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0e8e0430
T
three.js
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前往新版Gitcode,体验更适合开发者的 AI 搜索 >>
提交
0e8e0430
编写于
3月 30, 2021
作者:
M
Mr.doob
浏览文件
操作
浏览文件
下载
电子邮件补丁
差异文件
EffectComposer: Clean up.
上级
f3fc0551
变更
3
隐藏空白更改
内联
并排
Showing
3 changed file
with
19 addition
and
16 deletion
+19
-16
examples/js/postprocessing/EffectComposer.js
examples/js/postprocessing/EffectComposer.js
+5
-4
examples/jsm/postprocessing/EffectComposer.js
examples/jsm/postprocessing/EffectComposer.js
+7
-6
examples/jsm/postprocessing/Pass.js
examples/jsm/postprocessing/Pass.js
+7
-6
未找到文件。
examples/js/postprocessing/EffectComposer.js
浏览文件 @
0e8e0430
...
...
@@ -261,11 +261,12 @@ Object.assign( THREE.Pass.prototype, {
THREE
.
Pass
.
FullScreenQuad
=
(
function
()
{
var
camera
=
new
THREE
.
OrthographicCamera
(
-
1
,
1
,
1
,
-
1
,
0
,
1
);
// https://github.com/mrdoob/three.js/pull/21358
var
geometry
=
new
THREE
.
BufferGeometry
();
const
vertices
=
new
Float32Array
([
-
1
,
3
,
0
,
-
1
,
-
1
,
0
,
3
,
-
1
,
0
]);
geometry
.
setAttribute
(
"
position
"
,
new
THREE
.
BufferAttribute
(
vertices
,
3
));
const
uv
=
new
Float32Array
([
0
,
2
,
0
,
0
,
2
,
0
]);
geometry
.
setAttribute
(
"
uv
"
,
new
THREE
.
BufferAttribute
(
uv
,
2
));
geometry
.
setAttribute
(
'
position
'
,
new
THREE
.
Float32BufferAttribute
(
[
-
1
,
3
,
0
,
-
1
,
-
1
,
0
,
3
,
-
1
,
0
],
3
)
);
geometry
.
setAttribute
(
'
uv
'
,
new
THREE
.
Float32BufferAttribute
(
[
0
,
2
,
0
,
0
,
2
,
0
],
2
)
);
var
FullScreenQuad
=
function
(
material
)
{
...
...
examples/jsm/postprocessing/EffectComposer.js
浏览文件 @
0e8e0430
import
{
BufferGeometry
,
Clock
,
Float32BufferAttribute
,
LinearFilter
,
Mesh
,
OrthographicCamera
,
BufferGeometry
,
BufferAttribute
,
RGBAFormat
,
Vector2
,
WebGLRenderTarget
...
...
@@ -277,11 +277,12 @@ Object.assign( Pass.prototype, {
Pass
.
FullScreenQuad
=
(
function
()
{
var
camera
=
new
OrthographicCamera
(
-
1
,
1
,
1
,
-
1
,
0
,
1
);
// https://github.com/mrdoob/three.js/pull/21358
var
geometry
=
new
BufferGeometry
();
const
vertices
=
new
Float32Array
([
-
1
,
3
,
0
,
-
1
,
-
1
,
0
,
3
,
-
1
,
0
]);
geometry
.
setAttribute
(
"
position
"
,
new
BufferAttribute
(
vertices
,
3
));
const
uv
=
new
Float32Array
([
0
,
2
,
0
,
0
,
2
,
0
]);
geometry
.
setAttribute
(
"
uv
"
,
new
BufferAttribute
(
uv
,
2
));
geometry
.
setAttribute
(
'
position
'
,
new
Float32BufferAttribute
(
[
-
1
,
3
,
0
,
-
1
,
-
1
,
0
,
3
,
-
1
,
0
],
3
)
);
geometry
.
setAttribute
(
'
uv
'
,
new
Float32BufferAttribute
(
[
0
,
2
,
0
,
0
,
2
,
0
],
2
)
);
var
FullScreenQuad
=
function
(
material
)
{
...
...
examples/jsm/postprocessing/Pass.js
浏览文件 @
0e8e0430
import
{
OrthographicCamera
,
BufferGeometry
,
BufferAttribute
,
Float32BufferAttribute
,
OrthographicCamera
,
Mesh
}
from
'
../../../build/three.module.js
'
;
...
...
@@ -42,11 +42,12 @@ Object.assign( Pass.prototype, {
Pass
.
FullScreenQuad
=
(
function
()
{
var
camera
=
new
OrthographicCamera
(
-
1
,
1
,
1
,
-
1
,
0
,
1
);
// https://github.com/mrdoob/three.js/pull/21358
var
geometry
=
new
BufferGeometry
();
const
vertices
=
new
Float32Array
([
-
1
,
3
,
0
,
-
1
,
-
1
,
0
,
3
,
-
1
,
0
]);
geometry
.
setAttribute
(
"
position
"
,
new
BufferAttribute
(
vertices
,
3
));
const
uv
=
new
Float32Array
([
0
,
2
,
0
,
0
,
2
,
0
]);
geometry
.
setAttribute
(
"
uv
"
,
new
BufferAttribute
(
uv
,
2
));
geometry
.
setAttribute
(
'
position
'
,
new
Float32BufferAttribute
(
[
-
1
,
3
,
0
,
-
1
,
-
1
,
0
,
3
,
-
1
,
0
],
3
)
);
geometry
.
setAttribute
(
'
uv
'
,
new
Float32BufferAttribute
(
[
0
,
2
,
0
,
0
,
2
,
0
],
2
)
);
var
FullScreenQuad
=
function
(
material
)
{
...
...
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