- 30 1月, 2017 16 次提交
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由 Matt Oliver 提交于
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由 Matt Oliver 提交于
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由 Matt Oliver 提交于
This adds in any missing symbols that are required due to the use of "Dead Code Elimination" and thus prevents errors in debug builds due to unresolved symbols. Fixes #2
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由 Tobias Rapp 提交于
Signed-off-by: NTobias Rapp <t.rapp@noa-archive.com>
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由 Clément Bœsch 提交于
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由 Clément Bœsch 提交于
"Issue" introduced in 83976e40.
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由 Paul B Mahol 提交于
Signed-off-by: NPaul B Mahol <onemda@gmail.com>
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由 Paul B Mahol 提交于
Signed-off-by: NPaul B Mahol <onemda@gmail.com>
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由 Paul B Mahol 提交于
Signed-off-by: NPaul B Mahol <onemda@gmail.com>
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由 Andreas Cadhalpun 提交于
Reviewed-by: NMichael Niedermayer <michael@niedermayer.cc> Reviewed-by: NPaul B Mahol <onemda@gmail.com> Signed-off-by: NAndreas Cadhalpun <Andreas.Cadhalpun@googlemail.com>
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由 Andreas Cadhalpun 提交于
Reviewed-by: NMichael Niedermayer <michael@niedermayer.cc> Reviewed-by: NPaul B Mahol <onemda@gmail.com> Signed-off-by: NAndreas Cadhalpun <Andreas.Cadhalpun@googlemail.com>
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由 Andreas Cadhalpun 提交于
Reviewed-by: NMichael Niedermayer <michael@niedermayer.cc> Reviewed-by: NPaul B Mahol <onemda@gmail.com> Signed-off-by: NAndreas Cadhalpun <Andreas.Cadhalpun@googlemail.com>
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由 Muhammad Faiz 提交于
high basefreq does not require high timeclamp Signed-off-by: NMuhammad Faiz <mfcc64@gmail.com>
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由 Matthieu Bouron 提交于
Speeds up next marker search when a SOS marker is found but the frame is discarded (which happens in avformat_find_stream_info).
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由 Nicolas George 提交于
Instead of just updating statistics and leaving the work to the call site, have it actually do the work. Also: skip the samples by updating the frame data pointers instead of moving the samples. More efficient and avoid writing into shared frames. Found-By: NMuhammad Faiz <mfcc64@gmail.com>
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由 Rostislav Pehlivanov 提交于
Name and purpose are more appropriate there since the code isn't an ideal example. Reviewed-by: Nwm4 <nfxjfg@googlemail.com> Signed-off-by: NRostislav Pehlivanov <atomnuker@gmail.com>
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- 29 1月, 2017 10 次提交
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由 Michael Niedermayer 提交于
This allows testing EC and non EC. Avoids spending most time in EC on high res samples and reduces the likelyhood of hitting timeouts Fixes: Timeout in 467/fuzz-2-ffmpeg_VIDEO_AV_CODEC_ID_H263_fuzzer Found-by: continuous fuzzing process https://github.com/google/oss-fuzz/tree/master/targets/ffmpegSigned-off-by: NMichael Niedermayer <michael@niedermayer.cc>
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由 Paul B Mahol 提交于
Signed-off-by: NPaul B Mahol <onemda@gmail.com>
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由 Andreas Cadhalpun 提交于
Reviewed-by: NMichael Niedermayer <michael@niedermayer.cc> Signed-off-by: NAndreas Cadhalpun <Andreas.Cadhalpun@googlemail.com>
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由 Andreas Cadhalpun 提交于
Reviewed-by: NPaul B Mahol <onemda@gmail.com> Signed-off-by: NAndreas Cadhalpun <Andreas.Cadhalpun@googlemail.com>
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由 Andreas Cadhalpun 提交于
Reviewed-by: NMichael Niedermayer <michael@niedermayer.cc> Signed-off-by: NAndreas Cadhalpun <Andreas.Cadhalpun@googlemail.com>
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由 Andreas Cadhalpun 提交于
Reviewed-by: NMichael Niedermayer <michael@niedermayer.cc> Signed-off-by: NAndreas Cadhalpun <Andreas.Cadhalpun@googlemail.com>
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由 Marijn Meijles 提交于
avformat/ac3dec: Fix to prevent runaway ac3 detection by looking at the actual frame rather than the first detected frame. When detecting a swapped AC3 marker the data of the frame is swapped. However, in subsequent frames the data swapped is taken from the first frame rather than the current frame. Signed-off-by: NMarijn Meijles <marijn@bitpit.net> Signed-off-by: NMichael Niedermayer <michael@niedermayer.cc>
