHeight?: number;
		/**
		 * The letter spacing
		 */
		letterSpacing?: number;
	}

	/**
	 * Configuration options for the diff editor.
	 */
	export interface IDiffEditorOptions extends IEditorOptions {
		/**
		 * Allow the user to resize the diff editor split view.
		 * Defaults to true.
		 */
		enableSplitViewResizing?: boolean;
		/**
		 * Render the differences in two side-by-side editors.
		 * Defaults to true.
		 */
		renderSideBySide?: boolean;
		/**
		 * Compute the diff by ignoring leading/trailing whitespace
		 * Defaults to true.
		 */
		ignoreTrimWhitespace?: boolean;
		/**
		 * Render +/- indicators for added/deleted changes.
		 * Defaults to true.
		 */
		renderIndicators?: boolean;
		/**
		 * Original model should be editable?
		 * Defaults to false.
		 */
		originalEditable?: boolean;
	}

	export enum RenderMinimap {
		None = 0,
		Small = 1,
		Large = 2,
		SmallBlocks = 3,
		LargeBlocks = 4,
	}

	/**
	 * Describes how to indent wrapped lines.
	 */
	export enum WrappingIndent {
		/**
		 * No indentation => wrapped lines begin at column 1.
		 */
		None = 0,
		/**
		 * Same => wrapped lines get the same indentation as the parent.
		 */
		Same = 1,
		/**
		 * Indent => wrapped lines get +1 indentation as the parent.
		 */
		Indent = 2,
	}

	/**
	 * The kind of animation in which the editor's cursor should be rendered.
	 */
	export enum TextEditorCursorBlinkingStyle {
		/**
		 * Hidden
		 */
		Hidden = 0,
		/**
		 * Blinking
		 */
		Blink = 1,
		/**
		 * Blinking with smooth fading
		 */
		Smooth = 2,
		/**
		 * Blinking with prolonged filled state and smooth fading
		 */
		Phase = 3,
		/**
		 * Expand collapse animation on the y axis
		 */
		Expand = 4,
		/**
		 * No-Blinking
		 */
		Solid = 5,
	}

	/**
	 * The style in which the editor's cursor should be rendered.
	 */
	export enum TextEditorCursorStyle {
		/**
		 * As a vertical line (sitting between two characters).
		 */
		Line = 1,
		/**
		 * As a block (sitting on top of a character).
		 */
		Block = 2,
		/**
		 * As a horizontal line (sitting under a character).
		 */
		Underline = 3,
		/**
		 * As a thin vertical line (sitting between two characters).
		 */
		LineThin = 4,
		/**
		 * As an outlined block (sitting on top of a character).
		 */
		BlockOutline = 5,
		/**
		 * As a thin horizontal line (sitting under a character).
		 */
		UnderlineThin = 6,
	}

	export interface InternalEditorScrollbarOptions {
		readonly arrowSize: number;
		readonly vertical: ScrollbarVisibility;
		readonly horizontal: ScrollbarVisibility;
		readonly useShadows: boolean;
		readonly verticalHasArrows: boolean;
		readonly horizontalHasArrows: boolean;
		readonly handleMouseWheel: boolean;
		readonly horizontalScrollbarSize: number;
		readonly horizontalSliderSize: number;
		readonly verticalScrollbarSize: number;
		readonly verticalSliderSize: number;
		readonly mouseWheelScrollSensitivity: number;
	}

	export interface InternalEditorMinimapOptions {
		readonly enabled: boolean;
		readonly showSlider: 'always' | 'mouseover';
		readonly renderCharacters: boolean;
		readonly maxColumn: number;
	}

	export interface InternalEditorFindOptions {
		readonly seedSearchStringFromSelection: boolean;
		readonly autoFindInSelection: boolean;
	}

	export interface EditorWrappingInfo {
		readonly inDiffEditor: boolean;
		readonly isDominatedByLongLines: boolean;
		readonly isWordWrapMinified: boolean;
		readonly isViewportWrapping: boolean;
		readonly wrappingColumn: number;
		readonly wrappingIndent: WrappingIndent;
		readonly wordWrapBreakBeforeCharacters: string;
		readonly wordWrapBreakAfterCharacters: string;
		readonly wordWrapBreakObtrusiveCharacters: string;
	}

	export interface InternalEditorViewOptions {
		readonly extraEditorClassName: string;
		readonly disableMonospaceOptimizations: boolean;
		readonly rulers: number[];
		readonly ariaLabel: string;
		readonly renderLineNumbers: boolean;
		readonly renderCustomLineNumbers: (lineNumber: number) => string;
		readonly renderRelativeLineNumbers: boolean;
		readonly selectOnLineNumbers: boolean;
		readonly glyphMargin: boolean;
		readonly revealHorizontalRightPadding: number;
		readonly roundedSelection: boolean;
		readonly overviewRulerLanes: number;
		readonly overviewRulerBorder: boolean;
		readonly cursorBlinking: TextEditorCursorBlinkingStyle;
		readonly mouseWheelZoom: boolean;
		readonly cursorStyle: TextEditorCursorStyle;
		readonly hideCursorInOverviewRuler: boolean;
		readonly scrollBeyondLastLine: boolean;
		readonly smoothScrolling: boolean;
		readonly stopRenderingLineAfter: number;
		readonly renderWhitespace: 'none' | 'boundary' | 'all';
		readonly renderControlCharacters: boolean;
		readonly fontLigatures: boolean;
		readonly renderIndentGuides: boolean;
		readonly renderLineHighlight: 'none' | 'gutter' | 'line' | 'all';
		readonly scrollbar: InternalEditorScrollbarOptions;
		readonly minimap: InternalEditorMinimapOptions;
		readonly fixedOverflowWidgets: boolean;
	}

	export interface EditorContribOptions {
		readonly selectionClipboard: boolean;
		readonly hover: boolean;
		readonly links: boolean;
		readonly contextmenu: boolean;
		readonly quickSuggestions: boolean | {
			other: boolean;
			comments: boolean;
			strings: boolean;
		};
		readonly quickSuggestionsDelay: number;
		readonly parameterHints: boolean;
		readonly iconsInSuggestions: boolean;
		readonly formatOnType: boolean;
		readonly formatOnPaste: boolean;
		readonly suggestOnTriggerCharacters: boolean;
		readonly acceptSuggestionOnEnter: 'on' | 'smart' | 'off';
		readonly acceptSuggestionOnCommitCharacter: boolean;
		readonly snippetSuggestions: 'top' | 'bottom' | 'inline' | 'none';
		readonly wordBasedSuggestions: boolean;
		readonly suggestFontSize: number;
		readonly suggestLineHeight: number;
		readonly selectionHighlight: boolean;
		readonly occurrencesHighlight: boolean;
		readonly codeLens: boolean;
		readonly folding: boolean;
		readonly showFoldingControls: 'always' | 'mouseover';
		readonly matchBrackets: boolean;
		readonly find: InternalEditorFindOptions;
		readonly colorDecorators: boolean;
		readonly lightbulbEnabled: boolean;
	}

