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前往新版Gitcode,体验更适合开发者的 AI 搜索 >>
提交
2a7b1c56
编写于
2月 15, 2020
作者:
T
tanghai
浏览文件
操作
浏览文件
下载
电子邮件补丁
差异文件
Config直接生成到Bundles/Config目录
上级
d417dfe0
变更
20
隐藏空白更改
内联
并排
Showing
20 changed file
with
20 addition
and
152 deletion
+20
-152
Unity/Assets/Bundles/Code.meta
Unity/Assets/Bundles/Code.meta
+8
-0
Unity/Assets/Bundles/Config.meta
Unity/Assets/Bundles/Config.meta
+8
-0
Unity/Assets/Bundles/Config/BuffConfig.txt
Unity/Assets/Bundles/Config/BuffConfig.txt
+0
-0
Unity/Assets/Bundles/Config/BuffConfig.txt.meta
Unity/Assets/Bundles/Config/BuffConfig.txt.meta
+0
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Unity/Assets/Bundles/Config/UnitConfig.txt
Unity/Assets/Bundles/Config/UnitConfig.txt
+0
-0
Unity/Assets/Bundles/Config/UnitConfig.txt.meta
Unity/Assets/Bundles/Config/UnitConfig.txt.meta
+0
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Unity/Assets/Bundles/Independent/Code.prefab
Unity/Assets/Bundles/Independent/Code.prefab
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Unity/Assets/Bundles/Independent/Code.prefab.meta
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Unity/Assets/Bundles/Independent/Config.prefab
Unity/Assets/Bundles/Independent/Config.prefab
+0
-50
Unity/Assets/Bundles/Independent/Config.prefab.meta
Unity/Assets/Bundles/Independent/Config.prefab.meta
+0
-9
Unity/Assets/Editor/ExcelExporterEditor/ExcelExporterEditor.cs
.../Assets/Editor/ExcelExporterEditor/ExcelExporterEditor.cs
+1
-1
Unity/Assets/Model/Entity/Hotfix.cs.meta
Unity/Assets/Model/Entity/Hotfix.cs.meta
+0
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Unity/Assets/Model/Module/Config/ConfigHelper.cs
Unity/Assets/Model/Module/Config/ConfigHelper.cs
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Unity/Assets/Res/Code/Hotfix.dll.bytes
Unity/Assets/Res/Code/Hotfix.dll.bytes
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Unity/Assets/Resources/Config.meta
Unity/Assets/Resources/Config.meta
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Unity/Assets/Resources/Config/GlobalProto.txt
Unity/Assets/Resources/Config/GlobalProto.txt
+0
-0
Unity/Assets/Resources/Config/GlobalProto.txt.meta
Unity/Assets/Resources/Config/GlobalProto.txt.meta
+0
-0
未找到文件。
Unity/Assets/Bundles/
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→
Unity/Assets/Bundles/
Code
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浏览文件 @
2a7b1c56
文件已移动
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R
es/Config/BuffConfig.txt.meta
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Unity/Assets/
Bundl
es/Config/BuffConfig.txt.meta
浏览文件 @
2a7b1c56
文件已移动
Unity/Assets/
R
es/Config/UnitConfig.txt
→
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Bundl
es/Config/UnitConfig.txt
浏览文件 @
2a7b1c56
文件已移动
Unity/Assets/
R
es/Config/UnitConfig.txt.meta
→
Unity/Assets/
Bundl
es/Config/UnitConfig.txt.meta
浏览文件 @
2a7b1c56
文件已移动
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Unity/Assets/Bundles/Independent/Config.prefab.meta
已删除
100644 → 0
浏览文件 @
d417dfe0
fileFormatVersion: 2
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timeCreated: 1474946800
licenseType: Pro
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mainObjectFileID: 0
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assetBundleName: config.unity3d
assetBundleVariant:
Unity/Assets/Editor/ExcelExporterEditor/ExcelExporterEditor.cs
浏览文件 @
2a7b1c56
...
...
@@ -53,7 +53,7 @@ public class ExcelExporterEditor : EditorWindow
{
try
{
const
string
clientPath
=
"./Assets/
R
es/Config"
;
const
string
clientPath
=
"./Assets/
Bundl
es/Config"
;
if
(
GUILayout
.
Button
(
"导出客户端配置"
))
{
...
...
Unity/Assets/Model/Entity/Hotfix.cs.meta
已删除
100644 → 0
浏览文件 @
d417dfe0
fileFormatVersion: 2
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timeCreated: 1519355490
licenseType: Free
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userData:
assetBundleName:
assetBundleVariant:
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浏览文件 @
2a7b1c56
...
...
@@ -9,8 +9,7 @@ namespace ETModel
{
try
{
GameObject
config
=
(
GameObject
)
Game
.
Scene
.
GetComponent
<
ResourcesComponent
>().
GetAsset
(
"config.unity3d"
,
"Config"
);
string
configStr
=
config
.
Get
<
TextAsset
>(
key
).
text
;
string
configStr
=
((
TextAsset
)
Game
.
Scene
.
GetComponent
<
ResourcesComponent
>().
GetAsset
(
"config.unity3d"
,
key
)).
text
;
return
configStr
;
}
catch
(
Exception
e
)
...
...
Unity/Assets/Res/Code/Hotfix.dll.bytes
已删除
100644 → 0
浏览文件 @
d417dfe0
文件已删除
Unity/Assets/Res/Code/Hotfix.dll.bytes.meta
已删除
100644 → 0
浏览文件 @
d417dfe0
fileFormatVersion: 2
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timeCreated: 1508122562
licenseType: Free
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assetBundleVariant:
Unity/Assets/Res/Code/Hotfix.pdb.bytes
已删除
100644 → 0
浏览文件 @
d417dfe0
文件已删除
Unity/Assets/Res/Code/Hotfix.pdb.bytes.meta
已删除
100644 → 0
浏览文件 @
d417dfe0
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timeCreated: 1508122562
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assetBundleVariant:
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→
Unity/Assets/Res
ources/Config
.meta
浏览文件 @
2a7b1c56
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→
Unity/Assets/Res
ources
/Config/GlobalProto.txt
浏览文件 @
2a7b1c56
文件已移动
Unity/Assets/Res/Config/GlobalProto.txt.meta
→
Unity/Assets/Res
ources
/Config/GlobalProto.txt.meta
浏览文件 @
2a7b1c56
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