提交 0603c1cf 编写于 作者: M Mark VanderVoord 提交者: GitHub

Merge pull request #231 from jsalling/feature/print-floats

Unity prints float (and double) by default
......@@ -250,24 +250,94 @@ void UnityPrintMask(const UNITY_UINT mask, const UNITY_UINT number)
}
/*-----------------------------------------------*/
#ifdef UNITY_FLOAT_VERBOSE
#include <stdio.h>
#ifndef UNITY_VERBOSE_NUMBER_MAX_LENGTH
# ifdef UNITY_DOUBLE_VERBOSE
# define UNITY_VERBOSE_NUMBER_MAX_LENGTH 317
# else
# define UNITY_VERBOSE_NUMBER_MAX_LENGTH 47
# endif
#ifndef UNITY_EXCLUDE_FLOAT_PRINT
static void UnityPrintDecimalAndNumberWithLeadingZeros(UNITY_INT32 fraction_part, UNITY_INT32 divisor)
{
UNITY_OUTPUT_CHAR('.');
while (divisor > 0)
{
UNITY_OUTPUT_CHAR('0' + fraction_part / divisor);
fraction_part %= divisor;
divisor /= 10;
if (fraction_part == 0) break; /* Truncate trailing 0's */
}
}
#ifndef UNITY_ROUND_TIES_AWAY_FROM_ZERO
/* If rounds up && remainder 0.5 && result odd && below cutoff for double precision issues */
#define ROUND_TIES_TO_EVEN(orig, num_int, num) \
if (num_int > (num) && (num) - (num_int-1) <= 0.5 && (num_int & 1) == 1 && orig < 1e22) \
num_int -= 1 /* => a tie to round down to even */
#else
#define ROUND_TIES_TO_EVEN(orig, num_int, num) /* Remove macro */
#endif
/* Printing floating point numbers is hard. Some goals of this implementation: works for embedded
* systems, floats or doubles, and has a reasonable format. The key paper in this area,
* 'How to Print Floating-Point Numbers Accurately' by Steele & White, shows an approximation by
* scaling called Dragon 2. This code uses a similar idea. The other core algorithm uses casts and
* floating subtraction to give exact remainders after the decimal, to be scaled into an integer.
* Extra trailing 0's are excluded. The output defaults to rounding to nearest, ties to even. You
* can enable rounding ties away from zero. Note: UNITY_DOUBLE param can typedef to float or double
* The old version required compiling in snprintf. For reference, with a similar format as now:
* char buf[19];
* if (number > 4294967296.0 || -number > 4294967296.0) snprintf(buf, sizeof buf, "%.8e", number);
* else snprintf(buf, sizeof buf, "%.6f", number);
* UnityPrint(buf);
*/
void UnityPrintFloat(UNITY_DOUBLE number)
{
char TempBuffer[UNITY_VERBOSE_NUMBER_MAX_LENGTH + 1];
snprintf(TempBuffer, sizeof(TempBuffer), "%.6f", number);
UnityPrint(TempBuffer);
if (number < 0)
{
UNITY_OUTPUT_CHAR('-');
number = -number;
}
if (isnan(number)) UnityPrint(UnityStrNaN);
else if (isinf(number)) UnityPrintLen(UnityStrInf, 3);
else if (number <= 0.0000005 && number > 0) UnityPrint("0.000000..."); /* Small number */
else if (number < 4294967295.9999995) /* Rounded result fits in 32 bits, "%.6f" format */
{
const UNITY_INT32 divisor = 1000000/10;
UNITY_UINT32 integer_part = (UNITY_UINT32)number;
UNITY_INT32 fraction_part = (UNITY_INT32)((number - (UNITY_DOUBLE)integer_part)*1000000.0 + 0.5);
/* Double precision calculation gives best performance for six rounded decimal places */
ROUND_TIES_TO_EVEN(number, fraction_part, (number - (UNITY_DOUBLE)integer_part)*1000000.0);
if (fraction_part == 1000000) /* Carry across the decimal point */
{
fraction_part = 0;
integer_part += 1;
}
UnityPrintNumberUnsigned(integer_part);
UnityPrintDecimalAndNumberWithLeadingZeros(fraction_part, divisor);
