提交 1703bd1a 编写于 作者: J jsalling

Reduce stack usage by removing unnecessary call from group runner in Fixture

 Defining a group_runner which calls group_runner_runAll() is redundant
上级 f75f489b
......@@ -55,13 +55,8 @@ int UnityMain(int argc, const char* argv[], void (*runAllTests)(void));
//This goes at the bottom of each test file or in a separate c file
#define TEST_GROUP_RUNNER(group)\
void TEST_##group##_GROUP_RUNNER_runAll(void);\
void TEST_##group##_GROUP_RUNNER(void);\
void TEST_##group##_GROUP_RUNNER(void)\
{\
TEST_##group##_GROUP_RUNNER_runAll();\
}\
void TEST_##group##_GROUP_RUNNER_runAll(void)
void TEST_##group##_GROUP_RUNNER(void)
//Call this from main
#define RUN_TEST_GROUP(group)\
......
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