	/**
	 * Internal configuration options (transformed or computed) for the editor.
	 */
	export class InternalEditorOptions {
		readonly _internalEditorOptionsBrand: void;
		readonly canUseLayerHinting: boolean;
		readonly pixelRatio: number;
		readonly editorClassName: string;
		readonly lineHeight: number;
		readonly readOnly: boolean;
		readonly multiCursorModifier: 'altKey' | 'ctrlKey' | 'metaKey';
		readonly wordSeparators: string;
		readonly autoClosingBrackets: boolean;
		readonly autoIndent: boolean;
		readonly useTabStops: boolean;
		readonly tabFocusMode: boolean;
		readonly dragAndDrop: boolean;
		readonly emptySelectionClipboard: boolean;
		readonly layoutInfo: EditorLayoutInfo;
		readonly fontInfo: FontInfo;
		readonly viewInfo: InternalEditorViewOptions;
		readonly wrappingInfo: EditorWrappingInfo;
		readonly contribInfo: EditorContribOptions;
	}

	/**
	 * A description for the overview ruler position.
	 */
	export interface OverviewRulerPosition {
		/**
		 * Width of the overview ruler
		 */
		readonly width: number;
		/**
		 * Height of the overview ruler
		 */
		readonly height: number;
		/**
		 * Top position for the overview ruler
		 */
		readonly top: number;
		/**
		 * Right position for the overview ruler
		 */
		readonly right: number;
	}

	/**
	 * The internal layout details of the editor.
	 */
	export interface EditorLayoutInfo {
		/**
		 * Full editor width.
		 */
		readonly width: number;
		/**
		 * Full editor height.
		 */
		readonly height: number;
		/**
		 * Left position for the glyph margin.
		 */
		readonly glyphMarginLeft: number;
		/**
		 * The width of the glyph margin.
		 */
		readonly glyphMarginWidth: number;
		/**
		 * The height of the glyph margin.
		 */
		readonly glyphMarginHeight: number;
		/**
		 * Left position for the line numbers.
		 */
		readonly lineNumbersLeft: number;
		/**
		 * The width of the line numbers.
		 */
		readonly lineNumbersWidth: number;
		/**
		 * The height of the line numbers.
		 */
		readonly lineNumbersHeight: number;
		/**
		 * Left position for the line decorations.
		 */
		readonly decorationsLeft: number;
		/**
		 * The width of the line decorations.
		 */
		readonly decorationsWidth: number;
		/**
		 * The height of the line decorations.
		 */
		readonly decorationsHeight: number;
		/**
		 * Left position for the content (actual text)
		 */
		readonly contentLeft: number;
		/**
		 * The width of the content (actual text)
		 */
		readonly contentWidth: number;
		/**
		 * The height of the content (actual height)
		 */
		readonly contentHeight: number;
		/**
		 * The width of the minimap
		 */
		readonly minimapWidth: number;
		/**
		 * Minimap render type
		 */
		readonly renderMinimap: RenderMinimap;
		/**
		 * The number of columns (of typical characters) fitting on a viewport line.
		 */
		readonly viewportColumn: number;
		/**
		 * The width of the vertical scrollbar.
		 */
		readonly verticalScrollbarWidth: number;
		/**
		 * The height of the horizontal scrollbar.
		 */
		readonly horizontalScrollbarHeight: number;
		/**
		 * The position of the overview ruler.
		 */
		readonly overviewRuler: OverviewRulerPosition;
	}

	/**
	 * An event describing that the configuration of the editor has changed.
	 */
	export interface IConfigurationChangedEvent {
		readonly canUseLayerHinting: boolean;
		readonly pixelRatio: boolean;
		readonly editorClassName: boolean;
		readonly lineHeight: boolean;
		readonly readOnly: boolean;
		readonly accessibilitySupport: boolean;
		readonly multiCursorModifier: boolean;
		readonly wordSeparators: boolean;
		readonly autoClosingBrackets: boolean;
		readonly autoIndent: boolean;
		readonly useTabStops: boolean;
		readonly tabFocusMode: boolean;
		readonly dragAndDrop: boolean;
		readonly emptySelectionClipboard: boolean;
		readonly layoutInfo: boolean;
		readonly fontInfo: boolean;
		readonly viewInfo: boolean;
		readonly wrappingInfo: boolean;
		readonly contribInfo: boolean;
	}

	/**
	 * A view zone is a full horizontal rectangle that 'pushes' text down.
	 * The editor reserves space for view zones when rendering.
	 */
	export interface IViewZone {
		/**
		 * The line number after which this zone should appear.
		 * Use 0 to place a view zone before the first line number.
		 */
		afterLineNumber: number;
		/**
		 * The column after which this zone should appear.
		 * If not set, the maxLineColumn of `afterLineNumber` will be used.
		 */
		afterColumn?: number;
		/**
		 * Suppress mouse down events.
		 * If set, the editor will attach a mouse down listener to the view zone and .preventDefault on it.
		 * Defaults to false
		 */
		suppressMouseDown?: boolean;
		/**
		 * The height in lines of the view zone.
		 * If specified, `heightInPx` will be used instead of this.
		 * If neither `heightInPx` nor `heightInLines` is specified, a default of `heightInLines` = 1 will be chosen.
		 */
		heightInLines?: number;
		/**
		 * The height in px of the view zone.
		 * If this is set, the editor will give preference to it rather than `heightInLines` above.
		 * If neither `heightInPx` nor `heightInLines` is specified, a default of `heightInLines` = 1 will be chosen.
		 */
		heightInPx?: number;
		/**
		 * The dom node of the view zone
		 */
		domNode: HTMLElement;
		/**
		 * An optional dom node for the view zone that will be placed in the margin area.
		 */
		marginDomNode?: HTMLElement;
		/**
		 * Callback which gives the relative top of the view zone as it appears (taking scrolling into account).
		 */
		onDomNodeTop?: (top: number) => void;
		/**
		 * Callback which gives the height in pixels of the view zone.
		 */
		onComputedHeight?: (height: number) => void;
	}

	/**
	 * An accessor that allows for zones to be added or removed.
	 */
	export interface IViewZoneChangeAccessor {
		/**
		 * Create a new view zone.
		 * @param zone Zone to create
		 * @return A unique identifier to the view zone.
		 */
		addZone(zone: IViewZone): number;
		/**
		 * Remove a zone
		 * @param id A unique identifier to the view zone, as returned by the `addZone` call.
		 */
		removeZone(id: number): void;
		/**
		 * Change a zone's position.
		 * The editor will rescan the `afterLineNumber` and `afterColumn` properties of a view zone.
		 */
		layoutZone(id: number): void;
	}

	/**
	 * A positioning preference for rendering content widgets.
	 */
	export enum ContentWidgetPositionPreference {
		/**
		 * Place the content widget exactly at a position
		 */
		EXACT = 0,
		/**
		 * Place the content widget above a position
		 */
		ABOVE = 1,
		/**
		 * Place the content widget below a position
		 */
		BELOW = 2,
	}

	/**
	 * A position for rendering content widgets.
	 */
	export interface IContentWidgetPosition {
		/**
		 * Desired position for the content widget.
		 * `preference` will also affect the placement.
		 */
		position: IPosition;
		/**
		 * Placement preference for position, in order of preference.
		 */
		preference: ContentWidgetPositionPreference[];
	}