}
else /* Number is larger, use exponential format of 9 digits, "%.8e" */
{
const UNITY_INT32 divisor = 1000000000/10;
UNITY_INT32 integer_part;
UNITY_DOUBLE_TYPE divide = 10.0;
int exponent = 9;
while (number / divide >= 1000000000.0 - 0.5)
{
divide *= 10;
exponent++;
}
integer_part = (UNITY_INT32)(number / divide + 0.5);
/* Double precision calculation required for float, to produce 9 rounded digits */
ROUND_TIES_TO_EVEN(number, integer_part, number / divide);
UNITY_OUTPUT_CHAR('0' + integer_part / divisor);
UnityPrintDecimalAndNumberWithLeadingZeros(integer_part % divisor, divisor / 10);
UNITY_OUTPUT_CHAR('e');
UNITY_OUTPUT_CHAR('+');
if (exponent < 10) UNITY_OUTPUT_CHAR('0');
UnityPrintNumber(exponent);
}
}
#endif
#endif /* ! UNITY_EXCLUDE_FLOAT_PRINT */
/*-----------------------------------------------*/
......@@ -631,6 +701,19 @@ void UnityAssertEqualIntArray(UNITY_INTERNAL_PTR expected,
#define UNITY_NAN_CHECK 0
#endif
#ifndef UNITY_EXCLUDE_FLOAT_PRINT
#define UNITY_PRINT_EXPECTED_AND_ACTUAL_FLOAT(expected, actual) \
do { \
UnityPrint(UnityStrExpected); \
UnityPrintFloat(expected); \
UnityPrint(UnityStrWas); \
UnityPrintFloat(actual); \
} while(0)
#else
#define UNITY_PRINT_EXPECTED_AND_ACTUAL_FLOAT(expected, actual) \
UnityPrint(UnityStrDelta)
#endif /* UNITY_EXCLUDE_FLOAT_PRINT */
#ifndef UNITY_EXCLUDE_FLOAT
static int UnityFloatsWithin(UNITY_FLOAT delta, UNITY_FLOAT expected, UNITY_FLOAT actual)
{
......@@ -665,14 +748,7 @@ void UnityAssertEqualFloatArray(UNITY_PTR_ATTRIBUTE const UNITY_FLOAT* expected,
UnityTestResultsFailBegin(lineNumber);
UnityPrint(UnityStrElement);
UnityPrintNumberUnsigned(num_elements - elements - 1);
#ifdef UNITY_FLOAT_VERBOSE
UnityPrint(UnityStrExpected);
UnityPrintFloat(*ptr_expected);
UnityPrint(UnityStrWas);
UnityPrintFloat(*ptr_actual);
#else
UnityPrint(UnityStrDelta);
#endif
UNITY_PRINT_EXPECTED_AND_ACTUAL_FLOAT(*ptr_expected, *ptr_actual);
UnityAddMsgIfSpecified(msg);
UNITY_FAIL_AND_BAIL;
}
......@@ -694,14 +770,7 @@ void UnityAssertFloatsWithin(const UNITY_FLOAT delta,
if (!UnityFloatsWithin(delta, expected, actual))
{
UnityTestResultsFailBegin(lineNumber);
#ifdef UNITY_FLOAT_VERBOSE
UnityPrint(UnityStrExpected);
UnityPrintFloat(expected);
UnityPrint(UnityStrWas);
UnityPrintFloat(actual);
#else
UnityPrint(UnityStrDelta);
#endif
UNITY_PRINT_EXPECTED_AND_ACTUAL_FLOAT(expected, actual);
UnityAddMsgIfSpecified(msg);
UNITY_FAIL_AND_BAIL;
}
......@@ -759,7 +828,7 @@ void UnityAssertFloatSpecial(const UNITY_FLOAT actual,
UnityPrint(UnityStrNot);
UnityPrint(trait_names[trait_index]);
UnityPrint(UnityStrWas);
#ifdef UNITY_FLOAT_VERBOSE
#ifndef UNITY_EXCLUDE_FLOAT_PRINT
UnityPrintFloat(actual);
#else
if (should_be_trait)
......@@ -808,14 +877,7 @@ void UnityAssertEqualDoubleArray(UNITY_PTR_ATTRIBUTE const UNITY_DOUBLE* expecte
UnityTestResultsFailBegin(lineNumber);
UnityPrint(UnityStrElement);
UnityPrintNumberUnsigned(num_elements - elements - 1);
#ifdef UNITY_DOUBLE_VERBOSE
UnityPrint(UnityStrExpected);
UnityPrintFloat((float)(*ptr_expected));
UnityPrint(UnityStrWas);
UnityPrintFloat((float)(*ptr_actual));
#else
UnityPrint(UnityStrDelta);
#endif
UNITY_PRINT_EXPECTED_AND_ACTUAL_FLOAT(*ptr_expected, *ptr_actual);
UnityAddMsgIfSpecified(msg);
UNITY_FAIL_AND_BAIL;
}
