1. 01 7月, 2015 1 次提交
  2. 20 6月, 2015 5 次提交
  3. 19 6月, 2015 2 次提交
  4. 18 6月, 2015 1 次提交
  5. 23 5月, 2015 1 次提交
    • S
      Reverting of redundant casting from 89b003ed · 59aed006
      Sergey Gusarov 提交于
      Double castings look ugly. And if Unity is compiled with -Wcast-qual flag these type castings produce a lot of warnings:
      unity/src/unity.c:490:80: warning: cast discards ‘__attribute__((const))’ qualifier from pointer target type [-Wcast-qual]
                           UnityPrintNumberByStyle(*(UNITY_PTR_ATTRIBUTE const _US16*)(void*)ptr_exp, style);
                                                                                      ^
      59aed006
  6. 24 4月, 2015 1 次提交
  7. 23 4月, 2015 1 次提交
  8. 06 4月, 2015 1 次提交
  9. 23 3月, 2015 1 次提交
  10. 13 3月, 2015 1 次提交
  11. 12 3月, 2015 3 次提交
  12. 12 2月, 2015 1 次提交
  13. 11 2月, 2015 1 次提交
  14. 03 2月, 2015 1 次提交
  15. 02 2月, 2015 4 次提交
  16. 20 1月, 2015 2 次提交
  17. 18 1月, 2015 2 次提交
  18. 17 12月, 2014 1 次提交
  19. 16 12月, 2014 2 次提交
    • M
      Merge pull request #94 from zanedp/win32-clang-weak-workaround · 8b736bf5
      Mark VanderVoord 提交于
      New macros for controlling use of weak linkage (Thanks Zane!)
      8b736bf5
    • Z
      New macros for controlling use of weak linkage · cadee02e
      Zane D. Purvis 提交于
       - `UNITY_WEAK_ATTRIBUTE`, if defined, is placed before declarations of weakly
         linked symbols. If not manually defined, it will be automatically set to
         `__attribute__((weak))` on GCC and Clang, except for Clang for Win32.
       - `UNITY_WEAK_PRAGMA`, if defined, will cause preprocessor to emit
         `#pragma weak setUp`, etc. Ignored if `UNITY_WEAK_ATTRIBUTE` is defined.
       - `UNITY_NO_WEAK` undefines both of the above resulting in no weakly
         linked symbols.
      
      Work around for ThrowTheSwitch/Unity#93
      cadee02e
  20. 10 12月, 2014 1 次提交
  21. 09 12月, 2014 2 次提交
  22. 07 12月, 2014 2 次提交
  23. 03 12月, 2014 3 次提交