	/**
	 * A content widget renders inline with the text and can be easily placed 'near' an editor position.
	 */
	export interface IContentWidget {
		/**
		 * Render this content widget in a location where it could overflow the editor's view dom node.
		 */
		allowEditorOverflow?: boolean;
		suppressMouseDown?: boolean;
		/**
		 * Get a unique identifier of the content widget.
		 */
		getId(): string;
		/**
		 * Get the dom node of the content widget.
		 */
		getDomNode(): HTMLElement;
		/**
		 * Get the placement of the content widget.
		 * If null is returned, the content widget will be placed off screen.
		 */
		getPosition(): IContentWidgetPosition;
	}

	/**
	 * A positioning preference for rendering overlay widgets.
	 */
	export enum OverlayWidgetPositionPreference {
		/**
		 * Position the overlay widget in the top right corner
		 */
		TOP_RIGHT_CORNER = 0,
		/**
		 * Position the overlay widget in the bottom right corner
		 */
		BOTTOM_RIGHT_CORNER = 1,
		/**
		 * Position the overlay widget in the top center
		 */
		TOP_CENTER = 2,
	}

	/**
	 * A position for rendering overlay widgets.
	 */
	export interface IOverlayWidgetPosition {
		/**
		 * The position preference for the overlay widget.
		 */
		preference: OverlayWidgetPositionPreference;
	}

	/**
	 * An overlay widgets renders on top of the text.
	 */
	export interface IOverlayWidget {
		/**
		 * Get a unique identifier of the overlay widget.
		 */
		getId(): string;
		/**
		 * Get the dom node of the overlay widget.
		 */
		getDomNode(): HTMLElement;
		/**
		 * Get the placement of the overlay widget.
		 * If null is returned, the overlay widget is responsible to place itself.
		 */
		getPosition(): IOverlayWidgetPosition;
	}

	/**
	 * Type of hit element with the mouse in the editor.
	 */
	export enum MouseTargetType {
		/**
		 * Mouse is on top of an unknown element.
		 */
		UNKNOWN = 0,
		/**
		 * Mouse is on top of the textarea used for input.
		 */
		TEXTAREA = 1,
		/**
		 * Mouse is on top of the glyph margin
		 */
		GUTTER_GLYPH_MARGIN = 2,
		/**
		 * Mouse is on top of the line numbers
		 */
		GUTTER_LINE_NUMBERS = 3,
		/**
		 * Mouse is on top of the line decorations
		 */
		GUTTER_LINE_DECORATIONS = 4,
		/**
		 * Mouse is on top of the whitespace left in the gutter by a view zone.
		 */
		GUTTER_VIEW_ZONE = 5,
		/**
		 * Mouse is on top of text in the content.
		 */
		CONTENT_TEXT = 6,
		/**
		 * Mouse is on top of empty space in the content (e.g. after line text or below last line)
		 */
		CONTENT_EMPTY = 7,
		/**
		 * Mouse is on top of a view zone in the content.
		 */
		CONTENT_VIEW_ZONE = 8,
		/**
		 * Mouse is on top of a content widget.
		 */
		CONTENT_WIDGET = 9,
		/**
		 * Mouse is on top of the decorations overview ruler.
		 */
		OVERVIEW_RULER = 10,
		/**
		 * Mouse is on top of a scrollbar.
		 */
		SCROLLBAR = 11,
		/**
		 * Mouse is on top of an overlay widget.
		 */
		OVERLAY_WIDGET = 12,
		/**
		 * Mouse is outside of the editor.
		 */
		OUTSIDE_EDITOR = 13,
	}

	/**
	 * Target hit with the mouse in the editor.
	 */
	export interface IMouseTarget {
		/**
		 * The target element
		 */
		readonly element: Element;
		/**
		 * The target type
		 */
		readonly type: MouseTargetType;
		/**
		 * The 'approximate' editor position
		 */
		readonly position: Position;
		/**
		 * Desired mouse column (e.g. when position.column gets clamped to text length -- clicking after text on a line).
		 */
		readonly mouseColumn: number;
		/**
		 * The 'approximate' editor range
		 */
		readonly range: Range;
		/**
		 * Some extra detail.
		 */
		readonly detail: any;
	}

	/**
	 * A mouse event originating from the editor.
	 */
	export interface IEditorMouseEvent {
		readonly event: IMouseEvent;
		readonly target: IMouseTarget;
	}

	/**
	 * A rich code editor.
	 */
	export interface ICodeEditor extends ICommonCodeEditor {
		/**
		 * An event emitted on a "mouseup".
		 * @event
		 */
		onMouseUp(listener: (e: IEditorMouseEvent) => void): IDisposable;
		/**
		 * An event emitted on a "mousedown".
		 * @event
		 */
		onMouseDown(listener: (e: IEditorMouseEvent) => void): IDisposable;
		/**
		 * An event emitted on a "contextmenu".
		 * @event
		 */
		onContextMenu(listener: (e: IEditorMouseEvent) => void): IDisposable;
		/**
		 * An event emitted on a "mousemove".
		 * @event
		 */
		onMouseMove(listener: (e: IEditorMouseEvent) => void): IDisposable;
		/**
		 * An event emitted on a "mouseleave".
		 * @event
		 */
		onMouseLeave(listener: (e: IEditorMouseEvent) => void): IDisposable;
		/**
		 * An event emitted on a "keyup".
		 * @event
		 */
		onKeyUp(listener: (e: IKeyboardEvent) => void): IDisposable;
		/**
		 * An event emitted on a "keydown".
		 * @event
		 */
		onKeyDown(listener: (e: IKeyboardEvent) => void): IDisposable;
		/**
		 * An event emitted when the layout of the editor has changed.
		 * @event
		 */
		onDidLayoutChange(listener: (e: EditorLayoutInfo) => void): IDisposable;
		/**
		 * An event emitted when the scroll in the editor has changed.
		 * @event
		 */
		onDidScrollChange(listener: (e: IScrollEvent) => void): IDisposable;
		/**
		 * Returns the editor's dom node
		 */
		getDomNode(): HTMLElement;
		/**
		 * Add a content widget. Widgets must have unique ids, otherwise they will be overwritten.
		 */
		addContentWidget(widget: IContentWidget): void;
		/**
		 * Layout/Reposition a content widget. This is a ping to the editor to call widget.getPosition()
		 * and update appropiately.
		 */
		layoutContentWidget(widget: IContentWidget): void;
		/**
		 * Remove a content widget.
		 */
		removeContentWidget(widget: IContentWidget): void;
		/**
		 * Add an overlay widget. Widgets must have unique ids, otherwise they will be overwritten.
		 */
		addOverlayWidget(widget: IOverlayWidget): void;
		/**
		 * Layout/Reposition an overlay widget. This is a ping to the editor to call widget.getPosition()
		 * and update appropiately.
		 */
		layoutOverlayWidget(widget: IOverlayWidget): void;
		/**
		 * Remove an overlay widget.
		 */
		removeOverlayWidget(widget: IOverlayWidget): void;
		/**
		 * Change the view zones. View zones are lost when a new model is attached to the editor.
		 */
		changeViewZones(callback: (accessor: IViewZoneChangeAccessor) => void): void;
		/**
		 * Returns the range that is currently centered in the view port.
		 */
		getCenteredRangeInViewport(): Range;
		/**
		 * Get the horizontal position (left offset) for the column w.r.t to the beginning of the line.
		 * This method works only if the line `lineNumber` is currently rendered (in the editor's viewport).
		 * Use this method with caution.
		 */
		getOffsetForColumn(lineNumber: number, column: number): number;
		/**
		 * Force an editor render now.
		 */
		render(): void;
		/**
		 * Get the vertical position (top offset) for the line w.r.t. to the first line.
		 */
		getTopForLineNumber(lineNumber: number): number;
		/**
		 * Get the vertical position (top offset) for the position w.r.t. to the first line.
		 */
		getTopForPosition(lineNumber: number, column: number): number;
		/**
		 * Get the hit test target at coordinates `clientX` and `clientY`.
		 * The coordinates are relative to the top-left of the viewport.
		 *
		 * @returns Hit test target or null if the coordinates fall outside the editor or the editor has no model.
		 */
		getTargetAtClientPoint(clientX: number, clientY: number): IMouseTarget;
		/**
		 * Get the visible position for `position`.
		 * The result position takes scrolling into account and is relative to the top left corner of the editor.
		 * Explanation 1: the results of this method will change for the same `position` if the user scrolls the editor.
		 * Explanation 2: the results of this method will not change if the container of the editor gets repositioned.
		 * Warning: the results of this method are innacurate for positions that are outside the current editor viewport.
		 */
		getScrolledVisiblePosition(position: IPosition): {
			top: number;
			left: number;
			height: number;
		};
		/**
		 * Apply the same font settings as the editor to `target`.
		 */
		applyFontInfo(target: HTMLElement): void;
	}