......@@ -836,14 +898,7 @@ void UnityAssertDoublesWithin(const UNITY_DOUBLE delta,
if (!UnityDoublesWithin(delta, expected, actual))
{
UnityTestResultsFailBegin(lineNumber);
#ifdef UNITY_DOUBLE_VERBOSE
UnityPrint(UnityStrExpected);
UnityPrintFloat((float)expected);
UnityPrint(UnityStrWas);
UnityPrintFloat((float)actual);
#else
UnityPrint(UnityStrDelta);
#endif
UNITY_PRINT_EXPECTED_AND_ACTUAL_FLOAT(expected, actual);
UnityAddMsgIfSpecified(msg);
UNITY_FAIL_AND_BAIL;
}
......@@ -902,7 +957,7 @@ void UnityAssertDoubleSpecial(const UNITY_DOUBLE actual,
UnityPrint(UnityStrNot);
UnityPrint(trait_names[trait_index]);
UnityPrint(UnityStrWas);
#ifdef UNITY_DOUBLE_VERBOSE
#ifndef UNITY_EXCLUDE_FLOAT_PRINT
UnityPrintFloat(actual);
#else
if (should_be_trait)
......
......@@ -37,13 +37,11 @@ void tearDown(void);
* - define UNITY_EXCLUDE_FLOAT to disallow floating point comparisons
* - define UNITY_FLOAT_PRECISION to specify the precision to use when doing TEST_ASSERT_EQUAL_FLOAT
* - define UNITY_FLOAT_TYPE to specify doubles instead of single precision floats
* - define UNITY_FLOAT_VERBOSE to print floating point values in errors (uses sprintf)
* - define UNITY_INCLUDE_DOUBLE to allow double floating point comparisons
* - define UNITY_EXCLUDE_DOUBLE to disallow double floating point comparisons (default)
* - define UNITY_DOUBLE_PRECISION to specify the precision to use when doing TEST_ASSERT_EQUAL_DOUBLE
* - define UNITY_DOUBLE_TYPE to specify something other than double
* - define UNITY_DOUBLE_VERBOSE to print floating point values in errors (uses sprintf)
* - define UNITY_VERBOSE_NUMBER_MAX_LENGTH to change maximum length of printed numbers (used by sprintf)
* - define UNITY_EXCLUDE_FLOAT_PRINT to trim binary size, won't print floating point values in errors
* Output
* - by default, Unity prints to standard out with putchar. define UNITY_OUTPUT_CHAR(a) with a different function if desired
......
......@@ -171,7 +171,6 @@
#undef UNITY_INCLUDE_FLOAT
#undef UNITY_FLOAT_PRECISION
#undef UNITY_FLOAT_TYPE
#undef UNITY_FLOAT_VERBOSE
#else
......@@ -225,15 +224,19 @@ typedef UNITY_FLOAT_TYPE UNITY_FLOAT;
/* No Floating Point Support */
#undef UNITY_DOUBLE_PRECISION
#undef UNITY_DOUBLE_TYPE
#undef UNITY_DOUBLE_VERBOSE
#ifdef UNITY_INCLUDE_DOUBLE
#undef UNITY_INCLUDE_DOUBLE
#endif
#ifdef UNITY_FLOAT_VERBOSE
typedef UNITY_FLOAT UNITY_DOUBLE;
/* For parameter in UnityPrintFloat, double promotion required */
#ifdef UNITY_EXCLUDE_FLOAT
#define UNITY_EXCLUDE_FLOAT_PRINT
#else
#ifndef UNITY_DOUBLE_TYPE
#define UNITY_DOUBLE_TYPE double
#endif
typedef UNITY_FLOAT UNITY_DOUBLE;
/* For parameter in UnityPrintFloat(UNITY_DOUBLE), which aliases to double or float */
#endif
#else
......@@ -250,12 +253,6 @@ typedef UNITY_FLOAT_TYPE UNITY_FLOAT;
#endif
#ifdef UNITY_DOUBLE_VERBOSE
#ifndef UNITY_FLOAT_VERBOSE
#define UNITY_FLOAT_VERBOSE
#endif
#endif
/*-------------------------------------------------------
* Output Method: stdout (DEFAULT)
*-------------------------------------------------------*/
......@@ -443,7 +440,7 @@ void UnityPrintNumber(const UNITY_INT number);
void UnityPrintNumberUnsigned(const UNITY_UINT number);
void UnityPrintNumberHex(const UNITY_UINT number, const char nibbles);
#ifdef UNITY_FLOAT_VERBOSE
#ifndef UNITY_EXCLUDE_FLOAT_PRINT
void UnityPrintFloat(const UNITY_DOUBLE number);
#endif
......
