提交 2a7b1c56 编写于 作者: T tanghai

Config直接生成到Bundles/Config目录

上级 d417dfe0
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......@@ -53,7 +53,7 @@ public class ExcelExporterEditor : EditorWindow
{
try
{
const string clientPath = "./Assets/Res/Config";
const string clientPath = "./Assets/Bundles/Config";
if (GUILayout.Button("导出客户端配置"))
{
......
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......@@ -9,8 +9,7 @@ namespace ETModel
{
try
{
GameObject config = (GameObject)Game.Scene.GetComponent<ResourcesComponent>().GetAsset("config.unity3d", "Config");
string configStr = config.Get<TextAsset>(key).text;
string configStr = ((TextAsset)Game.Scene.GetComponent<ResourcesComponent>().GetAsset("config.unity3d", key)).text;
return configStr;
}
catch (Exception e)
......
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