提交 3d613573 编写于 作者: M mvandervoord

- updated fixture to match James' suggestions.

git-svn-id: http://unity.svn.sourceforge.net/svnroot/unity/trunk@124 e7d17a6e-8845-0410-bbbc-c8efb4fdad7e
上级 3ef64ee0
......@@ -24,11 +24,7 @@ module RakefileHelpers
end
def configure_clean
unless $cfg['compiler']['build_path'].nil?
CLEAN.include($cfg['compiler']['build_path'] + "*#{$cfg['compiler']['object_files']['extension']}")
CLEAN.include($cfg['compiler']['build_path'] + "*#{$cfg['linker']['bin_files']['extension']}")
CLEAN.include($cfg['compiler']['build_path'] + "*.test*")
end
CLEAN.include($cfg['compiler']['build_path'] + '*.*') unless $cfg['compiler']['build_path'].nil?
end
def configure_toolchain(config_file=DEFAULT_CONFIG_FILE)
......@@ -151,7 +147,6 @@ module RakefileHelpers
# Get a list of all source files needed
src_files = Dir[HERE+'src/*.c']
src_files += Dir[HERE+'main/*.c']
src_files += Dir[HERE+'test/*.c']
src_files << '../../src/Unity.c'
......
......@@ -116,6 +116,13 @@ void UnityTestRunner(unityfunction* setup,
}
}
void UnityIgnoreTest()
{
Unity.NumberOfTests++;
Unity.CurrentTestIgnored = 1;
UNITY_OUTPUT_CHAR('!');
}
//-------------------------------------------------
//Malloc and free stuff
......@@ -371,3 +378,4 @@ void UnityConcludeFixtureTest()
Unity.CurrentTestFailed = 0;
Unity.CurrentTestIgnored = 0;
}
......@@ -25,24 +25,25 @@ int UnityMain(int argc, char* argv[], void (*runAllTests)());
#define TEST(group, name) \
void TEST_##group##_##name##_testBody();\
void TEST_##group##_##name##_();\
void TEST_##group##_##name##_run()\
{\
UnityTestRunner(TEST_##group##_SETUP,\
TEST_##group##_##name##_testBody,\
TEST_##group##_##name##_,\
TEST_##group##_TEAR_DOWN,\
"TEST(" #group ", " #name ")",\
#group, #name,\
__FILE__, __LINE__);\
}\
void TEST_##group##_##name##_testBody()
void TEST_##group##_##name##_()
#define IGNORE_TEST(group, name) \
void TEST_##group##_##name##_testBody();\
void TEST_##group##_##name##_();\
void TEST_##group##_##name##_run()\
{\
UnityIgnoreTest();\
}\
void TEST_##group##_##name##_testBody()
void TEST_##group##_##name##_()
#define DECLARE_TEST_CASE(group, name) \
void TEST_##group##_##name##_run()
......
......@@ -25,6 +25,7 @@ void UnityTestRunner(unityfunction * setup,
const char * name,
const char * file, int line);
void UnityIgnoreTest();
void UnityMalloc_StartTest();
void UnityMalloc_EndTest();
int UnityFailureCount();
......
......@@ -318,4 +318,4 @@ TEST(LeakDetection, BufferOverrunFoundDuringRealloc)
UnityOutputCharSpy_Enable(0);
CHECK(strstr(UnityOutputCharSpy_Get(), "Buffer overrun detected during realloc()"));
Unity.CurrentTestFailed = 0;
}
\ No newline at end of file
}
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