......@@ -5,8 +5,8 @@
========================================== */
#include "unity.h"
#include <setjmp.h>
#include <string.h>
#include <stdint.h>
// Dividing by these constants produces +/- infinity.
// The rationale is given in UnityAssertFloatIsInf's body.
......@@ -59,19 +59,20 @@ static int SetToOneMeanWeAlreadyCheckedThisGuy;
void setUp(void)
{
SetToOneToFailInTearDown = 0;
SetToOneMeanWeAlreadyCheckedThisGuy = 0;
SetToOneToFailInTearDown = 0;
SetToOneMeanWeAlreadyCheckedThisGuy = 0;
}
void tearDown(void)
{
if (SetToOneToFailInTearDown == 1)
TEST_FAIL_MESSAGE("<= Failed in tearDown");
if ((SetToOneMeanWeAlreadyCheckedThisGuy == 0) && (Unity.CurrentTestFailed > 0))
{
UnityPrint(": [[[[ Test Should Have Passed But Did Not ]]]]");
UNITY_OUTPUT_CHAR('\n');
}
endPutcharSpy(); /* Stop suppressing test output */
if (SetToOneToFailInTearDown == 1)
TEST_FAIL_MESSAGE("<= Failed in tearDown");
if ((SetToOneMeanWeAlreadyCheckedThisGuy == 0) && (Unity.CurrentTestFailed > 0))
{
UnityPrint(": [[[[ Test Should Have Passed But Did Not ]]]]");
UNITY_OUTPUT_CHAR('\n');
}
}
void testUnitySizeInitializationReminder(void)
......@@ -2265,7 +2266,7 @@ void putcharSpy(int c)
if (indexSpyBuffer < SPY_BUFFER_MAX - 1)
putcharSpyBuffer[indexSpyBuffer++] = (char)c;
} else
c = putchar(c);
putchar((char)c);
#endif
}
......@@ -2284,10 +2285,14 @@ void testFailureCountIncrementsAndIsReturnedAtEnd(void)
void testCstringsEscapeSequence(void)
{
#ifndef USING_OUTPUT_SPY
TEST_IGNORE();
#else
startPutcharSpy();
UnityPrint("\x16\x10");
endPutcharSpy();
TEST_ASSERT_EQUAL_STRING("\\x16\\x10", getBufferPutcharSpy());
#endif
}
#define TEST_ASSERT_EQUAL_PRINT_NUMBERS(expected, actual) { \
......@@ -3227,6 +3232,180 @@ void testNotEqualFloatArraysLengthZero(void)
#endif
}
#define TEST_ASSERT_EQUAL_PRINT_FLOATING(expected, actual) { \
startPutcharSpy(); UnityPrintFloat((actual)); endPutcharSpy(); \
TEST_ASSERT_EQUAL_STRING((expected), getBufferPutcharSpy()); \
}
void testFloatPrinting(void)
{
#if defined(UNITY_EXCLUDE_FLOAT_PRINT) || !defined(USING_OUTPUT_SPY)
TEST_IGNORE();
#else
TEST_ASSERT_EQUAL_PRINT_FLOATING("0.0", 0.0f);
TEST_ASSERT_EQUAL_PRINT_FLOATING("0.000000...", 0.000000499f);
TEST_ASSERT_EQUAL_PRINT_FLOATING("0.000001", 0.00000050000005f);
TEST_ASSERT_EQUAL_PRINT_FLOATING("0.100469", 0.100469499f);
TEST_ASSERT_EQUAL_PRINT_FLOATING("1.0", 0.9999995f); /*Rounding to int place*/
TEST_ASSERT_EQUAL_PRINT_FLOATING("1.0", 1.0f);
TEST_ASSERT_EQUAL_PRINT_FLOATING("1.25", 1.25f);
TEST_ASSERT_EQUAL_PRINT_FLOATING("7.999999", 7.999999f); /*Not rounding*/
TEST_ASSERT_EQUAL_PRINT_FLOATING("16.000002", 16.000002f);