	/**
	 * A rich diff editor.
	 */
	export interface IDiffEditor extends ICommonDiffEditor {
		/**
		 * @see ICodeEditor.getDomNode
		 */
		getDomNode(): HTMLElement;
	}

	export class FontInfo extends BareFontInfo {
		readonly _editorStylingBrand: void;
		readonly isTrusted: boolean;
		readonly isMonospace: boolean;
		readonly typicalHalfwidthCharacterWidth: number;
		readonly typicalFullwidthCharacterWidth: number;
		readonly spaceWidth: number;
		readonly maxDigitWidth: number;
	}
	export class BareFontInfo {
		readonly _bareFontInfoBrand: void;
		readonly zoomLevel: number;
		readonly fontFamily: string;
		readonly fontWeight: string;
		readonly fontSize: number;
		readonly lineHeight: number;
		readonly letterSpacing: number;
	}
}

declare module monaco.languages {


	/**
	 * Register information about a new language.
	 */
	export function register(language: ILanguageExtensionPoint): void;

	/**
	 * Get the information of all the registered languages.
	 */
	export function getLanguages(): ILanguageExtensionPoint[];

	/**
	 * An event emitted when a language is first time needed (e.g. a model has it set).
	 * @event
	 */
	export function onLanguage(languageId: string, callback: () => void): IDisposable;

	/**
	 * Set the editing configuration for a language.
	 */
	export function setLanguageConfiguration(languageId: string, configuration: LanguageConfiguration): IDisposable;

	/**
	 * A token.
	 */
	export interface IToken {
		startIndex: number;
		scopes: string;
	}

	/**
	 * The result of a line tokenization.
	 */
	export interface ILineTokens {
		/**
		 * The list of tokens on the line.
		 */
		tokens: IToken[];
		/**
		 * The tokenization end state.
		 * A pointer will be held to this and the object should not be modified by the tokenizer after the pointer is returned.
		 */
		endState: IState;
	}

	/**
	 * A "manual" provider of tokens.
	 */
	export interface TokensProvider {
		/**
		 * The initial state of a language. Will be the state passed in to tokenize the first line.
		 */
		getInitialState(): IState;
		/**
		 * Tokenize a line given the state at the beginning of the line.
		 */
		tokenize(line: string, state: IState): ILineTokens;
	}

	/**
	 * Set the tokens provider for a language (manual implementation).
	 */
	export function setTokensProvider(languageId: string, provider: TokensProvider): IDisposable;

	/**
	 * Set the tokens provider for a language (monarch implementation).
	 */
	export function setMonarchTokensProvider(languageId: string, languageDef: IMonarchLanguage): IDisposable;

	/**
	 * Register a reference provider (used by e.g. reference search).
	 */
	export function registerReferenceProvider(languageId: string, provider: ReferenceProvider): IDisposable;

	/**
	 * Register a rename provider (used by e.g. rename symbol).
	 */
	export function registerRenameProvider(languageId: string, provider: RenameProvider): IDisposable;

	/**
	 * Register a signature help provider (used by e.g. paremeter hints).
	 */
	export function registerSignatureHelpProvider(languageId: string, provider: SignatureHelpProvider): IDisposable;

	/**
	 * Register a hover provider (used by e.g. editor hover).
	 */
	export function registerHoverProvider(languageId: string, provider: HoverProvider): IDisposable;

	/**
	 * Register a document symbol provider (used by e.g. outline).
	 */
	export function registerDocumentSymbolProvider(languageId: string, provider: DocumentSymbolProvider): IDisposable;

	/**
	 * Register a document highlight provider (used by e.g. highlight occurrences).
	 */
	export function registerDocumentHighlightProvider(languageId: string, provider: DocumentHighlightProvider): IDisposable;

	/**
	 * Register a definition provider (used by e.g. go to definition).
	 */
	export function registerDefinitionProvider(languageId: string, provider: DefinitionProvider): IDisposable;

	/**
	 * Register a implementation provider (used by e.g. go to implementation).
	 */
	export function registerImplementationProvider(languageId: string, provider: ImplementationProvider): IDisposable;

	/**
	 * Register a type definition provider (used by e.g. go to type definition).
	 */
	export function registerTypeDefinitionProvider(languageId: string, provider: TypeDefinitionProvider): IDisposable;

	/**
	 * Register a code lens provider (used by e.g. inline code lenses).
	 */
	export function registerCodeLensProvider(languageId: string, provider: CodeLensProvider): IDisposable;

	/**
	 * Register a code action provider (used by e.g. quick fix).
	 */
	export function registerCodeActionProvider(languageId: string, provider: CodeActionProvider): IDisposable;

	/**
	 * Register a formatter that can handle only entire models.
	 */
	export function registerDocumentFormattingEditProvider(languageId: string, provider: DocumentFormattingEditProvider): IDisposable;

	/**
	 * Register a formatter that can handle a range inside a model.
	 */
	export function registerDocumentRangeFormattingEditProvider(languageId: string, provider: DocumentRangeFormattingEditProvider): IDisposable;

	/**
	 * Register a formatter than can do formatting as the user types.
	 */
	export function registerOnTypeFormattingEditProvider(languageId: string, provider: OnTypeFormattingEditProvider): IDisposable;

	/**
	 * Register a link provider that can find links in text.
	 */
	export function registerLinkProvider(languageId: string, provider: LinkProvider): IDisposable;

	/**
	 * Register a completion item provider (use by e.g. suggestions).
	 */
	export function registerCompletionItemProvider(languageId: string, provider: CompletionItemProvider): IDisposable;

	/**
	 * Register a document color provider (used by Color Picker, Color Decorator).
	 */
	export function registerColorProvider(languageId: string, provider: DocumentColorProvider): IDisposable;

