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前往新版Gitcode,体验更适合开发者的 AI 搜索 >>
提交
1c14f822
编写于
8月 11, 2020
作者:
T
tanghai
浏览文件
操作
浏览文件
下载
电子邮件补丁
差异文件
所有MonoBehaviour脚本放到ModelView的MonoBehaviour目录
上级
504b8ef8
变更
17
隐藏空白更改
内联
并排
Showing
17 changed file
with
32 addition
and
24 deletion
+32
-24
Unity/Assets/Hotfix/Session.meta
Unity/Assets/Hotfix/Session.meta
+8
-0
Unity/Assets/Hotfix/Session/SessionComponentSystem.cs.meta
Unity/Assets/Hotfix/Session/SessionComponentSystem.cs.meta
+1
-1
Unity/Assets/Hotfix/Unit/TurnComponentSystem.cs.meta
Unity/Assets/Hotfix/Unit/TurnComponentSystem.cs.meta
+1
-1
Unity/Assets/Hotfix/Unit/UnitComponent.cs.meta
Unity/Assets/Hotfix/Unit/UnitComponent.cs.meta
+1
-1
Unity/Assets/HotfixView/Opera/OperaComponentSystem.cs
Unity/Assets/HotfixView/Opera/OperaComponentSystem.cs
+1
-1
Unity/Assets/HotfixView/Scene/SceneChangeComponentSystem.cs.meta
...ssets/HotfixView/Scene/SceneChangeComponentSystem.cs.meta
+1
-1
Unity/Assets/HotfixView/Unit/AnimatorComponentSystem.cs.meta
Unity/Assets/HotfixView/Unit/AnimatorComponentSystem.cs.meta
+11
-0
Unity/Assets/Model/Unit/PlayerComponent.cs.meta
Unity/Assets/Model/Unit/PlayerComponent.cs.meta
+0
-11
Unity/Assets/ModelView/MonoBehaviour.meta
Unity/Assets/ModelView/MonoBehaviour.meta
+8
-0
Unity/Assets/ModelView/MonoBehaviour/GizmosDebug.cs
Unity/Assets/ModelView/MonoBehaviour/GizmosDebug.cs
+0
-0
Unity/Assets/ModelView/MonoBehaviour/GizmosDebug.cs.meta
Unity/Assets/ModelView/MonoBehaviour/GizmosDebug.cs.meta
+0
-0
Unity/Assets/ModelView/MonoBehaviour/Init.cs
Unity/Assets/ModelView/MonoBehaviour/Init.cs
+0
-0
Unity/Assets/ModelView/MonoBehaviour/Init.cs.meta
Unity/Assets/ModelView/MonoBehaviour/Init.cs.meta
+0
-0
Unity/Assets/ModelView/MonoBehaviour/ReferenceCollector.cs
Unity/Assets/ModelView/MonoBehaviour/ReferenceCollector.cs
+0
-0
Unity/Assets/ModelView/MonoBehaviour/ReferenceCollector.cs.meta
...Assets/ModelView/MonoBehaviour/ReferenceCollector.cs.meta
+0
-0
Unity/Assets/ModelView/Opera/OperaComponent.cs
Unity/Assets/ModelView/Opera/OperaComponent.cs
+0
-5
Unity/Unity.Model.csproj
Unity/Unity.Model.csproj
+0
-3
未找到文件。
Unity/Assets/Hotfix/Session.meta
0 → 100644
浏览文件 @
1c14f822
fileFormatVersion: 2
guid: adf5deae1d9ac4153813f55bed293bb4
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
Unity/Assets/Hotfix/
Unit/PlayerFactory
.cs.meta
→
Unity/Assets/Hotfix/
Session/SessionComponentSystem
.cs.meta
浏览文件 @
1c14f822
fileFormatVersion: 2
guid:
4abd0ba4c7b844c3c8ef6e83fc8c0357
guid:
f09015b25637a40b2a3d289c520a2fcb
MonoImporter:
externalObjects: {}
serializedVersion: 2
...
...
Unity/Assets/
Model/Move/MoveComponent
.cs.meta
→
Unity/Assets/
Hotfix/Unit/TurnComponentSystem
.cs.meta
浏览文件 @
1c14f822
fileFormatVersion: 2
guid:
5be788f696a6c4937a98d29329268b32
guid:
e54b583fd88eb400d8581465f56d92a4
MonoImporter:
externalObjects: {}
serializedVersion: 2
...