TEST_ASSERT_EQUAL_PRINT_FLOATING("16.000004", 16.000004f);
TEST_ASSERT_EQUAL_PRINT_FLOATING("16.000006", 16.000006f);
TEST_ASSERT_EQUAL_PRINT_FLOATING("4294967040.0", 4294967040.0f); /*Last full print integer*/
TEST_ASSERT_EQUAL_PRINT_FLOATING("0.0", -0.0f);
TEST_ASSERT_EQUAL_PRINT_FLOATING("-0.000000...",-0.000000499f);
TEST_ASSERT_EQUAL_PRINT_FLOATING("-0.000001", -0.00000050000005f);
TEST_ASSERT_EQUAL_PRINT_FLOATING("-0.100469", -0.100469499f);
TEST_ASSERT_EQUAL_PRINT_FLOATING("-1.0", -0.9999995f); /*Rounding to int place*/
TEST_ASSERT_EQUAL_PRINT_FLOATING("-1.0", -1.0f);
TEST_ASSERT_EQUAL_PRINT_FLOATING("-1.25", -1.25f);
TEST_ASSERT_EQUAL_PRINT_FLOATING("-7.999999", -7.999999f); /*Not rounding*/
TEST_ASSERT_EQUAL_PRINT_FLOATING("-16.000002", -16.000002f);
TEST_ASSERT_EQUAL_PRINT_FLOATING("-16.000004", -16.000004f);
TEST_ASSERT_EQUAL_PRINT_FLOATING("-16.000006", -16.000006f);
TEST_ASSERT_EQUAL_PRINT_FLOATING("-4294967040.0",-4294967040.0f); /*Last full print integer*/
TEST_ASSERT_EQUAL_PRINT_FLOATING("4.2949673e+09", 4294967296.0f);
TEST_ASSERT_EQUAL_PRINT_FLOATING("5.0e+09", 5000000000.0f);
TEST_ASSERT_EQUAL_PRINT_FLOATING("8.0e+09", 8.0e+09f);
TEST_ASSERT_EQUAL_PRINT_FLOATING("8.3099991e+09", 8309999104.0f);
TEST_ASSERT_EQUAL_PRINT_FLOATING("1.0e+10", 1.0e+10f);
TEST_ASSERT_EQUAL_PRINT_FLOATING("1.0e+10", 10000000000.0f);
TEST_ASSERT_EQUAL_PRINT_FLOATING("1.00005499e+10", 1.000055e+10f);
TEST_ASSERT_EQUAL_PRINT_FLOATING("1.10000006e+38", 1.10000005e+38f);
TEST_ASSERT_EQUAL_PRINT_FLOATING("1.63529943e+10", 1.63529943e+10f);
TEST_ASSERT_EQUAL_PRINT_FLOATING("3.40282347e+38", 3.40282346638e38f);
TEST_ASSERT_EQUAL_PRINT_FLOATING("-1.0e+10", -1.0e+10f);
TEST_ASSERT_EQUAL_PRINT_FLOATING("-3.40282347e+38",-3.40282346638e38f);
#endif
}
void testFloatPrintingRoundTiesToEven(void)
{
#if defined(UNITY_EXCLUDE_FLOAT) || !defined(USING_OUTPUT_SPY)
TEST_IGNORE();
#else
#ifdef UNITY_ROUND_TIES_AWAY_FROM_ZERO
TEST_ASSERT_EQUAL_PRINT_FLOATING("0.007813", 0.0078125f);
TEST_ASSERT_EQUAL_PRINT_FLOATING("0.976563", 0.9765625f);
#else /* Default to Round ties to even */
TEST_ASSERT_EQUAL_PRINT_FLOATING("0.007182", 0.0071825f);
TEST_ASSERT_EQUAL_PRINT_FLOATING("0.976562", 0.9765625f);
#endif
#endif
}
void testFloatPrintingInfinityAndNaN(void)
{
#if defined(UNITY_EXCLUDE_FLOAT) || !defined(USING_OUTPUT_SPY)
TEST_IGNORE();
#else
TEST_ASSERT_EQUAL_PRINT_FLOATING("Inf", 1.0f / f_zero);
TEST_ASSERT_EQUAL_PRINT_FLOATING("-Inf", -1.0f / f_zero);
TEST_ASSERT_EQUAL_PRINT_FLOATING("NaN", 0.0f / f_zero);
#endif
}
#if defined(UNITY_TEST_ALL_FLOATS_PRINT_OK) && defined(USING_OUTPUT_SPY)
