提交 34519f50 编写于 作者: M Mr.doob

Examples: Introduced DebugEnvironment

上级 d28e6e03
import * as THREE from '../../../build/three.module.js';
function DebugEnvironment() {
const envScene = new THREE.Scene();
const geometry = new THREE.BoxGeometry();
geometry.deleteAttribute( 'uv' );
const roomMaterial = new THREE.MeshStandardMaterial( { metalness: 0, side: THREE.BackSide } );
const room = new THREE.Mesh( geometry, roomMaterial );
room.scale.setScalar( 10 );
envScene.add( room );
const mainLight = new THREE.PointLight( 0xffffff, 50, 0, 2 );
envScene.add( mainLight );
const material1 = new THREE.MeshLambertMaterial( { color: 0xff0000, emissive: 0xffffff, emissiveIntensity: 10 } );
const light1 = new THREE.Mesh( geometry, material1 );
light1.position.set( - 5, 2, 0 );
light1.scale.set( 0.1, 1, 1 );
envScene.add( light1 );
const material2 = new THREE.MeshLambertMaterial( { color: 0x00ff00, emissive: 0xffffff, emissiveIntensity: 10 } );
const light2 = new THREE.Mesh( geometry, material2 );
light2.position.set( 0, 5, 0 );
light2.scale.set( 1, 0.1, 1 );
envScene.add( light2 );
const material3 = new THREE.MeshLambertMaterial( { color: 0x0000ff, emissive: 0xffffff, emissiveIntensity: 10 } );
const light3 = new THREE.Mesh( geometry, material3 );
light3.position.set( 2, 1, 5 );
light3.scale.set( 1.5, 2, 0.1 );
envScene.add( light3 );
return envScene;
}
export { DebugEnvironment };
...@@ -24,7 +24,7 @@ ...@@ -24,7 +24,7 @@
import { OrbitControls } from './jsm/controls/OrbitControls.js'; import { OrbitControls } from './jsm/controls/OrbitControls.js';
import { HDRCubeTextureLoader } from './jsm/loaders/HDRCubeTextureLoader.js'; import { HDRCubeTextureLoader } from './jsm/loaders/HDRCubeTextureLoader.js';
import { RGBMLoader } from './jsm/loaders/RGBMLoader.js'; import { RGBMLoader } from './jsm/loaders/RGBMLoader.js';
import { RoomEnvironment } from './jsm/environments/RoomEnvironment.js'; import { DebugEnvironment } from './jsm/environments/DebugEnvironment.js';
const params = { const params = {
envMap: 'HDR', envMap: 'HDR',
...@@ -125,7 +125,7 @@ ...@@ -125,7 +125,7 @@
const pmremGenerator = new THREE.PMREMGenerator( renderer ); const pmremGenerator = new THREE.PMREMGenerator( renderer );
pmremGenerator.compileCubemapShader(); pmremGenerator.compileCubemapShader();
const envScene = new RoomEnvironment(); const envScene = new DebugEnvironment();
generatedCubeRenderTarget = pmremGenerator.fromScene( envScene ); generatedCubeRenderTarget = pmremGenerator.fromScene( envScene );
renderer.setPixelRatio( window.devicePixelRatio ); renderer.setPixelRatio( window.devicePixelRatio );
......
...@@ -24,7 +24,7 @@ ...@@ -24,7 +24,7 @@
import { OrbitControls } from './jsm/controls/OrbitControls.js'; import { OrbitControls } from './jsm/controls/OrbitControls.js';
import { HDRCubeTextureLoader } from './jsm/loaders/HDRCubeTextureLoader.js'; import { HDRCubeTextureLoader } from './jsm/loaders/HDRCubeTextureLoader.js';
import { RGBMLoader } from './jsm/loaders/RGBMLoader.js'; import { RGBMLoader } from './jsm/loaders/RGBMLoader.js';
import { RoomEnvironment } from './jsm/environments/RoomEnvironment.js'; import { DebugEnvironment } from './jsm/environments/DebugEnvironment.js';
import { MeshStandardNodeMaterial } from './jsm/nodes/Nodes.js'; import { MeshStandardNodeMaterial } from './jsm/nodes/Nodes.js';
...@@ -134,7 +134,7 @@ ...@@ -134,7 +134,7 @@
const pmremGenerator = new THREE.PMREMGenerator( renderer ); const pmremGenerator = new THREE.PMREMGenerator( renderer );
pmremGenerator.compileCubemapShader(); pmremGenerator.compileCubemapShader();
const envScene = new RoomEnvironment(); const envScene = new DebugEnvironment();
generatedCubeRenderTarget = pmremGenerator.fromScene( envScene ); generatedCubeRenderTarget = pmremGenerator.fromScene( envScene );
renderer.setPixelRatio( window.devicePixelRatio ); renderer.setPixelRatio( window.devicePixelRatio );
......
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