	/**
	 * Contains additional diagnostic information about the context in which
	 * a [code action](#CodeActionProvider.provideCodeActions) is run.
	 */
	export interface CodeActionContext {
		/**
		 * An array of diagnostics.
		 *
		 * @readonly
		 */
		readonly markers: editor.IMarkerData[];
	}

	/**
	 * The code action interface defines the contract between extensions and
	 * the [light bulb](https://code.visualstudio.com/docs/editor/editingevolved#_code-action) feature.
	 */
	export interface CodeActionProvider {
		/**
		 * Provide commands for the given document and range.
		 */
		provideCodeActions(model: editor.IReadOnlyModel, range: Range, context: CodeActionContext, token: CancellationToken): Command[] | Thenable<Command[]>;
	}

	/**
	 * Completion item kinds.
	 */
	export enum CompletionItemKind {
		Text = 0,
		Method = 1,
		Function = 2,
		Constructor = 3,
		Field = 4,
		Variable = 5,
		Class = 6,
		Interface = 7,
		Module = 8,
		Property = 9,
		Unit = 10,
		Value = 11,
		Enum = 12,
		Keyword = 13,
		Snippet = 14,
		Color = 15,
		File = 16,
		Reference = 17,
		Folder = 18,
	}

	/**
	 * A snippet string is a template which allows to insert text
	 * and to control the editor cursor when insertion happens.
	 *
	 * A snippet can define tab stops and placeholders with `$1`, `$2`
	 * and `${3:foo}`. `$0` defines the final tab stop, it defaults to
	 * the end of the snippet. Variables are defined with `$name` and
	 * `${name:default value}`. The full snippet syntax is documented
	 * [here](http://code.visualstudio.com/docs/editor/userdefinedsnippets#_creating-your-own-snippets).
	 */
	export interface SnippetString {
		/**
		 * The snippet string.
		 */
		value: string;
	}

	/**
	 * A completion item represents a text snippet that is
	 * proposed to complete text that is being typed.
	 */
	export interface CompletionItem {
		/**
		 * The label of this completion item. By default
		 * this is also the text that is inserted when selecting
		 * this completion.
		 */
		label: string;
		/**
		 * The kind of this completion item. Based on the kind
		 * an icon is chosen by the editor.
		 */
		kind: CompletionItemKind;
		/**
		 * A human-readable string with additional information
		 * about this item, like type or symbol information.
		 */
		detail?: string;
		/**
		 * A human-readable string that represents a doc-comment.
		 */
		documentation?: string;
		/**
		 * A command that should be run upon acceptance of this item.
		 */
		command?: Command;
		/**
		 * A string that should be used when comparing this item
		 * with other items. When `falsy` the [label](#CompletionItem.label)
		 * is used.
		 */
		sortText?: string;
		/**
		 * A string that should be used when filtering a set of
		 * completion items. When `falsy` the [label](#CompletionItem.label)
		 * is used.
		 */
		filterText?: string;
		/**
		 * A string or snippet that should be inserted in a document when selecting
		 * this completion. When `falsy` the [label](#CompletionItem.label)
		 * is used.
		 */
		insertText?: string | SnippetString;
		/**
		 * A range of text that should be replaced by this completion item.
		 *
		 * Defaults to a range from the start of the [current word](#TextDocument.getWordRangeAtPosition) to the
		 * current position.
		 *
		 * *Note:* The range must be a [single line](#Range.isSingleLine) and it must
		 * [contain](#Range.contains) the position at which completion has been [requested](#CompletionItemProvider.provideCompletionItems).
		 */
		range?: Range;
		/**
		 * @deprecated **Deprecated** in favor of `CompletionItem.insertText` and `CompletionItem.range`.
		 *
		 * ~~An [edit](#TextEdit) which is applied to a document when selecting
		 * this completion. When an edit is provided the value of
		 * [insertText](#CompletionItem.insertText) is ignored.~~
		 *
		 * ~~The [range](#Range) of the edit must be single-line and on the same
		 * line completions were [requested](#CompletionItemProvider.provideCompletionItems) at.~~
		 */
		textEdit?: editor.ISingleEditOperation;
	}

	/**
	 * Represents a collection of [completion items](#CompletionItem) to be presented
	 * in the editor.
	 */
	export interface CompletionList {
		/**
		 * This list it not complete. Further typing should result in recomputing
		 * this list.
		 */
		isIncomplete?: boolean;
		/**
		 * The completion items.
		 */
		items: CompletionItem[];
	}

	/**
	 * Contains additional information about the context in which
	 * [completion provider](#CompletionItemProvider.provideCompletionItems) is triggered.
	 */
	export interface CompletionContext {
		/**
		 * How the completion was triggered.
		 */
		triggerKind: SuggestTriggerKind;
		/**
		 * Character that triggered the completion item provider.
		 *
		 * `undefined` if provider was not triggered by a character.
		 */
		triggerCharacter?: string;
	}

	/**
	 * The completion item provider interface defines the contract between extensions and
	 * the [IntelliSense](https://code.visualstudio.com/docs/editor/intellisense).
	 *
	 * When computing *complete* completion items is expensive, providers can optionally implement
	 * the `resolveCompletionItem`-function. In that case it is enough to return completion
	 * items with a [label](#CompletionItem.label) from the
	 * [provideCompletionItems](#CompletionItemProvider.provideCompletionItems)-function. Subsequently,
	 * when a completion item is shown in the UI and gains focus this provider is asked to resolve
	 * the item, like adding [doc-comment](#CompletionItem.documentation) or [details](#CompletionItem.detail).
	 */
	export interface CompletionItemProvider {
		triggerCharacters?: string[];
		/**
		 * Provide completion items for the given position and document.
		 */
		provideCompletionItems(document: editor.IReadOnlyModel, position: Position, token: CancellationToken, context: CompletionContext): CompletionItem[] | Thenable<CompletionItem[]> | CompletionList | Thenable<CompletionList>;
		/**
		 * Given a completion item fill in more data, like [doc-comment](#CompletionItem.documentation)
		 * or [details](#CompletionItem.detail).
		 *
		 * The editor will only resolve a completion item once.
		 */
		resolveCompletionItem?(item: CompletionItem, token: CancellationToken): CompletionItem | Thenable<CompletionItem>;
	}

	/**
	 * Describes how comments for a language work.
	 */
	export interface CommentRule {
		/**
		 * The line comment token, like `// this is a comment`
		 */
		lineComment?: string;
		/**
		 * The block comment character pair, like `/* block comment *&#47;`
		 */
		blockComment?: CharacterPair;
	}