static void AllFloatPrinting_LessThan32Bits(void)
{
char expected[18];
union { float f_value; int32_t int_value; } u;
/* Float representations are laid out in integer order, walk up the list */
for (u.f_value = 0.00000050000005f; u.f_value <= 4294967040.0f; u.int_value += 1)
{
startPutcharSpy();
UnityPrintFloat(u.f_value); /*1.5x as fast as sprintf 5e-7f - 0.01f, 20s vs 30s*/
int len = sprintf(expected, "%.6f", u.f_value);
while (expected[len - 1] == '0' && expected[len - 2] != '.') { len--; }
expected[len] = '\0'; /* delete trailing 0's */
if (strcmp(expected, getBufferPutcharSpy()) != 0)
{
double six_digits = ((double)u.f_value - (uint32_t)u.f_value)*1000000.0;
/* Not a tie (remainder != 0.5) => Can't explain the different strings */
if (six_digits - (uint32_t)six_digits != 0.5)
{
/* Fail with diagnostic printing */
TEST_ASSERT_EQUAL_PRINT_FLOATING(expected, u.f_value);
}
}
}
}
/* Compared to perfect, floats are occasionally rounded wrong. It doesn't affect
* correctness, though. Two examples (of 13 total found during testing):
* Printed: 6.19256349e+20, Exact: 619256348499999981568.0f <= Eliminated by ROUND_TIES_TO_EVEN
* Printed: 2.19012272e+35, Exact: 219012271499999993621766990196637696.0f */
static void AllFloatPrinting_Larger(const float start, const float end)
{
unsigned int wrong = 0;
char expected[18];
union { float f_value; int32_t int_value; } u;
for (u.f_value = start; u.f_value <= end; u.int_value += 1)
{
startPutcharSpy();
UnityPrintFloat(u.f_value); /*Twice as fast as sprintf 2**32-1e12, 10s vs 21s*/
sprintf(expected, "%.8e", u.f_value);
int len = 11 - 1; /* 11th char is 'e' in exponential format */
while (expected[len - 1] == '0' && expected[len - 2] != '.') { len --; }
if (expected[14] != '\0') memmove(&expected[12], &expected[13], 3); /* Two char exponent */
memmove(&expected[len], &expected[11 - 1], sizeof "e+09"); /* 5 char length */
if (strcmp(expected, getBufferPutcharSpy()) != 0)
{
wrong++;
/* endPutcharSpy(); UnityPrint("Expected "); UnityPrint(expected);
UnityPrint(" Was "); UnityPrint(getBufferPutcharSpy()); UNITY_OUTPUT_CHAR('\n'); */
if (wrong > 10 || (wrong > 3 && end <= 1e25f))
TEST_ASSERT_EQUAL_PRINT_FLOATING(expected, u.f_value);
/* Empirical values from the current routine, don't be worse when making changes */
}
}
}
#endif
/* Exhaustive testing of all float values we differentiate when printing. Doubles
* are not explored here -- too many. These tests confirm that the routine works
* for all floats > 5e-7, positives only. Off by default due to test time.
* Compares Unity's routine to your sprintf() C lib, tested to pass on 3 platforms.
