提交 e8343952 编写于 作者: M Mark VanderVoord

Make life easier for those creating their own runners:

* Add UNITY_BEGIN and UNITY_END macros to simplify usage
* Improve RUN_TEST to make line_num optional where possible
上级 fe2c691e
......@@ -2,7 +2,7 @@
# Unity Project - A Test Framework for C
# Copyright (c) 2007 Mike Karlesky, Mark VanderVoord, Greg Williams
# [Released under MIT License. Please refer to license.txt for details]
# ==========================================
# ==========================================
C_COMPILER=gcc
TARGET_BASE = testunity
......@@ -15,7 +15,7 @@ TARGET = $(TARGET_BASE)$(TARGET_EXTENSION)
OUT_FILE=-o $(TARGET)
SRC_FILES=src/unity.c test/testunity.c build/testunity_Runner.c
INC_DIRS=-Isrc
SYMBOLS=-DTEST -DUNITY_SUPPORT_64
SYMBOLS=-DTEST -DUNITY_SUPPORT_64 -DUNITY_INCLUDE_DOUBLE
ifeq ($(OSTYPE),cygwin)
CLEANUP = rm -f build/*.o ; rm -f $(TARGET) ; mkdir -p build
......@@ -34,4 +34,4 @@ default:
clean:
$(CLEANUP)
/* ==========================================
/* =========================================================================
Unity Project - A Test Framework for C
Copyright (c) 2007 Mike Karlesky, Mark VanderVoord, Greg Williams
Copyright (c) 2007-14 Mike Karlesky, Mark VanderVoord, Greg Williams
[Released under MIT License. Please refer to license.txt for details]
========================================== */
============================================================================ */
#include "unity.h"
#include <stdio.h>
#include <string.h>
#define UNITY_FAIL_AND_BAIL { Unity.CurrentTestFailed = 1; UNITY_OUTPUT_CHAR('\n'); longjmp(Unity.AbortFrame, 1); }
#define UNITY_IGNORE_AND_BAIL { Unity.CurrentTestIgnored = 1; UNITY_OUTPUT_CHAR('\n'); longjmp(Unity.AbortFrame, 1); }
#define UNITY_FAIL_AND_BAIL { Unity.CurrentTestFailed = 1; longjmp(Unity.AbortFrame, 1); }
#define UNITY_IGNORE_AND_BAIL { Unity.CurrentTestIgnored = 1; longjmp(Unity.AbortFrame, 1); }
/// return prematurely if we are already in failure or ignore state
#define UNITY_SKIP_EXECUTION { if ((Unity.CurrentTestFailed != 0) || (Unity.CurrentTestIgnored != 0)) {return;} }
#define UNITY_PRINT_EOL { UNITY_OUTPUT_CHAR('\n'); }
......@@ -276,7 +276,6 @@ void UnityConcludeTest(void)
{
UnityTestResultsBegin(Unity.TestFile, Unity.CurrentTestLineNumber);
UnityPrint("PASS");
UNITY_PRINT_EOL;
}
else
{
......@@ -1128,6 +1127,7 @@ void UnityBegin(void)
//-----------------------------------------------
int UnityEnd(void)
{
UNITY_PRINT_EOL;
UnityPrint("-----------------------");
UNITY_PRINT_EOL;
UnityPrintNumber((_U_SINT)(Unity.NumberOfTests));
......@@ -1148,3 +1148,7 @@ int UnityEnd(void)
UNITY_PRINT_EOL;
return (int)(Unity.TestFailures);
}
//-----------------------------------------------
......@@ -30,7 +30,7 @@
// - define UNITY_INCLUDE_DOUBLE to allow double floating point comparisons
// - define UNITY_EXCLUDE_DOUBLE to disallow double floating point comparisons (default)
// - define UNITY_DOUBLE_PRECISION to specify the precision to use when doing TEST_ASSERT_EQUAL_DOUBLE
// - define UNITY_DOUBLE_TYPE to specify something other than double
// - define UNITY_DOUBLE_TYPE to specify something other than double
// - define UNITY_DOUBLE_VERBOSE to print floating point values in errors (uses sprintf)
// Output
......@@ -54,13 +54,39 @@
#define TEST_ABORT() {longjmp(Unity.AbortFrame, 1);}
//This tricky series of macros gives us an optional line argument to treat it as RUN_TEST(func, num=__LINE__)
#ifndef RUN_TEST
#define RUN_TEST(func, line_num) UnityDefaultTestRun(func, #func, line_num)
#ifdef __STDC_VERSION__
#if __STDC_VERSION__ >= 199901L
#define RUN_TEST(...) UnityDefaultTestRun(RUN_TEST_FIRST(__VA_ARGS__), RUN_TEST_SECOND(__VA_ARGS__))
#define RUN_TEST_FIRST(...) RUN_TEST_FIRST_HELPER(__VA_ARGS__, throwaway)
#define RUN_TEST_FIRST_HELPER(first,...) first, #first
#define RUN_TEST_SECOND(...) RUN_TEST_SECOND_HELPER(__VA_ARGS__, __LINE__, throwaway)
#define RUN_TEST_SECOND_HELPER(first,second,...) second
#endif
#endif
#endif
//If we can't do the tricky version, we'll just have to require them to always include the line number
#ifndef RUN_TEST
#ifdef CMOCK
#define RUN_TEST(func, num) UnityDefaultTestRun(func, #func, num)
#else
#define RUN_TEST(func) UnityDefaultTestRun(func, #func, __LINE__)
#endif
#endif
#define TEST_LINE_NUM (Unity.CurrentTestLineNumber)
#define TEST_IS_IGNORED (Unity.CurrentTestIgnored)
#ifndef UNITY_BEGIN
#define UNITY_BEGIN() {UnityBegin(); Unity.TestFile = __FILE__;}
#endif
#ifndef UNITY_END
#define UNITY_END() UnityEnd()
#endif
//-------------------------------------------------------
// Basic Fail and Ignore
//-------------------------------------------------------
......
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