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由 Paul Arzelier 提交于
Reviewed-by: Nwm4 <nfxjfg@googlemail.com> Signed-off-by: NMichael Niedermayer <michael@niedermayer.cc>
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由 James Almer 提交于
Found-by: NAaron Colwell <acolwell@google.com> Signed-off-by: NJames Almer <jamrial@gmail.com>
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由 Paul B Mahol 提交于
Signed-off-by: NPaul B Mahol <onemda@gmail.com>
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- 28 1月, 2017 6 次提交
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由 Chris Moeller 提交于
Signed-off-by: NMichael Niedermayer <michael@niedermayer.cc>
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由 Aaron Colwell 提交于
Signed-off-by: NJames Almer <jamrial@gmail.com>
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由 Michael Niedermayer 提交于
Fixes CID1396252 Signed-off-by: NMichael Niedermayer <michael@niedermayer.cc>
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由 Sasi Inguva 提交于
Signed-off-by: NSasi Inguva <isasi@google.com> Signed-off-by: NMichael Niedermayer <michael@niedermayer.cc>
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由 Sasi Inguva 提交于
Signed-off-by: NSasi Inguva <isasi@google.com> Signed-off-by: NMichael Niedermayer <michael@niedermayer.cc>
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由 Paul B Mahol 提交于
Signed-off-by: NPaul B Mahol <onemda@gmail.com>
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- 27 1月, 2017 6 次提交
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由 Paul B Mahol 提交于
Make sure no division by zero is done. Make sure there are actually samples available. Signed-off-by: NPaul B Mahol <onemda@gmail.com>
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由 Paul B Mahol 提交于
Signed-off-by: NPaul B Mahol <onemda@gmail.com>
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由 Carl Eugen Hoyos 提交于
Ensures that probing doesn't finish prematurely for small files.
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由 Michael Niedermayer 提交于
Fixes using freed memory Introduced in 74480198 Fixes: 471/fuzz-1-ffmpeg_VIDEO_AV_CODEC_ID_H264_fuzzer Found-by: continuous fuzzing process https://github.com/google/oss-fuzz/tree/master/targets/ffmpegSigned-off-by: NMichael Niedermayer <michael@niedermayer.cc>
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由 James Almer 提交于
This reflects a recent change to the spec draft. Signed-off-by: NJames Almer <jamrial@gmail.com>
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由 Joel Cunningham 提交于
From e24d95c0e06a878d401ee34fd6742fcaddeeb95f Mon Sep 17 00:00:00 2001 From: Joel Cunningham <joel.cunningham@me.com> Date: Mon, 9 Jan 2017 13:37:51 -0600 Subject: [PATCH] tcp: set socket buffer sizes before listen/connect/accept Attempting to set SO_RCVBUF and SO_SNDBUF on TCP sockets after connection establishment is incorrect and some stacks ignore the set call on the socket at this point. This has been observed on MacOS/iOS. Windows 7 has some peculiar behavior where setting SO_RCVBUF after applies only if the buffer is increasing from the default while decreases are ignored. This is possibly how the incorrect usage has gone unnoticed Unix Network Programming Vol. 1: The Sockets Networking API (3rd edition, seciton 7.5): "When setting the size of the TCP socket receive buffer, the ordering of the function calls is important. This is because of TCP's window scale option, which is exchanged with the peer on SYN segments when the connection is established. For a client, this means the SO_RCVBUF socket option must be set before calling connect. For a server, this means the socket option must be set for the listening socket before calling listen. Setting this option for the connected socket will have no effect whatsoever on the possible window scale option because accept does not return with the connected socket until TCP's three-way handshake is complete. This is why the option must be set on the listening socket. (The sizes of the socket buffers are always inherited from the listening socket by the newly created connected socket)" Signed-off-by: NJoel Cunningham <joel.cunningham@me.com> Signed-off-by: NMichael Niedermayer <michael@niedermayer.cc>
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- 26 1月, 2017 2 次提交
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由 Paul B Mahol 提交于
Signed-off-by: NPaul B Mahol <onemda@gmail.com>
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由 Frank Liberato 提交于
Return AVERROR_INVALIDDATA if all four bytes aren't present. Signed-off-by: NMichael Niedermayer <michael@niedermayer.cc>
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