* Part1 takes a long time, around 3 minutes compiled with -O2
* Runs through all floats from 0.000001 - 2**32, ~300 million values */
void testAllFloatPrintingPart1_LessThan32Bits(void)
{
#if defined(UNITY_TEST_ALL_FLOATS_PRINT_OK) && defined(USING_OUTPUT_SPY)
AllFloatPrinting_LessThan32Bits();
#else
TEST_IGNORE(); /* Ignore one of three */
#endif
}
/* Test takes a long time, around 3.5 minutes compiled with -O2, try ~500 million values */
void testAllFloatPrintingPart2_Larger(void)
{
#if defined(UNITY_TEST_ALL_FLOATS_PRINT_OK) && defined(USING_OUTPUT_SPY)
AllFloatPrinting_Larger(4294967296.0f, 1e25f);
#endif
}
/* Test takes a long time, around 3.5 minutes compiled with -O2, try ~500 million values */
void testAllFloatPrintingPart3_LargerStill(void)
{
#if defined(UNITY_TEST_ALL_FLOATS_PRINT_OK) && defined(USING_OUTPUT_SPY)
AllFloatPrinting_Larger(1e25f, 3.40282347e+38f);
#endif
}
// ===================== THESE TEST WILL RUN IF YOUR CONFIG INCLUDES DOUBLE SUPPORT ==================
void testDoublesWithinDelta(void)
......@@ -3750,6 +3929,55 @@ void testNotEqualDoubleArraysLengthZero(void)
#endif
}
void testDoublePrinting(void)
{
#if defined(UNITY_EXCLUDE_DOUBLE) || !defined(USING_OUTPUT_SPY)
TEST_IGNORE();
#else
TEST_ASSERT_EQUAL_PRINT_FLOATING("0.100469", 0.10046949999999999);
TEST_ASSERT_EQUAL_PRINT_FLOATING("4294967295.999999", 4294967295.999999);
TEST_ASSERT_EQUAL_PRINT_FLOATING("4.2949673e+09", 4294967295.9999995);
TEST_ASSERT_EQUAL_PRINT_FLOATING("4.2949673e+09", 4294967296.0);
TEST_ASSERT_EQUAL_PRINT_FLOATING("1.0e+10", 9999999995.0);
TEST_ASSERT_EQUAL_PRINT_FLOATING("9.00719925e+15", 9007199254740990.0);
TEST_ASSERT_EQUAL_PRINT_FLOATING("7.0e+100", 7.0e+100);
TEST_ASSERT_EQUAL_PRINT_FLOATING("3.0e+200", 3.0e+200);
TEST_ASSERT_EQUAL_PRINT_FLOATING("9.23456789e+300", 9.23456789e+300);
TEST_ASSERT_EQUAL_PRINT_FLOATING("-0.100469", -0.10046949999999999);
TEST_ASSERT_EQUAL_PRINT_FLOATING("-4294967295.999999", -4294967295.999999);
TEST_ASSERT_EQUAL_PRINT_FLOATING("-4.2949673e+09", -4294967295.9999995);
TEST_ASSERT_EQUAL_PRINT_FLOATING("-7.0e+100", -7.0e+100);
#endif
}
void testDoublePrintingRoundTiesToEven(void)
{
#if defined(UNITY_EXCLUDE_DOUBLE) || !defined(USING_OUTPUT_SPY)
TEST_IGNORE();
#else
#ifdef UNITY_ROUND_TIES_AWAY_FROM_ZERO
TEST_ASSERT_EQUAL_PRINT_FLOATING("1.00000001e+10", 10000000050.0);
TEST_ASSERT_EQUAL_PRINT_FLOATING("9.00719925e+15", 9007199245000000.0);
#else /* Default to Round ties to even */
TEST_ASSERT_EQUAL_PRINT_FLOATING("1.0e+10", 10000000050.0);
TEST_ASSERT_EQUAL_PRINT_FLOATING("9.00719924e+15", 9007199245000000.0);
#endif
#endif
}
void testDoublePrintingInfinityAndNaN(void)
{
#if defined(UNITY_EXCLUDE_DOUBLE) || !defined(USING_OUTPUT_SPY)
TEST_IGNORE();
#else
TEST_ASSERT_EQUAL_PRINT_FLOATING("Inf", 1.0 / d_zero);
TEST_ASSERT_EQUAL_PRINT_FLOATING("-Inf", -1.0 / d_zero);
TEST_ASSERT_EQUAL_PRINT_FLOATING("NaN", 0.0 / d_zero);
#endif
}
// ===================== THESE TEST WILL RUN IF YOUR CONFIG INCLUDES DETAIL SUPPORT ==================
void testThatDetailsCanBeHandleOneDetail(void)
......
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