testsample_mock_def.c 1.4 KB
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/* AUTOGENERATED FILE. DO NOT EDIT. */

//=======Test Runner Used To Run Each Test Below=====
#define RUN_TEST(TestFunc, TestLineNum) \
{ \
  Unity.CurrentTestName = #TestFunc; \
  Unity.CurrentTestLineNumber = TestLineNum; \
  Unity.NumberOfTests++; \
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  CMock_Init(); \
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  if (TEST_PROTECT()) \
  { \
      setUp(); \
      TestFunc(); \
  } \
  if (TEST_PROTECT() && !TEST_IS_IGNORED) \
  { \
    tearDown(); \
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    CMock_Verify(); \
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  } \
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  CMock_Destroy(); \
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  UnityConcludeTest(); \
}

//=======Automagically Detected Files To Include=====
#include "unity.h"
#include "cmock.h"
#include <setjmp.h>
#include <stdio.h>
#include "funky.h"
#include <setjmp.h>
#include "Mockstanky.h"

//=======External Functions This Runner Calls=====
extern void setUp(void);
extern void tearDown(void);
extern void test_TheFirstThingToTest(void);
extern void test_TheSecondThingToTest(void);


//=======Mock Management=====
static void CMock_Init(void)
{
  Mockstanky_Init();
}
static void CMock_Verify(void)
{
  Mockstanky_Verify();
}
static void CMock_Destroy(void)
{
  Mockstanky_Destroy();
}

//=======Test Reset Option=====
void resetTest()
{
  CMock_Verify();
  CMock_Destroy();
  tearDown();
  CMock_Init();
  setUp();
}


//=======MAIN=====
int main(void)
{
  UnityBegin();
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  Unity.TestFile = "test/testdata/mocksample.c";
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  RUN_TEST(test_TheFirstThingToTest, 21);
  RUN_TEST(test_TheSecondThingToTest, 43);

  return (UnityEnd());
}