	/**
	 * The language configuration interface defines the contract between extensions and
	 * various editor features, like automatic bracket insertion, automatic indentation etc.
	 */
	export interface LanguageConfiguration {
		/**
		 * The language's comment settings.
		 */
		comments?: CommentRule;
		/**
		 * The language's brackets.
		 * This configuration implicitly affects pressing Enter around these brackets.
		 */
		brackets?: CharacterPair[];
		/**
		 * The language's word definition.
		 * If the language supports Unicode identifiers (e.g. JavaScript), it is preferable
		 * to provide a word definition that uses exclusion of known separators.
		 * e.g.: A regex that matches anything except known separators (and dot is allowed to occur in a floating point number):
		 *   /(-?\d*\.\d\w*)|([^\`\~\!\@\#\%\^\&\*\(\)\-\=\+\[\{\]\}\\\|\;\:\'\"\,\.\<\>\/\?\s]+)/g
		 */
		wordPattern?: RegExp;
		/**
		 * The language's indentation settings.
		 */
		indentationRules?: IndentationRule;
		/**
		 * The language's rules to be evaluated when pressing Enter.
		 */
		onEnterRules?: OnEnterRule[];
		/**
		 * The language's auto closing pairs. The 'close' character is automatically inserted with the
		 * 'open' character is typed. If not set, the configured brackets will be used.
		 */
		autoClosingPairs?: IAutoClosingPairConditional[];
		/**
		 * The language's surrounding pairs. When the 'open' character is typed on a selection, the
		 * selected string is surrounded by the open and close characters. If not set, the autoclosing pairs
		 * settings will be used.
		 */
		surroundingPairs?: IAutoClosingPair[];
		/**
		 * The language's folding rules.
		 */
		folding?: FoldingRules;
		/**
		 * **Deprecated** Do not use.
		 *
		 * @deprecated Will be replaced by a better API soon.
		 */
		__electricCharacterSupport?: IBracketElectricCharacterContribution;
	}

	/**
	 * Describes indentation rules for a language.
	 */
	export interface IndentationRule {
		/**
		 * If a line matches this pattern, then all the lines after it should be unindendented once (until another rule matches).
		 */
		decreaseIndentPattern: RegExp;
		/**
		 * If a line matches this pattern, then all the lines after it should be indented once (until another rule matches).
		 */
		increaseIndentPattern: RegExp;
		/**
		 * If a line matches this pattern, then **only the next line** after it should be indented once.
		 */
		indentNextLinePattern?: RegExp;
		/**
		 * If a line matches this pattern, then its indentation should not be changed and it should not be evaluated against the other rules.
		 */
		unIndentedLinePattern?: RegExp;
	}

	/**
	 * Describes language specific folding markers such as '#region' and '#endregion'.
	 * The start and end regexes will be tested against the contents of all lines and must be designed efficiently:
	 * - the regex should start with '^'
	 * - regexp flags (i, g) are ignored
	 */
	export interface FoldingMarkers {
		start: RegExp;
		end: RegExp;
	}

	/**
	 * Describes folding rules for a language.
	 */
	export interface FoldingRules {
		/**
		 * Used by the indentation based strategy to decide wheter empty lines belong to the previous or the next block.
		 * A language adheres to the off-side rule if blocks in that language are expressed by their indentation.
		 * See [wikipedia](https://en.wikipedia.org/wiki/Off-side_rule) for more information.
		 * If not set, `false` is used and empty lines belong to the previous block.
		 */
		offSide?: boolean;
		/**
		 * Region markers used by the language.
		 */
		markers?: FoldingMarkers;
	}

	/**
	 * Describes a rule to be evaluated when pressing Enter.
	 */
	export interface OnEnterRule {
		/**
		 * This rule will only execute if the text before the cursor matches this regular expression.
		 */
		beforeText: RegExp;
		/**
		 * This rule will only execute if the text after the cursor matches this regular expression.
		 */
		afterText?: RegExp;
		/**
		 * The action to execute.
		 */
		action: EnterAction;
	}

	export interface IBracketElectricCharacterContribution {
		docComment?: IDocComment;
	}

	/**
	 * Definition of documentation comments (e.g. Javadoc/JSdoc)
	 */
	export interface IDocComment {
		/**
		 * The string that starts a doc comment (e.g. '/**')
		 */
		open: string;
		/**
		 * The string that appears on the last line and closes the doc comment (e.g. ' * /').
		 */
		close: string;
	}

	/**
	 * A tuple of two characters, like a pair of
	 * opening and closing brackets.
	 */
	export type CharacterPair = [string, string];

	export interface IAutoClosingPair {
		open: string;
		close: string;
	}

	export interface IAutoClosingPairConditional extends IAutoClosingPair {
		notIn?: string[];
	}

	/**
	 * Describes what to do with the indentation when pressing Enter.
	 */
	export enum IndentAction {
		/**
		 * Insert new line and copy the previous line's indentation.
		 */
		None = 0,
		/**
		 * Insert new line and indent once (relative to the previous line's indentation).
		 */
		Indent = 1,
		/**
		 * Insert two new lines:
		 *  - the first one indented which will hold the cursor
		 *  - the second one at the same indentation level
		 */
		IndentOutdent = 2,
		/**
		 * Insert new line and outdent once (relative to the previous line's indentation).
		 */
		Outdent = 3,
	}

	/**
	 * Describes what to do when pressing Enter.
	 */
	export interface EnterAction {
		/**
		 * Describe what to do with the indentation.
		 */
		indentAction: IndentAction;
		/**
		 * Describe whether to outdent current line.
		 */
		outdentCurrentLine?: boolean;
		/**
		 * Describes text to be appended after the new line and after the indentation.
		 */
		appendText?: string;
		/**
		 * Describes the number of characters to remove from the new line's indentation.
		 */
		removeText?: number;
	}

	/**
	 * The state of the tokenizer between two lines.
	 * It is useful to store flags such as in multiline comment, etc.
	 * The model will clone the previous line's state and pass it in to tokenize the next line.
	 */
	export interface IState {
		clone(): IState;
		equals(other: IState): boolean;
	}

	/**
	 * A hover represents additional information for a symbol or word. Hovers are
	 * rendered in a tooltip-like widget.
	 */
	export interface Hover {
		/**
		 * The contents of this hover.
		 */
		contents: IMarkdownString[];
		/**
		 * The range to which this hover applies. When missing, the
		 * editor will use the range at the current position or the
		 * current position itself.
		 */
		range: IRange;
	}

	/**
	 * The hover provider interface defines the contract between extensions and
	 * the [hover](https://code.visualstudio.com/docs/editor/intellisense)-feature.
	 */
	export interface HoverProvider {
		/**
		 * Provide a hover for the given position and document. Multiple hovers at the same
		 * position will be merged by the editor. A hover can have a range which defaults
		 * to the word range at the position when omitted.
		 */
		provideHover(model: editor.IReadOnlyModel, position: Position, token: CancellationToken): Hover | Thenable<Hover>;
	}

	/**
	 * How a suggest provider was triggered.
	 */
	export enum SuggestTriggerKind {
		Invoke = 0,
		TriggerCharacter = 1,
	}

	/**
	 * Represents a parameter of a callable-signature. A parameter can
	 * have a label and a doc-comment.
	 */
	export interface ParameterInformation {
		/**
		 * The label of this signature. Will be shown in
		 * the UI.
		 */
		label: string;
		/**
		 * The human-readable doc-comment of this signature. Will be shown
		 * in the UI but can be omitted.
		 */
		documentation?: string | IMarkdownString;
	}

	/**
	 * Represents the signature of something callable. A signature
	 * can have a label, like a function-name, a doc-comment, and
	 * a set of parameters.
	 */
	export interface SignatureInformation {
		/**
		 * The label of this signature. Will be shown in
		 * the UI.
		 */
		label: string;
		/**
		 * The human-readable doc-comment of this signature. Will be shown
		 * in the UI but can be omitted.
		 */
		documentation?: string | IMarkdownString;
		/**
		 * The parameters of this signature.
		 */
		parameters: ParameterInformation[];
	}

