[page:Float lambda] - A higher lambda value will make the movement more sudden, and a lower value will make the movement more gradual. <br/>
[page:Float dt] - Delta time in seconds.<br><br/>
Smoothly interpolate a number from [page:Float x] toward [page:Float y] in a spring-like manner using the [page:Float dt] to maintain frame rate independent movement.
For details, see [link:http://www.rorydriscoll.com/2016/03/07/frame-rate-independent-damping-using-lerp/ Frame Rate Independent Damping Using Lerp].
[page:Float lambda] - A higher lambda value will make the movement more sudden, and a lower value will make the movement more gradual. <br/>
[page:Float dt] - Delta time in seconds.<br><br/>
Smoothly interpolate a number from [page:Float x] toward [page:Float y] in a spring-like manner using the [page:Float dt] to maintain frame rate independent movement.
For details, see [link:http://www.rorydriscoll.com/2016/03/07/frame-rate-independent-damping-using-lerp/ Frame Rate Independent Damping Using Lerp].