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34519f50
T
three.js
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前往新版Gitcode,体验更适合开发者的 AI 搜索 >>
提交
34519f50
编写于
3月 16, 2021
作者:
M
Mr.doob
浏览文件
操作
浏览文件
下载
电子邮件补丁
差异文件
Examples: Introduced DebugEnvironment
上级
d28e6e03
变更
3
隐藏空白更改
内联
并排
Showing
3 changed file
with
46 addition
and
4 deletion
+46
-4
examples/jsm/environments/DebugEnvironment.js
examples/jsm/environments/DebugEnvironment.js
+42
-0
examples/webgl_materials_envmaps_hdr.html
examples/webgl_materials_envmaps_hdr.html
+2
-2
examples/webgl_materials_envmaps_hdr_nodes.html
examples/webgl_materials_envmaps_hdr_nodes.html
+2
-2
未找到文件。
examples/jsm/environments/DebugEnvironment.js
0 → 100644
浏览文件 @
34519f50
import
*
as
THREE
from
'
../../../build/three.module.js
'
;
function
DebugEnvironment
()
{
const
envScene
=
new
THREE
.
Scene
();
const
geometry
=
new
THREE
.
BoxGeometry
();
geometry
.
deleteAttribute
(
'
uv
'
);
const
roomMaterial
=
new
THREE
.
MeshStandardMaterial
(
{
metalness
:
0
,
side
:
THREE
.
BackSide
}
);
const
room
=
new
THREE
.
Mesh
(
geometry
,
roomMaterial
);
room
.
scale
.
setScalar
(
10
);
envScene
.
add
(
room
);
const
mainLight
=
new
THREE
.
PointLight
(
0xffffff
,
50
,
0
,
2
);
envScene
.
add
(
mainLight
);
const
material1
=
new
THREE
.
MeshLambertMaterial
(
{
color
:
0xff0000
,
emissive
:
0xffffff
,
emissiveIntensity
:
10
}
);
const
light1
=
new
THREE
.
Mesh
(
geometry
,
material1
);
light1
.
position
.
set
(
-
5
,
2
,
0
);
light1
.
scale
.
set
(
0.1
,
1
,
1
);
envScene
.
add
(
light1
);
const
material2
=
new
THREE
.
MeshLambertMaterial
(
{
color
:
0x00ff00
,
emissive
:
0xffffff
,
emissiveIntensity
:
10
}
);
const
light2
=
new
THREE
.
Mesh
(
geometry
,
material2
);
light2
.
position
.
set
(
0
,
5
,
0
);
light2
.
scale
.
set
(
1
,
0.1
,
1
);
envScene
.
add
(
light2
);
const
material3
=
new
THREE
.
MeshLambertMaterial
(
{
color
:
0x0000ff
,
emissive
:
0xffffff
,
emissiveIntensity
:
10
}
);
const
light3
=
new
THREE
.
Mesh
(
geometry
,
material3
);
light3
.
position
.
set
(
2
,
1
,
5
);
light3
.
scale
.
set
(
1.5
,
2
,
0.1
);
envScene
.
add
(
light3
);
return
envScene
;
}
export
{
DebugEnvironment
};
examples/webgl_materials_envmaps_hdr.html
浏览文件 @
34519f50
...
@@ -24,7 +24,7 @@
...
@@ -24,7 +24,7 @@
import
{
OrbitControls
}
from
'
./jsm/controls/OrbitControls.js
'
;
import
{
OrbitControls
}
from
'
./jsm/controls/OrbitControls.js
'
;
import
{
HDRCubeTextureLoader
}
from
'
./jsm/loaders/HDRCubeTextureLoader.js
'
;
import
{
HDRCubeTextureLoader
}
from
'
./jsm/loaders/HDRCubeTextureLoader.js
'
;
import
{
RGBMLoader
}
from
'
./jsm/loaders/RGBMLoader.js
'
;
import
{
RGBMLoader
}
from
'
./jsm/loaders/RGBMLoader.js
'
;
import
{
RoomEnvironment
}
from
'
./jsm/environments/Room
Environment.js
'
;
import
{
DebugEnvironment
}
from
'
./jsm/environments/Debug
Environment.js
'
;
const
params
=
{
const
params
=
{
envMap
:
'
HDR
'
,
envMap
:
'
HDR
'
,
...
@@ -125,7 +125,7 @@
...
@@ -125,7 +125,7 @@
const
pmremGenerator
=
new
THREE
.
PMREMGenerator
(
renderer
);
const
pmremGenerator
=
new
THREE
.
PMREMGenerator
(
renderer
);
pmremGenerator
.
compileCubemapShader
();
pmremGenerator
.
compileCubemapShader
();
const
envScene
=
new
Room
Environment
();
const
envScene
=
new
Debug
Environment
();
generatedCubeRenderTarget
=
pmremGenerator
.
fromScene
(
envScene
);
generatedCubeRenderTarget
=
pmremGenerator
.
fromScene
(
envScene
);
renderer
.
setPixelRatio
(
window
.
devicePixelRatio
);
renderer
.
setPixelRatio
(
window
.
devicePixelRatio
);
...
...
examples/webgl_materials_envmaps_hdr_nodes.html
浏览文件 @
34519f50
...
@@ -24,7 +24,7 @@
...
@@ -24,7 +24,7 @@
import
{
OrbitControls
}
from
'
./jsm/controls/OrbitControls.js
'
;
import
{
OrbitControls
}
from
'
./jsm/controls/OrbitControls.js
'
;
import
{
HDRCubeTextureLoader
}
from
'
./jsm/loaders/HDRCubeTextureLoader.js
'
;
import
{
HDRCubeTextureLoader
}
from
'
./jsm/loaders/HDRCubeTextureLoader.js
'
;
import
{
RGBMLoader
}
from
'
./jsm/loaders/RGBMLoader.js
'
;
import
{
RGBMLoader
}
from
'
./jsm/loaders/RGBMLoader.js
'
;
import
{
RoomEnvironment
}
from
'
./jsm/environments/Room
Environment.js
'
;
import
{
DebugEnvironment
}
from
'
./jsm/environments/Debug
Environment.js
'
;
import
{
MeshStandardNodeMaterial
}
from
'
./jsm/nodes/Nodes.js
'
;
import
{
MeshStandardNodeMaterial
}
from
'
./jsm/nodes/Nodes.js
'
;
...
@@ -134,7 +134,7 @@
...
@@ -134,7 +134,7 @@
const
pmremGenerator
=
new
THREE
.
PMREMGenerator
(
renderer
);
const
pmremGenerator
=
new
THREE
.
PMREMGenerator
(
renderer
);
pmremGenerator
.
compileCubemapShader
();
pmremGenerator
.
compileCubemapShader
();
const
envScene
=
new
Room
Environment
();
const
envScene
=
new
Debug
Environment
();
generatedCubeRenderTarget
=
pmremGenerator
.
fromScene
(
envScene
);
generatedCubeRenderTarget
=
pmremGenerator
.
fromScene
(
envScene
);
renderer
.
setPixelRatio
(
window
.
devicePixelRatio
);
renderer
.
setPixelRatio
(
window
.
devicePixelRatio
);
...
...
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