	/**
	 * Signature help represents the signature of something
	 * callable. There can be multiple signatures but only one
	 * active and only one active parameter.
	 */
	export interface SignatureHelp {
		/**
		 * One or more signatures.
		 */
		signatures: SignatureInformation[];
		/**
		 * The active signature.
		 */
		activeSignature: number;
		/**
		 * The active parameter of the active signature.
		 */
		activeParameter: number;
	}

	/**
	 * The signature help provider interface defines the contract between extensions and
	 * the [parameter hints](https://code.visualstudio.com/docs/editor/intellisense)-feature.
	 */
	export interface SignatureHelpProvider {
		signatureHelpTriggerCharacters: string[];
		/**
		 * Provide help for the signature at the given position and document.
		 */
		provideSignatureHelp(model: editor.IReadOnlyModel, position: Position, token: CancellationToken): SignatureHelp | Thenable<SignatureHelp>;
	}

	/**
	 * A document highlight kind.
	 */
	export enum DocumentHighlightKind {
		/**
		 * A textual occurrence.
		 */
		Text = 0,
		/**
		 * Read-access of a symbol, like reading a variable.
		 */
		Read = 1,
		/**
		 * Write-access of a symbol, like writing to a variable.
		 */
		Write = 2,
	}

	/**
	 * A document highlight is a range inside a text document which deserves
	 * special attention. Usually a document highlight is visualized by changing
	 * the background color of its range.
	 */
	export interface DocumentHighlight {
		/**
		 * The range this highlight applies to.
		 */
		range: IRange;
		/**
		 * The highlight kind, default is [text](#DocumentHighlightKind.Text).
		 */
		kind: DocumentHighlightKind;
	}

	/**
	 * The document highlight provider interface defines the contract between extensions and
	 * the word-highlight-feature.
	 */
	export interface DocumentHighlightProvider {
		/**
		 * Provide a set of document highlights, like all occurrences of a variable or
		 * all exit-points of a function.
		 */
		provideDocumentHighlights(model: editor.IReadOnlyModel, position: Position, token: CancellationToken): DocumentHighlight[] | Thenable<DocumentHighlight[]>;
	}

	/**
	 * Value-object that contains additional information when
	 * requesting references.
	 */
	export interface ReferenceContext {
		/**
		 * Include the declaration of the current symbol.
		 */
		includeDeclaration: boolean;
	}

	/**
	 * The reference provider interface defines the contract between extensions and
	 * the [find references](https://code.visualstudio.com/docs/editor/editingevolved#_peek)-feature.
	 */
	export interface ReferenceProvider {
		/**
		 * Provide a set of project-wide references for the given position and document.
		 */
		provideReferences(model: editor.IReadOnlyModel, position: Position, context: ReferenceContext, token: CancellationToken): Location[] | Thenable<Location[]>;
	}

	/**
	 * Represents a location inside a resource, such as a line
	 * inside a text file.
	 */
	export interface Location {
		/**
		 * The resource identifier of this location.
		 */
		uri: Uri;
		/**
		 * The document range of this locations.
		 */
		range: IRange;
	}

	/**
	 * The definition of a symbol represented as one or many [locations](#Location).
	 * For most programming languages there is only one location at which a symbol is
	 * defined.
	 */
	export type Definition = Location | Location[];

	/**
	 * The definition provider interface defines the contract between extensions and
	 * the [go to definition](https://code.visualstudio.com/docs/editor/editingevolved#_go-to-definition)
	 * and peek definition features.
	 */
	export interface DefinitionProvider {
		/**
		 * Provide the definition of the symbol at the given position and document.
		 */
		provideDefinition(model: editor.IReadOnlyModel, position: Position, token: CancellationToken): Definition | Thenable<Definition>;
	}

	/**
	 * The implementation provider interface defines the contract between extensions and
	 * the go to implementation feature.
	 */
	export interface ImplementationProvider {
		/**
		 * Provide the implementation of the symbol at the given position and document.
		 */
		provideImplementation(model: editor.IReadOnlyModel, position: Position, token: CancellationToken): Definition | Thenable<Definition>;
	}

	/**
	 * The type definition provider interface defines the contract between extensions and
	 * the go to type definition feature.
	 */
	export interface TypeDefinitionProvider {
		/**
		 * Provide the type definition of the symbol at the given position and document.
		 */
		provideTypeDefinition(model: editor.IReadOnlyModel, position: Position, token: CancellationToken): Definition | Thenable<Definition>;
	}

	/**
	 * A symbol kind.
	 */
	export enum SymbolKind {
		File = 0,
		Module = 1,
		Namespace = 2,
		Package = 3,
		Class = 4,
		Method = 5,
		Property = 6,
		Field = 7,
		Constructor = 8,
		Enum = 9,
		Interface = 10,
		Function = 11,
		Variable = 12,
		Constant = 13,
		String = 14,
		Number = 15,
		Boolean = 16,
		Array = 17,
		Object = 18,
		Key = 19,
		Null = 20,
		EnumMember = 21,
		Struct = 22,
		Event = 23,
		Operator = 24,
		TypeParameter = 25,
	}

	/**
	 * Represents information about programming constructs like variables, classes,
	 * interfaces etc.
	 */
	export interface SymbolInformation {
		/**
		 * The name of this symbol.
		 */
		name: string;
		/**
		 * The name of the symbol containing this symbol.
		 */
		containerName?: string;
		/**
		 * The kind of this symbol.
		 */
		kind: SymbolKind;
		/**
		 * The location of this symbol.
		 */
		location: Location;
	}

	/**
	 * The document symbol provider interface defines the contract between extensions and
	 * the [go to symbol](https://code.visualstudio.com/docs/editor/editingevolved#_goto-symbol)-feature.
	 */
	export interface DocumentSymbolProvider {
		/**
		 * Provide symbol information for the given document.
		 */
		provideDocumentSymbols(model: editor.IReadOnlyModel, token: CancellationToken): SymbolInformation[] | Thenable<SymbolInformation[]>;
	}

	export interface TextEdit {
		range: IRange;
		text: string;
		eol?: editor.EndOfLineSequence;
	}

	/**
	 * Interface used to format a model
	 */
	export interface FormattingOptions {
		/**
		 * Size of a tab in spaces.
		 */
		tabSize: number;
		/**
		 * Prefer spaces over tabs.
		 */
		insertSpaces: boolean;
	}

	/**
	 * The document formatting provider interface defines the contract between extensions and
	 * the formatting-feature.
	 */
	export interface DocumentFormattingEditProvider {
		/**
		 * Provide formatting edits for a whole document.
		 */
		provideDocumentFormattingEdits(model: editor.IReadOnlyModel, options: FormattingOptions, token: CancellationToken): TextEdit[] | Thenable<TextEdit[]>;
	}

	/**
	 * The document formatting provider interface defines the contract between extensions and
	 * the formatting-feature.
	 */
	export interface DocumentRangeFormattingEditProvider {
		/**
		 * Provide formatting edits for a range in a document.
		 *
		 * The given range is a hint and providers can decide to format a smaller
		 * or larger range. Often this is done by adjusting the start and end
		 * of the range to full syntax nodes.
		 */
		provideDocumentRangeFormattingEdits(model: editor.IReadOnlyModel, range: Range, options: FormattingOptions, token: CancellationToken): TextEdit[] | Thenable<TextEdit[]>;
	}