...
Unity/Assets/
Model/Move/UnitPath
Component.cs.meta
→
Unity/Assets/
Hotfix/Unit/Unit
Component.cs.meta
浏览文件 @
1c14f822
fileFormatVersion: 2
guid:
12eb69cb0b93740dfbd70e2ccbafdce3
guid:
a8e2a4e8a024f4db3ae7c3fd1aedbc3e
MonoImporter:
externalObjects: {}
serializedVersion: 2
...
...
Unity/Assets/HotfixView/Opera/OperaComponentSystem.cs
浏览文件 @
1c14f822
...
...
@@ -7,7 +7,7 @@ namespace ET
{
public
override
void
Awake
(
OperaComponent
self
)
{
self
.
Awake
(
);
self
.
mapMask
=
LayerMask
.
GetMask
(
"Map"
);
}
}
...
...
Unity/Assets/
Model/Unit/Player
.cs.meta
→
Unity/Assets/
HotfixView/Scene/SceneChangeComponentSystem
.cs.meta
浏览文件 @
1c14f822
fileFormatVersion: 2
guid:
402af2737e2f6421c887932f9ee2f7f2
guid:
83f86d844644f4dc9b9ac6a4a0d0d08b
MonoImporter:
externalObjects: {}
serializedVersion: 2
...
...
Unity/Assets/HotfixView/Unit/AnimatorComponentSystem.cs.meta
0 → 100644
浏览文件 @
1c14f822
fileFormatVersion: 2
guid: 1b7c3254850bd4264a031cf669bc750d
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
Unity/Assets/Model/Unit/PlayerComponent.cs.meta
已删除
100644 → 0
浏览文件 @
504b8ef8
fileFormatVersion: 2
guid: 96223a1bc3a00475284ecd5f0d9d72b3
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
Unity/Assets/ModelView/MonoBehaviour.meta
0 → 100644
浏览文件 @
1c14f822
fileFormatVersion: 2
guid: eb574b49a705741f7b1bece103e2c1e8
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
Unity/Assets/ModelView/GizmosDebug.cs
→
Unity/Assets/ModelView/
MonoBehaviour/
GizmosDebug.cs
浏览文件 @
1c14f822
文件已移动
Unity/Assets/ModelView/GizmosDebug.cs.meta
→
Unity/Assets/ModelView/
MonoBehaviour/
GizmosDebug.cs.meta
浏览文件 @
1c14f822
文件已移动
Unity/Assets/ModelView/Init.cs
→
Unity/Assets/ModelView/
MonoBehaviour/
Init.cs
浏览文件 @
1c14f822
文件已移动
Unity/Assets/ModelView/Init.cs.meta
→
Unity/Assets/ModelView/
MonoBehaviour/
Init.cs.meta
浏览文件 @
1c14f822
文件已移动
Unity/Assets/ModelView/ReferenceCollector.cs
→
Unity/Assets/ModelView/
MonoBehaviour/
ReferenceCollector.cs
浏览文件 @
1c14f822
文件已移动
Unity/Assets/ModelView/ReferenceCollector.cs.meta
→
Unity/Assets/ModelView/
MonoBehaviour/
ReferenceCollector.cs.meta
浏览文件 @
1c14f822
文件已移动
Unity/Assets/ModelView/Opera/OperaComponent.cs
浏览文件 @
1c14f822
...
...
@@ -10,11 +10,6 @@ namespace ET
public
int
mapMask
;
public
void
Awake
()
{
this
.
mapMask
=
LayerMask
.
GetMask
(
"Map"
);
}
public
readonly
Frame_ClickMap
frameClickMap
=
new
Frame_ClickMap
();
}
}
Unity/Unity.Model.csproj
浏览文件 @
1c14f822
...
...
@@ -795,9 +795,6 @@
<Name>
Unity.ThirdParty
</Name>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<Folder
Include=
"Assets\Model\Move"
/>
</ItemGroup>
<Import
Project=
"$(MSBuildToolsPath)\Microsoft.CSharp.targets"
/>
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
...
...
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