1. 09 9月, 2020 1 次提交
  2. 25 10月, 2019 1 次提交
  3. 11 12月, 2018 1 次提交
  4. 18 2月, 2018 2 次提交
  5. 22 9月, 2016 1 次提交
    • M
      Finished fixing floating point comparisons. We have streamlined how floats and... · dce6d329
      Mark VanderVoord 提交于
      Finished fixing floating point comparisons. We have streamlined how floats and doubles are checked, but we still can't compare them for equality directly. So we're directly testing for infinite and NaN before checking diffs. Also, we've officially decided that for testing purposes NaN shall equal NaN, +Inf shall equal +Inf, and -Inf shall equal -Inf. It's what most people expect during a test.
      dce6d329
  6. 06 5月, 2016 1 次提交
  7. 07 1月, 2016 1 次提交
  8. 21 12月, 2015 1 次提交
    • J
      Add tests for printing numbers using a compile time replacement spy · a3d81dfa
      jsalling 提交于
       If Unity core is compiled with UNITY_OUTPUT_CHAR = putcharSpy, these tests
        will run, otherwise they are ignored and print a message
       Includes an implementation of putcharSpy, which allows checking the I/O
        from Unity during a test. Follows closely from the Fixture spy
       Tricky macros determine if putcharSpy is injected
      a3d81dfa
  9. 30 7月, 2014 1 次提交
  10. 05 2月, 2011 1 次提交
  11. 23 1月, 2011 1 次提交
  12. 27 11月, 2010 1 次提交