提交 01add55d 编写于 作者: J José Valim

Revert "save on parent should not cascade to child unless child changed [#3353 state:open]"

Please check Lighthouse for more information.

This reverts commit 4a0d7c1a.
上级 96b2516c
......@@ -372,9 +372,7 @@ def save_belongs_to_association(reflection)
if autosave && association.marked_for_destruction?
association.destroy
elsif autosave != false
if association.new_record? || ( autosave && association.changed? )
saved = association.save(:validate => !autosave)
end
saved = association.save(:validate => !autosave) if association.new_record? || autosave
if association.updated?
association_id = association.send(reflection.options[:primary_key] || :id)
......
......@@ -632,8 +632,6 @@ def test_a_parent_marked_for_destruction_should_not_be_destroyed_twice
end
def test_should_rollback_destructions_if_an_exception_occurred_while_saving_a_parent
#association save method only trigged when association is changed
@ship.pirate.catchphrase = "new catch phrase"
# Stub the save method of the @ship.pirate instance to destroy and then raise an exception
class << @ship.pirate
def save(*args)
......@@ -882,22 +880,6 @@ def setup
@pirate = @ship.create_pirate(:catchphrase => "Don' botharrr talkin' like one, savvy?")
end
def test_should_not_call_belongs_to_after_save_callbacks_if_no_changes
@ship.attributes = { :name => "Titanic", :pirate_attributes => {:id => @pirate.id} }
#here there are no changes to pirate so if save on ship causes save on pirate
#this callback will fail pirate save.(pirate save shouldn't happen)
@ship.pirate.cancel_save_from_callback = true
@ship.save
assert_equal 'Titanic', @ship.reload.name
end
def test_should_call_belongs_to_save_if_belongs_to_has_changes
@ship.attributes = { :name => "Titanic", :pirate_attributes => { :catchphrase => 'Jack', :id => @pirate.id} }
@ship.save
assert_equal 'Titanic', @ship.reload.name
assert_equal 'Jack', @pirate.reload.catchphrase
end
def test_should_still_work_without_an_associated_model
@pirate.destroy
@ship.reload.name = "The Vile Insanity"
......
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