[page:Array objects] — The objects to check for intersection with the ray.<br/>
[page:Boolean recursive] — If true, it also checks all descendants of the objects. Otherwise it only checks intersecton with the objects. Default is false.
<div>This creates a bezier curve from [page:.currentPoint] with (cp1X, cp1Y) and (cp2X, cp2Y) as control points and updates [page:.currentPoint] to x and y.</div>
<div>This method exists for compatibility reasons and implements no logic. It ensures that [name] has a similar interface like [page:ImageLoader].</div>
Same as customDepthMaterial, but used with [page:PointLight]. Default is *undefined*.
</div>
<h3>[property:Object defines]</h3>
<div>
Custom defines to be injected into the shader. These are passed in form of an object literal, with key/value pairs. { MY_CUSTOM_DEFINE: '' , PI2: Math.PI * 2 }. The pairs are defined in both vertex and fragment shaders. Default is *undefined*.
</div>
<h3>[property:Integer depthFunc]</h3>
<div>
Which depth function to use. Default is [page:Materials LessEqualDepth]. See the depth mode [page:Materials constants] for all possible values.
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@@ -285,7 +285,7 @@
<div>
Defines whether this material is visible. Default is *true*.
</div>
<h3>[property:object userData]</h3>
<div>
An object that can be used to store custom data about the Material. It should not hold
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<h3>[method:Material clone]( )</h3>
<div>Return a new material with the same parameters as this material.</div>
[page:Box3 optionalTarget] - (optional) if specified, the result will be copied into this [page:Box3], otherwise a new [page:Box3] will be created.<br/><br/>
Returns a[link:https://en.wikipedia.org/wiki/Minimum_bounding_box Minimum Bounding Box] for the sphere.
[page:Vector3 optionalTarget] - (optional) if specified, the result will be copied into this [page:Vector3], otherwise a new [page:Vector3] will be created.<br/><br/>
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@@ -67,7 +67,7 @@
Returns a new triangle with the same [page:.a a], [page:.b b] and [page:.c c] properties as this one.
[page:Vector3 optionalTarget] - (optional) if specified, the result will be copied into this [page:Vector3], otherwise a new [page:Vector3] will be created.<br/><br/>
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@@ -75,58 +75,58 @@
Returns the closest point on the triangle to [page:Vector3 point].
[page:Vector3 optionalTarget] - (optional) if specified, the result will be copied into this [page:Vector3], otherwise a new [page:Vector3] will be created.<br/><br/>
[page:Vector3 optionalTarget] - (optional) if specified, the result will be copied into this [page:Vector3], otherwise a new [page:Vector3] will be created.<br/><br/>
Calculate the [link:https://en.wikipedia.org/wiki/Normal_(geometry) normal vector] of the triangle.
[page:Plane optionalTarget] - (optional) if specified, the result will be copied into this [page:Plane], otherwise a new [page:Plane] will be created.<br/><br/>
Create a [page:Plane plane] based on the triangle. .
Computes an array of distance values which are necessary for [page:LineDashedMaterial]. For each vertex in the geometry, the method calculates the cumulative length from the current point to the very beginning of the line.
<div>Copies pixels from the current WebGLFramebuffer into a 2D texture. Enables access to [link:https://developer.mozilla.org/de/docs/Web/API/WebGLRenderingContext/copyTexImage2D WebGLRenderingContext.copyTexImage2D].</div>
<h3>[method:null dispose]( )</h3>
<div>Dispose of the current rendering context.</div>
Render a [page:Scene scene] using a [page:Camera camera].<br/>
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@@ -392,10 +392,10 @@
either the [page:WebGLRenderer.autoClearColor autoClearColor], [page:WebGLRenderer.autoClearStencil autoClearStencil] or [page:WebGLRenderer.autoClearDepth autoClearDepth] properties to false.
blending -- A number indicating the blending mode. Possible value are THREE.NoBlending, THREE.NormalBlending, THREE.AdditiveBlending, THREE.SubtractiveBlending, THREE.MultiplyBlending or THREE.CustomBlending <br/>
blendEquation -- When blending is THREE.CustomBlending, then you can set the blendEquation. Possible values are THREE.AddEquation, THREE.SubtractEquation or THREE.ReverseSubtractEquation.<br/>