- 24 6月, 2021 3 次提交
- 23 6月, 2021 3 次提交
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由 Michael Herzog 提交于
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由 Mr.doob 提交于
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由 Michael Herzog 提交于
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- 22 6月, 2021 3 次提交
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由 Michael Herzog 提交于
Fixed #22033.
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由 Michael Herzog 提交于
This JSON file expresses its geometry data as `Geometry`. It can't be loaded with `ObjectLoader` anymore.
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由 Michael Herzog 提交于
Remove unused import.
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- 21 6月, 2021 1 次提交
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由 WestLangley 提交于
* Clean up * Update screenshot
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- 19 6月, 2021 8 次提交
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
* ObjectLoader: Clean up * Object3D: Clean up * Editor: Store background in IndexedDB * Editor: Simplified background handling.
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由 Meli Harvey 提交于
* scene background, environment serialize,deserialize * formatting fixes * revisions from PR * Removed modified build files from PR * Update ObjectLoader.js Clean up. * Update ObjectLoader.js More clean up. * Update ObjectLoader.js More clean up. * Update ObjectLoader.js Change name to uuid in getTexture(). Co-authored-by: NMichael Herzog <michael.herzog@human-interactive.org>
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由 Mr.doob 提交于
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由 Mr.doob 提交于
* GLTFLoader: Return null when failing to load textures * GLTFLoader: Logging error when failing to load a texture.
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由 Luke Ingalls 提交于
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由 WestLangley 提交于
* Clean up * Update screenshot * Clean up * Update screenshot
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- 18 6月, 2021 3 次提交
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由 Benjamin MICHEL 提交于
* Use clamped material.emissiveIntensity at GLTF export * Revert build * Revert build (for real) * Third time's the charm * Limit the emissive value after multiplying by emissiveIntensity * Better readability (as suggested by WestLangley)
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由 Martin Schuhfuss 提交于
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由 Mr.doob 提交于
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- 17 6月, 2021 8 次提交
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由 Mr.doob 提交于
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由 developers-mirrorme3d 提交于
* NRRDLoader.js now identifies anchor points from within the "space directions" field within an NRRD file to orient and transform the volume structures properly in 3D space, fixing the previously broken sagittal and coronal oriented scans. * Improved initial solution. Retained most of the core-logic and changed only how the spacing (and thus, the size) is calculated by changing its read target. This is done by storing axis order as a new member of the Volume objects * Better semantics for spacing. * Removed extra variables. Co-authored-by: NGeoffrey Lee <geoff.kf.lee@gmail.com>
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由 Michael Herzog 提交于
* OrbitControls: Fully migrate to pointer events. * OrbitControls: Make use of pointercancel. * Controls: Refactor touchAction setting.
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Xavier Willemin 提交于
Support interleaved buffer attributes in BufferGeometry.toNonIndexed() - Resolves mrdoob/three.js#21992 (#21999)
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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- 16 6月, 2021 7 次提交
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由 Mr.doob 提交于
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由 heqiang 提交于
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由 Michael Herzog 提交于
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由 Mr.doob 提交于
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由 Xavier Willemin 提交于
* Set path to web-ifc.wasm in editor's IFCLoader - Resolves mrdoob/three.js#21988 * Update Loader.js Co-authored-by: NMr.doob <info@mrdoob.com>
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由 Mr.doob 提交于
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由 Takahiro 提交于
* Improve MeshPhysicalMaterial transmission * Update screenshots * WebGLRenderer: Use HalfFloatType for transmissionRenderTarget * Update screenshots
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- 14 6月, 2021 1 次提交
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由 Michael Herzog 提交于
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- 11 6月, 2021 1 次提交
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由 Mr.doob 提交于
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- 10 6月, 2021 2 次提交
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由 Mr.doob 提交于
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由 Mathieu Brédif 提交于
* copyTextureToTexture3D when \!srcTexture.isDataTexture * revert example changes
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