	/**
	 * The document formatting provider interface defines the contract between extensions and
	 * the formatting-feature.
	 */
	export interface OnTypeFormattingEditProvider {
		autoFormatTriggerCharacters: string[];
		/**
		 * Provide formatting edits after a character has been typed.
		 *
		 * The given position and character should hint to the provider
		 * what range the position to expand to, like find the matching `{`
		 * when `}` has been entered.
		 */
		provideOnTypeFormattingEdits(model: editor.IReadOnlyModel, position: Position, ch: string, options: FormattingOptions, token: CancellationToken): TextEdit[] | Thenable<TextEdit[]>;
	}

	/**
	 * A link inside the editor.
	 */
	export interface ILink {
		range: IRange;
		url: string;
	}

	/**
	 * A provider of links.
	 */
	export interface LinkProvider {
		provideLinks(model: editor.IReadOnlyModel, token: CancellationToken): ILink[] | Thenable<ILink[]>;
		resolveLink?: (link: ILink, token: CancellationToken) => ILink | Thenable<ILink>;
	}

	/**
	 * A color in RGBA format.
	 */
	export interface IColor {
		/**
		 * The red component in the range [0-1].
		 */
		readonly red: number;
		/**
		 * The green component in the range [0-1].
		 */
		readonly green: number;
		/**
		 * The blue component in the range [0-1].
		 */
		readonly blue: number;
		/**
		 * The alpha component in the range [0-1].
		 */
		readonly alpha: number;
	}

	/**
	 * String representations for a color
	 */
	export interface IColorPresentation {
		/**
		 * The label of this color presentation. It will be shown on the color
		 * picker header. By default this is also the text that is inserted when selecting
		 * this color presentation.
		 */
		label: string;
		/**
		 * An [edit](#TextEdit) which is applied to a document when selecting
		 * this presentation for the color.
		 */
		textEdit?: TextEdit;
		/**
		 * An optional array of additional [text edits](#TextEdit) that are applied when
		 * selecting this color presentation.
		 */
		additionalTextEdits?: TextEdit[];
	}

	/**
	 * A color range is a range in a text model which represents a color.
	 */
	export interface IColorInformation {
		/**
		 * The range within the model.
		 */
		range: IRange;
		/**
		 * The color represented in this range.
		 */
		color: IColor;
	}

	/**
	 * A provider of colors for editor models.
	 */
	export interface DocumentColorProvider {
		/**
		 * Provides the color ranges for a specific model.
		 */
		provideDocumentColors(model: editor.IReadOnlyModel, token: CancellationToken): IColorInformation[] | Thenable<IColorInformation[]>;
		/**
		 * Provide the string representations for a color.
		 */
		provideColorPresentations(model: editor.IReadOnlyModel, colorInfo: IColorInformation, token: CancellationToken): IColorPresentation[] | Thenable<IColorPresentation[]>;
	}

	export interface IResourceEdit {
		resource: Uri;
		range: IRange;
		newText: string;
	}

	export interface WorkspaceEdit {
		edits: IResourceEdit[];
		rejectReason?: string;
	}

	export interface RenameProvider {
		provideRenameEdits(model: editor.IReadOnlyModel, position: Position, newName: string, token: CancellationToken): WorkspaceEdit | Thenable<WorkspaceEdit>;
	}

	export interface Command {
		id: string;
		title: string;
		tooltip?: string;
		arguments?: any[];
	}

	export interface ICodeLensSymbol {
		range: IRange;
		id?: string;
		command?: Command;
	}

	export interface CodeLensProvider {
		onDidChange?: IEvent<this>;
		provideCodeLenses(model: editor.IReadOnlyModel, token: CancellationToken): ICodeLensSymbol[] | Thenable<ICodeLensSymbol[]>;
		resolveCodeLens?(model: editor.IReadOnlyModel, codeLens: ICodeLensSymbol, token: CancellationToken): ICodeLensSymbol | Thenable<ICodeLensSymbol>;
	}

	export interface ILanguageExtensionPoint {
		id: string;
		extensions?: string[];
		filenames?: string[];
		filenamePatterns?: string[];
		firstLine?: string;
		aliases?: string[];
		mimetypes?: string[];
		configuration?: string;
	}
	/**
	 * A Monarch language definition
	 */
	export interface IMonarchLanguage {
		/**
		 * map from string to ILanguageRule[]
		 */
		tokenizer: {
			[name: string]: IMonarchLanguageRule[];
		};
		/**
		 * is the language case insensitive?
		 */
		ignoreCase?: boolean;
		/**
		 * if no match in the tokenizer assign this token class (default 'source')
		 */
		defaultToken?: string;
		/**
		 * for example [['{','}','delimiter.curly']]
		 */
		brackets?: IMonarchLanguageBracket[];
		/**
		 * start symbol in the tokenizer (by default the first entry is used)
		 */
		start?: string;
		/**
		 * attach this to every token class (by default '.' + name)
		 */
		tokenPostfix: string;
	}

	/**
	 * A rule is either a regular expression and an action
	 * 		shorthands: [reg,act] == { regex: reg, action: act}
	 *		and       : [reg,act,nxt] == { regex: reg, action: act{ next: nxt }}
	 */
	export interface IMonarchLanguageRule {
		/**
		 * match tokens
		 */
		regex?: string | RegExp;
		/**
		 * action to take on match
		 */
		action?: IMonarchLanguageAction;
		/**
		 * or an include rule. include all rules from the included state
		 */
		include?: string;
	}

	/**
	 * An action is either an array of actions...
	 * ... or a case statement with guards...
	 * ... or a basic action with a token value.
	 */
	export interface IMonarchLanguageAction {
		/**
		 * array of actions for each parenthesized match group
		 */
		group?: IMonarchLanguageAction[];
		/**
		 * map from string to ILanguageAction
		 */
		cases?: Object;
		/**
		 * token class (ie. css class) (or "@brackets" or "@rematch")
		 */
		token?: string;
		/**
		 * the next state to push, or "@push", "@pop", "@popall"
		 */
		next?: string;
		/**
		 * switch to this state
		 */
		switchTo?: string;
		/**
		 * go back n characters in the stream
		 */
		goBack?: number;
		/**
		 * @open or @close
		 */
		bracket?: string;
		/**
		 * switch to embedded language (useing the mimetype) or get out using "@pop"
		 */
		nextEmbedded?: string;
		/**
		 * log a message to the browser console window
		 */
		log?: string;
	}

	/**
	 * This interface can be shortened as an array, ie. ['{','}','delimiter.curly']
	 */
	export interface IMonarchLanguageBracket {
		/**
		 * open bracket
		 */
		open: string;
		/**
		 * closeing bracket
		 */
		close: string;
		/**
		 * token class
		 */
		token: string;
	}

}

declare module monaco.worker {


	export interface IMirrorModel {
		readonly uri: Uri;
		readonly version: number;
		getValue(): string;
	}

	export interface IWorkerContext {
		/**
		 * Get all available mirror models in this worker.
		 */
		getMirrorModels(): IMirrorModel[];
	}

}
